As the average bandwidth capacity is increasing, usersaround the world demand for shorter service time. Whilethe servers are able to acquire more bandwidth, they cannot keep up with the rapidly increasing requests of theusers. Several systems appeared that alleviate the serverfrom the dissemination process. The evolution of Peer-to-Peer systems gave a new way of attacking this problem.But as they got increasingly widespread, certain patternsbecame apparent. Uneven flow of data and interspersecongestion points compromised interdomain quality ofservice. In this paper we demonstrate how traditionalsystems meet users' demands, and present simulationresults of a peer-to-peer approach based on a mobileagent platform. Our focus is on using the server's and theclients' resources in an optimum way to serve as manyclients as possible in a certain period of time.
['Konstantinos G. Zerfiridis', 'Helen D. Karatza']
Dissemination scenarios in peer-to-peer networks