The tropism system cognitive architecture provides an intuitive formalism for colonies of agents, either hardware or software. We present a fine-grained implementation of the architecture on a colony of software agents for the interpretation of human tactile gestures for robotic trajectory specification and modification. The fine-grained nature of the architecture and the use of the port-based object framework for agent instantiation allows the manual construction of a capable agent set that is reconfigurable and reusable across different gesture-based interaction tasks.
['Richard M. Voyles', 'Arvin Agah', 'Pradeep K. Khosla', 'George A. Bekey']
Tropism-based cognition for the interpretation of context-dependent gestures