The King of Fighters '94  The King of Fighters '94 (KOF 94) is a fighting game released by SNK for the Neo Geo-based arcade system in 1994, as the first in "The King of Fighters" series. The game was also released for the Neo Geo home console systems, including a Neo Geo CD version. In 2008, "KOF 94" was one of sixteen games included in "SNK Arcade Classics Vol. 1" for the PlayStation 2, PlayStation Portable and Wii. "KOF '94" is a crossover featuring characters from SNK's fighting game properties "Fatal Fury" and "Art of Fighting". It also includes revised versions of characters from their pre-Neo Geo games "Ikari Warriors" and "Psycho Soldier", as well as original characters created specifically for the game. The plot features the creation of a new King of Fighters tournament created by the criminal Rugal Bernstein. SNK developed "KOF '94" with the initial idea of using several games from the company in order to attract gamers who played these games. The characters' designs, as well as its innovative gameplay system based on using teams of three members, were both well received. The success of the game allowed SNK to produce a series of sequels in "The King of Fighters" series. In 2004, to commemorate the tenth anniversary of the series, SNK released a remake titled The King of Fighters '94 Re-Bout. It features the original game and a new version with higher resolution graphics. The basic gameplay system of "KOF '94" is similar to SNK's previous games like the "Fatal Fury" series, "Art of Fighting" and "Samurai Shodown". The game uses a four attack button configuration similar to "Fatal Fury 2" and "Fatal Fury Special", that consists of light punch, light kick, strong punch and strong kick. Like in "Fatal Fury 2", specialized techniques are performed by pressing buttons in combination, allowing the player to dodge an opponent's attack or to launch a character's powerful knockdown attack. As with most other fighting games, each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of joystick and button inputs. Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by pressing and holding three buttons at the same time.