I need to write some code to animate a ball bouncing off the walls of an HTML canvas. I can get the ball to move, but I'm not sure how to handle the bouncing part. I don't know how to track the ball's current location to check if it's reached the edge of the canvas yet. Can you add that part to my code?

<script>
    const ball_radius = 50;
    const canvas_width = canvas_height = 600;

    let x_movement_rate = 3; // number of pixels moved right per frame
    let y_movement_rate = 1; // number of pixels moved down per frame

    function draw() {
        let canvas = document.getElementById("animation_canvas");
        let ctx = canvas.getContext("2d");

        ctx.fillStyle = "blue";
        ctx.fillRect(0, 0, canvas.width, canvas.height);

        ctx.fillStyle = "purple";
        ctx.translate(x_movement_rate, y_movement_rate);

        ctx.beginPath();
        ctx.arc(ball_radius, ball_radius, ball_radius, 0, 2 * Math.PI);
        ctx.fill();

        window.requestAnimationFrame(draw);
    }

    window.requestAnimationFrame(draw);
  </script>
system
mujhe ek HTML canvas kii deevaaron se uchhalte hue ek gend ko chetan karne ke liye kuch code likhane kii aavashyaktaa he.main gend ko sthanantarit karne ke liye praapt kar saktaa hum, lekin mujhe yakeen nahin he ki oochaal vaale hisse ko kaise sanbhaalanaa he.mujhe nahin pataa ki gend ke vartmaan sthaan ko kaise trek kiya jaae ki kya yah abhi tak canvas ke kinare par pahunch gaya he.kya aap us hisse ko mere code main jod sakate hai?

<script>
    const ball_radius = 50;
    const canvas_width = canvas_height = 600;

    Let x_movement_rate = 3;// pixel kii sankhya prati frem dayee ore le gai
    y_movement_rate = 1 ko den;// pixel kii sankhya prati frem neeche chali gai

    fnction dra () {
        Canvas = document.getElementByid ("anemeshan_canvas") ko chalo;
        CTX = CANVAS.GetContext ("2D") ko den;

        ctx.fillstyle = "nila";
        CTX.FILLRECT (0, 0, CANVAS.WIDTH, CANVAS.Height);

        ctx.fillstyle = "bangnee";
        ctx.translate (x_movement_rate, y_movement_rate);

        ctx.beginpath ();
        ctx.arc (ball_radius, ball_radius, ball_radius, 0, 2 * math.pi);
        ctx.fill ();

        window.requestanimationframe (dra);
    }

    window.requestanimationframe (dra);
  </script>
user
yahan adhyatan code he:

  <script>
    const ball_radius = 50;
    const canvas_width = canvas_height = 600;

    Ball_x = ball_y = ball_radius;
    Let x_movement_rate = 3;// pixel kii sankhya prati frem dayee ore le gai
    y_movement_rate = 1 ko den;// pixel kii sankhya prati frem neeche chali gai
    
    fnction checkforbounce () {
        if (ball_x + ball_radius> = canvas_width || ball_x - ball_radius <= 0) {
            x_movement_rate = x_movement_rate * -1;
        }

        if (ball_y + ball_radius> = canvas_height || ball_y - ball_radius <= 0) {
            y_movement_rate = y_movement_rate * -1;
        }
    }

    fnction dra () {
        Canvas = document.getElementByid ("anemeshan_canvas") ko chalo;
        CTX = CANVAS.GetContext ("2D") ko den;

        ctx.fillstyle = "nila";
        CTX.FILLRECT (0, 0, CANVAS.WIDTH, CANVAS.Height);

        ctx.fillstyle = "bangnee";
        ctx.translate (x_movement_rate, y_movement_rate);

        ctx.beginpath ();
        ctx.arc (ball_radius, ball_radius, ball_radius, 0, 2 * math.pi);
        ctx.fill ();

        ball_x += x_movement_rate;
        ball_y += y_movement_rate;

        checkforbounce ();

