input: Summarize the whole meeting.
  Industrial Designer: {vocalsound}
  Project Manager: Um almost, there's one more thing I have to get out of the {disfmarker} I have to make sure that this attachment will open.
  Industrial Designer: {vocalsound} I keep forgetting whether I've done this. {gap}.
  Project Manager: Ah-ha. Okay. We'll open that when the time is right. In the meantime {disfmarker} Closing things down, okay. Let's see what this thing does. Does it come up together or disappear one of them or what? Ah, we came up together, we're good. Okay. Are we ready to start? Okay. It's now quarter of four. This is a f another forty minute one so it will end at four twenty five. Okay. Right. Our agenda is, as before, for me to open the meeting, for us to go over the previous minutes, then for the two of you to present your prototype and for you to g um Sarah present the evaluation criteria. We then have a finance aspect, which is a spreadsheet, an Excel spreadsheet. And I know what you're all thinking of, oh my, um because we're only given a forty minute time period to get it all in, including the production evaluation. So we're going to make a very fast track. Okay. Um and as you can see that's what we do next on this thing. So the first thing I have to do is close this so that I can get to {disfmarker} Where is it? {vocalsound}
  Marketing: Red.
  Project Manager: I need to open mine. Not the agenda.
  Marketing: Agenda three.
  Project Manager: No that th I want the minutes from the previous {disfmarker} minutes.
  Marketing: Mm.
  Project Manager: That should be there, minutes. Yeah. Okay. Uh from meeting three, is it alright with you if I don't switch it to show, just use it as is?'Cause this way I can more easily flip it. Okay, um obviously all of us were here for the last meeting, we reviewed the previous minutes before that, um each of you made your presentations. {vocalsound} Um we discussed the various possibilities based on what was presented in those presentations. The market trend of fruit and veg, mm spongy, uh fancy and elegant more than technologically innovative and that more than easy. Um we decided chip on print would be used. Um we would use plastic with a rubber casing, I think was the consensus, powered by kinetic energy. There was no decision made on the curvatures or double curvature or straight. Um perhaps the prototype will give us an inkling of that. Um looking like a scroll, but it's really a push button technology, excuse my spelling um that was actually in use, that is uh behind the scenes is push button which we uh according to Kate have a very good uh grasp on doing that in production. Um we decided that separate fashionable covers covering your fruit and veg might be a separate product that could be suggested to management. Um and as suggested um yellow with black buttons with the company logo, a slogan and image might be a good idea based on the requirements that have been provided to us. Um we did have a few production issues and coordination of the various bits and we had some conflict of ideas and cost constraints and we ran out of time. Um we had to follow that up and prepare for the last one. And uh we closed as it ran out of time. Is that a fair presentation of what happened?
  Industrial Designer: Yep.
  User Interface: Yes.
  Project Manager: Okay, back to this meeting. Um we're down to the prototype presentation.
  Industrial Designer: Ta-da.
  User Interface: Alright.
  Project Manager: Over to you.
  Industrial Designer: Right.
  User Interface: Well.
  Project Manager: Ooh, two.
  User Interface: Yeah, well you see, each made one, we didn't have enough yellow dough.
  Project Manager: Ah.
  Industrial Designer: {vocalsound}
  User Interface: This is the one that I made.
  Project Manager: Uh-huh.
  User Interface: It is uh curved, easy to hold, hand-held, nice and small with big easy buttons. This is like a scroll, but they are push buttons and they enter {disfmarker} takes you into the different menus. Of course we need someone who's experienced with the television {gap}. I mean this is the infrared thing that's gonna zap at the television. Uh I'm not quite sure how to make that, but I'm sure it will work. Uh this is on off switch,'cause I think we do need that, and I think it gives it a nice balance.
  Project Manager:'Kay.
  User Interface: And it's gonna have the logo imprinted on it uh in there.
  Project Manager: Okay.
  User Interface: Um as for what it's actually made of {disfmarker} well the function of these buttons is up, down, left and right {vocalsound} in the different menus.
  Project Manager: Okay.
  User Interface: Uh position, I presume that just means right right on it, easy to see. The main feature of it is just a simple design, simple, lack of uh buttons all over the place. Right? {vocalsound} Form curved, kind of smooth, hand-held, makes it feel nice to hold. Uh material, I think Kate's gonna tackle that quite a bit, but I think we have two different options, because we did make a another one, which wa uh is in the shape of banana, it's just {disfmarker} if you can imagine this as yellow with black buttons, like just like this but in the shape of a banana,
  Project Manager: Mm-hmm. Mm-hmm.
