The advancement of mobile computing driven by the use of smartphones in several scenarios of interaction requires the monitoring of user experience (UX) used as a basis to improve the applications. The contextual variables can interfere substantially UX and need to be demystified. The goal is to allow applications can be interesting as reading a good book and engaging as a good game. To contribute to this area of research, this paper describes a platform for data capture, composed of seven dimensions and presents the results of an experiment conducted to evaluate the UX.
['Artur Henrique Kronbauer', 'Díferson Machado', 'Omar G. Junior', 'Celso Alberto Saibel Santos']
Sherlock: uma plataforma para avaliar a experiência dos usuários com dispositivos móveis