The player with the fewest blocks remaining wins. The game of "Cathedral" is also based on polyominoes. Parker Brothers released a multi-player pentomino board game called "Universe" in 1966. Its theme is based on a deleted scene from the movie "" in which an astronaut is playing a two-player pentomino game against the HAL 9000 computer (a scene with a different astronaut playing chess was retained). The front of the board game box features scenes from the movie as well as a caption describing it as the "game of the future". The game comes with 4 sets of pentominoes in red, yellow, blue, and white. The board has two playable areas: a base 10x10 area for two players with an additional 25 squares (two more rows of 10 and one offset row of 5) on each side for more than two players. Game manufacturer Lonpos has a number of games that use the same pentominoes, but on different game planes. Their "101 Game" has a 5 x 11 plane. By changing the shape of the plane, thousands of puzzles can be played, although only a relatively small selection of these puzzles are available in print. The first pentomino problem, written by Henry Dudeney, was published in 1907 in the Canterbury Puzzles. Pentominoes were featured in a prominent subplot of Arthur C. Clarke's novel "Imperial Earth", published in 1975. Clarke also wrote an essay in which he described the game and how he got hooked on it. They were also featured in Blue Balliett's "Chasing Vermeer", which was published in 2003 and illustrated by Brett Helquist, as well as its sequels, "The Wright 3" and "The Calder Game". In the New York Times crossword puzzle for June 27, 2012, the clue for an 11-letter word at 37 across was "Complete set of 12 shapes formed by this puzzle's black squares." On several occasions, pentominoes had been used as decoration elements for outer walls of Plattenbau buildings, mainly in Eastern Europe. The patterns used were based on solutions of the 6×10 case puzzle.