This game has rhythm aspect but it is NOT a rhythm game but an RPG/resource management game, one that is unnecessary complex and lacking in quality of life e.g very confusing to navigate UI/Menu, dozen of material to do one thing, dozen of mechanic to upgrade ONE card/unit, you will be seing a 1/2 second loading screen every 5 seconds, This game could use some heavy revamp and streamlining. Almost forgot that it's also VERY RNG.