This game has wonderful art, characters, and story, but it's held back by being a microtransaction focused experience. Putting story content behind a currency wall at every turn makes for a jagged experinence. I understand features that limit pacing in story based games like this have to exit, but with monthly subscription options and least two reveals/options a level requiring currency, I'd much prefer a base payment to unlock sections of the game like DLCs. Is it its very manipulative.