Idk. The roguelike aspect of the game is addicting and I can forgive the not-so-well-made graphics but you know, roguelike is VERY random so it works best in PvE, where the difficulty is already pre-determined, not PvP. It becomes ridiculous when you're relying on a super tiny probability to build a (at least) working deck with a decent synergy to win against other deck builders 10 times without losing too often. It just doesn't work.