Hi! I've been working with an AI to make a Python video game and I want to add a few features. First of all, I want to make it so Ctrl-Q quits the game. Here's the current version of the code. 

import pygame
import pygame.font
pygame.init()

# Set the width and height of the screen
size = (800, 600)
screen = pygame.display.set_mode(size)

# Set the title of the window
pygame.display.set_caption("A Basic Game in Python!")

# Load the background image
background_image = pygame.image.load("background.png").convert()

# Load the character image
character_image = pygame.image.load("character.png").convert_alpha()

# Set the beginning position of the character
character_position = [100, 100]

# Set the font for the timer
font = pygame.font.SysFont('Arial', 30)

# Define the timer variables
start_ticks = pygame.time.get_ticks()
timer_seconds = 5 * 60

# Define the main game loop
running=True
while running:

    # Handle quit event
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running=False

   # Draw the background image
    screen.blit(background_image, [0, 0])

   # Handle keyboard input
    keys = pygame.key.get_pressed()
    if keys[pygame.K_w] or keys[pygame.K_UP]:
        character_position[1] -= 2
    if keys[pygame.K_s] or keys[pygame.K_DOWN]:
        character_position[1] += 2
    if keys[pygame.K_a] or keys[pygame.K_LEFT]:
        character_position[0] -= 2
    if keys[pygame.K_d] or keys[pygame.K_RIGHT]:
        character_position[0] += 2


    # Calculate the time elapsed
    seconds_elapsed = (pygame.time.get_ticks() - start_ticks) / 1000
    seconds_remaining = max(timer_seconds - seconds_elapsed, 0)

    # Format the time remaining as minutes and seconds
    minutes = int(seconds_remaining // 60)
    seconds = int(seconds_remaining % 60)
    time_text = '{:02d}:{:02d}'.format(minutes, seconds)

    # Render the timer text
    time_surface = font.render(time_text, True, (255, 255, 255))

   # Draw the character sprite at the beginning position
    screen.blit(character_image, character_position)

    # Blank the area where the timer text will be
    timer_rect = pygame.Rect(size[0] - time_surface.get_width() - 10, 10, time_surface.get_width(), time_surface.get_height())
    pygame.draw.rect(screen, (0, 0, 0), timer_rect)

    # Draw the timer text
    screen.blit(time_surface, (size[0] - time_surface.get_width() - 10, 10))

    # Update the screen
    pygame.display.flip()

    # Check if the timer has run out
    if seconds_remaining == 0:
        done = True

# Quit the game
pygame.quit()
system
namaste!main ek paythan video game banane ke liye eai ke saath kaam kar rahaa hum or main kuch fitures jodna chahta hum.sabase pehle, main ise bananaa chahta hum taaki CTRL-Q khel ko chhod de.yahan code kaa vartmaan sanskaran he.

aayaat pygame
aayaat pygame.font
pygame.init ()

# screen kii chaudaai or oonchai set karen
aakaar = (800, 600)
screen = pygame.display.set_mode (aakaar)

# windo kaa sheershak set karen
pygame.display.set_caption ("paythan main ek mul khel!")

# prishthbhumi chhavi lod karen
gagurest_image = pygame.image.load ("becoground.pang"). conwart ()

# charitra chhavi lod karen
character_image = pygame.image.load ("character.png"). convert_alpha ()

# charitra kii shuruyaat kii sthiti nirdhaarit karen
charitra_pojishan = [100, 100]

# timer ke liye font set karen
font = pygame.font.sysfont ('arial', 30)

# timer char ko paribhaashit karen
start_ticks = pygame.time.get_ticks ()
timer_seconds = 5 * 60

# mukhya game loop ko paribhaashit karen
running = tru
daudane ke dauraan:

    # sambhaal chhod do ghatana
    Pygame.event.get () main ghatana ke liye:
        yadi event.type == pygame.quit:
            running = galat

