The purpose of this paper is to illustrate the pedagogical possibilities of employing virtual world simulations across many disciplines of higher education. We first present a discussion of the varied approaches to pedagogy along with the identification of the pros and cons for each one. Next, we present an introduction to virtual world concepts and key issues surrounding their use for educational purposes. A specific discussion of the virtual world Second Life is presented. Following these preliminary sections, we present by subject areas, the many potential and actual implementations of virtual world simulations in higher education.
['Donald R. Moscato', 'Shoshana Altschuller']
Tapping the Potential of Virtual World-Based Simulations in Higher Education