  User Interface: which is also nice and easy to hold and feels good and has a similar sort of scroll push button technology, just a slightly different design.
  Project Manager: {vocalsound}
  User Interface: Also with on off switch and infrared {disfmarker} {vocalsound} uh I had envisioned it in hard smooth plastic. So like uh {disfmarker} well, I dunno, what's it like? I guess like an existing remote control, but molded and smooth. Whereas otherwise we'd thought, like with this one {disfmarker} or mix and match, just we were gonna see what you thought, the {disfmarker} uh a more spongy rubber cover with spongy buttons. So we have the two options we can follow, either the smooth hard plastic or the spongy rubber, depending on cost restraints. And what we well, what conclusion we reach when we discuss it. {vocalsound} Uh material {disfmarker} yeah, that's what I have to say about material. Can I scroll down on there and see what else {disfmarker}
  Industrial Designer: Mm-hmm.
  User Interface: Well colour, I think {disfmarker} I definitely have a preference towards bright yellow with black buttons, because that's the company colours, but if anybody's got any other suggestions, I'm quite willing to consider them as well. {vocalsound} So, it just depends what you think about these ideas and if I'm {disfmarker} yeah, maybe, Kate, you better say what you think about them.
  Industrial Designer: Um well I don't have very much to add. Um the the case {disfmarker} oops, that's the uh on off button just come off our prototype.
  User Interface: {vocalsound}
  Industrial Designer: The the case can be either um spongy rubber or hard plastic. We're not absolutely sure about a combination of the two, but it can be either of those. We have the technology to do that. Um and as for the the actual components um, uh Steph just said this is a {disfmarker} quite a cheap device to manufacture. We have simple rubber push buttons um which provide all the functionality we need. Um the um {vocalsound} the diode that actually does the um infrared is at the end, it's the stalk of the banana, or it's just the thing at the end of this version. Um so that's for material. Colour, well uh Steph's the expert on colour. Um we we don't have any particular restrictions on that. Yeah, I think that's all we've got to say really.
  User Interface: I thin as for as for the fruit or organic theme, I guess this one is obviously fruit shaped.
  Industrial Designer: A banana.
  User Interface: This one has n banana, yeah. This one has no obvious connections to fruit, but because it's round and molded, it kinda makes you think sort of organic, touchy-feely, kiddie, it's more like {disfmarker} yeah, you'd expect it to be like a child's sorta toy remote control instead of a real one, which I quite like that sort of image.'Cause it's very big and chunky and child-friendly and
  Industrial Designer: {vocalsound} Would you care to examine the prototypes, see how they feel in the hand?
  User Interface: {vocalsound} Hold them, you see, you know. Curvature, is it to your liking?
  Project Manager: Oh I see, the on-off's in the back.
  Industrial Designer: Yes, that's so that your index finger automatically goes straight to it.
  User Interface: {vocalsound} If you don't wanna tire out your thumbs after all.
  Project Manager: And then you can use your thumb. {vocalsound}
  Industrial Designer: And it was partly we thought the design looked better,
  User Interface: Yeah. {gap}
  Project Manager: I could see this thing, unless it's reinforced, having a problem with the you know {disfmarker}
  User Interface: Breaking,
  Project Manager: yeah.
  User Interface: oh right. {vocalsound} Well you see, that's why hard plastic would be quite a good thing for it, because then it'd just be rigid.
  Marketing: I like the fact that on both of them the keys play such a prominent role.
  Project Manager: Hmm.
  User Interface: Yeah, {gap} we really like we really like that design,
  Marketing: It's really kind of a {disfmarker}
  User Interface: I mean it looks just like a logo, that arrangement of the keys. Like a c like a compass point, you know,
  Marketing: Mm-hmm mm-hmm.
  User Interface: just up, down, left and right, and we think we could make that quite a good feature. And it's like the the iPod scroll wheel, {vocalsound} but better.
  Marketing: Yeah. But it's also like texting,
  User Interface: Yeah. Yeah, yeah,
  Marketing: you don't {disfmarker}
  Industrial Designer: Hmm.
