Live role-playing (LRP) games stand as powerful metaphorical mod- els for the various digital and ubiquitous forms of entertainment that gather un- der the term pervasive games. Offering what can be regarded as the holy grail of interactive entertainment - the fully immersive experience - LRP games provide a tangible and distributed interface to a gaming activity that is emer- gent, improvised, collaboratively and socially created, and have the immediacy of personal experience. Supported by studies of LRP games, specifically as- pects of costume, set design and props, we outline the interface culture specific to LRP and in which ways this culture may inform the design of pervasive games.
['Jennica Falk', 'Glorianna Davenport']
Live Role-Playing Games: Implications for Pervasive Gaming