Nowadays, we can observe a lack of tools that allow teaching and assessing in Software Project Management in a more real-life way. In this paper, we discuss the need of developing tools to teach in the scope of Software Project Management, and how we can achieve that learners test their knowledge and cover the needed educational objectives, in a risk-free environment through a serious game. Hence, we propose ProDec, a simulation-based serious game to teach and assess in software project management. This tool is an attempt to surpass the limitations found in similar proposals. The paper also maps the stages of the game lifecycle to the levels of Bloomâs taxonomy to show how the game helps to achieve different levels of educational objectives.
['Alejandro Calderón', 'Mercedes Ruiz']
Bringing Real-life Practice in Software Project Management Training Through a Simulation-based Serious Game