Gameadvies Op Maat 2.0 (GOM2.0) - Dataset
<|begin_of_text|><|start_header_id|>system<|end_header_id|> You are a research archivist expert in dataset metadata. Answer the question truthfully.  <|eot_id|><|start_header_id|>user<|end_header_id|> Here is the Description of a dataset. Description:'AIMS: cross validation of self-report scales to improve the self-test on gameninfo.nl (now using: VAT scale) by exploring new scales and drafting a new instrument from those scales. RECRUITMENT: online recruitment: game journalism, Facebook & game information site (gameninfo.nl). Recruitment in two countries: Dutch Belgian (Flemish) and The Netherlands. Dutch sample: 431 cases. Flemish (Belgian) sample: 312 cases. Together: 743 cases. TIME: Average participation time 20 minutes. Dropout: relatively ‘tough’ list due to repetition of multiple problematic gaming measures: we lose multiple cases 282, ending up with a sample of approximately 461 cases. CLEANING: Removing cases that fail one of the two attentiveness questions: final total sample of 430 cases.SCALES: Digital Games Motivation Scale; Video Game Addiction Test (20' . Please return only a json list of at most 3 Keywords corresponding to the Description:.<|eot_id|><|start_header_id|>assistant<|end_header_id|> {"Answer" : ["Adults","Age 16+","Assessment","Depressive Mood","Game Motivation","Gaming Disorder","Psychology","Psychosocial health","Trimbos institute","Video games"]} <|eot_id|>
 Here is the Description of a dataset. Description:'AIMS: cross validation of self-report scales to improve the self-test on gameninfo.nl (now using: VAT scale) by exploring new scales and drafting a new instrument from those scales. RECRUITMENT: online recruitment: game journalism, Facebook & game information site (gameninfo.nl). Recruitment in two countries: Dutch Belgian (Flemish) and The Netherlands. Dutch sample: 431 cases. Flemish (Belgian) sample: 312 cases. Together: 743 cases. TIME: Average participation time 20 minutes. Dropout: relatively ‘tough’ list due to repetition of multiple problematic gaming measures: we lose multiple cases 282, ending up with a sample of approximately 461 cases. CLEANING: Removing cases that fail one of the two attentiveness questions: final total sample of 430 cases.SCALES: Digital Games Motivation Scale; Video Game Addiction Test (20' . Please return only a json list of at most 3 Keywords corresponding to the Description:.
AIMS: cross validation of self-report scales to improve the self-test on gameninfo.nl (now using: VAT scale) by exploring new scales and drafting a new instrument from those scales. RECRUITMENT: online recruitment: game journalism, Facebook & game information site (gameninfo.nl). Recruitment in two countries: Dutch Belgian (Flemish) and The Netherlands. Dutch sample: 431 cases. Flemish (Belgian) sample: 312 cases. Together: 743 cases. TIME: Average participation time 20 minutes. Dropout: relatively ‘tough’ list due to repetition of multiple problematic gaming measures: we lose multiple cases 282, ending up with a sample of approximately 461 cases. CLEANING: Removing cases that fail one of the two attentiveness questions: final total sample of 430 cases.SCALES: Digital Games Motivation Scale; Video Game Addiction Test (20
Adults; Age 16+; Assessment; Depressive Mood; Game Motivation; Gaming Disorder; Psychology; Psychosocial health; Trimbos institute; Video games