By 2016, 40 people would work at IJsfontein. It was one of the first serious games ever to be developed. At the time, IJsfontein was the first Dutch studio to explicitly develop a game with an educational bend. The game attempts to bridge two opposing sides of the video gaming market by offering an experience that is both fun and educational. In the Castle of Infinity, there are five masters that bring balance to the elements. When Master of Chance loses his cat, the balance of the elements is disturbed. It is up to the player to collect pages of the Garden of Chance story, which will then cause Master of Chance to reveal clues about the whereabouts of his cat. The game is puzzle based, with themes ranging from the natural world to physics to science. Gameboomers felt the puzzles required more dexterity than thought. Feibel felt the game was difficult and beautifully illustrated. The essay "Op de koffie bij de Meester van Wanhoop " thought the game demonstrated the wondrous potential of merging art and play in the digital world. The game won a BAFTA award and a La Fletche d'Or. The game was nominated for the Bafta for most instructive game for children, and for the most interactive game for children. The game was featured at the IFFR. The game was also a commercial success, and become one of the best-selling pieces of Dutch CD-ROM software.