Near the end he mentions that developing trust in areas such as chat groups is not as much of a problem because not as much is at stake. This is also true in some cases with respect to online gaming. While gaming certainly does not place as much at stake as a financial transaction, players sometimes have a very strong connection to the game or some part of the game such as their avatar, and for this reason trust is an important factor for them within the game. Weckert's work with online trust also has significant implications on cheating. Due to the increased sense of community and closeness associated with the establishment of trust in an online environment, occurrences of cheating are likely to decline. In Mia Consalvo's 2007 article on gaining advantages in video games, she states that one sense of cheating can be defined as "violating the spirit of the game." The "spirit of the game" is less likely to be violated if each player in the virtual world has some type of trust that the others will respect the game in at least a similar sense to their own. By definition, the spirit of the game would not be violated by the players (or at least minimally violated), therefore by definition this would mean that cheating would at least decline. In addition to his work related to trust, Weckert has contributed to many other areas within Information and Computer Ethics. Recently, he has begun research on the application of the precautionary principle to nanotechnology. This research involves a careful analysis of the real and potential risks of developments in nanotechnology, as well as an examination of just what the precautionary principle is. Weckert has published both books and scholarly journal entries. This is an abridged version of the list of his work, as he has contributed to many other publications including guest editorships, book chapters, conferences, talks, and professional magazines.