Kevin Bjorke  Kevin Allen Bjorke is an artist, photographer, writer, and media evangelist for NVIDIA Corporation, based in the Silicon Valley. His work has ranged from print advertising to video games, major motion pictures to computer books and fiction. He has been a regular art lecturer at events such as SIGGRAPH since the mid-1980s. Bjorke graduated from California Institute of the Arts, splitting his program between the School of Film/Video (with emphasis on cinematography) and the School of Theatre (acting). He also spent time at UCLA, USC, the University of Minnesota, and AFI. Bjorke supervised imaging and lighting for the films "" and "The Last Flight of the Osiris". He was a technical director and lead layout artist for the films "A Bug's Life" and "Toy Story," and built the 3D graphics studio and software for the film adaptation of "Super Mario Brothers." He has worked extensively in television, is a member of ATAS and IATSE and has won a number of awards for his TV commercials and rock videos for artists such as Mick Jagger. Awards have included film festivals "Best Animation" awards, "Billboard" Awards, and multiple consecutive Clio Awards. In the 1990s he worked at length in Paris with Philippe Druillet on a feature-animated film based on Lone Sloane, which was shelved after budget difficulties for the sponsoring studio Acteurs Auteurs Associés/Soprofilms. Bjorke has contributed to several theme park attractions, creating "ride films" such as "The Funtastic World of Hanna-Barbera" for Universal Studios Orlando, test rides for Disneyland, and two stereo rides for Sanrio in Chiba City and Ōita Japan. In gaming, Bjorke has worked with Sinclair, Atari, Square, and Pixar in a variety of lead roles. In the mid-1980s he also developed, with Timothy Leary and several other artists including Keith Haring, William S. Burroughs, Mark Mothersbaugh, and Helmut Newton, a prototype "Mind Movie" based on the William Gibson novel "Neuromancer," a project which was eventually scrapped and redirected by Atari who felt that it was much too ambitious and the hardware requirements would make the available market of game-players purchasers far too small. Bjorke created an early adjunct to the Palace virtual worlds system, and one of the earliest web cgi apps. The "BotBot" enabled Palace users to customize the automated backends of their avatars and at the height of Palace popularity often served thousands of users daily.