In this paper, a control system for humanoid robot walking is approximately optimized by means of reinforcement learning. Given is a 18 DOF humanoid whose gait is based on replaying a simple trajectory. This trajectory is translated into a reactive policy. A neural network whose input represents the robot state learns to produce appropriate output that additively modifies the initial control. The learning algorithm applied is actor–critic with experience replay. In 50 min of learning, the slow initial gait changes to a dexterous and fast walking. No model of the robot dynamics is engaged. The methodology in use is generic and can be applied to optimize control systems for diverse robots of comparable complexity.
['Pawel Wawrzynski']
Reinforcement Learning with Experience Replay for Model-Free Humanoid Walking Optimization