The player can use several weapons, including pistols, submachine guns, assault rifles, a shotgun, a sniper rifle, and a rocket launcher. Weapons must be reloaded after a certain number of shots and have alternate fire modes. For example, the Wolfram P2K can be used with or without a silencer. In addition, the player always carries a wristwatch which may be used to stun enemies, fire tranquilizer darts, throw a grappling hook, or emit a laser beam to open locks. In some missions, the player can also use night vision or X-ray vision glasses to outsmart enemies. The player has a certain amount of health which decreases when attacked by enemies. There are no health-recovery items in the game, although body armors can be acquired to provide a secondary health bar. A Nintendo 64 Controller Pak is required to save the player's progress through the game. In addition to the single-player missions, "The World Is Not Enough" features a multiplayer mode where up to four players can compete against each other in different game types, ranging from the traditional deathmatch to objective-based games such as capture the flag or king of the hill. Other game types include Last Agent Standing, where players begin the game with a finite number of lives and must survive until the opposing players exhaust their lives, and Uplink, in which players must find and touch uplink units scattered in key locations of the map to score points. Multiplayer games can be played on 14 different maps and can also include bots. Bots' appearance and amount of health can be changed to match player preference. The game closely follows the plot of the film. MI6 agent James Bond is sent to Bilbao, Spain to meet a Swiss banker and retrieve money for Robert King, a friend of M who purchased a classified report from the Russian Atomic Energy Department. The report, which was taken from a dead MI6 agent, is believed to contain information about terrorists who have attacked King's oil pipeline in Kazakhstan. Bond asks the banker who killed the MI6 agent, but he is unexpectedly killed by an assassin. Bond escapes with the money and takes it to the MI6 headquarters in London. A terrorist group then launches an attack on the MI6 headquarters, prompting Bond to pursue the assassin through a London Underground station. Bond offers her protection, but she ultimately kills herself by exploding a hot air balloon. The MI6 traces the recovered money to a KGB agent-turned-terrorist known as Renard, who previously kidnapped King's daughter, Elektra.