This is the perfect example of "if it aint broke, dont fix it". A good, simple and fun game made so complicated it is a corpse of its former self. The music was good, the interface was working, and it was accessible to all. The innersloth devs should see this as a message going forward. The only thing more important than "make it better" is "dont mess it up". Sorry guys. This game used to be good. Too many bad decisions have ruined it. I wish you luck for your other games.