input: What did the team discuss during the product evaluation?
  Project Manager: Okay. Here we go. Alright, the agenda for thi oh. Alright. Um the agenda for this meeting {vocalsound} is um {disfmarker} we'll initially have the prototype presentation by our two designers. And then we will evaluate it, given the criteria that um that we gave gave it. And um talk about our finances, whether we were under or over our budget. I have a um a spreadsheet where we can calculate um our prices for every aspect of of what we've made, given our options. And um evaluate the product, as a group.
  Industrial Designer: Okay.
  Project Manager: And um {disfmarker} So first we'll have the prototype presentation. Do you need the um PowerPoint for this?
  Industrial Designer: Um yeah. I just got a few slides, so show them.
  Project Manager: Alright.
  Industrial Designer: Thank you. Do you want to present it? {vocalsound}
  User Interface: {vocalsound} Um {disfmarker}
  Industrial Designer: Yeah, here we are.
  User Interface: {vocalsound} This is what we came up with. It's a pretty simple design. It's um based on a mango? Yeah. And {vocalsound} we {disfmarker}
  Marketing: {vocalsound}
  Project Manager: On?
  Industrial Designer: {vocalsound} Mango shape.
  Project Manager: {vocalsound} A mango. Okay.
  User Interface: Yeah. And we have the company logo here and this will be the infrared here
  Industrial Designer: The L_E_D_.
  User Interface: and this'll be the power point, the on off button kind {disfmarker}
  Project Manager: Oh. Okay.
  User Interface: yeah.
  Marketing: I'm sorry.
  Project Manager: Oops.
  Marketing: What was the {disfmarker} where's the L_E_D_?
  User Interface: It's in the middle of one of the little R_s.
  Marketing: Oh. Okay.
  User Interface: And then the other one is the power. And uh we just have a simple design. We wanted it all to be
  Industrial Designer: So it's palm-held.
  User Interface: accessible from your thumb
  Industrial Designer: Yeah.
  User Interface: {disfmarker} yeah palm-held
  Project Manager: Yeah.
  User Interface: and all the buttons are accessible from your thumb.
  Project Manager: Notice you have a number ten button.
  User Interface: So you don't have to {disfmarker} Oh that was a mistake, wasn't it?
  Project Manager: {vocalsound} Okay. {vocalsound}
  Industrial Designer: You just need the nought. {vocalsound}
  User Interface: Right no, that's a zero.
  Marketing: {vocalsound}
  User Interface: {vocalsound} Take that one off. {vocalsound} Sorry. I was in charge of the numbers. {vocalsound}
  Project Manager: {vocalsound} No problem.
  Industrial Designer: {vocalsound}
  Marketing: {vocalsound}
  Project Manager: {vocalsound} Ah.
  User Interface: And this is just if you've got like eleven or twelve or thirt the plus.
  Industrial Designer: So one plus one would be eleven,
  User Interface: {vocalsound} You can go one, three or something.
  Industrial Designer: or {disfmarker}
  Project Manager: Oh. You press a plus button?
  User Interface: You press that first and then you go one three yeah.
  Project Manager: Oh okay. I've never heard of that kind before.
  User Interface: Well we just thought, we have all the numbers here, so we wanted something representative of numbers larger than ten and {disfmarker}
  Project Manager: Yeah.
  Industrial Designer: Yeah because if you {disfmarker} on your average um remote, if you press one twice you just go to {disfmarker} um or uh say you wanted channel twelve, you press one, and then you go to channel one, and then two then you'd just go to channel two, instead of twelve.
  Project Manager: Yeah.
  Marketing: Oh, there's no e
  Project Manager: Oh.
  Industrial Designer: So if you did like one plus two you could go to channel twelve, or two plus two is channel twenty two.
  User Interface: So the plus and then {disfmarker}
  Marketing: okay.
  User Interface: yeah.
  Project Manager: I
  Marketing: Okay.
