Replaying the game after awakening update, I am still disappointed. Lets talk again about L gears that was released long ago when they need you to pay to get them. It is now craftable but guess what, S+ fusion to S++ gears have 20% chance of failure, but for L rank weapons, 95% chance of failure and you need to pay real currency to get a "saving stone" so that your gear wont get wasted or enhancement increase material but still takes your gold when it failed. It is absurdly expensive even during S rank fusion discount on. Basically you wasted all your gold, all your polish that you have saved long time ago. Second wasteful mechanic, The Magic Circle tab are now permanent when the dungeon doesnt even exist anymore since it was a timed event. This dungeon ignores every single gear that you have, you have no defense, no damage from your gear when you were told to advance the stages while the 1st stage of enemies already took 80% of your health with no healing mechanic during the run. Boss monsters still can land 2 hits during dodge cooldown (which shouldnt exist in the 1st place), most of which an i-frame ignoring sure-hit skills spam when you are animation locked while casting a skill. Unnecessary slow-mo during end of stages or boss battle, delays on clicking buttons, and crashes are still not fixed. This problem exist back during first game release where S rank gears didnt even exist yet. Raid dungeon is now a solo activity, each difficulty gives the same amount of polish regardless of how long it took you to kill the boss or they can just 2 shot your character at lv70 L rank gear because of their absurd amount of damage. 0/10 still not recommended.