Prior to the inception of Metroid speedrunning, there were special websites which documented these so-called "low-percentage" completion possibilities. The first game to be exceedingly popular with the speedrunning audience was "Super Metroid", released in 1994, which proved to lend itself to fast completion purposes very well. It featured a physics system that allowed for a wide array of skills for mobility, like "wall jumping" or the "Shinespark", allowing players to skip over large areas of the game, or play through the game in different manners based on how well they can perform these tricks in contextual situations. Additionally, it had the same nonlinear gameplay as its predecessors. Due to the way the game was laid out, several different run types or tiers that incorporate different completion percentages have been performed, including any%, 100%, low%, and reverse boss order (RBO), in which the player beats the game's bosses in the opposite order they were meant to be played via sequence breaking. As the Internet became more available to the general public, groups of players started collaborating on message boards to discuss these tricks with one another in what became a community based on playing the games speedily. The first "Metroid" community that was created for the purpose of fast completion was "Metroid Prime Discoveries", created and led by Jean-Sebastien "Zell" Dubois. Rather than being a site that focused on speedrunning, it was dedicated to documenting the possibilities of sequence breaking in the game "Metroid Prime". When the interest arose to begin the documentation of other games in the series, however, the new site "Metroid 2002" was created by Nathan "nate" Jahnke in August 2003.metroid2002.com Initially, the only incentive was to document the two "Metroid" games released in 2002—"Metroid Prime" and "Metroid Fusion"—but this changed when Nathan was asked to take all content of "Metroid Online"—another site that had been developed at that time and contained sequence breaking documentation, a message board, and a 1% "Metroid Fusion" run—and relaunch Metroid 2002 as "the one resource for "Metroid Prime" sequence breaking info." This relaunch happened less than two weeks after the proposition and came to be in November. Ever since, it has been the central repository for everything related to speedrunning the "Metroid" series. It was also in November 2003 that "Metroid" speedrunner Nolan Pflug released his 100% run of "Metroid Prime", in which he finished the entire game in 1 hour, 37 minutes.