        window.requestanimationframe (dra);
    }

    window.requestanimationframe (dra);
  </script>

do badlaav hai:
1. Ball_x or Ball_y char gend ke centre kii sthiti par nazar rakhte hai.
2. CheckForBounce () fnction check karata he yadi gend ke kinaaron main se ek canvas ke kinare ke saath ativyapee he.yadi haa, to yah bouns ko chetan karne ke liye gend ke kshaitij yaa urdhwadhar disha ko ulat detaa he.
assistant
<|system|>
</s>
<|user|>
mujhe ek HTML canvas kii deevaaron se uchhalte hue ek gend ko chetan karne ke liye kuch code likhane kii aavashyaktaa he.main gend ko sthanantarit karne ke liye praapt kar saktaa hum, lekin mujhe yakeen nahin he ki oochaal vaale hisse ko kaise sanbhaalanaa he.mujhe nahin pataa ki gend ke vartmaan sthaan ko kaise trek kiya jaae ki kya yah abhi tak canvas ke kinare par pahunch gaya he.kya aap us hisse ko mere code main jod sakate hai?

<script>
    const ball_radius = 50;
    const canvas_width = canvas_height = 600;

    Let x_movement_rate = 3;// pixel kii sankhya prati frem dayee ore le gai
    y_movement_rate = 1 ko den;// pixel kii sankhya prati frem neeche chali gai

    fnction dra () {
        Canvas = document.getElementByid ("anemeshan_canvas") ko chalo;
        CTX = CANVAS.GetContext ("2D") ko den;

        ctx.fillstyle = "nila";
        CTX.FILLRECT (0, 0, CANVAS.WIDTH, CANVAS.Height);

        ctx.fillstyle = "bangnee";
        ctx.translate (x_movement_rate, y_movement_rate);

        ctx.beginpath ();
        ctx.arc (ball_radius, ball_radius, ball_radius, 0, 2 * math.pi);
        ctx.fill ();

        window.requestanimationframe (dra);
    }

    window.requestanimationframe (dra);
  </script></s>
<|assistant|>
yahan adhyatan code he:

  <script>
    const ball_radius = 50;
    const canvas_width = canvas_height = 600;

    Ball_x = ball_y = ball_radius;
    Let x_movement_rate = 3;// pixel kii sankhya prati frem dayee ore le gai
    y_movement_rate = 1 ko den;// pixel kii sankhya prati frem neeche chali gai
    
    fnction checkforbounce () {
        if (ball_x + ball_radius> = canvas_width || ball_x - ball_radius <= 0) {
            x_movement_rate = x_movement_rate * -1;
        }

        if (ball_y + ball_radius> = canvas_height || ball_y - ball_radius <= 0) {
            y_movement_rate = y_movement_rate * -1;
        }
    }

    fnction dra () {
        Canvas = document.getElementByid ("anemeshan_canvas") ko chalo;
        CTX = CANVAS.GetContext ("2D") ko den;

        ctx.fillstyle = "nila";
        CTX.FILLRECT (0, 0, CANVAS.WIDTH, CANVAS.Height);

        ctx.fillstyle = "bangnee";
        ctx.translate (x_movement_rate, y_movement_rate);

        ctx.beginpath ();
        ctx.arc (ball_radius, ball_radius, ball_radius, 0, 2 * math.pi);
        ctx.fill ();

        ball_x += x_movement_rate;
        ball_y += y_movement_rate;

        checkforbounce ();

        window.requestanimationframe (dra);
    }

    window.requestanimationframe (dra);
  </script>

do badlaav hai:
1. Ball_x or Ball_y char gend ke centre kii sthiti par nazar rakhte hai.
2. CheckForBounce () fnction check karata he yadi gend ke kinaaron main se ek canvas ke kinare ke saath ativyapee he.yadi haa, to yah bouns ko chetan karne ke liye gend ke kshaitij yaa urdhwadhar disha ko ulat detaa he.</s>
