Oddworld Inhabitants  Oddworld Inhabitants Inc. is an American video game developer founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning. The company is primarily known for the incomplete "Oddworld Quintology", a series of award-winning video games about the fictional planet of Oddworld and its native creatures. The series debuted with "" in 1997 and continued with "" in 2001 but the studio has also developed standalone titles "" in 1998 and "" in 2005. Oddworld Inhabitants took a break from game development for a time following the release of "Stranger's Wrath", even though it had already begun preliminary work on its next Oddworld title, "The Brutal Ballad of Fangus Klot". However, it remained an active, operating company during this period, primarily through the development of a movie called "Citizen Siege", though to this day it has not been released. The company returned to the video game industry with UK-based developer Just Add Water in resurrecting the Oddworld franchise through remastering existing titles and developing new ones. In the March 2011 issue of Electronic Gaming Monthly, Lorne Lanning confirmed that a high definition rebuild of the studio's first game, was being developed by Just Add Water, called "" It was released for the PS4 on 22 July 2014, 25 February 2015 for PC, Mac and Linux, 27 March 2015 for Xbox One, 21 April 2015 for PlayStation 3, 19 January 2016 for PlayStation Vita, and 11 February 2016 for the Wii U. On 14 March 2016, Oddworld Inhabitants announced their next title, "Oddworld: Soulstorm", with a release aim of 2018. The release date has been pushed back to 2019, then again to 2020. Founded in 1994, Oddworld Inhabitants came from the partnership between two very different talents of the film industry—Lorne Lanning and Sherry McKenna. Lorne Lanning, Creative Director and President of Oddworld Inhabitants, was trained as a painter and had his own factory of artists. When he was introduced to 3D computer graphics in the 1980s, he fell in love with this new form of art and tried desperately to find work in an industry where the work was being done "only in a few companies around the world." While studying at the School of Visual Arts in New York City, and then the California Institute of the Arts, Lanning had gained experience working on an aerospace computer program, which was noticed by TRW Aerospace, who offered him the position of Technical Director at the TRW Engineering Visualization Lab in California.