Designers of information systems need to address more issues today than ever before because of a recent multi-device context, since in the past few years the possibilities of interaction have significantly grown. To design, test and validate User Interfaces in this complex context is a challenge that cannot be efficiently approached with traditional tools. This work presents a case study of prototyping interfaces on realistic contexts by reporting an experiment conducted in a factory, using a tool that allows designers to produce and test interfaces on multiple devices.
['Ugo Braga Sangiorgi', 'Suzanne Kieffer', 'Jean Vanderdonckt']
Realistic prototyping of interfaces using multiple devices: a case study