  User Interface: I mean it {disfmarker} that's what it makes me think of, mobile phones,
  Marketing: {vocalsound}
  Industrial Designer: {vocalsound}
  User Interface: I was try I was thinking, moving your thumb like this, what does that remind me of?
  Industrial Designer: And it's a very simple design,
  Marketing: Yeah.
  User Interface: It's texting.
  Industrial Designer: there's not a lot to wrong, the components are cheap to make.
  Marketing: It's also in terms of um being lost it's it's quite {disfmarker} it looks quite different.
  User Interface: Hmm.
  Marketing: You know, I I d I have several {disfmarker} four remotes, and they all look the same until you get up close and you have to {disfmarker}
  User Interface: Yeah.
  Marketing: you know, this is really identifiable.
  User Interface: {vocalsound} I mean the thing is we do need to develop our technology of {disfmarker} {vocalsound} I mean actually how to program the menus and what sort of, you know, text box is gonna appear at the bottom of the screen,
  Marketing: Mm-hmm. Mm-hmm.
  User Interface: but we do definitely think that it's a viable option.
  Project Manager: Okay. The next item is evaluation.
  Marketing: No, okay.
  Project Manager: Uh if that's {disfmarker} if you're finished.
  User Interface: {vocalsound} Uh yeah, we're finished.
  Marketing: Um {disfmarker}
  Industrial Designer: Mm-hmm.
  Marketing: shall I take your uh power?
  Project Manager: Oh sorry.
  Marketing: Oh.
  Project Manager: {vocalsound} Try again.
  Marketing: Okay. This is going to be a heavily interactive evaluation, and the method here is to evaluate the new remote control in terms of the user requirements and the hot trends introduced by the marketing department. So, this means we're going to go over the priorities that were raised by uh the consumers a as well as incorporate all of our insight into this uh evaluation exercise. So I'm going to go and use the whiteboard, and I've made a list of criteria to look at, and so I'm gonna I'm gonna leave this up as the last thing, but for the evaluation it's going to be one is true and seven is false, going over these different criteria, so one true seven false and I'm gonna now use the um the board. Okay. So um fancy, technologically innovative, easy to use, trendy, buttons, excess buttons, good buttons, ugly, sellable, and other. And in fact I hope that uh you all introduce some additional terms, because these are things that um have been brought up, some of them seem rather close,
  User Interface: Yeah, what about price, is that gonna go on there as well? Price of materials.
  Marketing: like they overlap. Mm, yeah, price.
  Project Manager: Hmm.
  Marketing: We'll put price up at the top.
  User Interface: {vocalsound} Not that we actually know anything about it,
  Industrial Designer: {vocalsound}
  User Interface: but we can we can pretend.
  Marketing: {vocalsound}
  Project Manager: Well we will soon, unfortunately.
  Marketing: Um Okay, so {disfmarker}
  Project Manager: Come on.
  Marketing: Did you say {gap}?
  Project Manager: No, {gap}.
  Marketing: Uh okay, so wha how do we feel in terms of is this fancy?
  User Interface: It depends what what you mean by fancy really,'cause when I think of fancy, I think of it's got lots of extra sort of fripperies and, you know, like baroque curliness and {disfmarker} which
  Marketing: {vocalsound} Mm-hmm.
  User Interface: I'd call these quite uh minimalist,
  Industrial Designer: Yes, a plain, simple, clean design.
  User Interface: simple and plain, but I mean I do see what {disfmarker} {vocalsound} it is heavily reliant on appearance instead of pure functionality,
  Marketing: Mm-hmm.
  User Interface: so in that respect it is quite fancy.
  Marketing: {vocalsound} I {disfmarker} yeah, so in that respect {disfmarker} I think we'll go with that respect.
  User Interface: I think just maybe we need a different word other than fancy, I'd say maybe aesthetic.
  Marketing: Yeah.
  Industrial Designer: {vocalsound} Well we have got s trendy further down,
  Project Manager: Elegant.
  Industrial Designer: but {disfmarker}
  Project Manager: Elegant.
  Marketing: Elegant.
  Industrial Designer: Elegant, I don't know if I'd call them elegant.
  Marketing: Yeah, no these aren't the exact terms that the um {disfmarker}
  User Interface: {gap} like stylish or aesthetic.
  Industrial Designer: Stylish, yeah.
  Marketing: Yeah. Elegant. We're gon let's use elegant, although the the the people, the word on the street is is {vocalsound} {disfmarker}
  User Interface: Fancy.
