Back in 1986, if you wanted a complicated game, you needed an expensive PC." A large aspect of the "Dragon Quest" games is the continuity of the series' gameplay. When comparing the four NES games, Kyle Knight of Allgame pointed out that the games made little innovation in terms of gameplay and graphics, but that each installment was longer and had more depth to it than the one before it. In "Dragon Warrior IV", he argued, "you still have to work around the Dragon Warrior menu system. To open doors, talk to characters, or perform any other action, you have to go to the hotspot for that appropriate action, go to the menu, then click on the appropriate verb." Chris Kohler of "Wired" noted that the remake of "" felt "like a retro game" and that "it'll seem very nostalgic and fun to anyone who has fond memories of poking through "Dragon Quest IV" on their Famicom". Mark Bozon complained of "simple and archaic menus" in his IGN review of "Dragon Quest V". IGN described "Dragon Warrior VII's" class system as "one of the best class systems seen outside a strategy RPG." In a preview for "Dragon Quest IX" on 1UP, Jeremey Parish noted that the character customization was a welcome departure from the series of games with only predetermined characters and wrote that "You can define your angel warrior's basic appearance to a degree, but he or she will look like an escapee from a Dragon Ball cartoon no matter what." "Dragon Warrior" was listed on GameSpot's list of the 15 most influential games of all time, calling it the "most influential role-playing game of all time" and stated that nearly all Japanese RPGs today have roots in its gameplay. GameSpot also noted that the game's 2D graphics were imitated by most Japanese RPGs until video games began using 3D graphics. In another Gamasutra article, Kalata claimed that "Dragon Quest" was the first of its genre and that it "went on to inspire dozens of clones. Most of these are best left forgotten, but it did inspire two more notable franchises: Square's "Final Fantasy" and Sega's "Phantasy Star"". He also noted that when first localized for North America, it was not immediately popular due to "subpar" graphics and "stodgy interface".