Pilgrim: Faith as a Weapon  Pilgrim: Faith as a Weapon is a 1997 adventure video game, written by Paulo Coelho, who wrote "The Pilgrimage", the novel on which the game is based. "Pilgrim" has been described as a "commercial cultural heritage game" and "graphic interactive fiction". It is the premiere title of Arxel Tribe and the first in The Paulo Coelho trilogy, which also includes "The Legend of the Prophet and the Assassin" (1999) and "The Secrets of Alamut" (2001). The game is loosely based on Paulo Coelho's 1987 autobiographical novel "The Pilgrimage". It is a time of superstition and religious persecution, where Catharism reigns supreme. Set at the beginning of the Albigensian Crusade (1208) in the south of France, the story sees Simon Lancroix aim to complete his dying father's wishes by finding a secret manuscript and delivering it to a friend named Petrus. It is revealed that this is actually a Coptic manuscript that a renegade Templar brought back from the Crusades; it is believed to be the lost Gospel of Saint Jean. This manuscript is passed around to various characters in different locations. Meanwhile, Pope Innocent III orders the inquisitor, Diego de Osma, to retrieve the manuscript. Mystical creatures such as angels and demons also become entangled in the battle. The first half of the game sees the player complete a series of tasks to help other characters. They in turn help the player. Halfway through the game, the player meets Petrus. He reveals that the player's father was the leader of a fictional religious sect called "The Tradition", which aims to bring an absolute truth that no other religion can. From this point the game covers symbolic, spiritual, and supernatural philosophies such as dreams, peace, compassion, love, salvation, the Four Horsemen of the Apocalypse, growing up and giving up, and re-learning what we knew as children; the final scene takes place in Limbo. "Pilgrim" is a first-person point-and-click adventure. Players click through a series of static frames—a slideshow of pre-rendered 3D environments—to move around. The player is not free of their movements and must often strategically click screen points in a certain order to reach a destination. The cursor becomes an arrow to indicate a possible movement, and a click transitions the player to the next location. It is possible to die in the game; one cause of death includes the player failing to accomplish certain time-dependent challenges.