The Lite Editor is similar to "Trials HD" s in that players can create courses in a user-friendly manner. The game's Pro Editor provides full access to content creation; players can use not only the features of the Lite Editor, but can also use the game's visual programming language to create entirely different scenarios. Demonstrations of the Pro Editor showcased scenarios similar to popular games such as "Angry Birds", "'Splosion Man", "Marble Blast Ultra", "Xevious" and others. Additionally a first-person shooter and top-down perspective racing game were demonstrated. Weather and lighting conditions can be changed to allow for nighttime, dusk, foggy and other atmospheric settings. Tracks can now be shared via an in-game interface. With "Evolution"s predecessor tracks could only be shared via those on a player's friends list, however players will now be able to browse through multiple categories such as Most Popular tracks and can also create a custom search. Over 1,500 objects are available to players to create their custom scenarios. Leaderboards will also be tracked for user-created environments. In "Trials HD" gameplay was restricted to a warehouse setting. In "Evolution" the setting is a two-by-four kilometer outdoor environment. While the game is set outdoors, players will be able to re-create warehouse-based courses if they desire. Jason Bates, Director of Marketing and PR at RedLynx stated that "we (RedLynx) expect people to recreate some of the classic levels". With the game's predecessor, "Trials HD", players expressed concerns with the rate at which the difficulty curve climbed. Developer RedLynx addressed this concern in "Trials Evolution" by placing tutorial levels in each of the game's difficulty tiers. Players are required to earn a certain number of medals before they can progress forward, ensuring that they will have the necessary skills to meet the challenge of future levels. The game engine was upgraded from the version used in "Trials HD". Draw distance was increased, allowing for roughly 500 meters of visible area at any time. The game runs at a locked 60 frames per second. In "Trials HD" all in-game assets were loaded into system RAM at startup, but in "Evolution" designers chose to stream all content. This allowed for a much larger gameplay world, higher resolution textures, and more objects to be used in-game. A new visual scripting system was also implemented. This allowed both RedLynx and community to create entirely new skill games; in "Trials HD" the skill game code was part of the game's core.