  Marketing: Yeah. {vocalsound} N that {disfmarker} um
  User Interface: Did you just break the pen?
  Project Manager: {vocalsound}
  Marketing: yeah uh {disfmarker} the uh {disfmarker} is fancy. So let's let's take it to the next level.
  User Interface: Well d we'll just call it fancy then.
  Marketing: Well okay, so in terms of elegant, fancy. we'll call it E_F_ um, do we do we think that perhaps {disfmarker} and maybe we should say the yellow? Should we go with the yellow in terms of {disfmarker} I think that's a really superior {disfmarker}
  User Interface: Yeah, I think we n we need to {disfmarker}
  Marketing: they're both {disfmarker}
  User Interface: they're both yellow with black buttons, it's just that we didn't have any more dough to represent uh that,
  Marketing: Yeah.
  Project Manager: Mm.
  User Interface: but if you can just imagine banana shape with these bits as black.
  Marketing: Yeah.
  User Interface: So what we re really need to decide is whether we want the actual banana shape or just a a purely blob or some sort of abstraction in between the two
  Marketing: Yeah.
  User Interface: that isn't {disfmarker} that is more curved, like a banana, but that isn't actually recognisable as a banana, you know, with the grooves and the stalk and stuff,
  Marketing: As a banana.
  User Interface: so.
  Marketing: I think that many of us are abstract enough to look at the yellow one and say we'll call it the banana.
  Project Manager: Yeah.
  Marketing: And of the two I really like I m I like the banana,
  Project Manager: The chunk.
  Marketing: but I I do like the chunk.
  User Interface: So that's maybe not something we have to decide just right now, is it.
  Marketing: No,
  User Interface: Just somewhere a long the scale of in between these two.
  Marketing: but I mean in terms {disfmarker} we have to evaluate one of them. Unless {disfmarker} do you guys wanna evaluate both?
  Project Manager: I think between the two, somewhere between the two is true.
  Industrial Designer: {vocalsound} Yeah, I'd {disfmarker}
  Project Manager: It's more true than false, about a two.
  Marketing: Okay. So we say true. {vocalsound} technologically innovative.
  User Interface: {vocalsound}
  Industrial Designer: I d I don't think that's what we're aiming at with this concept.
  Marketing: Yeah.
  Industrial Designer: I think we're using simple components that are gonna be robust but not particularly innovative.
  Marketing: So we'll say {disfmarker} we'll say uh false. Easy to use.
  Industrial Designer: Very.
  User Interface: Yes.
  Marketing: {vocalsound} One,
  Project Manager: Mm-hmm.
  Marketing: is that inappropriate?
  Industrial Designer: Yeah.
  Marketing: Okay. Oh, pardon me. Um
  Project Manager: Trendy.
  User Interface: Oh yes.
  Marketing: trendy, s {vocalsound} and I say specifically spongy fruity.
  Project Manager: Mm-hmm.
  User Interface: Well, maybe only a two or a three then,'cause it's no we still haven't decided about specific sponginess or specific {disfmarker}
  Industrial Designer: We have the worry about how robust it will be if it's it's curved as a banana but spongy.
  Project Manager: Hmm.
  Industrial Designer: I think {disfmarker}
  User Interface: Yeah, I don't really think that's gonna work,
  Industrial Designer: yeah.
  User Interface: but {disfmarker}
  Marketing: {vocalsound} Okay, so two? Um
  Industrial Designer: Yeah.
  Project Manager: Excess buttons.
  Marketing: are there excess buttons?
  Project Manager: No.
  Industrial Designer: No.
  User Interface: No.
  Marketing: {vocalsound} {vocalsound} That is false.
  Industrial Designer: So that's false. {vocalsound}
  Marketing: Um {vocalsound} good, well designed buttons, intuitive buttons.
  Project Manager: Better, more intuitive buttons, yes.
  Marketing: True. Ugly.
  Industrial Designer: No.
  User Interface: No. {vocalsound}
  Project Manager: No.
  Marketing: People don't respond well to ugly. Sellable, uh quirky, you know, something people {disfmarker}
  Industrial Designer: Yeah, I think they're different, aren't they?
  User Interface: Well it is quite it is quite quirky I think.
  Marketing: like oh,
  Project Manager: I like it.
  Marketing: yeah. Yeah, I do too.
  User Interface: It could be quite a good brand, like a good little object.
