Texture is a very important attribute in the field of computer vision. This work proposes a novel texture analysis method which is based on graph theory. Basically, we convert the pixels of an image into vertices of an undirected weighted graph and explore the shortest paths between pairs of pixels in different scales and orientations of the image. This procedure is applied to Brodatz's textures and UIUC texture dataset in order to evaluate its capacity of discriminating different kinds of textures. The best classification results using the standard parameters of the method are 98.50%,67.30% and 88.00% of success rate (percentage of samples correctly classified) for Brodatz's textures, UIUC textures (image size of 200x200 pixels), and original UIUC textures (image size of 640x480 pixels), respectively. These results prove that the proposed approach is an efficient tool for texture analysis, once they are superior to the results achieved by traditional and novel texture descriptors presented in literature.
['Junior Jarbas Joaci De Mesquita Sá', 'André Ricardo Backes', 'Paulo César Cortez']
Texture analysis and classification using shortest paths in graphs