If the player is not able to gain enough fans or fails an IU audition, the player is given the option to retry; if a player does not choose to retry, that current producing session will end. The games also contain an additional multiplayer mode called the agency mode in which up to three players can play together. Each of the players' idols can communication with each other, compete against each other in auditions, and exchange accessories, among other things. At the start of every in-game day, the player checks the idol's mail, which may include mail from industry professionals and fan letters. This is followed by greeting the idol, and during this time, text progression pauses when the player is given multiple responses to choose from. Depending on which choice is made will affect an idol's enthusiasm, which is displayed at certain points throughout gameplay by the color of a heart on the heads-up display. An idol's enthusiasm ranges from blue, to yellow and finally red as enthusiasm increases. The player can view the state of an idol's statistics at this time, which are divided into three categories: vocal, dance and visual image. As these increase, an idol's overall image level will also increase, but the level may also decrease during gameplay. The player is shown an idol report which shows an idol's rank and level, and contains current popularity trends in vocal, dance and visual image, which gives the player a guide on how to gain popularity. The player must organize an idol's daily schedule including what she will do in the morning, afternoon and evening. There is a large amount of freedom in organizing the schedule, though each event may take up either one-third, two-thirds or an entire day of in-game time to complete. The schedule choices include: changing an idol's costume or song, making appointments with reporters or stylists, taking a lesson, doing promotional work, taking an audition, or taking the day off. The lessons are in the form of six minigames which serve to increase an idol's statistics in either vocal, dance or visual image. Each lesson is timed, which varies between lessons, and the lesson's overall performance is ranked from bad, to normal, good and finally perfect. The player may also choose to do a hard lesson, which is more demanding and takes more in-game time. The promotional phase of the gameplay mainly deals with the player talking with the idol and doing jobs to further her publicity. Like when greeting the idol before, the player is given multiple responses to choose from over the course of a conversation.