There are man yw onderful protocols in cryptography which are still wait- ing for their realization. Here we consider efficient solutions for secure electronic card games. Our contribution seems to be the first known practical implementation that requires no trusted third-party and simultaneously keeps the players' strategies confi- dential. The provided open source library LibTMCG can be used for creating secure peer-to-peer games and furthermore for some unusual applications ,e .g., secure multi- party computation or simple electronic voting schemes.
['Heiko Stamer']
Efficient Electronic Gambling: An Extended Implementation of the Toolbox for Mental Card Games.