Indian Rummy  Indian Cherokee Rummy (or Paplu) is a card game in India with little variation from original rummy. It may be considered a cross between Rummy 500 and gin rummy. Indian Rummy is a variant of the rummy game popular in India that involves making valid sets out of 13 cards that are distributed among every player on the table. Each player is dealt 13 cards initially; if the number of players is 2, then a 52 cards deck is chosen for the game and if there are 6 players, two decks of 52 cards each is combined for the game. Each player has to draw and discard cards by turns till one player melds his/her cards with valid sets that meet the Rummy validation rules. It could be that Indian Rummy evolved from a version of Rummy in South Asia, Celebes Rummy, also called "Rhuk". Two kinds of sets are possible: a run of consecutive suited cards, and three or four of a kind (with no duplicate suits.) The basic requirement for winning a hand is at least two sequences, one of which must be "pure", i.e., made without any jokers. Indian Rummy is similar to the standard Rummy game, the only difference being the number of card dealt: a set of 13 cards is dealt to each player. Indian Rummy is a card-melding game popular in the Indian sub-continent. It is a game of 2-6 players. For 2 players, 2 decks of cards are used. For more than 2 players, the game makes use of 3 decks. Each player gets 13 cards in the beginning; which they have to meld into valid sequences and/or sets. 5, 6, 7 of same suit, is an example of a sequence or run and 7, 7, 7 of different suit is a set. It is a draw and discard based game, wherein each player picks a card from the open pile or the closed deck upon his/her turn and discards a card to the open pile. Indian Rummy also makes use of joker cards. These cards can be used as substitutes for any card to form combinations. Each card holds specific points. Number cards carry points equal to their face value. Face cards, namely Jacks, Queens, Kings, and Aces hold 10 points each. Jokers are worth zero points. As players meld their cards, their point score decreases. The player who achieves zero points first of all, wins the game. The player who forms valid runs and/or sets before all other players is the winner.