The aim is, together with one's partner, to score 66 card points or to win the last trick. If the losing team does not win a single trick, the winning team scores 3 game points. If the losing team score fewer than 33 points, the winning team gets 2 game points. If the losing team scores 33 or more, the winning team just gets one game point. In Bauernschnapsen players must follow suit and attempt to win the trick, as in "Zweierschnapsen", once the talon has been used up or after it has been closed ("zugedreht"):  The player who wins the trick must lead to the next trick unless his team won the game as a result of winning the trick. If a player, whose turn it is, has a King and an Ober (regionally "Mandl" or "Ober") of the same suit, he may declare a "Zwanziger" ("Twenty-er"), which wins 20 points. If the King and Ober are of the trump suit, he may declare a "Vierziger" ("Forty-er") and win 40 points. One of the two cards must be played, usually the Ober is chosen. They must win the trick when they can. If the team gets no tricks in the same game, the Twenty-ers and Forty-ers do not count. If the team wins at least one trick, the Twenty-ers and Forty-ers count even if the tricks were won by the other team. The aim of Bettler ("Beggar") or, regionally, Fechter ("Swordsman") is not to take any tricks. All suits are equal. As in all the contracts, players must follow suit and try to win the trick. In one regional variant the partner of the player who has announced Bettler is not allowed to play and must take a pause. The winning team scores 4 points. In Schnapser or Drei-Stich ("Three Trick") only the caller can declare and he must play the first card. If anyone beats his card, the team loses. If his own partner beats the caller's card, the game is also lost. The game is won in one of the following ways:   The caller does not have to decide which of these options to go for before the start of the Schnapser game, but just says "I'll play a Schnapser" ("Ich spiele einen Schnapser").