   # prishthbhumi kii chhavi banaaen
    screen.blit (prishthbhumi_mej, [0, 0])

   # keyboard input handle
    keys = pygame.key.get_pressed ()
    yadi kunjee [pygame.k_w] yaa kunjee [pygame.k_up]:
        charactor_position [1] -= 2
    yadi kunjee [pygame.k_s] yaa kunjee [pygame.k_down]:
        charactor_position [1] += 2
    yadi kunjee [pygame.k_a] yaa kunjee [pygame.k_left]:
        character_position [0] -= 2
    yadi kunjee [pygame.k_d] yaa kunjee [pygame.k_right]:
        charactor_position [0] += 2


    # samay bitne ke samay kii gananaa karen
    second_lapsed = (pygame.time.get_ticks () - start_ticks) / 1000
    second_reming = adhiktam (timer_seconds - second_lapsed, 0)

    # minute or second ke rup main shesh samay ko praroopit karen
    minute = int (second_reming // 60)
    second = int (second_reming % 60)
    time_text = '{: 02d}: {: 02d}'. praaroop (minute, second)

    # timer paath prastut karen
    time_surface = font.render (time_text, true, (255, 255, 255))

   # shuruyaat kii sthiti main charitra sprite khinchen
    screen.blit (character_image, character_position)

    # us kshetra ko khaali karen jahaan timer paath hoga
    timer_rect = pygame.rect (aakaar [0] - time_surface.get_width () - 10, 10, time_surface.get_width (), time_surface.get_height ())
    pygame.draw.rect (screen, (0, 0, 0), timer_rect)

    # timer paath dra karen
    scred.blit (time_surface, (aakaar [0] - time_surface.get_width () - 10, 10))

    # screen apadet karen
    pygame.display.flip ()

    # jaanch karen ki kya timer baahar chalaa gaya he
    yadi second_reming == 0:
        kiya = sach

# khel chodo
pygame.quit ()
user
yah paythan main aapke mul khel ke liye ek acchhee shuruyaat he!ab tak main dekh saktaa hum ki aapane ek khidki, ek charitra sprite or ek prishthbhumi taiyaar kii he, saath hi saath timer gananaa or drawing or keyboard input ko sanbhaalane ke liye.CTRL-Q ke saath chhodane ke liye ham ghatana ko sanbhaalane kii tarah sanshodhit karenge:

# sambhaal chhod do ghatana
    Pygame.event.get () main ghatana ke liye:
        yadi event.type == pygame.quit:
            running = galat
         # keedown ke liye suno
        elif event.type == pygame.keydown:
            # yadi keedown or kunjiyaan CTRL or Q
            yadi event.key == pygame.k_q or pygame.key.get_mods () or pygame.kmod_ctrl:
                 #chhodana
                running = galat

yah code do tarah se ghatnaon ko chhod detaa he.sabase pehle, yah pygame.quit ke liye sunata he, jo ki jab upyogkarta windo ko band karne ke liye X batan par clic karata he, to trigar kiya jaataa he, or doosraa, yah pygame.keydown ghatana ke liye sunata he or yadi us ghatana main CTRL or Q hota he, to chhod diya jaataa he.
assistant
<|system|>
</s>
<|user|>
namaste!main ek paythan video game banane ke liye eai ke saath kaam kar rahaa hum or main kuch fitures jodna chahta hum.sabase pehle, main ise bananaa chahta hum taaki CTRL-Q khel ko chhod de.yahan code kaa vartmaan sanskaran he.

aayaat pygame
aayaat pygame.font
pygame.init ()

