This isn't a game. This is a click and wait simulator. There is no strategy involved so long as you don't mind waiting and pressing buttons now and then. The basic premise of the game is scaled linearly on an increasing rarity of items that have no intrinsic significance other than constructing items whichz again, have no significance. Relic cards are odd, misleading you into thinking you have equal likelihoods of each reward when in reality you'll just get science points. Skip this "game".