The game was to be an action-adventure, with more emphasis on action and fighting than adventure, because the designers wanted the game to feel more physical than the first. "Hell on Wheels" would have been set in El Nada, Ben's "old stomping ground", whose roads have been mysteriously destroyed. Ben believes that one of the new gangs introduced in the game, the Hound Dogs, are behind this but soon discovers a more sinister and murderous plot. Together with Father Torque and Maureen, he would have thwarted the unnamed villain's plan and protected "the freedom of the open road". Sean Clark was named the project lead of "Hell on Wheels" and the development progressed smoothly until late 2003, when it was abruptly canceled. Just months prior to that, at E3 2003, a playable demo was shown and a teaser trailer was released by LucasArts. Simon Jeffery (then president of LucasArts) said that "We do not want to disappoint the many fans of "Full Throttle", and hope everyone can understand how committed we are to delivering the best-quality gaming experience that we possibly can" in the official press release. Critics cited poor graphics compared to other 3D action adventures of the time and Tim Schafer's lack of involvement in the project as possible reasons for its cancellation. Additionally, Roy Conrad, the original voice actor for Ben, died in 2002. Critics considered development of new sequels to "Full Throttle" unlikely. LucasArts' interest shifted away from the adventure genre in later years, and failure to develop two sequels presumably hindered the possibility of a third. Also, nearly all developers who were involved with the original "Full Throttle" in 1995 had since left LucasArts. LucasArts ceased all internal development in 2013, shortly after their parent company Lucasfilm was purchased by The Walt Disney Company. In a 2017 interview discussing the work on the remaster, Schafer said that he feels that the story of "Full Throttle" was essentially complete with the game, and does not envision creating a sequel himself. A remastered version of "Full Throttle", titled "Full Throttle Remastered", was developed by Schafer's Double Fine Productions for release on Microsoft Windows, OS X, Linux, PlayStation 4 and PlayStation Vita. The remastered was announced on December 5, 2015, and was released on April 18, 2017. Like "Day of the Tentacle Remastered" and "Grim Fandango Remastered", the remastered version of "Full Throttle" includes updated graphics and sound, improved controls, and developer commentary.