Mobile computing poses a series of unique challenges for user interface design and development: user interfaces must now accommodate the capabilities of various access devices and be suitable for different contexts of use, while preserving consistency and usability. We propose a set of techniques that will aid UI designers who are working in the domain of mobile computing. These techniques will allow designers to build UIs across several platforms, while respecting the unique constraints posed by each platform. In addition, these techniques will help designers to recognize and accommodate the unique contexts in which mobile computing occurs. Central to our approach is the development of a user-interface model that serves to isolate those features that are common to the various contexts of use, and to specify how the user-interface should adjust when the context changes. We claim that without some abstract description of the UI, it is likely that the design and the development of user-interfaces for mobile computing will be very time consuming, error-prone or even doomed to failure.
['Jacob Eisenstein', 'Jean Vanderdonckt', 'Angel R. Puerta']
Applying model-based techniques to the development of UIs for mobile computers