The only known figures are prototypes and are very rare. After purchasing Tyco Toys in 1998, Mattel revived the Crash Dummies line under the Hot Wheels toy brand. The release this time was similar to the original motif: living dummies crash-testing vehicles. The four Dummies were Crash, Crunch, Splice and Gyro. Unlike the first generation, each one suffered damage from crashes in a different way. Crash fell apart like the majority of the original figures, Crunch's head could be bashed into his body, Splice split in two whenever he was involved in a crash, Gyro's upper and lower halves spun in opposite directions. Two others followed the four, Poppa and Flex. Poppa's upper half came of the leg followed by his eyes popping out and Flex bent over backwards. In 1993, a half-hour television special called "The Incredible Crash Dummies" was produced. It was aired on Fox Kids on May 1, 1993. The animated short was entirely composed of computer generated imagery and centered on the adventures of Slick and Spin. A fellow Dummy named Ted has been chosen to use a new, indestructible torso module (Torso-9000), but his head is mixed up with an evil dummy's head, leading to the birth of Junkman. Slick and Spin try to free the kidnapped Dr. Zub from Junkman before the villain can extract the knowledge of how to mass-produce the torso. The special was later released on video and sold with the "Ted" action figure from the special as well as a second edition recolored Junkman. In 2004, a series of "Crash Dummies" animated shorts were commissioned for the FOX network and produced by 4Kids Entertainment. About a year later after it first aired, the graphics of the shorts were changed. The characters looked slightly darker, while the frame rate of the shorts were slightly slower. In this series, the dummies were named Crash, Splice, Crunch, and Gyro. In the fall of 2005, they were replaced by "Teenage Mutant Ninja Turtles" shorts. A video game also called "The Incredible Crash Dummies" was developed by Gray Matter Inc. and published by LJN, Ltd. in 1993 for the Nintendo Entertainment System and Super NES. The game was ported to numerous systems including the Genesis and Amiga. It was awarded Strangest License of 1992 by Electronic Gaming Monthly. The game received generally negative reviews, with critics commenting that the controls are poor and the novelty factor quickly wears out.