Inaccurate judgement of distances in virtual environments (VEs) restricts their usefulness for engineering development, in which engineers must have a good understanding of the spaces they are designing. Multimodal feedback can improve depth perception in VEs, but this has yet to be implemented and tested in engineering applications with systems which provide haptic feedback to the body.   The project reported in this paper will develop a multimodal VE to improve engineers' understanding of 3D spaces. It will test the concept of "sensory illusions" where the point of collision in the VE differs to the point of haptic feedback on the body. This will permit the use of fewer vibrotactile devices and therefore the development of a more wearable system. This paper describes related work in multisensory and tactile stimulation which suggests that our perception of a stimulus is not fixed to the point of contact.
['Glyn Lawson', 'Tessa Roper', 'Che Hassandi Abdullah']
Multimodal "Sensory Illusions" for Improving Spatial Awareness in Virtual Environments