  Project Manager: But {disfmarker} Would you have to go zero plus one if you wanted to go to channel one or two?
  User Interface: No no, th all {disfmarker} that's why we have all these numbers. These numbers um these numbers all work independently up to nine. {vocalsound}
  Project Manager: Yeah but I mean if you press, it'll go to that channel right away.'Cause you gotta press the plus afterwards.
  User Interface: Yeah. Oh no. Uh, the plus is only for if you're going past the number nine.
  Project Manager: Yeah I know, but if if I wanna go to say number like sixty five, channel sixty five, if I press the six it'll go to channel six, and then I'll press the plus, and then it'll go to six and then put the five and it'll go to sixty five?
  Marketing: Sixty.
  User Interface: You p Oh. No you press the plus first.
  Industrial Designer: Oh.
  User Interface: I I {disfmarker} well it doesn't {disfmarker} we haven't really s I would've thought you pressed the plus first and then the six five,
  Marketing: {vocalsound}
  User Interface: but she says plus {disfmarker} {vocalsound} press {disfmarker} which {disfmarker}
  Industrial Designer: Well I don't mind, we can further define that.
  User Interface: what do you think is simpler?
  Project Manager: I th Um {disfmarker}
  User Interface: It's a {disfmarker}
  Industrial Designer: I wouldn't have thought it'd be a problem that it went to channel six first, in like on the way to channel sixty five.
  User Interface: Yeah.
  Project Manager: Yeah it wouldn't be a problem. But I was just wondering
  Industrial Designer: But I suppose it's not as snappy.
  User Interface: Yeah.
  Project Manager: like as long as we realise that's what it'll do.
  Marketing: Well the there is a {disfmarker} there's a delay on remotes I think.
  User Interface: Oops. Yeah.
  Marketing: Where you can have it {disfmarker}
  Industrial Designer: Yeah.
  Marketing: it's like a five second input time.
  Industrial Designer: Yeah. If you don't put it {disfmarker}
  Marketing: So as long as you hit them dada
  Industrial Designer: Yeah. Yeah,
  User Interface: Yeah.
  Industrial Designer: that {disfmarker} yeah.
  Marketing: {vocalsound} it should be fine.
  Project Manager: Yeah.
  Marketing: As long as there's not a big pause between the t hitting the two buttons.
  Industrial Designer: Mm-hmm.
  User Interface: Yeah. So {disfmarker}
  Industrial Designer: Um {disfmarker}
  Marketing: Was there {disfmarker} so on the top there is volume and {disfmarker}
  Industrial Designer: And channel,
  User Interface: A channel.
  Industrial Designer: which is so you could just go like that without thinking about it, like {disfmarker}
  Marketing: Channel up volume up. Okay cool.
  Project Manager: C_ and V_.
  User Interface: Just so we can flick {disfmarker}
  Project Manager: Right, where um where's the power button?
  Marketing: Yeah.
  User Interface: It's in the middle of one of the little R_s. {vocalsound}
  Industrial Designer: It's the bigger R_.
  Marketing: It's the R_.
  Project Manager: Oh okay.
  Industrial Designer: So it's just like {vocalsound}.
  User Interface: Yeah,
  Project Manager: Yeah.
  User Interface: so it's all accessible. Without m taking your hand off the remote.
  Industrial Designer: We deci
  Project Manager: Yeah.
  Industrial Designer: Yeah um we went for like a a circular design for the numbers
  Marketing: Mm-hmm.
  Industrial Designer: because we thought that's kind of a more natural movement than just going like that with your thumb.
  Project Manager: Oh okay.
  Industrial Designer: Uh e ergonomics are all considered.
  Project Manager: Yeah.
  Marketing: Mm-hmm.
  Project Manager: Ergonomic, definitely ergonomic.
  User Interface: And {vocalsound} it might actually help with the repetitive stress injury as well.
  Marketing: {vocalsound}
  Industrial Designer: It could cause another type of repetitive stress injury though.
