Carrier Command  Carrier Command is a 1988 video game published by Rainbird for the Amiga, Atari ST, IBM PC compatibles, ZX Spectrum, Macintosh, Commodore 64, and Amstrad CPC. "Carrier Command" is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier. The carrier is not based on any real-life aircraft carrier. The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty four islands. Unfortunately, the more advanced carrier falls into the hands of a terrorist organization, and they plan to conquer the archipelago for their own evil ends. It is the player's job to use the less advanced carrier to colonise the islands and destroy the enemy carrier. Across all but one format, "Carrier Command" uses filled-in vector graphics to create a three-dimensional view of the game world. The game does not use texture mapping but uses a simple raster pattern to shade objects. The carrier and the vehicles it carries have full 360-degree freedom of rotation. The Commodore 64 version is the exception and reproduces the same gameplay from a top down 2D viewpoint. When previewed and finally released on Amiga and Atari ST formats, the game received substantial attention due to the level of 3D fluidity in the graphics engine that hadn't really been seen before. The game also featured a sampled theme song by Dave Lowe, which was expanded into a full, studio-recorded vocal production entitled "Just Another Mission". This was included on a tape cassette with certain releases of the game. A similar scheme was used for the later game "Starglider 2". A game of "Carrier Command" can be initiated in two ways. The player's carrier (ACC Epsilon) is a very complex system, having its own weaponry and automatic repair systems. The carrier has a laser gun turret which is able to fire an unlimited number of shots, but heats up in use requiring it to be rested after firing several shots in rapid succession. The carrier can fire missiles by launching a recon drone high into the sky and then selecting targets while looking through the recon drone. The carrier is also equipped with a decoy flare launcher which works as an aerial countermeasure, and defense buoys to protect it from missile attacks. Damage to the carrier is repaired by the automatic repair system. The carrier is divided up into several systems. With the exception of the carrier superstructure and the automatic repair system itself it is possible to fully repair any of the carrier's systems from 100% damage.