32X  The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the Genesis, the 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil. Unveiled by Sega at June 1994's Consumer Electronics Show, the 32X was presented as a low-cost option for consumers looking to play 32-bit games. It was developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994. Though it was conceived as an entirely new console, at the suggestion of Sega of America executive Joe Miller and his team, it was converted into an add-on for the Genesis and made more powerful. The final design contained two 32-bit central processing units and a 3D graphics processor. The 32X failed to attract third-party video game developers and consumers because of the announcement of the Saturn's simultaneous release in Japan. Sega's efforts to rush the 32X to market cut into time for game development, resulting in a weak library of 40 games that did not fully use the hardware, including Genesis ports. Sega produced 800,000 32X units and sold an estimated 665,000 by the end of 1994, selling the rest at steep discounts until it was discontinued in 1996 as Sega turned its focus to the Saturn. The 32X is considered a commercial failure. Initial reception was positive, highlighting the low price and power expansion to the Genesis. Later reviews, both contemporary and retrospective, for the 32X have been mostly negative because of its shallow game library, poor market timing and its market fragmentation of the Genesis. The Sega Genesis, initially released in Japan as the Mega Drive in 1988, was Sega's entry into the 16-bit era of video game consoles. The console was then released as the Genesis in 1989 for the North American market, with releases in other regions following a year later. Although the earlier release of the Sega CD add-on had been commercially disappointing, Sega began to develop a stop-gap solution that would bridge the gap between the Genesis and the Sega Saturn, serving as a less expensive entry into the 32-bit era. The decision to create a new system was made by Sega CEO Hayao Nakayama and broadly supported by Sega of America employees.