The amount of memory in buffered crossbars is proportional to the number of crosspoints, or O(N/sup 2/), where N is the number of ports, and to the crosspoint buffer size, which is defined by the distance between the line cards and the buffered crossbar, to achieve 100% throughput under high-speed data flows. A long distance between these two components can make a buffered crossbar costly to implement. In this letter, we propose a load-balanced combined input-crosspoint buffered packet switch that uses small crosspoint buffers and no speedup. The proposed switch reduces the required size of the crosspoint buffers by a factor of N and keeps the cells in sequence.
['Roberto Rojas-Cessa', 'Ziqian Dong', 'Zhen Guo']
Load-balanced combined input-crosspoint buffered packet switch and long round-trip times