The Typing of the Dead  "The Typing of the Dead" is a modification of Sega's 1998 light gun arcade game "The House of the Dead 2" in which the gun is replaced by a computer keyboard. The player takes the role of a secret agent in a zombie-infested Venice and must quickly type letters, words and phrases in order to kill fast-advancing enemies. Despite falling under the criteria of "edutainment", the game was lauded by mainstream game critics for its humor, difficulty and originality. The PC version of "The Typing of the Dead" sold 120,000 units in 2003. A PlayStation 2 port was called "The Typing of the Dead: Zombie Panic". This version was released in Japan in late December 2004 and was packaged with a USB keyboard. The game was mostly unchanged, although the Dreamcast backpacks were replaced with PlayStation 2 backpacks and new minigames were incorporated into the main story. A sequel, "The Typing of the Dead 2", was released in Japan in 2007. "English of the Dead", another revision of "House of the Dead 2", was released as a language-learning game for the Nintendo DS in Japan in 2008. In 2012, an iOS remake was released entitled Flick of the Dead. "Typing of the Dead: Overkill", based on "", was released on Windows in October 2013. "The Typing of the Dead" has been described variously as a remake or as a mod of the original "The House of the Dead 2". It retains the original's first-person rail shooter style, but instead of shooting zombies and other enemies the player must type out words or phrases to kill them. The required word, sentence or phrase is displayed in a box that appears with the enemy. The phrases' length and complexity increase as the game progresses. Other features retained include the rescue challenges that alter the path the game takes to its final destination and the secrets and bonus items hidden throughout the game. All levels contain specific challenge areas in which the player is required to kill a certain number of zombies in a limited time. These end with a boss battle that uses some altered form of usual gameplay, such as a long phrase or a question whose answer must be correctly typed. The console ports have "Original" and "Arcade" modes for the main storyline and "Tutorial," "Drill," and "Boss" modes for additional typing training. Most other changes are superficial, such as replacement of the weapons wielded by zombies with harmless items and equipping the AMS agents with keyboards attached to backpack Sega Dreamcasts with oversized batteries.