This paper explores the concept of using smart phones to facilitate pervasive mixed reality, location-based, physical and social gaming. The interaction and communication between the virtual and physical worlds are explored and studied using a mixed reality version of the capture-the-flag game. In this game, players from two different paradigms, virtual and real, compete and collaborate in a social gaming environment using mobile devices and network system.
['Adrian David Cheok', 'Sze Lee Teo', 'Lei Cao', 'Le Nam Thang']
Capture the flag: a multiplayer online game for phone users