The reviews praised multiple aspects of the game, particularly its level design, gameplay mechanics, sound, and cinematics. GameSpot reviewer Jeff Gerstmann wrote that "Ocarina of Time" is "a game that can't be called anything other than flawless", and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come". Editors of GameTrailers called it a "walking patent office" due to the number of features it contains that became "industry standard". The graphics were praised for their depth and detail, although reviewers noted they were not always the best the console had to offer. Game Revolution noted the characters' faces, the "toughest graphical challenge on 3D characters", saying that the characters' expressions and animation featured "surprising grace". IGN believed that "Ocarina of Time" improved on the graphics of "Super Mario 64", giving a larger sense of scale. Impressive draw distances and large boss characters were also mentioned as graphical highlights. Although excelling in the use of color and the visibility and detail of the environment, reviewers noted that some graphical elements of "Ocarina of Time" did not perform as well as "Banjo-Kazooie", a game released for the same platform earlier that year. IGN said that the frame rate and textures of "Ocarina of Time" were not as good as those of "Banjo-Kazooie", particularly in the marketplace of Hyrule Castle, which was called "blurry". Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would be "amazed at the detail" of the environment and the "amount of thought that went into designing it". IGN praised the cinematics, citing great emotional impact and "flawless camera work". "EGM" enjoyed that Nintendo was able to take the elements of the older, 2D "Zelda" games and "translate it all into 3D flawlessly". "Nintendo Power" cited "Ocarina of Time", along with "Super Mario 64", as two games that "blazed trails" into the 3D era. The context-sensitive control system was seen as one of the strongest elements of the gameplay. Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions. The camera control was quoted as making combat "second nature", although the new system took time for the player to get used to.