Star Fleet II: Krellan Commander  Star Fleet II: Krellan Commander is a video game and the sequel to "". This sequel to "" was published in 1989 by Interstel Corporation, but was only in production for a few months due to internal problems at Interstel. The game was much more complex and sophisticated than "Star Fleet I". It involved many different ships types, including battlecruisers, destroyers, heavy and light cruisers, frigates, troop transports, freighters, scouts, and starliners. Fleet operations were possible and the universe included hundreds of planets to utilize or conquer. It was only released for DOS. The game was designed and written by Trevor Sorensen, Mark Baldwin and Dennis Lawler. The game was released with bugs and needed a patch to be completely operational, but "Computer Gaming World" reported in 1992 that Interstel "never did get it to run correctly" and that the game's bugs "destroyed the parent company". The DOS version of the game can now be found as freeware. Many of the freeware versions of the game are the original flawed game and not the patched version. "Star Fleet II: Krellan Commander" allows players to command a Krellan battlecruiser with small complement of escort vessels. Like "Star Fleet I", "Star Fleet II" has an officer ranking system using some Roman style names. The sequel improved the graphic appeal, allowed for players to conquer planets, take over enemy starships (commanding marines to go various levels of the ship) and so forth. The game was reviewed in 1990 in "Dragon" #154 by Hartley, Patricia and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. Evans Brooks of "Computer Gaming World" in 1989 gave the game a mixed review, praising the rich gameplay but noting that a number of bugs and other flaws marred the experience. Brooks also criticized the "primitive" ASCII graphics, slow load times between menus, and the need for a "Tutorial Disk and Training Manual" which was sold separately. In a 1992 survey of science fiction games, Brooks was harsher, giving the title one of five stars and calling it "The stereotypical sequel — i.e. awful" because of the unfixed flaws. A 1994 survey by Brooks of strategic space games set in the year 2000 and later gave the game zero stars, calling it "almost indescribably awful ... sufficiently undeveloped as to destroy the parent company".