He moved into the only unused room in the other side of the building. During this time, Ted Nelson, known for the invention of hypertext, was briefly the editor. Nelson would arrive at 5 pm and work all night, waking Ahl in the bedroom when he started printing on a Qume daisy wheel printer. In October 1980 the company moved to a much larger office building. Through this period, featured writers included Robert Swirsky, David Lubar, and John J. Anderson. The magazine regularly included BASIC source code for utility programs and games, which users could manually enter into their home computers. The April issues, starting in 1980, became famous for their parodies of the major computer magazines of the time. Larger publishers began taking note of the computer market. A watershed moment was in 1979 when McGraw-Hill purchased "Byte". By 1982, most of the quality magazines had been purchased and only a few large ones remained independent, including "Compute!", "Interface Age", "Family Computing" and "Creative Computing". Realizing they were being pushed out of the market due to the huge budgets and marketing power of these major players, in 1982 Ahl approached several potential buyers, including Atari, CBS and Ziff-Davis. In 1983 Ahl sold the company to Ziff-Davis, which at that time published 28 different magazines. Ahl remained the Editor-in-Chief. The magazine moved to Los Angeles, California. At their peak, the magazine reached about 500,000 subscriptions. Through the early 1980s, and especially with the launch of the IBM PC, the market began to shift from a hobby-and-educational oriented one to more and more business applications. Ziff quickly shifted the focus of the magazine to be more software-oriented, and the programming articles disappeared shortly after the sale. This attempt to refocus on business computing was not successful, and when Bill Ziff had a cancer scare in 1985 he began concentrating his businesses, selling off many of the specialty magazines. Ziff ultimately ceased publication of "Creative Computing" in December 1985. The company also began publication of several other magazines at different times, but none of these were very successful and tended to have very short production runs. Among these were "Small Business Computing", "Sync Magazine" for the ZX81, and "Video and Arcade Games". The company also published several books. Among these were three volumes of "The Best of Creative Computing Magazine" (Creative Computing Press) in 1976, 1977, and 1980.