Essentially acting in the same manner as a grounded starship (that is, with particular combat statistics) it is immobile, and remains on the planet it was built on. Since Missile Bases are inexpensive compared to the equivalent starship, they may provide an economical way to defend a player's planets. Kelly Moorman reviewed "Stellar Conquest" in "The Space Gamer" No. 6. Moorman commented that "in the interests of fair play, I think I should point out that in a basic game of "Stellar Conquest", Player #3 has a distinct advantage over the other players regarding the amount of intelligence he can accumulate and utilize in making the decision about where to place his first colony -- which is one of the most vital decisions in the game for any player, no matter what his position." Moorman commented in a second review in "The Space Gamer" No. 6 that "One obvious fault in the rules and play of "Stellar Conquest" is the fact that all of the other players can 'see' the other player's units, even though they don't know the types or numbers of the units. Of course, the entire form of play must be changed, and actually should be, in order to achieve maximum realism in playing "SC". David Ritchie reviewed "Stellar Conquest" in "Ares Magazine" #1, rating it a 7 out of 9. Ritchie commented that "The classic game of inter-stellar system warfare. After five years and three printings, the game remains almost as fresh and exciting as the day it was published. Somewhat complex and long, but can be completed in an afternoon." Tony Watson reviewed the Avalon Hill version of "Stellar Conquest" in "Space Gamer" No. 76. Watson commented that "In summation, with some very minor changes in terms of play, the new edition of "SC" brings back a true classic in the field of sf boardgames. Even after a decade, this remains a superb game, a must for every space gamer's shelf." John Lambshead in "White Dwarf" #22 (December 1980 – January 1981) gave it a 9, and said "This is undoubtably the best game of its kind that I have ever played". The game is credited with influence on early computer 4X games such as "Reach for the Stars", "Anacreon", "Stellar Crusade", and "Master of Orion". "Stellar Conquest" was ported into a computer game itself as "Armada 2525".