Could've been good, but 'pay to win' wins out over coherent story: The hero/players only real source of income is solo dungeon crawls - I like this. Except the hero is also in charge of three mercenary companies (why am I doing solo dungeon crawls when I have a combined 1000 warriors in my service?) but doesn't get paid for protecting the city. Instead, your severly limited crawling income goes towards upkeeping the mercs. The way around it: pay for game upgrades and money.