The Archangel removed "pain" from the Absolute God, and poured corrupted data into the Consciousness Orbs to keep the Absolute God from fixing the distortions. He then harvested the Absolute God's pain as the Littles. Littles, the embodiment of pain, are creatures that can only live inside of "ampules" and were cultivated by Doctor Angelicus and Longneck. Their purpose was to be used as bullets for the Angelic Rifle, so that the Archangel can purify the Absolute God and take its Idea Sephirath to make a new world. The Koriel, a group of high-ranking members within the Malkuth Order, tried to stop the Archangel; they decided to make direct contact with the God through fusion to hear its will. A member of the Koriel, the protagonist had a conjoined twin brother, with whom he shared a heart. Only one of them could function at a time, and both were dying. The Koriel sacrificed the older brother, and picked the protagonist for the fusion. When the Archangel learned about the Koriel's plan, he interrupted the fusion and caused the Blaze. The Absolute God created Alice and Eliza to fill the gap left by him. While the God gained a voice, the protagonist became mute, but gained the ability to purify others. The consciousness of protagonist's deceased older brother got absorbed by the Consciousness Orbs and fused with him during the Dabar. In the end, the protagonist fuses with the Absolute God along with Alice, Eliza and the Littles. Although the world is still distorted, they decide not to purify it; instead, they accept the distortion and thereby achieve freedom. The game was displayed as part of the ESP lineup at the September 1997 Tokyo Game Show. Produced by Takeshi Santo, "Baroque" saw a Japan-only release for the Sega Saturn by Sting Entertainment on May 21, 1998; a Japanese release for the PlayStation followed on October 28, 1999, with a limited edition of the game appearing simultaneously. Masaharu Iwata composed the audio for "Baroque" while Toshiaki Sakoda developed the sound effects. For the remake of "Baroque", the developers changed the viewpoint of the player from a first-person perspective to a third-person one with the option of playing in first-person. Additionally, Shigeki Hayashi composed the music for the remake. In Japan, Sting published the remake for a PlayStation 2 release on June 28, 2007, and a Wii version on March 13, 2008; in North America and Europe, the Wii and PlayStation 2 releases were simultaneously published on April 8, 2008, and August 29, 2008, respectively.