Within the college classroom, many skills are difficult to simulate effectively. Online gaming may provide a rich environment for students to learn effective leadership and teamwork. This paper discusses the organizational difficulties of setting up such a simulation, as well as providing a preliminary conceptual framework for instructors to consider when implementing an online game simulation in their classes. The paper concludes with suggestions for encouraging students to apply the concepts they learned in the online world to their actual teams.
['Cathryn Gorlinsky', 'Mark A. Serva']
Leveraging online gaming for teaching student leadership and teamwork