Augmented reality is a promising technology for both entertainment and education. However, educators need systems to help them tailor the delivery of content for their specific curricula. In this paper we present the iterative design of an AR editing tool and game to allow educators and students alike to engage with their content in a novel way. The tool and game were iteratively refined over a period of months with six rounds of player observation and feedback, resulting in a simple but enjoyable means of engaging with game content intended for learning. By analyzing the changes made over each stage of the iterative development process, we can derive more general design and deployment insights for using augmented reality in an educational environment.
['Farjana Z. Eishita', 'Kevin G. Stanley', 'Regan L. Mandryk']
Iterative design of an augmented reality game and level-editing tool for use in the classroom