  User Interface: Okay. {vocalsound}
  Industrial Designer: But yeah, no I mean it's a different movement
  Marketing: {vocalsound}
  Industrial Designer: so {disfmarker} yeah.
  User Interface: Yeah.
  Industrial Designer: Um and the feel of it, I mean, we've made this out of Play Doh, which is representing the, you know, the rubber, and the spongy rubberness.
  Project Manager: {vocalsound}
  User Interface: {vocalsound}
  Project Manager: The spon yeah.
  User Interface: Yeah. {vocalsound}
  Industrial Designer: Um'cause it was said before in the material specification that this {disfmarker} the {disfmarker} this anti-R_S_I_ um material is often used in stress balls so this has got a you know a bit of give to it,
  Project Manager: Yeah.
  Industrial Designer: and it just feels feels different.
  User Interface: Yeah.
  Project Manager: Bit of a stress ball feel.
  Industrial Designer: Would you like to feel it yourselves?
  User Interface: Yeah. {vocalsound}
  Project Manager: Yes. I would.
  Industrial Designer: How it fits in the palm of your hand?
  Marketing: {vocalsound}
  Project Manager: My goodness.
  Industrial Designer: {vocalsound} Thanks.
  Marketing: {vocalsound}
  Project Manager: {vocalsound} There you go.
  Industrial Designer: And you? {vocalsound}
  Project Manager: Genevieve?
  Marketing: Yes
  Project Manager: Yeah. {vocalsound}
  Marketing: . Oh it's nice. Oh I think I killed the five.
  Industrial Designer: {vocalsound}
  Marketing: I did.
  Project Manager: And something hmm. {vocalsound}
  Marketing: I killed the four. Oh god. {vocalsound}
  Industrial Designer: O Okay, as for the colours, we were presented with um a limited range of colours for this prototype.
  User Interface: Of Play Doh yeah.
  Marketing: Oh it smells good. {vocalsound}
  Industrial Designer: But we're thinking that, seeing as we're having it in interchangeable casing anyway, that this is not necessarily a representation of the true colours that we would necessarily use. Or the combination. Um and we're thinking to carry-on with the fruit and vegetable theme, the colour um combination just could just be named after different fruit, like banana could be black and yellow, watermelon red and green,
  Project Manager: Oh right.
  Industrial Designer: or vanilla might be the most popular if it just uh blends in
  User Interface:'Cause it'd be quite subtle and {disfmarker}
  Industrial Designer: more settled cream instead of the others are all a bit garish.
  Project Manager: Yeah. It looks more {disfmarker} Think like vanilla and banana would.
  Industrial Designer: Banana's more representative of our colour scheme, like the company {disfmarker} the yellow and black.
  Project Manager: Okay yeah.
  User Interface: Yeah.
  Industrial Designer: So that {disfmarker} for corporate identity that would probably be the most strength.
  User Interface: {vocalsound}
  Marketing: {vocalsound}
  Project Manager: {vocalsound}
  Industrial Designer: I mean watermelon, you know, m probably appealing to the {disfmarker}
  Project Manager: Kinda Christmas, you know.
  Industrial Designer: yeah, seasonal.
  User Interface: Yeah, yeah, yeah. {vocalsound}
  Industrial Designer: Apple green, brown, more kinda trendy, you know, khaki {disfmarker}
  Project Manager: Yeah.
  User Interface: The pomegranate's kinda girly and funky kind of,
  Project Manager: Cool.
  User Interface: and then the vanilla's more for the more sophisticated {vocalsound} customer who just wants something that fits in with all decor.
  Project Manager: {vocalsound}
  Industrial Designer: Yeah. Okay. Um yeah we thought of the components it was definitely um a focus of ergonomics and just a single ha handheld device, I mean you don't need to use both hands, one hand to hold this and type in with the other, you can just use your thumb.
  User Interface: Yeah.
  Industrial Designer: Um, as we said the rubber's probably used for comfort and anti-R_S_I_ and that's about it.
