Virtual animals versus virtual robotic animals: The influence of appearance of game characters on empathy and immersion. Experiment (1). 2018-2019.
<|begin_of_text|><|start_header_id|>system<|end_header_id|> You are a research archivist expert in dataset metadata. Answer the question truthfully.  <|eot_id|><|start_header_id|>user<|end_header_id|> Here is the Description of a dataset. Description:'Data, ethical approval and experimental video game. Empathy and immersion toward virtual animal characters. The main research questions addressed in the experimental design are as follows: (1) Does game character appearance (Artificiality and Expressiveness) influence the level of self-reported situational empathy?(2) Does game character appearance (features pertaining to Artificiality and Expressiveness) influence the level of immersion? (3) Does dispositional, self-reported situational empathy correlate with immersion' . Please return only a json list of at most 3 Keywords corresponding to the Description:.<|eot_id|><|start_header_id|>assistant<|end_header_id|> {"Answer" : ["Empathy","Experimental video game","Humanities","Justin Beaver 3D","Tilburg University","Virtual animals"]} <|eot_id|>
 Here is the Description of a dataset. Description:'Data, ethical approval and experimental video game. Empathy and immersion toward virtual animal characters. The main research questions addressed in the experimental design are as follows: (1) Does game character appearance (Artificiality and Expressiveness) influence the level of self-reported situational empathy?(2) Does game character appearance (features pertaining to Artificiality and Expressiveness) influence the level of immersion? (3) Does dispositional, self-reported situational empathy correlate with immersion' . Please return only a json list of at most 3 Keywords corresponding to the Description:.
Data, ethical approval and experimental video game. Empathy and immersion toward virtual animal characters. The main research questions addressed in the experimental design are as follows: (1) Does game character appearance (Artificiality and Expressiveness) influence the level of self-reported situational empathy?(2) Does game character appearance (features pertaining to Artificiality and Expressiveness) influence the level of immersion? (3) Does dispositional, self-reported situational empathy correlate with immersion
Empathy; Experimental video game; Humanities; Justin Beaver 3D; Tilburg University; Virtual animals