The use of interactive applications in public spaces is becoming popular transforming public displays into more than mere digital posters. But when dealing with interaction in a public situation the designer faces new challenges from how to best display the content to how to deal with social and personal values. There is a lack of reports and designers can't easily find compiled guidelines to support the design of interactive system for public space considering their main interaction aspects: user, application or context. Aiming to help designers face the challenge of using public displays, it is presented in this paper a set of formalized guidelines. These guidelines are lessons learned extracted from analyzing and evaluating users interacting with an instance of BreakOut, in a public display. These guidelines are compared with related works in order to generalize them.
['Rener Baffa da Silva', 'Jessica Colnago', 'Junia Coutinho Anacleto']
Design de aplicações para interação em espaços públicos: formalizando as lições aprendidas