Sandman (DC Comics)  The Sandman is the pseudonym of several fictional characters appearing in comic books published by DC Comics. They have appeared in stories of various genres, including the pulp detective character Wesley Dodds, superheroes such as Garrett Sanford and Hector Hall, and mythic fantasy characters more commonly called by the name Dream. Named after the folklore character that is said to bring pleasant dreams to children, each has had some thematic connection to dreaming, and efforts have been made to tie them into a common continuity within the DC Universe. Wesley Dodds is the first DC Comics fictional character to bear the name of the Sandman. Attired in a green business suit, fedora, and gas mask, the Sandman uses a gun emitting a sleeping gas to sedate criminals. He starts out as a "mystery man", but eventually develops into a more standard superhero, becoming a founder of the Justice Society of America. He later uses sand and a blowtorch that he could use to quickly create walls, and wears a purple and green costume. He would later pick up a sidekick, Sandy the Golden Boy. The Sandman appeared in "Adventure Comics" #40 (July 1939) through #102 (Feb 1946). The Sandman of the 1970s was created by Joe Simon and Jack Kirby. Issue #1 was intended as a one-shot, but five more issues and an additional story followed. After the first issue, the stories were written by Michael Fleisher. The second and third issues were illustrated by Ernie Chua. Inks were by Kirby, Mike Royer and, in the sixth issue, Wally Wood. All covers were by Kirby, and the fourth issue noted his return to the interior artwork on the cover. This Sandman was originally intended to be the actual Sandman of popular myth, "eternal and immortal", despite his superhero-like appearance and adventures. The Sandman is assisted by two living nightmares named Brute and Glob, whom he releases from domed cells with the help of a magic whistle. They are nuisances who beg for release, who are intent on hand-to-hand combat, but are implied to be relatively harmless and well-intentioned once freed. Using security monitoring devices, the Sandman can enter the "Dream Stream" or the "Reality Stream" (in which he acts like the superhero he looks like), and he carries a pouch of dream dust with which he can cause anyone to sleep and dream. The Sandman's main task is protecting children from nightmare monsters within their dreams, especially one young boy named Jed, who lives with his grandfather, Ezra Paulsen, as well as to ensure that children have an appropriate level of nightmares rather than dealing with such anxieties in real life.