<s>[INST] What are the differences between Built in Render Pipeline (Default), Universal Render Pipeline (URP) and High definition Render pipeline (HDRP) in Unity, name the pros and cons of using each [/INST] The Built-in Render Pipeline (Default), Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP) are three rendering pipelines available in Unity. Here are some of the key differences and pros/cons of using each:

Built-in Render Pipeline (Default):

- Pros:
    - Compatible with older devices and platforms
    - Supports a wide range of rendering techniques
    - Full control over the rendering process
- Cons:
    - Less efficient than URP and HDRP
    - Limited graphics quality and rendering features

Universal Render Pipeline (URP):

- Pros:
    - Lightweight and optimized for mobile and VR devices
    - Improved performance compared to Built-in Render Pipeline
    - Extensible through custom render passes
- Cons:
    - Limited support for high-end graphics features and effects
    - Not suitable for complex and high-end projects

High Definition Render Pipeline (HDRP):

- Pros:
    - High-end rendering features, such as advanced lighting and materials, realistic reflections, and post-processing effects
Supports high-end devices and platforms
    - Scalable and customizable
- Cons:
    - More resource-intensive than URP and Built-in Render Pipeline
    - Requires advanced knowledge of rendering and graphics programming
    - May not be compatible with older devices and platforms</s>\ <s>[INST] I'm thinking of developing a mobile game like Subway Surfers. Last time I checked HDRP was not supported on mobile platforms. Maybe this support was added in the latest version. I'm not sure it will be needed for my game anyway. But I couldn't choose between Built-in render pipeline and URP. Which render pipeline would you recommend for my game? [/INST] For a mobile game like Subway Surfers, the Universal Render Pipeline (URP) would likely be the best choice. URP is optimized for mobile and VR devices, and it offers improved performance compared to the Built-in Render Pipeline. Additionally, URP has a wide range of rendering techniques and custom render passes that allow for more control over the rendering process. While HDRP may offer higher-end rendering features, it may not be necessary for a game like Subway Surfers, and it may be more resource-intensive than needed for a mobile game.</s>