  Marketing: Oh yeah. And I was I was thinking of other things um in terms of uh could we say it's cost saving? With the {disfmarker}
  User Interface: Oh, we also need tho think about the energy. Is it the kinetic energy?
  Marketing: Yeah, with the energy.
  Industrial Designer: Mm. {vocalsound}
  User Interface: If it's {disfmarker} it is gonna be environmentally friendly with the kinetic energy.
  Industrial Designer: Yeah.
  Marketing: It is going to be kinetic?
  Industrial Designer: Yeah.
  Project Manager: Mm-hmm.
  Marketing: we'll c we'll say it's a cost saving enviro. Yeah, Uh so yes.
  User Interface: Yeah, but we haven't completely developed that side of it yet, so we're not completely sure about that,
  Marketing: Well {vocalsound}
  User Interface: but yeah.
  Marketing: you're still in the Play-Doh stage.
  User Interface: Yeah.
  Marketing: Anything else? Including price, do you have any idea about price or other features?
  Industrial Designer: Well I think our instinct is that it should be pretty cheap to develop. We haven't got a lot of expensive components in there.
  Project Manager: Yes, the instinct says true.
  Marketing: Okay. So true one or should I go to two or three?
  Industrial Designer: I'd put it at one I think, but {disfmarker} I dunno, what do you {disfmarker}
  User Interface: I would say maybe a two,
  Marketing: Okay.
  User Interface:'cause we still {disfmarker} we need to uh get somebody in who is good with the programming for the menus and things.
  Industrial Designer: Yeah, true,
  User Interface: I mean it's not just like {disfmarker} I mean it's not like ev you know, on a normal chunky remote every button res I mean means something different,
  Project Manager: Yeah, that's not a cheap thing to get.
  Industrial Designer: it might be the {disfmarker} yeah, yeah, true. True.
  User Interface: whereas this one has only got the four buttons and they all {disfmarker} they mean everything, depending on what menu you're in.
  Project Manager: Hmm.
  Industrial Designer: Yeah, that's a good point.
  User Interface: {gap} uh we need somebody to develop that.
  Marketing: Um other? Anything else you guys can thing of? And I'm gonna actually change a couple of these so then I'm gonna {disfmarker} instead of ugly I'm gonna say it's attractive and then make that true, so that {disfmarker}
  User Interface: Yeah.
  Marketing:'cause I have to do an average. {vocalsound}
  Industrial Designer: {vocalsound} Right.
  Marketing: And then um excess buttons.
  User Interface: Just putting no excess buttons.
  Marketing: Exactly. Wow we're doing really well. Yeah, be you know,
  User Interface: As for {disfmarker}
  Marketing: so it doesn't ruin the polarity.
  User Interface: see if we're technologically innovative, I'd say it is quite innovative, because there aren't really many that have this menu idea instead of all the extra buttons.
  Marketing: Mm-hmm.
  User Interface: I mean I know we're not doing anything involving internet or speech recognition but but we are at the upper end of the push button market. {vocalsound}
  Marketing: Or L_C_D_. Yeah. Well if you g uh let me know if if any of these {disfmarker} um if you if you all can think of any other um thing to change here {disfmarker} if you th if you think I should change the innovative or add other features. If not I'll average those.
  Project Manager: I think we're good.
  Marketing: {vocalsound} Okay. Mm.
  Project Manager: Okay. We're a little over halfway through the meeting
  Marketing: So {disfmarker}
  Project Manager: and the next big thing is the finance. Okay.
  Marketing: Um okay, how about if I uh pass this back to you
  Project Manager: Yep.
  Marketing: and I'll uh figure out the average here.
  Project Manager: Right.
  Marketing: Thank you for everyone's help with that.
  Project Manager: Right. And as you can see it says the same thing, it had not lost itself, thank Goodness. And we're going to raise what's called a sp a spreadsheet that they provided to me. Um and it says fill in the number of components you plan to use in your device.
  User Interface: {vocalsound}
  Project Manager: Hand dynamo, battery, kinetic, solar cells. Okay.
  User Interface: Well, just kinetic then, {gap}.
  Project Manager: Yeah.
  Industrial Designer: {vocalsound} Yeah.
  Project Manager: Um what's a hand dynamo?
  Industrial Designer: That was the crank, wind-up crank on the side. {vocalsound}
  User Interface: It's the wind-up.