  Project Manager: Alright, thank you very much.
  User Interface: {vocalsound}
  Project Manager: Good work everyone.
  Marketing: {vocalsound} Bravo {vocalsound}
  Industrial Designer: {vocalsound}
  Project Manager: Alright. And so now that we've we have a prototype, uh we need to go over the finances and seeing if this prototype matches uh what our budget can handle.
  Industrial Designer: Mm-hmm.
  Project Manager: So, I have something I'm going to {disfmarker} Oh wait a minute.
  Marketing: You want the {disfmarker}
  Project Manager: Do you need to do a presentation first?
  Marketing: {vocalsound} I don't know what order it goes in.
  Project Manager: Yeah. I'm gonna check that out for a second.
  Marketing: I have one.
  Industrial Designer: Mm go {disfmarker}
  Project Manager: What time is it anyw
  Industrial Designer: {gap}
  Project Manager: Oh yeah sorry you're right. Evaluation criteria is next in line.
  Marketing: Evaluation cri Okay. That's me.
  Project Manager: Yeah.
  Marketing: Hello. Oh there we go. Okay. Come on my computer. Come on. {vocalsound} Sorry my computer's giving me technical difficulties.
  Project Manager: Just press um function eight again.
  Marketing: Should I press it again? Last time I did that it sh Okay. You're right.
  Project Manager: And then again I think. One more time.
  Marketing: Oh. Still not there.
  Project Manager: Yeah. Yeah.
  Marketing: Okay now I think for this one I could {disfmarker} Would you guys prefer use the whiteboard or mayb maybe I'll just do it on {disfmarker} right on the screen where you can see it. Um, we're gonna be doing an evaluation report together based on the protoptype that we've just seen. Um and looking looking back at my notes from our {disfmarker} both our conceptual and our functional meetings, um I made a list of what our original requirements and goals were, um, back to our kick-off meeting this morning. Um, and we'll evaluate as to whether we've s done what we set out to do. Um and we're gonna do it on a one to seven scale where one is true and seven is false. So basically the lower p the lower the points the better. {vocalsound} Okay so question number one. Does the remote {disfmarker} whoops. Sorry. Oh I'm not gonna be able {disfmarker} um, I'll do it on the whiteboard. I can't change it so I'm g I'm gonna ask you to push it down once.
  Project Manager: Okay.
  Marketing: I'll write down our scores up on the {disfmarker}
  Project Manager: Ooh.
  Marketing: Okay so number one. Do we have a fancy look-and-feel?
  Industrial Designer: Feel I think.
  User Interface: Mm.
  Industrial Designer: We've been quite successful with the rubber coating
  Project Manager: Yeah.
  Industrial Designer: and {disfmarker}
  Project Manager: The look is a little bit more playful.
  User Interface: Well {disfmarker}
  Industrial Designer: Yeah.
  User Interface: Yeah.
  Marketing: Yeah I guess that depends on your definition of fancy, but it's definitely different.
  Project Manager: Oh definitely different yeah.
  Marketing: It's not your traditional {disfmarker} yeah.
  Industrial Designer: I think the colour has a lot to do with it. I mean {vocalsound} th the colours we were given for making the prototype aren't the colours that I think we would've necessarily chosen.
  Marketing: Mm-hmm.
  User Interface: Yeah.
  Industrial Designer: It's not the kind of {disfmarker} ooh uh at all sleek
  Project Manager: Oh you were only given red and black?
  Industrial Designer: {disfmarker} red, black and yellow, and orange.
  Project Manager: Oh okay.
  User Interface: Yeah {vocalsound} so {disfmarker}
  Industrial Designer: {vocalsound} Um {disfmarker}
  User Interface: {vocalsound} not very sleek and we don't wanna go for black because most remote controls are black or grey.
  Marketing: Yeah.
  User Interface: So we want it to be stand out that way, anyway.
  Project Manager: Yeah. Okay.
