Dark Seed (video game)  Dark Seed is a psychological horror point-and-click adventure game developed and published by Cyberdreams in 1992. It exhibits a normal world and a dark world counterpart, which is based on the artwork by H. R. Giger. It was one of the first point-and-click adventure games to use high-resolution (640 × 350 pixels) graphics, to Giger's demand. A sequel, "Dark Seed II", was released in 1995. Mike Dawson is a successful advertising executive and writer who has recently bought an old mansion on Ventura Drive (named after Ventura Boulevard) in the small town of Woodland Hills. On his first night at the house, Mike has a nightmare about being imprisoned by a machine that shoots an alien embryo into his brain. He wakes up with a large headache and, after taking a painkiller and a shower, explores the mansion. He finds clues about the previous owner's death, which reveal the existence of a parallel universe called the Dark World ruled by sinister aliens called the Ancients. On the second day, he travels to that universe through the living room mirror and meets the Keeper of the Scrolls, a friendly darkworlder. She tells him that the nightmare he had on his first night was real and warns him that if the embryo—the eponymous Dark Seed—is born, it will kill him and all of humanity. The only way to stop this, she says, is to destroy the Ancient's Power Source. On the third and final day, Mike executes an elaborate plan that culminates with the Ancient ship's departure on the Dark World, depriving them of their power source, and the destruction of the living room mirror, sealing the Ancients out of the Normal World. The game ends with the town librarian visiting Mike and telling him she found some pills in her purse prescribed to Mike. The medication will presumably kill the embryo inside his head. A morphing animation reveals that, unbeknownst to the librarian, she is the Keeper of the Scrolls' counterpart. Mike then states that he's just beginning to understand. Unlike most point-and-click adventure games, which give the player time to explore, many actions in "Dark Seed" must occur within precise time limits, or the game will end up in an unwinnable state. As a result of this, one must start over repeatedly to win without resorting to a walkthrough. Amiga Format, in its review, stated with regards to "Darkseed's" gameplay: "Too many things in the game need to be done within a specific time, or in a certain order, and you don't necessarily know when you've passed that 'critical point' after which you're fighting a lost cause.