Events lack variety now in addition to being extremely poorly balanced (longer events specifically). All events with more than 21 ranks are basically the same situation. Second Age has the most difficult production missions, so just upgrade all those cards and ignore everything else (relatively). This eliminates strategy & thought in what needs to be upgraded when most events are like this. Several missions instantly complete between each hard mission due to missions being severely backwards in difficulty and other Ages going easy on production. I've also noticed templates are being used instead of making each event unique. Hero bonuses share almost the same properties between all events, regardless of duration, and events with more than 21 ranks share the same template with the missions. Please create more variety with the events and work on improving the balancing. Perhaps this template for 6 & 11-day events is broken and is the root of most if not all balance issues. Game used to be better before the 4-day events were removed and replaced with what is essentially a broken and non-innovative balance.