I have an educational website, and I want to make a simple interactive animation that shows a box falling under the power of gravity. When the student clicks on the box, it should fall at 9.8 m/s/s to the bottom of the page. I tried implementing this with an HTML canvas and Javascript, but the box falls so quickly you can barely see it. Can you help me figure out what's going wrong? Here's my code:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="utf-8">
  <title>Falling Box</title>
  <link rel="stylesheet" href="fall.css">
</head>
<body>
    <canvas id="falling_canvas" width="800" height="800"></canvas>
    <script>
        class FallingCanvas {
            constructor(canvas_id, side_length) {
                this.canvas = document.getElementById(canvas_id);
                this.canvas.addEventListener('click', this.dropBox, false);

                this.velocity = this.acceleration = 9.8;
                this.side_length = side_length;
                this.box_y = this.canvas.height * .1;
                this.box_x = (this.canvas.width - this.side_length) / 2;

                this.drawBackground();
                this.drawBox();
            }

            drawBackground = () => {
                const ctx = this.canvas.getContext("2d");
                ctx.fillStyle = "LightSkyBlue";
                ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
            }

            drawBox = () => {
                const ctx = this.canvas.getContext("2d");
                ctx.fillStyle = 'purple';
                ctx.fillRect(this.box_x, this.box_y, this.side_length, this.side_length);
            }

            dropBox = () => {
                if (this.box_y + this.side_length > this.canvas.height) { return; }

                console.log(this.box_x, this.box_y);
                this.box_y += this.velocity;
                this.velocity *= this.acceleration;

                this.drawBackground();
                this.drawBox();

                window.requestAnimationFrame(this.dropBox);
            }
        }

        fc = new FallingCanvas('falling_canvas', 50);
    </script>
</body>
</html>
system
mere paas ek shaikshik website he, or main ek saadhaaran interactive anemeshan bananaa chahta hum jo gurutvkarshan kii shakti ke tahat girane vaala ek box dikhaata he.jab chaatr box par clic karata he, to use prishth ke neeche 9.8 m/s/s par girnaa chahie.maine ise HTML canvas or javascript ke saath lagu karne kii koshish kii, lekin box itani jaldi gir jaataa he ki aap ise mushkil se dekh sakate hai.kya aap mujhe yah pataa lagane main madad kar sakate hai ki kya galat ho rahaa he?yahan meraa code he:

<! Doctype html>
<html lang = "en">
<head>
  <meta charset = "UTF-8">
  <tital> folling box </sheershak>
  <link rel = "stiloit" href = "fall.css">
</head>
<sharir>
    <canvas idi = "folling_koves" chaudaai = "800" oonchai = "800"> </canvas>
    <script>
        class follingcanvas {
            constructor (canvas_id, side_length) {
                this.canvas = document.getElementByid (canvas_id);
                yah.

                this.velocity = this.acceleration = 9.8;
                this.side_length = side_length;
                this.box_y = this.canvas.height * .1;
                this.box_x = (this.canvas.width - this.side_length) / 2;

                this.drawbackground ();
                this.drawbox ();
            }

            kambekaground = () => {
                const ctx = this.canvas.getContext ("2d");
                ctx.fillstyle = "litskiblu";
                ctx.fillrect (0, 0, this.canvas.width, this.canvas.height);
            }

            drobox = () => {
                const ctx = this.canvas.getContext ("2d");
                ctx.fillstyle = 'bangnee';
                ctx.fillrect (this.box_x, this.box_y, this.side_length, this.side_length);
            }

            dropbox = () => {
                if (this.box_y + this.side_length> this.canvas.height) {vaapasi;}

                consol.log (this.box_x, this.box_y);
                this.box_y += this.velocity;
                this.velocity *= this.acceleration;

                this.drawbackground ();
                this.drawbox ();

                window.requestanimationframe (this.dropbox);
            }
        }

        fc = new FallingCanvas ('folling_canvas', 50);
    </script>
</sharir>
</html>
user
kuch chijen hai jinhen badalane kii aavashyaktaa he:

- ek free-folling object kaa veg har second main 9.8 meter/second tak bad jaataa he.aap veg ko 9.8 se badhaakar 9.8 jodne ke bajaay 9.8 se badha rahe hai.
- dropball () ko har baar jab upyogkarta kaa monitor rifresh hota he, jo aamtaur par 30-60 guna ek second hota he.iskaa matlab he ki box vaastavik jivan kii tulana main 30-60 guna teji se gir jayega.isse bachane ke liye, aap yah sunishchit karne ke liye ki ek second bitne ke baad gend kii sthiti ke apadet ko sunishchit karne ke liye SetTimeOut () fnction kaa upyog kar sakate hai.

in parivartanon ke saath aapke code kaa ek sanskaran lagu kiya gaya he:

`` `javascript
    <script>
        class follingcanvas {
            constructor (canvas_id, side_length) {
                this.canvas = document.getElementByid (canvas_id);
                yah.

