Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques within these games can further enhance the educational potential, but the often realtime and narrative-driven focus of games presents many challenges to traditional adaptation approaches. This paper describes an approach to the realtime assessment of learner skills for personalization that was implemented and evaluated as part of the ELEKTRA European Commission funded project.
['Owen Conlan', 'Cormac Hampson', 'Neil Peirce', 'Michael D. Kickmeier-Rust']
Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games