  Industrial Designer: But if you can imagine that in like a s just a {disfmarker} maybe uh a kind of pale metallic-y finish or something {disfmarker}
  User Interface: Yeah. A metallic-y finish we were thinking.
  Industrial Designer: {vocalsound} Well I know know it's for rubber.
  Marketing: Mm-hmm.
  Project Manager: Yeah.
  Industrial Designer: I mean diff if you can visualise this in nice colours I think it would look quite fancy. {vocalsound}
  User Interface: Polished. Okay {disfmarker} Yeah.
  Project Manager: Yeah.
  Marketing: Yeah. I kinda {disfmarker} I like the potato look.
  Project Manager: It's mango. {vocalsound}
  Industrial Designer: {vocalsound} Oh well, potato, mango, fruit and veg.
  User Interface: {vocalsound} We we were {vocalsound} we were thinking about {disfmarker} {vocalsound}
  Marketing: It's very different. It's what?
  Project Manager: It's mango. {vocalsound}
  Marketing: Oh sorry the mango the mango look.
  Industrial Designer: {vocalsound} Potato's fine. Potato's fine.
  User Interface: yeah.
  Marketing: {vocalsound} Yeah it is, fruit or vegetable depends on your mood.
  Project Manager: {vocalsound}
  Industrial Designer: Yeah. Totally. It's really adaptable.
  Marketing: So I myself would say a one or a two.
  Project Manager: Yeah. I would say two. Personally.
  User Interface: I w I'd say two I think.
  Marketing: It's a two?
  Industrial Designer: For the
  Marketing: Okay,
  User Interface: Fanciness.
  Marketing: and p
  Project Manager: Yeah.
  Industrial Designer: fancy {disfmarker}
  Marketing: One being true. So {disfmarker}
  Industrial Designer: I {disfmarker} uh two, three. {vocalsound}
  Marketing: Two.
  User Interface: Yeah.
  Marketing: Okay, actu that's pro that's gonna get confusing, like that. Okay so question number two was {vocalsound} is it techn technologically innovative? So I know we have the kinetic energy which is very innovative.
  Project Manager: Yeah.
  Industrial Designer: Yeah and the use of the rubber.
  Marketing: {vocalsound} Use of the rubber, the use of the L_E_D_.
  Industrial Designer: For the anti-R_S_I_.
  User Interface: Yeah.
  Project Manager: Yeah.
  Industrial Designer: The L_E_D_ use isn't particularly innovative
  Marketing: Isn't {disfmarker}
  Industrial Designer: and we don't have any scroll buttons, it's all pushbuttons,
  User Interface: Mm.
  Industrial Designer: there's no L_C_D_ control, so if we're thinking about the rest of the market, it's sort of probably halfway.
  Marketing: Mm-hmm.
  Project Manager: Yeah.
  Industrial Designer: In some aspects it is, like we said.
  Project Manager: Yeah. I'd say maybe three.
  User Interface: I'll go for three as well.
  Marketing: Yeah. And I think {disfmarker} I mean it it's tough to say because we were {disfmarker} we didn't want it to be any more innovative than this, because then that would've defeated the purpose.
  Project Manager: Yeah we want it simple.
  Industrial Designer: Yeah. Though it was our specification.
  User Interface: No. Wouldn't be simple, yeah.
  Marketing: So I mean I {disfmarker} we'll put three, but I think we actually reached our goal.
  Project Manager: Yeah.
  User Interface: Yeah.
  Marketing: {vocalsound} We didn't want it any more than that. Okay question number three. Uh, will it be easy to use?
  Project Manager: I think so. Yeah.
  Industrial Designer: Yeah. Yeah.
  User Interface: Yeah very.
  Marketing: Yeah.
  User Interface: I think one for that.
  Marketing: Yeah. S Yeah
  Project Manager: Yeah. One.
  Marketing: I think it's {disfmarker}
  Industrial Designer: Yeah.
  User Interface: Yeah.
  Marketing: you can't really get confused with that.
  User Interface: No.
