Computational Aesthetics draws from both a long history of artistic expression and the possibilities that computational methods can provide. As such, its success depends on a dialogue between the arts world and computer science. Based on the experience we gained through an art-computer science joint project on non-repetitive patterns we attempt to document our personal dialogue, to analyze the experiences we gained from our collaboration, and to extract insights we gained with respect to computational aesthetics.
['Stamp At', 'Tobias Isenberg', 'M. Sheelagh T. Carpendale']
A case study from the point of view of aesthetics: a dialogue between an artist and a computer scientist