Lots of content, but boring nonetheless. Like many one-action-per-turn games, fights are short and buffs are underwhelming. Buffing and being creative just gives the enemy more time to hit you and increases the overall damage you take. Other than boss fights, the optimal course of action is invariably hit with your strongest available attack and heal when you have to. Boring. When the primary gameplay loop is boring, content variety doesn't make the game better... it's just window dressing