  Project Manager: Th
  Marketing: I mean, there'll be s we have to work out the uh number {disfmarker} the plus system.
  Project Manager: The plus number thing.
  User Interface: Yeah that's the only thing yeah.
  Marketing: But once that's figured out, it should be fine.
  Industrial Designer: Yeah and perhaps the turning on but {disfmarker}
  User Interface: {vocalsound}
  Marketing: Number four. Is this a good-looking remote?
  Industrial Designer: Mm.
  Marketing: Remember that seventy five percent of users find most remote controls ugly.
  User Interface: {vocalsound} It's definitely {disfmarker}
  Industrial Designer: Again I think the colour comes into this.
  Project Manager: Yeah colour will definitely be a factor.
  Marketing: Mm-hmm {vocalsound}.
  Project Manager: I think that the logo could be smaller.
  Industrial Designer: Okay.
  Project Manager: And maybe not such a prominent way.
  User Interface: Yeah.
  Project Manager: Maybe like at the bottom, kind of.
  User Interface: But the {disfmarker}
  Industrial Designer: Not in {disfmarker}
  User Interface: Remember the management said that it it had to be prominent.
  Project Manager: Oh it just had to be on there I guess.
  Marketing: Whoops.
  User Interface: Yeah. {vocalsound}
  Marketing: Should just not touch it.
  Project Manager: {vocalsound}
  Industrial Designer: Don't worry. {vocalsound}
  Marketing: {vocalsound} This time it's the three I killed. {vocalsound} I was just wondering if it should be like flatter. Or {disfmarker}
  Industrial Designer: I suppose I've got quite big hands.
  Project Manager: I like the appeal of it being like a big glob in your hand.
  Marketing: Well {disfmarker}
  User Interface: Yeah.
  Industrial Designer: {vocalsound}
  User Interface: But you know what I've just thought of there now. What {disfmarker} where's it gonna sit in your living room? Is it not gonna fall off the arm of the sofa?
  Project Manager: Maybe if the bottom was just sort of flat, and then the rest is like
  Marketing: Yeah the bottom could be like ch chopped a bit.
  User Interface: Yeah.
  Project Manager: round.
  User Interface: But then it wouldn't sit as comfortably in your hand {vocalsound}.
  Marketing: Oh. That's true.
  Project Manager: It would still be comfortable I think. We c we could handle it I think.
  Industrial Designer: Thing is like that, it's not going anywhere particularly.
  User Interface: {vocalsound} Yeah.
  Marketing: Maybe, it could {disfmarker} it could be on the bottom, so you wouldn't loo like if it's flat here, so it sits up.
  Industrial Designer: Yeah.
  Marketing: Like that.
  User Interface: Oh that would be nice. {vocalsound}
  Project Manager: Ah it'd fall over all the time though. It'd be annoying.
  Industrial Designer: Uh yeah, it's less um, what's th ha.
  User Interface: Yeah.
  Marketing: I g If it's weighted maybe.
  Project Manager: {vocalsound}
  User Interface: {vocalsound}
  Project Manager: {vocalsound}'Kay we're done designing.
  Industrial Designer: H it's got higher centre of gravity like that.
  Marketing: {vocalsound} Details, details. {vocalsound}
  Project Manager: {vocalsound} Come on.
  Marketing: Okay. So, is this a good-looking remote? {vocalsound} Would we wanna show it off to our friends? {vocalsound}
  User Interface: Three. You would though,'cause it's bit {disfmarker} it's more interesting than other remotes.
  Marketing: Yeah.
  Project Manager: I think, it was another colour and it was like {disfmarker} I think it'd look okay. I think maybe a two.
  Marketing: Yeah?
  Industrial Designer: I would definitely go for that rather than like your average plain old remote like that,
  Marketing: I mean I gue yeah, it's personal taste, but {disfmarker}
  User Interface: Yeah.
  Marketing: Yeah.
  Industrial Designer: but definitely in another colour, I'm not happy with those colours.
