The Internet exhibits forms of interactions which are not captured by existing models in economics, artificial intelligence and game theory. New models are needed to deal with these multi-agent interactions. In this paper we present a new model -- distributed games. In such a model each player controls a number of agents which participate in asynchronous parallel multi-agent interactions (games). The agents jointly and strategically (partially) control the level of information monitoring and the level of recall by broadcasting messages. As an application, we show that the cooperative outcome of the Prisoner's Dilemma game can be obtained in equilibrium in such a setting.
['Dov Monderer', 'Moshe Tennenholtz']
Distributed games