Draim arena  Draim Arena is an out-of-print trading card game developed by the Swedish company Draim and released in Sweden in the autumn of 2006. It is the first game released by this company and is set in the continent of Disia in the fantasy world Draimia, the company's trademark setting. The game can be played by two or more players, although the typical game is played with four players. Each game represents a battle between armies in the Bautadon stadium in the land of Grytland. Each player builds and controls an army of one to five characters, represented by character cards. Additional arena cards represent spells, artifacts and strategies that are played upon the players' own cards or on cards in opponents' armies. Draim Arena is played with several different rules sets, two rules sets are presented on the official website and two additional tournament setups for each rules set. The two rules sets are called 9-cards and 30-cards after the difference between the number of cards used. Most of the rules are common to both rule sets and the difference is primarily the number of cards in the deck. In the game players put armies against each other and the player whose army is defeated loses the game, the winner is the player that in the end stands alone. The armies are built one character at a time, a player cannot attack opponents during a turn that a new character is added to the army and players therefore have to balance play between reinforcing the army and playing aggressive to defeat opponents. The use of character cards are central to the game, these form the army and are needed to play arena cards. Each character can take damage two times, the first time they are turned and the second they are dead and put in the grave. Cards in the grave cannot be used during the rest of the same game. Turned characters can be healed, either by use of some arena cards or by turning another character in your own army during phase two. This last choice prevents that same player from attacking or playing a character card that turn, however and this should therefore be considered. Game play is built around four phases that divide each player's turn. These four phases allow different actions and card types to be played. Every time a player starts a turn it begins with phase one and continues through all four until the turn is over and next player starts. The phases allow the following:1. play phase 1 arena cards. play a new character card, switch places between two characters, heal a character or attack a player.