<s>[INST] How to code the snake game in C that will be smooth and it will use images to animate whole level. [/INST] To create a smooth snake game in C with images to animate the level, you'll need to follow these steps:

1. Set up a window for your game: You can use a library like SDL (Simple DirectMedia Layer) to create a window for your game.

2. Load the images: Load the images you'll use to animate the level, such as the snake body, food, and walls.

3. Implement the game logic: You'll need to implement the logic of the game, such as the movement of the snake, eating the food, and checking for collisions with the walls.

4. Render the images: Use the loaded images to render the game level, including the snake, food, and walls.

5. Update the game state: Continuously update the game state based on user inputs and the game logic.

6. Handle user inputs: Detect user inputs (such as arrow keys) to control the movement of the snake.

7. Implement game over conditions: Implement conditions that end the game, such as the snake hitting a wall or itself.

8. Add sound effects and music: You can add sound effects and music to enhance the player experience.

9. Test and refine your code: Test your code and refine it as necessary to ensure that it runs smoothly and efficiently.

Note: The code required to build a snake game in C can be quite complex, so it may be helpful to have some prior experience with programming and game development.</s>\ <s>[INST] Let's start with step 1. Please provide me an example code for that part. The code should work on windows, the compiler is gcc. [/INST] Here's a basic SDL setup for a window:
```c
#include <SDL.h>

int main(int argc, char* argv[])
{
    // Initialize SDL
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
        return 1;
    }

    // Create window
    SDL_Window* window = SDL_CreateWindow("Snake Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
    if (window == NULL) {
        printf("Window could not be created! SDL Error: %s\n", SDL_GetError());
        return 1;
    }

    // Run game loop
    bool running = true;
    while (running) {
        // Handle events
        SDL_Event event;
        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT) {
                running = false;
            }
        }

        // Update game state

        // Render graphics

        // Delay to cap frame rate
        SDL_Delay(16); // ~60 fps
    }

    // Close window and quit SDL
    SDL_DestroyWindow(window);
    SDL_Quit();
    return 0;
}
```</s>