The aim of color constancy is to remove the effect of the color of the light source. As color constancy is inherently an ill-posed problem, most of the existing color constancy algorithms are based on specific imaging assumptions such as the grey-world and white patch assumptions.
['Rui Lu', 'Arjan Gijsenij', 'Theo Gevers', 'Vladimir Nedovic', 'De Xu', 'Jan-Mark Geusebroek']
Color constancy using 3D scene geometry