# screen kii chaudaai or oonchai set karen
aakaar = (800, 600)
screen = pygame.display.set_mode (aakaar)

# windo kaa sheershak set karen
pygame.display.set_caption ("paythan main ek mul khel!")

# prishthbhumi chhavi lod karen
gagurest_image = pygame.image.load ("becoground.pang"). conwart ()

# charitra chhavi lod karen
character_image = pygame.image.load ("character.png"). convert_alpha ()

# charitra kii shuruyaat kii sthiti nirdhaarit karen
charitra_pojishan = [100, 100]

# timer ke liye font set karen
font = pygame.font.sysfont ('arial', 30)

# timer char ko paribhaashit karen
start_ticks = pygame.time.get_ticks ()
timer_seconds = 5 * 60

# mukhya game loop ko paribhaashit karen
running = tru
daudane ke dauraan:

    # sambhaal chhod do ghatana
    Pygame.event.get () main ghatana ke liye:
        yadi event.type == pygame.quit:
            running = galat

   # prishthbhumi kii chhavi banaaen
    screen.blit (prishthbhumi_mej, [0, 0])

   # keyboard input handle
    keys = pygame.key.get_pressed ()
    yadi kunjee [pygame.k_w] yaa kunjee [pygame.k_up]:
        charactor_position [1] -= 2
    yadi kunjee [pygame.k_s] yaa kunjee [pygame.k_down]:
        charactor_position [1] += 2
    yadi kunjee [pygame.k_a] yaa kunjee [pygame.k_left]:
        character_position [0] -= 2
    yadi kunjee [pygame.k_d] yaa kunjee [pygame.k_right]:
        charactor_position [0] += 2


    # samay bitne ke samay kii gananaa karen
    second_lapsed = (pygame.time.get_ticks () - start_ticks) / 1000
    second_reming = adhiktam (timer_seconds - second_lapsed, 0)

    # minute or second ke rup main shesh samay ko praroopit karen
    minute = int (second_reming // 60)
    second = int (second_reming % 60)
    time_text = '{: 02d}: {: 02d}'. praaroop (minute, second)

    # timer paath prastut karen
    time_surface = font.render (time_text, true, (255, 255, 255))

   # shuruyaat kii sthiti main charitra sprite khinchen
    screen.blit (character_image, character_position)

    # us kshetra ko khaali karen jahaan timer paath hoga
    timer_rect = pygame.rect (aakaar [0] - time_surface.get_width () - 10, 10, time_surface.get_width (), time_surface.get_height ())
    pygame.draw.rect (screen, (0, 0, 0), timer_rect)

    # timer paath dra karen
    scred.blit (time_surface, (aakaar [0] - time_surface.get_width () - 10, 10))

    # screen apadet karen
    pygame.display.flip ()

    # jaanch karen ki kya timer baahar chalaa gaya he
    yadi second_reming == 0:
        kiya = sach

# khel chodo
pygame.quit ()</s>
<|assistant|>
yah paythan main aapke mul khel ke liye ek acchhee shuruyaat he!ab tak main dekh saktaa hum ki aapane ek khidki, ek charitra sprite or ek prishthbhumi taiyaar kii he, saath hi saath timer gananaa or drawing or keyboard input ko sanbhaalane ke liye.CTRL-Q ke saath chhodane ke liye ham ghatana ko sanbhaalane kii tarah sanshodhit karenge:

# sambhaal chhod do ghatana
    Pygame.event.get () main ghatana ke liye:
        yadi event.type == pygame.quit:
            running = galat
         # keedown ke liye suno
        elif event.type == pygame.keydown:
            # yadi keedown or kunjiyaan CTRL or Q
            yadi event.key == pygame.k_q or pygame.key.get_mods () or pygame.kmod_ctrl:
                 #chhodana
                running = galat

yah code do tarah se ghatnaon ko chhod detaa he.sabase pehle, yah pygame.quit ke liye sunata he, jo ki jab upyogkarta windo ko band karne ke liye X batan par clic karata he, to trigar kiya jaataa he, or doosraa, yah pygame.keydown ghatana ke liye sunata he or yadi us ghatana main CTRL or Q hota he, to chhod diya jaataa he.</s>
