It was rumored that the game was being produced for the then-unannounced successor to the Xbox 360. The title was ultimately cancelled in 2012 by its publisher, Microsoft Studios, causing Obsidian to lay off between 20 and 30 people. Obsidian then transformed "Stormlands" into another game title called "Fallen" and then pitched it to other publishers including 2K Games and Ubisoft. Despite hearing no response from them, "Fallen" became the foundation for one of Obsidian's future games, "Tyranny". In October 2009, Obsidian was contacted by South Park Digital Studios to develop a game set within the "South Park" universe. The team originally thought the phone call from South Park Digital Studios was a prank carried out by another company located in the same building. Obsidian met with "South Park"s creators, Matt Stone and Trey Parker, with the two parties agreeing that it was critical that the game share the television show's construction paper-like visual aesthetic. Funding was originally provided by Viacom, the parent company of the television channel that "South Park" is broadcast on. In 2011, Viacom decided to let the video game publisher THQ take over as the game's publisher. Shortly after THQ took over, they entered into a financial crisis, eventually going bankrupt in late 2011. With THQ unable to continue its publishing and funding roles, an auction was held for other publishers to acquire their titles. Obsidian was worried that if the project was cancelled, they too would face severe financial difficulties. Eventually Ubisoft acquired the game, which was released as "" in March 2014. In mid 2014, the studio announced "Armored Warfare", a tank game developed for My.com. It launched in open beta during 2015. Obsidian has also maintained a friendly relationship with inXile Entertainment. Like Obsidian, inXile was founded by former employees of Interplay Entertainment. The two companies signed an agreement to share their technology with each other. Obsidian assisted in the development of inXile's "Wasteland 2" after its Kickstarter campaign raised $2.1 million, "Wasteland 2" was released in late 2014 and received generally positive reviews upon release. While the studio managed to complete "", the company faced a precarious financial position. The studio received only a small "kill fee" for their work on "North Carolina". They also lost their bonus for "", as the game failed to meet Bethesda's standard—an aggregate review score of 85 at Metacritic—by 1 point.