  Project Manager: Oh
  Marketing: {vocalsound}
  Project Manager: shoot, forget that. Kinetic is um {disfmarker} and how many of those will we need per {disfmarker} we only need one.
  Industrial Designer: Just one.
  Project Manager: Okay. Electronic simple chip on print, and we'll need one of those.
  Industrial Designer: Uh uh yeah, I think we can do it all with simple {disfmarker} Just checking that. Yeah, simple,'cause we've just got push buttons, so we can do it all with simple which is the ch should be the cheapest.
  Project Manager: Okay, and we only need one of those.
  Industrial Designer: Yep.
  Project Manager: Okay, the case will be uncurved and flat or a single curve or a double curve. It looks like it {gap} single curve,'cause of th the chunkiness. It's {disfmarker}
  Industrial Designer: Yeah, that that one is single curve,
  Project Manager: that's uh uh one.
  Industrial Designer: isn't it? Um do we have
  Project Manager: And that's
  User Interface: What does double curved mean, I don't understand.
  Industrial Designer: I I think you {disfmarker} it means you reverse the curve.
  Project Manager: uh that's the the one that goes like this.
  Industrial Designer: Yeah. Yeah, I do I don't think we need that for either of them,
  User Interface: Oh no, we don't need that. No.
  Project Manager: Right.
  Industrial Designer: you can do a banana in single curve,
  Project Manager: No,
  User Interface: Single-curved, I'd say.
  Project Manager: single curve.
  Industrial Designer: yeah.
  Project Manager: Okay, case material supplements. Plastic, wood, rubber, titanium, special colour.
  User Interface: I
  Industrial Designer: {vocalsound}
  User Interface: I just wanna say plastic.
  Project Manager: We had the special colour. And did we say plastic?
  Industrial Designer: Yeah, can we do some what ifs,'cause it may {disfmarker}
  Project Manager: Yeah.
  Industrial Designer: I mean I I still quite like the idea of combining plastic and rubber myself,
  Marketing: One, two, three, four, five, six.
  Industrial Designer: but it depends on the cost, I guess.
  Project Manager: Okay. We'll come back, if we can, to the rubber being added at the moment, that's where we are. Interface button {disfmarker} push button interface. That's what we're using,
  User Interface: It's just button.
  Industrial Designer: Yes.
  User Interface: Yeah.
  Project Manager: isn't it?
  Industrial Designer: Yep.
  User Interface: Yeah.
  Industrial Designer: Do we need to say how many buttons, or
  Project Manager: Whoops, don't want that, not yet. Um {disfmarker}
  Industrial Designer: or d is it just one?
  Project Manager: No, it just says push button interface. Button supplements, they'll be in a special colour of black.
  Industrial Designer:'Kay.
  Project Manager: And the buttons {disfmarker} Wha what is the buttons made of, rubber?
  Industrial Designer: Uh they'll be rubber, yep.
  Project Manager: So we need one of them. And are they any special form?
  User Interface: Well yeah, like the compass point one.
  Industrial Designer: Actually, does tha does special material mean that plastic is not a special material?'Cause I think they can be plastic.
  Project Manager:'Cause the rate we're going we can put the rubber on top.
  Industrial Designer: Yeah. They could be plastic, we don't have to have rubber buttons,
  Project Manager: Oh.
  Industrial Designer: because we haven't got a double curved case.
  User Interface: Yeah, they could be plastic.
  Project Manager: {vocalsound} Okay. Um let's put that rubber in then, of the case material supplement.
  Industrial Designer: It's just one, isn't it?
  Project Manager: Uh we only need one of them. Um and the total cost has been calculated as nine Pounds twenty out of the twelve and a half we were allowed.
  Industrial Designer: What, we're in.
  Marketing: Yeah.
  Project Manager: We're in. {vocalsound} That's us.
  Industrial Designer: More profit.
  User Interface: Great.
  Project Manager: Okay, I'm going to save this into our {vocalsound} desktop, project documents. Okay. As our project document bit.
  Industrial Designer: Do you do you need to double click on that to open it?
  Project Manager: Yeah. There we are. That's the only Excel document that will be in there, so it's there for all of us. Okay, so, are they under twelve fifty? Yes, go to the project evaluation, next slide.
  User Interface: Yes.
  Project Manager: Right. Um the project process, satisfaction with, for example, the room for creativity. Yeah, leadership, teamwork,
  User Interface: Yeah.
