York reassures him that he was there every step of the way and tells him about a new case involving an outbreak of illness in New Orleans. After asking his opinion on the case, York tells him to wake up, and Louise can be heard off-screen informing her mother that he has disappeared and wondering where he could have gone to. An interactive guide, "Deadly Premonition The Director's Cut: The Official Visual Companion" was released by Rising Star Games exclusively for iPad in October 2013. It includes three interactive maps, concept sketches, the soundtrack, Suehiro's notebook from the development of the game, and other interactive elements, such as puzzles. In North America, "Deadly Premonition" led sales of Xbox 360 games on Amazon.com for the week of April 9, 2010, temporarily overtaking higher-profile releases such as "", "", "Mass Effect 2", and "Left 4 Dead 2". 50,000 copies of "Deadly Premonition" were sold in North America during the first three months after its debut. According to an interview with Suehiro in February 2013, the original release of the game has not been commercially successful. The original version of "Deadly Premonition" for Xbox 360 received a weighted average score of 68/100 from aggregator Metacritic, indicating "mixed or average" reception. It is a critically polarizing game, with scores ranging from as low as 2 out of 10 from IGN US to as high as 10 out of 10 from Destructoid. In the 2012 "Guinness World Records Gamer's Edition", "Deadly Premonition" holds the record as the "Most Critically Polarizing Survival Horror Game". The plot was positively received as eccentric and enjoyable. A reviewer for "Edge" wrote: "The beauty of Deadly Premonition is that it's a straightforward whodunnit viewed through the cracked prism of an unreliable narrator, conjuring an atmosphere of suspicion and confusion throughout." "Destructoid"s Jim Sterling appreciated the game's pop culture references, humor, and the dialogue, which he found to be hilarious and befuddling. The characters were positively received by reviewers as memorable and endearing. According to IGN UK, the interaction with characters and uncovering the details of their fictional lives helped to create a sense of emotional engagement with them that lasted after the game ended. York received a similar reception as "oddly endearing" despite his arrogance, and "one of the most interesting gaming protagonists for years." The gameplay received a range of critical reaction, from competently done for a budget title to horribly executed.