Game theory studies situations in which strategic players can modify the state of a given system, due to the absence of a central authority. Solution concepts, such as Nash equilibrium, are defined to predict the outcome of such situations. In the spirit of the field, we study the computation of solution concepts by means of decentralized dynamics. These are algorithms in which players move in turns to improve their own utility and the hope is that the system reaches an "equilibrium" quickly.#R##N##R##N#We study these dynamics for the class of opinion games, recently introduced by [1]. These are games, important in economics and sociology, that model the formation of an opinion in a social network. We study best-response dynamics and show that the convergence to Nash equilibria is polynomial in the number of players. We also study a noisy version of best-response dynamics, called logit dynamics, and prove a host of results about its convergence rate as the noise in the system varies. To get these results, we use a variety of techniques developed to bound the mixing time of Markov chains, including coupling, spectral characterizations and bottleneck ratio.
['Diodato Ferraioli', 'Paul W. Goldberg', 'Carmine Ventre']
Decentralized dynamics for finite opinion games