Effect of a Specific and General Physical Exercise Intervention on Gaming and E-Sport Performance
The goal of this randomized control intervention study is to test the effect of i) a specific physical training for e-sport and ii) a general physical training on e-sport performance, compared to iii) not training physically at all.

Participants are gamers and e-athletes who play at least >2hours peer week. The main questions it aims to answer are:

Does physical training have an effect on e-sport related abilities (hand grip strength, reaction, anticipation)
Does the training of specific elements, which aim at these abilities "out-game", transfer on the actual skills needed using a keyboard and mouse

Participants will be randomly - but mediated by hours of playing per week - distributed in 1 of 3 groups.

Group 1 will 3 times per week for 30 minutes perform a specific physical training with focus on abilities needed in e-sport (grip strength, reaction, anticipation) over a timespan of 8 weeks.
Group 2 will perform a similar physical training (load, intensity) to Group 1, but without specific elements.
Group 3 will serve as control group without any training.

Researchers will compare Group 1, Group 2 and Groups 3 to see if the different trainings (Group 1 and Group 2) have different effect on e-sport performance and if no training (Group 3) differs in e-sport performance development.
- EligibilityCriteria: Inclusion Criteria:  playing video games on a regular basis (>2h per week) willing to take part in an 8 weeks intervention period containing physical training  Exclusion Criteria:  any reasons which would make participation in physical activity impossible, such as acute injuries, chronic health problems or medical advices - HealthyVolunteers: Accepts Healthy Volunteers - Gender: All - MinimumAge: 10 Years - MaximumAge: 50 Years - StdAgeList: Child, Adult