Unlimited practice is also allowed prior to qualifying. During qualifying, a player must complete one lap as fast as possible to determine the starting position on the grid. If a player qualifies fastest, they will start on the pole position. If a player retires from qualifying, he will start last (26th). The player is allowed one last opportunity to set up the car for the race, and chose the music to be played during the race. The race begins from a standing start, and runs a specific number of laps. For each race, points towards the championship are awarded to the top six finishers (9-6-4-3-2-1), consistent with the points system utilized in Formula One at the time. The top six finishers also receive a certain number of set-up points to improve the car. At the end of the season, the driver with the most points wins the World Championship. During each race, the player must avoid accidents such as running into other cars and hitting signposts. Accidents can harm engines or blow tires, which can be repaired by pitting. While pitting, the race is halted so as not to put the player at a disadvantage due to each race's unusually short length (about three to five laps). The game uses a turbo boost system, which, when depleted, must be refilled before it causes engine damage. The game featured two time trial modes, "A" (with computer opponents) and "B" (without computer opponents). Players could choose any of the sixteen tracks, and number of laps (1-9). The gameplay was the same as that of the World Championship season. The fastest lap would be recorded for each session. As many as four players could run the time trial, one at a time, and the best laps were recorded for comparison. "Turbo Racing" features a 16-race Formula One schedule, loosely resembling that of 1988. Several of the tracks were not accurately depicted, and some were replaced. The sequence did not follow that of the Formula One schedule. The tracks were as follows: