Application domains for Computational Creativity projects range from musical composition to recipe design, but despite all of these systems having computational methods in common, we are aware of no projects to date that focus on program code as the created artefact. We present the Mechanic Miner tool for inventing new concepts for videogame interaction which works by inspecting, modifying and executing code. We describe the system in detail and report on an evaluation based on a large survey of people playing games using content it produced. We use this to raise issues regarding the assessment of code as a created artefact and to discuss future directions for Computational Creativity research.
['Michael B. Cook', 'Simon Colton', 'Jeremy Gow']
Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design.