This paper presents an original solution to the camera control problem in a virtual environment. Our objective is to present a general framework that allows the automatic control of a camera in a dynamic environment. The proposed method is based on the image-based controlor visual servoing approach. It consists in positioning a camera according to the information perceived in the image. This is thus a very intuitive approach of animation. To be able to react automatically to modifications of the environment, we also considered the introduction of constraints into the control. This approach is thus adapted to highly reactive contexts (virtual reality, video games). Numerous examples dealing with classic problems in animation are considered within this framework and presented in this paper.
['Eric Marchand', 'Nicolas Courty']
Image-Based Virtual Camera Motion Strategies