In the Nintendo DS version of the game, she appears as a vendor selling upgrades for Crash's abilities. Coco is a playable character in the cooperation mode of the Wii and Xbox 360 versions of "Crash: Mind over Mutant". At the beginning of the game, Coco converts the Doominator's eye into an entertainment system. After seeing an infomercial advertising the "NV", a do-anything personal digital assistant, she receives an NV along with Crunch and quickly becomes addicted. Soon enough, the NV, which Dr. N. Brio filled with negative Mojo, transforms her into a ferocious beast who tries to kill Crash using a giant basketball-launching machine. After being defeated and informed (to her disappointment) that the NV had a negative influence on her, she uses the Doominator's eye to access Cortex's blog and learn what Cortex is planning. She is accessible as the second player's character from that point on. Coco's availability as a playable character in "Crash: Mind over Mutant" was omitted from the PlayStation 2 version of the game due to her distinct animations taking up much of the console's memory. In the PlayStation 2 version, she is replaced by a white-furred version of her brother named "Carbon Crash". Coco has been featured in two series of "Crash Bandicoot" action figures produced by the now-defunct Resaurus. For "Crash Bandicoot 2: Cortex Strikes Back", Resaurus produced a Coco Bandicoot figure bundled with figures of a penguin and lizard from the game. The "Crash Bandicoot 3: Warped" series featured two different figures of Coco, including one bundled with Aku Aku and Crash Bandicoot figures. Coco's inclusion and incorporation as a playable character in "Crash Bandicoot: The Wrath of Cortex" was met with a generally lukewarm response among critics. Hilary Goldstein of IGN felt that Coco was a "less powerful" and "less enjoyable" character than Crash and that "she was just not fun the way Crash is". On the subject, Hilary added that "Crash is a silly creature to look at. He's almost absurd, which works great with his various animations. Coco isn't really silly at all. The game isn't called "Crash and Coco" so why must I be forced to play her? Rather than add variety, Coco detracts from the only real selling point of the game – Crash Bandicoot." Matthew Gallant of GameSpot noted that "When you play a level as Coco instead of Crash, there's no explanation or warning given – you'll simply enter the level's portal as Crash and come out the other end as Coco.