In this paper we describe a utility computing framework, consisting of a component model, a methodology, and a set of tools and common services for building utility computing systems. This framework facilitates the creation of new utility computing systems by providing a set of common functions, as well as a set of standard interfaces for those components that are specialized. It also provides a methodology and tools to assemble and re-use resource provisioning and management functions used to support new services with possibly different requirements. We demonstrate the benefits of the framework by describing two sample systems: a life-science utility computing service designed and implemented using the framework, and an on-line gaming utility computing service designed in compliance with the framework.
['Tamar Eilam', 'Karen Appleby', 'Jochen Breh', 'Gerd Breiter', 'Harald Daur', 'Sameh A. Fakhouri', 'Guerney Douglass Holloway Hunt', 'Tan Lu', 'Sandra D. Miller', 'Lily B. Mummert', 'John Arthur Pershing', 'Hendrik Wagner']
Using a utility computing framework to develop utility systems