The basic idea is that each player need only buy his part of the game, representing in this case a specific political entity from the "Babylon 5" universe. Players sit down at the same table and combine their components to have a game. 'Component Game Systems' folded in 1999 after having released only the first two 'years' (2258 and 2259) worth of Babylon related components for the game, and even their domain name (www.c-g-s.com) has been recycled by some unrelated group. A group of fans are working to release their own version of this game adding in elements from other games and material from the show not originally considered. The group manages its work within a group section of facebook. The "Babylon 5 Wars" wargame was first published by Agents of Gaming in 1998. The game was developed in close contact with the creators of the show, and most of the published material is considered canon. Agents of Gaming later published "Babylon: 5 Fleet Action", which focused on battles of a larger scale. In 2004, "" was released by Mongoose Publishing after Glass took a job with that company. The game is similar in many ways to "Babylon 5 Wars" but some consider it to have more streamlined rules set and games may take a less time to complete. Precedence Entertainment produced the "Babylon 5 Collectible Card Game" between 1997 and 2000. In its original form, the game allowed for 2–4 players with each one playing one of the ambassadors to the B5 council: Sinclair, Delenn, G'Kar or Londo. Later expansions increased the maximum number of players that could play at once and expanded the players' options. Players could represent the League of Non-Aligned Worlds or could play alternative ambassadors such as Bester for the Psi Corps or Lord Refa for the Centauri. The game was discontinued after Precedence lost the license from Warner Bros. in 2000. There are no officially licensed "Babylon 5" video games on the market, though in 1998 a video game based on "Babylon 5", named "Into the Fire", was being developed by Yosemite Entertainment, an internal division of Sierra Entertainment. Work on this game ended on September 21, 1999, when, as part of a corporate reorganization, Sierra cancelled it and laid off its development staff when the game was only a few months away from release. This game was to have cast the player as the pilot of a Starfury fighter craft, giving the player an opportunity to "move up through the ranks," and eventually take command of capital ships and even fleets.