In this paper we present the design and implementation of a low-cost CAVE system based on the state of the art game engine CryEngine2. We show the physical construction and preliminary results of such implementation and explore the possibilities of its application to interactive setups, e.g. a virtual museum tour.
['Alex Juarez', 'Willem A. S. Schonenberg', 'Christoph Bartneck']
Implementing a low-cost CAVE system using the CryEngine2