  Marketing: Okay, so should we say two for that?
  Project Manager: Sure.
  Industrial Designer: Yeah.
  Marketing: Yeah?
  User Interface: Yeah.
  Marketing: Okay. Uh, question number five. What's um {disfmarker} will people be willing to spend twenty five Euros on this product? Remember that eighty percent of users were willing to spend more money when a remote control looked fancy.
  User Interface: I think we have to market it in the right way, that um {disfmarker} to say that it is simplistic.
  Industrial Designer: Yeah.
  Marketing: Mm-hmm.
  User Interface: So people don't just see it and think, uh, this is so simplistic, I don't want to spend twenty five Euros.
  Project Manager: Yeah.
  User Interface: We have to market it.
  Industrial Designer: Yeah.
  Marketing: Yeah it {disfmarker} the marketing will have a lot to do with it.
  Industrial Designer: And {vocalsound} the kinetic energy, shaker-style-y, whoo,
  User Interface: And the kinetic energy part. Yeah.
  Project Manager: Yeah. {vocalsound} Durable. {vocalsound}
  Industrial Designer: ooh no. {vocalsound}
  Marketing: {vocalsound} Shake it and the buttons fall off. {vocalsound}
  Industrial Designer: {vocalsound} But you know, those'll be firmly on.
  User Interface: {vocalsound} Don't shake {disfmarker} {vocalsound} Oh no the plus. {vocalsound} You're
  Marketing: No, I guess, I don't know much about the remote control industry, how much your average sells for,
  User Interface: {disfmarker} use the zero.
  Industrial Designer: {vocalsound}
  User Interface: {vocalsound} Make a new one.
  Project Manager: But you're our Marketing Expert. {vocalsound}
  Marketing: but {disfmarker} I know I am, aren't I?
  User Interface: I think they're about ten po ten pound, aren't they? About ten pounds. Fifteen?
  Marketing: But you don't have to buy batteries. So in the long term this can actually save you money.
  Industrial Designer: Mm, yeah, that's true.
  User Interface: Yeah.
  Project Manager: Oh. Exactly. Exactly.
  Marketing: So we'll market it that way too.
  Industrial Designer: Yeah. Good point.
  Marketing: So yeah I think with a good marketing scheme um and the personalisation options, it'll {disfmarker}
  User Interface: {vocalsound}
  Project Manager: Yeah. I would give it a two still though.
  Industrial Designer: Yeah. Yeah.
  User Interface: Mm.
  Marketing: Yeah. Okay number six. Can someone read it out?
  Industrial Designer: {vocalsound} Does this prototype match the operating behaviour of the average user.
  Marketing: Or {disfmarker}
  Project Manager: Mm.
  User Interface: Yeah.
  Marketing: Um yeah. So that was mainly that the statistics {disfmarker}
  Industrial Designer: Yeah.
  User Interface: I think it does very well.
  Project Manager: Oh yeah.
  Industrial Designer: Because {disfmarker}
  Marketing: we said {disfmarker}
  Industrial Designer: yeah, because the most accessible buttons are the volume and the and the channel-changing.
  User Interface: The zap {disfmarker}
  Project Manager: Yeah.
  Industrial Designer: And it's just {disfmarker} you won't have to think about it.
  User Interface: yeah.
  Marketing: Mm-hmm.
  Industrial Designer: You don't have to look down to find them.
  Marketing: {vocalsound}
  Industrial Designer: They're clearly there, easy to use.
  Project Manager: Yeah.
  Industrial Designer: Simple.
  User Interface: Uh {disfmarker}
  Marketing: Yeah I guess the {disfmarker} I think the key word there is average,'cause there were some people that used the uh video input and sound and stuff.
  Industrial Designer: Yeah.
  Marketing: But they're not you and I really.
  Industrial Designer: Mm.
  Project Manager: Yeah.
  Marketing: So. Okay so one?
  Industrial Designer: Yeah.
  User Interface: Yeah.
