"Bike or Die!" comes with 25 levels, and additional level packs can be downloaded from the "Bike or Die!" web site. Players are able to create their own level packs using a separate on-device level editor application called "Bike or Design", and player created level packs are also able to be submitted and shared via the "Bike or Die!" website. The game's website also allows players to submit their times and recorded replays in order to compete, with both time-trial records and a 'Hall of Fame' displayed online. The Hall of Fame competitions started with only the original twenty-five levels that were built into "Bike or Die!". After people began to redistribute their levels on the internet, levels by players slowly began to be included in the Hall of Fame, starting in September 2004. By March 2005, several hundred levels were available, so instead of using levelpacks made by a single person, compilation packs with levels made by several designers became a standard. However, this trend was not entirely true, as the thirteenth levelpack, BikeForce was primarily created by the user PiNerd. 163 of these levels are currently in the Time Trial competition. Most of these levels were made by players, and are typically selected for Time Trial inclusion by popular demand. Levels are occasionally added to the Time Trial in groups of 10-16 levels. Level packs usually consist of about 15 levels, but packs range from three to over 100 levels each. A new version of the game, "Bike or Die! 2", was released on the iOS App Store on November 19, 2008, as well as being released for Palm OS as an optional update. The 2.0 update contained new 3D effects and upgraded graphics. However, the update did not change the core gameplay, and as a result, upgrading to version 2 was not mandatory. Users could still compete in the online rankings using either version of the game without penalty. IGN rated version 2.0 of the iOS port of "Bike or Die 2" as "decent", while PocketGamer verdict was 4/5 stars. While the game's value for money, range of visual options and large number of player-created levels were praised, The trial-and-error gameplay was criticized, due to the 'springy' and 'floaty' physics of the bike, and the frustration of having to restart a level after making a mistake. Other commentators felt that the precise control required to play the game did not translate well to using on-screen touch controls.