This paper describes an interactive learning system specifically designed for second language acquisition. In order to render the learning experience more fun, to engage the learner and to help him maintaining long-term motivation, the system was implemented as a 3D video game. It brings together the ability of virtual reality environments such as Second Life to reproduce immersive experiences and NLP language technology, thereby provided both situated learning and and automatic authoring of training activities in context
['Marilisa Amoia', 'Claire Gardent', 'Laura Perez-Beltrachini']
A Serious Game for Second Language Acquisition.