Replication data for: The Impact of Sexualized Video Game Content and Cognitive Load on Rape Myth Acceptance and Dehumanization
<|begin_of_text|><|start_header_id|>system<|end_header_id|> You are a research archivist expert in dataset metadata. Answer the question truthfully.  <|eot_id|><|start_header_id|>user<|end_header_id|> Here is the Description of a dataset. Description:'This study examined the consequences of sexualized video game content and cognitive load on rape myth acceptance, and whether dehumanization of the victim and of the perpetrator mediated these effects. Participants (N=142) played a video game using sexualized or non-sexualized female characters. Cognitive load was manipulated by setting the difficulty level of the game to low or high. After gameplay, participants read a rape date story, and were then asked to judge the victim’s and the perpetrator’s degree of responsibility and dehumanization. It was hypothesized that playing the video game with a sexualized content would increase the responsibility assigned to the victim and diminish the responsibility assigned to the perpetrator. Further, dehumanization of the victim and the perpetrator was expected to mediate this relation.The data' . Please return only a json list of at most 3 Keywords corresponding to the Description:.<|eot_id|><|start_header_id|>assistant<|end_header_id|> {"Answer" : ["Cognitive load","Dehumanization","Rape myths","Sexualization","Video games"]} <|eot_id|>
 Here is the Description of a dataset. Description:'This study examined the consequences of sexualized video game content and cognitive load on rape myth acceptance, and whether dehumanization of the victim and of the perpetrator mediated these effects. Participants (N=142) played a video game using sexualized or non-sexualized female characters. Cognitive load was manipulated by setting the difficulty level of the game to low or high. After gameplay, participants read a rape date story, and were then asked to judge the victim’s and the perpetrator’s degree of responsibility and dehumanization. It was hypothesized that playing the video game with a sexualized content would increase the responsibility assigned to the victim and diminish the responsibility assigned to the perpetrator. Further, dehumanization of the victim and the perpetrator was expected to mediate this relation.The data' . Please return only a json list of at most 3 Keywords corresponding to the Description:.
This study examined the consequences of sexualized video game content and cognitive load on rape myth acceptance, and whether dehumanization of the victim and of the perpetrator mediated these effects. Participants (N=142) played a video game using sexualized or non-sexualized female characters. Cognitive load was manipulated by setting the difficulty level of the game to low or high. After gameplay, participants read a rape date story, and were then asked to judge the victim’s and the perpetrator’s degree of responsibility and dehumanization. It was hypothesized that playing the video game with a sexualized content would increase the responsibility assigned to the victim and diminish the responsibility assigned to the perpetrator. Further, dehumanization of the victim and the perpetrator was expected to mediate this relation.The data
Cognitive load; Dehumanization; Rape myths; Sexualization; Video games