More recently, Mangiulli et al. (unpublished) explored whether confronting simulators with visual and verbal cues about a crime – by trying to induce rehearsal of details of the offenses – would prevent impairments in simulators’ memory. With this set-up, simulators performed on a similar level as confessors (when they were prompted with verbal cues), and interestingly they outperformed controls on a memory test for the crime regardless of a rehearsal induction. This indicates that lack of rehearsal indeed does not fully account for feigners’ memory detriments. Unlike previous research in this field (e.g., Bylin and Christianson, 2002; Sun et al., 2009), Mangiulli et al. (unpublished) used a video clip instead of a narrative story as a mock crime. They suggested that compared to a narrative story, a mock crime video was better encoded by participants engaged in role playing, such as feigners and confessors, leading to a better memory performance over time. It is well known, indeed, that visual stimuli are generally remembered better than verbal stimuli (i.e., words, narrative stories) since images are encoded into both verbal and image codes, while words are primarily coded verbally (Paivio, 1976, 1986). Moreover, images are more distinctive in their features and better evoked than words (Nelson et al., 1976; Mintzer and Snodgrass, 1999). Thus, even though controls were exposed to the same crime material, it seems that both confessor and simulator groups actively elaborated upon the crime video so as to provide specific statements concerning their instructions, contributing to a more solid memory trace of the crime event compared with controls. The Mangiulli et al. (unpublished), suggests that the memory-undermining potential of feigning amnesia is more modest and fragile than it has previously been assumed. The results of that study seem to indicate that when using a mock crime video as crime material, the phenomenon is limited to the comparison between confessors and simulators.