Rewriting cuz it got deleted for some reason. Beginning = casual+exploration+story. Late game focus = gacha+not casual+strategic. Many common complaints come from bad gacha elements in-game. Higher AR needs to grind more to achieve the same progress as AR1 players = need more resin to grind (very slow cuz resin limit). Artifact substats are unchangeable even though they matter is a problem and adds more grind. Wish system needs to be refined. Sometimes there's not enough people on to match with.