A) Overview of the equipment setup for the VR experiment (A1), the harness used to hold the mouse (A2), a mouse in a harness on the spherical treadmill (A3), and an image of a mouse performing in the VR environment (A4). B) Logic diagram of the VR program. C) Illustration of the conditions required for a mouse to receive a reward at the designated target (green). The shaded area represents where the mouse must be when facing the target to receive a reward. D) A view of both the colored/luminance targets (top), and the moving bars (bottom). Arrows are added to the moving bars to indicate the direction of movement.