The other versions were released by the end of 1991. By November 1992, The Hit Squad had published a budget-priced re-release of the game for Amiga and C64. A budget re-release also occurred for the ZX Spectrum version. "Terminator 2: Judgment Day" received praise for its graphics, especially its character sprites. The digitized scenes in between levels also received some praise, as well as criticism. Some critics also praised the gameplay variety, as well as the sound. However, critics also considered the game average or disappointing. Frank Bartucca Jr. of "Amiga Format" wrote, "What promised to be a game that you will never forget, turns out to be a glossily-packaged game you will try not to remember and probably regret buying." Adam Waring of "ST Format" stated that the game "follows scenes from the film quite closely, but isn't much fun to play." Colin Campbell of "Amiga Power" called it, "A typical movie licence in just about every sense. It follows the plot closely, gives you a lot of sub games for your money, even provides a few digitised animations," but also wrote, "There really isn't much in the way of worthwhile gameplay in here." "Atari ST User" called it, "Yet another great movie turned into a repetitive and dull spin-off." The magazine wrote that the game "feels like it was cobbled together in 10 minutes to coincide with the movie. Take little bits of RoboCop 2, Total Recall and the even more abysmal DarkMan and change the sprites, and you've got Terminator 2." David Wilson of "Zero" criticized the gameplay and considered the game a "huge disappointment." Despite praising the variety, Ian Watson of "Sinclair User" felt the game could have been better. Other critics were more positive of the game. Jeff Davy of "Your Commodore" stated that "Terminator 2" "clocks in as one of the best 'game-of-the-film' adaptations" available for the C64, further writing, "No game can capture the film's atmosphere and power but this'll go a fair way." Stuart Wynne of "Zzap!64" called it a "huge and professionally executed movie tie-in, rarely brilliant but always competent". Nick Roberts of "Crash" criticized the levels for being repetitive, but otherwise enjoyed the game and called it "a great conversion" of the film. Some reviewers were critical of the game's lack of originality.