  Marketing: Sure. Yes.
  Project Manager: means, of having whiteboard, the digital pens and all that kind of good things.
  Marketing: {vocalsound}
  User Interface: And Play-Doh.
  Project Manager: Uh-huh.
  Industrial Designer: Yeah, yeah, the Play-Doh was best, I thought. {vocalsound}
  Project Manager: {vocalsound}
  User Interface: Yeah well,'cause I mean it's so hard to describe what you mean just with words and pointing at photographs and saying, well we quite want this, but imagine it rounder. So much better just to go and, you know, this is it, this is what we want. {vocalsound}
  Industrial Designer: {vocalsound} Yep.
  Project Manager: Okay. {vocalsound} So, we went over all those things and we're satisfied with all the above.
  Marketing: Yep.
  Project Manager: Um did we find any new ideas?
  Marketing: I think with the marketing element of uh fruit shaped I I mean I {disfmarker} that really opened my eyes.
  User Interface: Yeah. {vocalsound} Spongy.
  Marketing: I I only speak for myself though.
  User Interface: And I'd never heard of the kinetic energy before,
  Industrial Designer: {vocalsound} Yeah.
  User Interface: so. Good work as a design team,
  Industrial Designer: {vocalsound} Yeah, I think we're a good team actually.
  User Interface: because we {disfmarker}
  Industrial Designer: I'm not sure all the wires are really great though.
  Project Manager: So we actually worked well as a group.
  Industrial Designer: I thought so.
  Project Manager: Right. Are the costs within the budget? Yes.
  User Interface: Oh yes.
  Marketing: Yes.
  Project Manager: Is the project evaluated?
  Industrial Designer: Yes.
  Project Manager: Yes.
  Industrial Designer: Yes.
  User Interface: Yes.
  Marketing: I can give you a number,
  Industrial Designer: hang on, Oh we haven't heard. {vocalsound}
  Project Manager: Uh-huh.
  Marketing: um it's uh {disfmarker} the average evaluation score is one point eight eight, so it means w you know, I can I can spell it out. There were six true or ones, four um pardon me, two s almost true or close to true, so that was four points, and then uh one false, seven points, so seventeen divided by nine {disfmarker} we're between one and two. I would say that's ex excellent in terms of uh ho how much we adhere to the ideals of the uh market place.
  User Interface: Yeah. And the the only false one is because we've chosen to keep a simple old technology,
  Marketing: To maintain old technology, exactly.
  Industrial Designer: Mm-hmm.
  User Interface: which if it works perfectly well I see no point in improving on if it works,
  Marketing: Yeah, yeah.
  Industrial Designer: {vocalsound} Absolutely, and it's kept us within budget.
  User Interface: so. Yeah.
  Marketing: Yes.
  Project Manager: Mm-hmm.
  User Interface: So we do count as I think excellent or one.
  Project Manager: Alright.
  User Interface: {gap}.
  Project Manager: And we've therefore {disfmarker} we have to do the final questionnaire and do the meeting summary, I have a final report to present, um and then we're done.
  Marketing: Okay.
  Project Manager: We done good, and we're finished in time.
  User Interface: Bring on the ice sculptures.
  Marketing: Nice.
  Industrial Designer: And then we get the product launch party.
  Marketing: So we might have to wait.
  Industrial Designer: Product launch party?
  User Interface: Yeah.
  Project Manager: {vocalsound}
  User Interface: That's what I said, ice sculptures.
  Marketing: Yeah.
  Industrial Designer: {vocalsound} Absolutely. {vocalsound}
  Marketing: Um I {disfmarker} one thing I want to do is {disfmarker} oh, I think the meeting's done.
  Project Manager: I believe that is the end of our meeting. Thank you, Melissa. {vocalsound}
  Marketing: Yeah. Um one thing I wa I wanna do is save everything in the right files, because I don't think everything is saved. The right files. Final meeting market
output: After Project Manager first went over the previous meeting and summarized the meeting agenda, Inudstrial Designer started the prototype presentation of the remote control. The remote control should be curved with scroll and push buttons, made by smooth plastic or spongy rubber. Marketing presented the evaluation criteria of the remote control in terms of the user requirements and the trends. The remote control shall be fancy because it was heavily reliant on appearance instead of pure functionality. Finally, they confirmed the components they planned to use under the restrict of finance.