With an explosive growth of Mobile Cloud and Internet of Things (IoT) technologies, the Mobile Cloud IoT (MCIoT) concept has become a new trend for the future Internet. MCIoT paradigm extends the existing facility of computing process to different mobile applications executing in mobile and portable devices. In this research, we provide a new nested game model to design an effective MCIoT computation offloading algorithm. First, each mobile device determines the portion of remote offloading computation based on the Rubinstein game approach. Then, a computation resource in the cloud system is dynamically assigned for the requested offloading computation. Based on the nested game principle, our proposed scheme can approach an optimal solution for the offloading computation in the MCIoT system. The simulation results show that our game-based method is effective in distributed IoT environments while supporting application executions timely and ubiquitously.
['Sungwook Kim']
Nested game-based computation offloading scheme for Mobile Cloud IoT systems