One of the most difficult tasks in the computer graphics field is the simulation of human behavior. Some researchers have already tried to generate human behavior in a virtual space by introducing psychology and/or by considering collision avoidance methods. Many previous works, however, have a control center that knows everything about individual position and going direction and so forth, and informs some of it to each person. In addition, individual and crowd behavior are different and treated separately. This paper proposes a virtual human model who has his/her own eye with which each person can obtain the information necessary for their actions by themselves. In addition, we have tried to simulate crowd behavior by applying the individual human model for many people without introducing particle or flocking systems.
['Nobuhiko Mukai', 'Kensuke Tanaka', 'Youngha Chang']
Crowd Simulation by Applying Individual Human Model with Vision