<s>[INST] What makes a compelling magic system in fantasy writing? [/INST] Magic in fantasy can range from soft to hard magic system. Both are valid but are compelling for different reasons.

Soft magic system is compelling when:
- it's rules are not fully explained
- is used with restraint for plot related problems
- is kept unpredictable to the audience

Hard magic system is compelling when:
- rules regarding it's use are well defined, predictable and able to be understood by the audience
- clever application of the rules of magic help to solve plot problems
- various applications of magic that follow the established rules are shown in the story</s>\ <s>[INST] what are some examples of soft magic spells and hard magic spells. Which ones promote more roleplay vs hard number crunching. As a reader/player what is the easiest way to think of new spells. [/INST] 