Eventually, Cate obtains another antidote and later, the list located in the Baroness's hidden lair. When Cate traveled down the mountain via a gondola lift, defeating the H.A.R.M. helicopters in the process, she encounters Volkov and a gun duel ensues. During their duel, an explosion causes an avalanche to send Volkov over the edge of a cliff. Later, Cate is confronted by the Baroness, and another gun duel ensues. After defeating the Baroness, she reveals that she has also infected herself and is about to detonate. Cate hurries to clear the civilians off the streets, and hides inside a building as the Baroness explodes. Back at UNITY's headquarters, Cate is congratulated for a mission well done, and everybody leaves to grab some rest. Cate arrives at a graveyard where Bruno was buried to pay her respects. She is then confronted by the supposedly long-dead Tom Goodman, who reveals that he is the real traitor within UNITY, and a final gun duel ensues. Cate manages to injure Tom and arrest him, but Smith shoots Tom, causing him to fall into a freshly dug grave. Smith then tries to shoot Cate as well, but Jones shoots Smith and reveals that Bruno is still alive. Smith attempts his one last effort to shoot Cate, but Cate kills Smith just in time. With Tom and Smith shot dead, Jones and Bruno decide to tell Cate the truth; Bruno falsified his death so that Cate and the rest of UNITY could find the real traitor. Seven years ago, Smith was taken out of the field by UNITY due to his inadequate fieldwork. In order to sabotage UNITY as a way to avenge himself, Smith joins H.A.R.M. to kill the real Tom Goodman, and replace him with an impostor. When Cate's investigation initially foiled H.A.R.M.'s plan, both Smith and his mole were forced to reveal their true intentions. Cate reacts in shock upon finding out the truth. In a post-credits scene, it is revealed that Volkov survived the avalanche and reports back to H.A.R.M.'s mysterious Director, a middle-aged drunk man who Cate has seen several times in different countries during the game. Work on "No One Lives Forever" started in 1998, after the release of Monolith Productions' previous game, "". Craig Hubbard, game designer for "Shogo" and "NOLF" expressed that "Shogo" "(although critically successful) fell embarrassingly short of original design goals", and "it is a grim reminder of the perils of wild optimism and unchecked ambition" exercised by the relatively small development team.