Many id Software games won the Readers' and Editors' Choice awards of Linux Journal. Some id Software titles ported to Linux are "Doom" (the first id Software game to be ported), "Quake", "Quake II", "Quake III Arena", "Return to Castle Wolfenstein", "", "Doom 3", "Quake 4", and "". Since id Software and some of its licensees released the source code for some of their previous games, several games which were not ported (such as "Wolfenstein 3D", "Spear of Destiny", "Heretic", "", "Hexen II", and "Strife") can run on Linux and other operating systems natively through the use of source ports. "Quake Live" also launched with Linux support, although this, alongside OS X support, was later removed when changed to a standalone title. The tradition of porting to Linux was first started by Dave D. Taylor, with David Kirsch doing some later porting. Since "Quake III Arena", Linux porting had been handled by Timothee Besset. The majority of all id Tech 4 games, including those made by other developers, have a Linux client available, the only current exceptions being "Wolfenstein" and "Brink". Similarly, almost all of the games utilizing the Quake II engine have Linux ports, the only exceptions being those created by Ion Storm ("Daikatana" later received a community port). Despite fears by the Linux gaming community that id Tech 5 would not be ported to that platform, Timothee Besset in his blog stated "I'll be damned if we don't find the time to get Linux builds done". Besset explained that id Software's primary justification for releasing Linux builds was better code quality, along with a technical interest in the platform. However, on January 26, 2012, Besset announced that he had left id. John Carmack has expressed his stance with regard to Linux builds in the past. In December 2000 Todd Hollenshead expressed support for Linux: "All said, we will continue to be a leading supporter of the Linux platform because we believe it is a technically sound OS and is the OS of choice for many server ops." However, on April 25, 2012, Carmack revealed that "there are no plans for a native Linux client" of id's most recent game, "Rage". In February 2013, Carmack argued for improving emulation as the "proper technical direction for gaming on Linux", though this was also due to ZeniMax's refusal to support "unofficial binaries", given all prior ports (except for "Quake III Arena", via Loki Software, and earlier versions of "Quake Live") having only ever been unofficial.