Most reviews cited it as inferior to its predecessor. Sales for 2011 were low, moving only 8,359 units on Xbox Live Arcade. "IGN"s Daemon Hatfield gave the game a mediocre score and stated it doesn't feel as special as the original "Rearmed". He noted that the ability to jump just makes the game "just another platformer." He also warned potential buyers of "Rearmed 2" for the PlayStation 3, referencing the requirement that players must sign into the PlayStation Network before starting the game, a form of digital rights management. The reviewer from "GameTrailers" gave the Xbox 360 version a more favorable review. He cited some improvements to the swinging mechanics, yet pointed out some fans may not appreciate the jump mechanic. Brett Elston of "GamesRadar" felt that the game seemed to be "a scaled-back version" of the original "Rearmed". He felt the levels were "watered down" and cited poor frame rate issues. Reviewer Jobert Atienza of "1Up.com" stated that "In many respects, it's exactly what I would expect from a follow-up: more of the same with minor enhancements. At the same time, it is just more of the same with some enhancements, but Fatshark seemed to be aiming to make the best damn sequel they could...just without rocking the boat too much." "GameSpot"s Tom McShea gave the game a poor review, criticizing unresponsive controls and cheap deaths. Bryan Vore of "Game Informer" praised the game's varied environments and the new jump mechanics, but noted that some of the boss battles did not make creative use of the bionic arm's abilities like the original "Rearmed".