In this paper we investigate whether a personality profile can be determined by observing a player's behavior in a game. Five personality traits are used to define a personality profile. They are adopted from the Five Factor Model of personality. The five traits are measured by the NEO-PI-R questionnaire. For our purpose, we developed a game module for the game Neverwinter Nights. The module automatically stores a player's behavioral data. Experimental trials were run measuring the behavior of 44 participants. The experiment produced game behavior scores for 275 game variables per player. Correlation analysis shows relationships between all five personality traits and the video game data. From these results, we may conclude that a video game can be used to create an adequate personality profile of a player.
['Giel van Lankveld', 'Pieter Spronck', 'H. Jaap van den Herik', 'Arnoud Arntz']
Games as personality profiling tools