                this.velocity = 0;
                this.acceleration = 9.8;
                this.side_length = side_length;
                this.box_y = this.canvas.height * 0;
                this.box_x = (this.canvas.width - this.side_length) / 2;

                this.drawbackground ();
                this.drawbox ();
            }

            kambekaground = () => {
                const ctx = this.canvas.getContext ("2d");
                ctx.fillstyle = "litskiblu";
                ctx.fillrect (0, 0, this.canvas.width, this.canvas.height);
            }

            drobox = () => {
                const ctx = this.canvas.getContext ("2d");
                ctx.fillstyle = 'bangnee';
                ctx.fillrect (this.box_x, this.box_y, this.side_length, this.side_length);
            }

            dropbox = () => {
                if (this.box_y + this.side_length> this.canvas.height) {vaapasi;}
                
                this.box_y += this.velocity;
                this.velocity += this.acceleration;

                this.drawbackground ();
                this.drawbox ();

                SetInterval (this.dropbox, 1000);
            }
        }

        fc = new FallingCanvas ('folling_canvas', 50);
    </script>
`` `
assistant
<|system|>
</s>
<|user|>
mere paas ek shaikshik website he, or main ek saadhaaran interactive anemeshan bananaa chahta hum jo gurutvkarshan kii shakti ke tahat girane vaala ek box dikhaata he.jab chaatr box par clic karata he, to use prishth ke neeche 9.8 m/s/s par girnaa chahie.maine ise HTML canvas or javascript ke saath lagu karne kii koshish kii, lekin box itani jaldi gir jaataa he ki aap ise mushkil se dekh sakate hai.kya aap mujhe yah pataa lagane main madad kar sakate hai ki kya galat ho rahaa he?yahan meraa code he:

<! Doctype html>
<html lang = "en">
<head>
  <meta charset = "UTF-8">
  <tital> folling box </sheershak>
  <link rel = "stiloit" href = "fall.css">
</head>
<sharir>
    <canvas idi = "folling_koves" chaudaai = "800" oonchai = "800"> </canvas>
    <script>
        class follingcanvas {
            constructor (canvas_id, side_length) {
                this.canvas = document.getElementByid (canvas_id);
                yah.

                this.velocity = this.acceleration = 9.8;
                this.side_length = side_length;
                this.box_y = this.canvas.height * .1;
                this.box_x = (this.canvas.width - this.side_length) / 2;

                this.drawbackground ();
                this.drawbox ();
            }

            kambekaground = () => {
                const ctx = this.canvas.getContext ("2d");
                ctx.fillstyle = "litskiblu";
                ctx.fillrect (0, 0, this.canvas.width, this.canvas.height);
            }

            drobox = () => {
                const ctx = this.canvas.getContext ("2d");
                ctx.fillstyle = 'bangnee';
                ctx.fillrect (this.box_x, this.box_y, this.side_length, this.side_length);
            }

            dropbox = () => {
                if (this.box_y + this.side_length> this.canvas.height) {vaapasi;}

                consol.log (this.box_x, this.box_y);
                this.box_y += this.velocity;
                this.velocity *= this.acceleration;

                this.drawbackground ();
                this.drawbox ();

                window.requestanimationframe (this.dropbox);
            }
        }

        fc = new FallingCanvas ('folling_canvas', 50);
    </script>
</sharir>
</html></s>
<|assistant|>
kuch chijen hai jinhen badalane kii aavashyaktaa he:

- ek free-folling object kaa veg har second main 9.8 meter/second tak bad jaataa he.aap veg ko 9.8 se badhaakar 9.8 jodne ke bajaay 9.8 se badha rahe hai.
- dropball () ko har baar jab upyogkarta kaa monitor rifresh hota he, jo aamtaur par 30-60 guna ek second hota he.iskaa matlab he ki box vaastavik jivan kii tulana main 30-60 guna teji se gir jayega.isse bachane ke liye, aap yah sunishchit karne ke liye ki ek second bitne ke baad gend kii sthiti ke apadet ko sunishchit karne ke liye SetTimeOut () fnction kaa upyog kar sakate hai.

in parivartanon ke saath aapke code kaa ek sanskaran lagu kiya gaya he:

`` `javascript
    <script>
        class follingcanvas {
            constructor (canvas_id, side_length) {
                this.canvas = document.getElementByid (canvas_id);
                yah.

                this.velocity = 0;
                this.acceleration = 9.8;
                this.side_length = side_length;
                this.box_y = this.canvas.height * 0;
                this.box_x = (this.canvas.width - this.side_length) / 2;

                this.drawbackground ();
                this.drawbox ();
            }

            kambekaground = () => {
                const ctx = this.canvas.getContext ("2d");
                ctx.fillstyle = "litskiblu";
                ctx.fillrect (0, 0, this.canvas.width, this.canvas.height);
            }

            drobox = () => {
                const ctx = this.canvas.getContext ("2d");
                ctx.fillstyle = 'bangnee';
                ctx.fillrect (this.box_x, this.box_y, this.side_length, this.side_length);
            }

            dropbox = () => {
                if (this.box_y + this.side_length> this.canvas.height) {vaapasi;}
                
                this.box_y += this.velocity;
                this.velocity += this.acceleration;

                this.drawbackground ();
                this.drawbox ();

                SetInterval (this.dropbox, 1000);
            }
        }

        fc = new FallingCanvas ('folling_canvas', 50);
    </script>
`` `</s>
