TL;DR: Game provides initial hit of nostalgia but falls flat when it comes to the UI, events, management, and localization, ultimately feeling more like a chore + cash grab rather than a fun game. THE GOOD: Game definitely provides nostalgia, with skills and current classes available most similar to classic PC RO. The mercenary and auto-combat system help take the edge off grinding. And the classic RO experience of partying with people persists – I’ve definitely made new friends playing ROO. THE BAD: At times, the game interface is too clunky, making it easy to accidentally hit an unwanted menu or chat button instead of a skill. On the iPad, this isn’t as much of a problem, but on a smaller phone screen, this becomes problematic. It’s not a great sign when I wind up using an emulator primarily to play the game so I can use skills effectively. While the auto-combat helps with general game play, it also means that to level or farm drops, you’d need to have your phone playing the game for hours, which sort of defeats the purpose of a mobile game. Additionally, localization is sloppy, making the game feel like it was shoved through google translate without a proofreader. While not game breaking, it feels like the devs didn’t care to put in the effort. The sloppiness isn’t limited to poor localization. Multiple events have ended a day earlier than what is announced with little to no compensation. Event NPCs are routinely not implemented or are removed too early. An entire class was accidentally released a whole week early. THE UGLY: Speaking of events, many events only occur at specific times of the day, usually starting around 19-20 PST. Two recent events started after midnight for those on the East Coast and lasted until 2:30 AM. Going back to the localization issue, this might have worked well when the game was limited to one time zone however, North America spans several time zones. At times, it feels as if this game forces players to choose between sleep or playing the game. While it is possible to have fun as F2P, game is very solidly P2W. This is true for PVE and PVP. It is true that the featured gacha/wishing items aren’t necessarily OP, however, other things necessary to even survive PVE are scarce, time-gated, or require money. While most MMOs allow scarce resources to be farmed slowly, the server level for ROO continuously rises, making everything more and more difficult unless you’ve kept up with everything. If you’ve started late, missed a few days for life stuff, didn’t keep your phone continuously playing ROO during the off time, or don’t have the money, you’re already behind and will continue to fall behind. Additionally, the game has capped rewards for helping new or low-leveled players, giving little incentive for veterans to help. Unfortunately, all of the above comes to the crux of the issue: This game does not seem to respect its players. Whether it is time, energy, or money, the game will not give you rewards or heck, a fun gaming experience, commensurate to the resources you’ve put in. Additionally, there is a distinct lack of engagement from the devs, with a lone Discord community moderator to disseminate game announcements mere hours from maintenance. Major errors (such as event bugs) or requests for transparency are met with shrugs or silence. This is in contrast to many other mobile games, where devs are more transparent with bugs, updates, announcements, etc. This combined with the extreme sloppiness of how the localization and the events are handled makes me wonder if the game management cares about providing a fun gaming experience. I am bummed because this game has a lot of potential to be great mobile port of RO. But this game continually asks its players to sacrifice themselves while giving little in return. Unless there is a massive shift in how the game is managed where they care more about the gaming experience and their players rather than profits, I cannot recommend this game.