The Wolverine is a mobile, wearable haptic device designed for simulating the grasping of rigid objects in a virtual reality interface. In contrast to prior work on wearable force feedback gloves, we focus on creating a low cost and lightweight device that renders a force directly between the thumb and three fingers to simulate objects held in pad opposition (precision) type grasps. Leveraging low-power brake-based locking sliders, the system can withstand over 100N of force between each finger and the thumb, and only consumes 0.24 mWh (0.87 joules) for each braking interaction. Integrated sensors are used both for feedback control and user input: time-of-flight sensors provide the position of each finger and an IMU provides overall orientation tracking. This paper describes the mechanical design, control strategy, and performance analysis of the Wolverine system and provides a comparison with several existing wearable haptic devices.
['Inrak Choi', 'Elliot Wright Hawkes', 'David L. Christensen', 'Christopher J. Ploch', 'Sean Follmer']
Wolverine: A wearable haptic interface for grasping in virtual reality