Modeling the acoustics of an environment is a complex and challenging task. Here we describe the sonel mapping approach to acoustical rendering. Sonel mapping is a Monte-Carlo-based approach to modeling diffuse, specular, absorption and diffraction effects in an efficient manner. The approach models many of the subtle interaction effects required for realistic acoustical modeling, and the approach is computationally efficient allowing it to be used to acoustically model interactive virtual environments.
['Bill Kapralos', 'Michael Jenkin', 'Evangelos E. Milios']
Sonel Mapping: A Stochastic Acoustical Modeling System