Two-ball  Two-ball is a game often played by baseball teams, designed to improve quickness, hand–eye coordination, and sharpen focus. It can be played with any number of players. The basic idea is that everyone stands in a circle. Two baseballs are tossed between the players. Each player gets three outs. An out is awarded for a bad throw or a missed catch. A player who records three outs must step out of the circle. The winner of the game is the last player remaining in the circle. Two-ball was created in Indianapolis, Indiana by the Bishop Chatard High School baseball team sometime in the late 1980s. The game can be played with any number of players, but four to ten is probably best. The players should stand in a circle, with each player approximately three feet from the players on their left and right. Play begins when one player serves the balls. To serve the ball, the player holds one ball in each hand, and tosses them underhanded to two different people in the circle. Each of these two people toss the balls to other players in the circle without disrupting the rhythm. The tossing continues until a ball is not caught, and play stops. An out is assessed to either the thrower (if it was an errant throw) or the catcher (if a catch that should have been made was not). Once an out has been assessed, play begins again, with the person who recorded the last out serving. Only one out may be recorded per frame. Play continues in this manner until one person has been charged with three outs. That player has lost, and must stand outside the circle. Play continues with the remaining players. At the point in the game in which only four people remain, the serve is different. Instead of one person tossing both balls to different players, two players who are across from each other start with one ball each and toss them simultaneously. When three players are left, serving returns to the original method, used for five or more players. When two people remain, play becomes very different. The player with fewer outs throws first. If the two players have equal outs, the winner of a best-out-of-three rock-paper-scissors (no shoot) contest throws first. The players stand three to five feet apart. A player throws both balls one-hand, and the other player must catch both. If the throw is makes it impossible to catch both—at arm level, they are farther apart than the span of the catcher's arms—it counts as a catch, and catcher becomes the thrower.