Bruce Lee (video game)  Bruce Lee is a video game designed by Ron J. Fortier, with graphics by Kelly Day and music by John A. Fitzpatrick. It was originally developed for the Atari 8-bit family and published in 1984 by Datasoft, along with ports for the Apple II and Commodore 64. "Bruce Lee" is a platform game hybrid, in which the player controls Bruce Lee. A second player controls either Yamo, or alternates with player one for control of Bruce Lee. The game was converted to the ZX Spectrum and Amstrad CPC and published by U.S. Gold. An MSX version was published in 1985 by Comptiq. The plot involves the eponymous martial artist advancing from chamber to chamber in a wizard's tower, seeking to claim infinite wealth and the secret of immortality. There are twenty chambers, each represented by a single screen with platforms and ladders. To progress, the player must collect a number of lanterns suspended from various points in the chamber. Most chambers are guarded by two mobile enemies; The Ninja, who attacks with a "bokken stick" and The Green Yamo, a large unarmed warrior, visually styled as a sumo wrestler but attacking with punches and "crushing kicks". On platforms with sufficient graphics support, Yamo's skin is actually pictured as green, though in cover art he has a natural human skin tone. A multiplayer mode allows a second player to control Yamo, or to allow two players to alternately control Bruce. If the player playing Yamo is inactive for a certain time, the computer takes over. The Ninja and Yamo are also vulnerable to the screen's dangers, but have infinite lives so they always return; whereas Yamo is consistently identified as a single person, one version of the manual implies that each reappearance of the ninja is a new individual, replacing the previous one. Later chambers include more hazards such as mines and moving walls, as well as a "comb-like" surface that has an electric spark racing along it. Skilful walking, climbing, ducking and jumping are required to negotiate them. On the twentieth screen, Lee finally faces the evil Fire Wizard. Upon completing the game, it "loops" again. While the number of loops is infinite, from the second loop on, difficulty is increased, as the Ninja and Yamo's respawn delays are eliminated (they are replaced as soon as they are killed), and the "safe spots" in the one room with multiple electrified combs are removed.