Game completely fails at the concept of "within sight but just out reach." Basic game play is out of reach when you earn only 1 energy every 2 minutes and it takes loads of energy to mine for 1 or 2 tiny raw materials, and it takes tons of raw materials to make 1 item, and it takes tons of items to do 1 upgrade (progress in the game), sell to the merchant, or give to the shaman. Games with similar models are out there and you can actually get somewhere in them without spending a college tuition.