Hidemaro Fujibayashi  Fujibayashi's first involvement with the "Zelda" series was with the Game Boy Color games . In the initial development stages, he acted as sort of a clerk, who gathered all staff ideas and created presentations to propose the game concepts to producer Shigeru Miyamoto. Fujibayashi eventually became the director, participated as planner and scenario writer, and devised a system to link the two games for consecutive playthroughs. During his time at Capcom, he also directed and planned the Game Boy Advance games "" and "". Following his switch to Nintendo, Fujibayashi became subdirector and story writer for the Nintendo DS game "". Afterward, he made his directorial debut for a home console "Zelda" with the Wii game "". He would later direct the Nintendo Switch and Wii U game "". According to Fujibayashi, the most important aspect of game design is making the fundamental rule set of a video game absolutely clear to a player. He has a special fondness for the first "Legend of Zelda", which he described as "novel" and "groundbreaking" for its time.