Players gain experience towards a player level, while also leveling up each of the characters when they play as that character; leveling (player or character) will reward the player with Awesomepoints or other customization options. As many players had purchased the game and downloadable content before this point, Ronimo provided a transition scheme that those players were automatically given credit for owning specific characters and other customization options, along with unique customization options establishing the player as a "founder" to others. Upon release, "Awesomenauts" received fairly positive reviews, earning Metacritic scores of 75/100 and 77/100. The PlayStation 4 version of the game, "Awesomenauts Assemble!", earned a Metacritic score of 74/100 following its release on 4 March 2014. Most critics have praised the game's utilization of streamlined elements of the MOBA genre and their accessibility to newcomers, especially those on consoles. "GameSpot" Austin Light noted that "Awesomenauts" "serves as an excellent introduction to the genre for the uninitiated and is a fun spin on familiar tropes for MOBA veterans." In his review, "IGN" Mitch Dyer stated that the game "distills a complicated, largely PC-only genre down to its essence, and it does so mostly successfully." The game sold close to one million copies by August 2013.