Eventually, Firebrand acquires an item that allows the player to hover without ever needing to rest on the ground. A healing vial can be used to restore health. Additionally, the offensive projectiles that are learned over time each have unique traits or specialized uses. The Blockbuster, for example, is more powerful than its predecessor, travels further, and can destroy special walls blocking the player's path. Another projectile temporarily covers sharp vertical surfaces allowing Firebrand to reach higher locations. These abilities guarantee a use for such projectiles even after more powerful projectiles are obtained, and provide a depth of valid options for attacking foes. Projectiles can be selected from a drop-down, pause menu at any time, same as healing vials. From contemporary reviews, "GamePro" magazine predicted "Gargoyle's Quest" to be a system seller for the Game Boy, and called it an instant hit, as well as "original." They ended their review praising the game for its diversity of play and locales, and for its "detailed graphics and great music". Contemporary critics found the 360-degree scrolling camera to be novel and impressive for a Game Boy game. The Japanese gaming publication "Famitsu" gave the game a 25 out of 40 score. From retrospective reviews, Nintendo Life editor Kaes Delgrego, who gave a higher score, stated the game to be "[B]eautiful in its simplicity, satisfying in its depth [...], "Gargoyle's Quest" is almost a painful reminder of how good games used to be, and is a solid indication of [how much potential] the Game Boy had". He also found the music and art do an impressive job at vividly conveying the drab, macabre world, especially given that the game came out close to the start of the Game Boy's lifespan. Brett Alan Weiss of Allgame gave the game four out of five stars, concluding that "Nice graphics and sounds, solid controls, and several new abilities (including flying and climbing) round out this ghoulishly entertaining, though undeniably challenging experience." "Nintendo Power" commented on the Game Boy game reviewing the NES version of "Gargoyle's Quest II" in 1992, with the review stating that "the first Gargoyle's Quest as one of the most original and challenging games" the reviewer had seen for the Game Boy. "Game Informer"s Ben Reeves called it the 18th best Game Boy game, noting that "The side-scrolling action levels posed a nice challenge, but the game’s mild RPG elements really helped set this game apart."