The classes and methods supported by an objectoriented programming language are naturally appropriate for implementing the message passing of discrete event simulation systems. In this paper an object-oriented simulator, termed A C++ Engine for Discrete Event Simulation (CEDES), will be introduced to support autonomous modeling and simulation. With the built-in color-graphic, icon-driven interface, a complex system can be quickly dejned in a hierarchical modular block diagram. By exploiting the automatic programming facility of CEDES, simulation programs are generated, compiled, and executed automatically without human intervention. CEDES can be applied to any problem domains by furnishing the application model base. In this paper only the hardware simulation modeling is discussed.
['Jhyfang Hu']
CEDES - A C++ Engine For Discrete Event Simulation