Wiz-War  Wiz-War is a 4-player board game created by Tom Jolly and first published in 1985 through Jolly’s company, Jolly Games. It is described as a "beer and pretzels game". The board in "Wiz-War" is made up of individual segments that form a labyrinth that the players must navigate. The layout of is different each time the game is played and can also be modified by players during gameplay. "Wiz-War" uses cards to represent (among other things) spells cast by players. Tom Jolly designed and hand-assembled the first edition of "Wiz-War", selling the game through his company Jolly Games. The first edition has low production value, consisting of photocopied typewritten rules, simply designed two-by-three-inch cards, hand-silkscreened cardboard boards, and photocopied chits, all contained in a clear plastic Ziploc bag. The second, third, and fourth editions feature higher production values and a box. Starting in 1993, the fifth edition of "Wiz-War" was published by Chessex under license from Tom Jolly. After the release of the seventh edition in 1997, "Wiz-War" went out of print. In 2002, Tom Jolly and Chessex announced an eighth edition would be released, but in 2009, Jolly announced that he had canceled the contract with Chessex and had reached agreement to republish the game with Fantasy Flight Games. Fantasy Flight Games released the eighth edition in 2012 with modified rules for faster play. "Wiz-War" is a turn-based board game for 2–4 players that takes place in a dungeon. Each player is a wizard, represented on the board by a cardboard wizard token, and starts the game on a particular segment of the board. The center of this segment is the player's home base. Each player has two treasures, also represented by tokens, located in that player's segment. The object of the game is to steal two treasures from opponents while retaining two. If a player successfully steals a treasure but in the meantime loses a treasure to another player, then the player is no further ahead and must start again to try to steal two more treasures. A player who loses both of their treasures is out of the game. A player wins by either placing two treasures belonging to other players on home base in addition to retaining 4 total treasures, or by eliminating all other players. Cards are dealt to each player to represent spells that may be cast, objects (both magical and mundane) that may be used, and other actions that may be taken by that player.