Nowadays, online gaming is one of the emerging industry on the Internet. Massively Multiplayer Online Games (MMORPG) is one of the most important type of online games. Research on MMORPGs always pay attention to the network situations, such as flow imbalance, system optimization and traffic identification. The results help the game designers and network protocol engineers to improve user game experience. In this paper, we perform traffic analysis and modeling in three distinct game scenarios over two different wireless network connections in World of Warcraft(WoW), which is one of the most popular MMORPGs among the world. In addition, we contribute a random traffic generator base on ns-2 which could be a open development platform for the MMORPGs.
['Wei Cai', 'Xiaofei Wang', 'Min Chen', 'Yan Zhang']
MMOPRG Traffic Measurement, Modeling and Generator over WiFi and WiMax