Immigration imposes a range of challenges with the risk of social exclusion. As part of a comprehensive suite of services for immigrants, the MASELTOV game seeks to provide both practical tools and innovative learning services via mobile devices, providing a readily usable resource for recent immigrants. We introduce advanced results, such as the game-based learning aspect in the frame of recommender services, and present the rationale behind its interaction design. Benefits and implications of mobile platforms and emergent data capture techniques for game-based learning are discussed, as are methods for putting engaging gameplay at the forefront of the experience whilst relying on rich data capture and analysis to provide effective learning solutions.
['Lucas Paletta', 'Ian Dunwell', 'Mark Gaved', 'Jan Bobeth', 'Sofoklis Efremidis', 'Patrick Morris Luley', 'Agnes Kukulska-Hulme', 'Sara de Freitas', 'Petros Lameras', 'Stephanie Deutsch']
Advances in MASELTOV Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants