When assessing transfer effects, an important factor to consider is viewing perspective. While the raised viewing perspective used in this study has distinguished skilled and less-skilled performers in recall (Abernethy et al., 2005), recognition (Williams et al., 2006), situational probability (Ward and Williams, 2003), and anticipation tasks (North et al., 2016) it nevertheless provides a very different perspective to that which players would encounter on the field. The encoding specificity principle (Tulving and Thompson, 1973) gives reason to be skeptical that any training benefits using such third person perspectives might transfer to field environments given the clear differences in perceptual information during encoding and retrieval processes across these two contexts. A potentially fruitful area for researcher and practitioners is the use of immersive technologies (such as virtual and augmented reality), which can more faithfully represent the perceptual variables experienced in performance environments.