Effectiveness of the Use of the Nintendo Switch Combined With Conventional Therapy in People With Acquired Brain Injury
Purpose: to observe the possible benefits produced by conventional therapy through virtual reality with the Nintendo Switch to try to improve motivation and increase the degree of care satisfaction. The aim is to improve postural control in both seated and standing positions and to maintain and improve cognitive capacity.

Material and methods: one group (experimental group) will receive a total of 8 one-hour sessions or 16 half-hour sessions, depending on their individual needs, for 8 weeks using the Nintendo Switch. The other group (control group) will continue to receive their conventional scheduled therapy.

Measures: Abilhand, MEC-Lobo, FIST, Fugl-Meyer, Berg Balance Scale and CSQ-8.
- EligibilityCriteria: Inclusion Criteria:  Adult men and women, over 30 years of age who have suffered an acquired brain injury. Mild or moderate cognitive impairment as measured by the MEC-Lobo test (score greater than 23/35). Regularly attend some conventional therapy (neuropsychology, physiotherapy or occupational therapy). Agree to participate voluntarily by signing the informed consent form.  Exclusion Criteria:  Present severe cognitive impairment as measured by the MEC-Lobo test (less than 23/35). Present aphasia of comprehension or expression. Present associated neurodegenerative pathology. Present any pathology underlying the acquired brain damage (diabetes, heart disease, COPD, etc.), heart disease, COPD, etc.). Voluntarily refuse to participate in the study. - HealthyVolunteers: No - Gender: All - MinimumAge: 30 Years - StdAgeList: Adult, Older Adult