The Alliance Alive  The Alliance Alive is a role-playing video game for the Nintendo 3DS handheld video game console developed by Cattle Call, with assistance from Grezzo and FuRyu. The game was published in Japan by FuRyu in 2017, and was published worldwide by Atlus USA in 2018. The story follows a group of characters as they mount a rebellion against a race of Daemons that have ruled over humans since blotting out the sun a millennium before. Gameplay follows many traditions of the Japanese role-playing genre, including turn-based battles and navigation using a world map. Development of "The Alliance Alive" began following the completion of "The Legend of Legacy" in 2015, although its concept predated the creation of "The Legend of Legacy". The aim was to create a classic role-playing game balancing gameplay and story which used player feedback from the previous game. Most of the original staff returned including director Masataka Matsuura, artist Ryo Hirao, designer Kyoji Koizumi, and composer Masashi Hamauzu. The scenario was written by Yoshitaka Murayama, noted for his work on the "Suikoden" series. A high-definition remaster under the title "The Alliance Alive HD Remastered" for PlayStation 4, Nintendo Switch and Microsoft Windows was released on October 8, 2019. "The Alliance Alive" is a role-playing video game in which the player takes control of a group eventually numbering nine characters, navigating an unnamed fantasy world in a quest to free it from the control of otherworldly beings called Daemons. Players explore a world map, first on foot and later using vehicles which can unlock previously inaccessible parts of the map. During the course of the story, the party unites human-staffed Guilds scattered across the land, based in Guild Towers which are either found on the world map or can be built by the player in select locations. There are five types of Guild Towers available, which grant different status buffs to the party, with the type of Guild Tower available to build depending on which characters have been recruited into the party. Guild Towers can communicate with each other during the course of the game using the Telegraph system, which allows Towers to gain experience levels and unlock new abilities. Enemy characters are represented within environments and on the world map as symbols, with battles triggering when the party runs into them. Multiple enemy parties can be tagged for a series of back-to-back battles. Battles are governed by a turn-based battle system within a themed battle arena.