ABSTRACTIn this paper, we explore the phenomenon of boundary objects in the process of virtual collaboration. Virtual collaboration is an interactive act that interconnects jointly and voluntarily collaborating individuals that are electronically linked. We regard them as virtual communities (VCs). VCs are characterised by its aim to conduce to shared understanding through an effective use of boundary objects. Artefacts that serve two or more VC members to establish collaboration are seen as boundary objects. The study at hand uses the socio-technical systems theory as a framework to categorise extant research. It draws on the concept of Carlile’s three tiers of boundary objects (syntactic, semantic, and pragmatic) to further sub-categorise scholarly publications between 2004 and 2014. This leads to an in-depth analysis on the use of boundary objects, its effect on the collaboration process as well as a first research agenda for subsequent endeavours in the field of boundary objects and virtual collaboration.
['Marc Marheineke', 'Vivek K. Velamuri', 'Kathrin M. Möslein']
On the importance of boundary objects for virtual collaboration: a review of the literature