  Marketing: Okay. Number seven. C Heather could you push it down? Will this remote control be easy to find when lost? Remember that fifty percent of users lose their remote regularly.
  Project Manager: We have the alarm system.
  Marketing: Now is there the {disfmarker} is the alarm system still {disfmarker} was it implemented?
  User Interface: Yeah the bu when you press the alarm system, the {vocalsound} lights {vocalsound} behind the {disfmarker} and it'll vibra {vocalsound}
  Industrial Designer: It {disfmarker} Yeah
  Marketing: {vocalsound}
  Industrial Designer: l lights on and, or flash as well. But I mean it's not obviously obvious from the outside that that's gonna happen'cause you can't s particularly see an alarm.
  User Interface: It'll be again in the marketing.
  Project Manager: I thought the light from the inside was gonna light up.
  User Interface: Yeah. The light {disfmarker} it will.
  Project Manager: Or or was it gonna make a noise?
  Industrial Designer: Yeah. But when the alarm's not {disfmarker}
  User Interface: But {disfmarker}
  Industrial Designer: yeah. If you {disfmarker} {vocalsound}
  User Interface: But both {disfmarker} {vocalsound}
  Marketing: {vocalsound}
  Project Manager: You press the button it makes a noise right?
  Marketing: {vocalsound} It turns into a duck and starts quacking.
  Industrial Designer: Yeah.
  User Interface: Yeah.
  Industrial Designer: You could s {vocalsound}
  Project Manager: Yeah. Awesome. Awesome.
  Industrial Designer: Yeah. {vocalsound}
  User Interface: {vocalsound} Oh, that would be brilliant.
  Marketing: Here I am.
  User Interface: I'd be tempted to {disfmarker}
  Industrial Designer: Well the thing is, if it was {disfmarker} had an alarm system,
  Marketing: {vocalsound} Um {disfmarker}
  Industrial Designer: I mean, when it when it lights up as we I mean it could light up when the alarm went. But if it was hidden underneath the cushion or something, there wouldn't be any point.
  User Interface: Yeah.
  Industrial Designer: So you can't see the alarm, but it would light up.
  User Interface: It would have to be in the market
  Project Manager: I though w it was gonna make a noise.
  Marketing: Okay.
  Industrial Designer: Yeah. Alarm,
  User Interface: Yeah but you still couldn't see it.
  Industrial Designer: but you can't see an alarm inside uh {disfmarker} the alarm system itself.
  User Interface: It would just be a little speaker on the back or something.
  Project Manager: Okay.
  Marketing: We {disfmarker} oh you're just explaining why it's not on the prototype.
  Industrial Designer: Yeah. Yeah. It w yeah.
  Marketing: But yeah, it'll be there.
  Project Manager: Oh okay.
  Marketing: So we can {disfmarker} we could say that {disfmarker}
  Project Manager: Whoo. Okay.
  Industrial Designer: Sorry.
  User Interface: {vocalsound}
  Marketing: We can give it a one, because compared to every other remote ever m ever made, this one will be easier to find.
  Project Manager: Yeah, totally.
  Industrial Designer: Yeah.
  Marketing: Okay. Um {disfmarker}
  Industrial Designer: {vocalsound} Sorry Heather.
  User Interface: {vocalsound}
  Project Manager: No problem, mm.
  Industrial Designer: That wasn't very clear.
  Marketing: Question number eight. Will it be easy to learn how to use this remote when brand new? Remember that thirty four percent of users usually found it difficult.
  Project Manager: Totally.
  Marketing: So it has to be {disfmarker} yeah, it's eas they'll pick it up and they'll know what to do.
  User Interface: So the plu the plus {disfmarker} w once that's written down on the page that'll be really simple,
  Marketing: The plus thing needs to be worked on.
  Project Manager: Yeah.
  Industrial Designer: Yeah
  User Interface: won't it?
  Industrial Designer: I think {disfmarker}
  Marketing: Yeah.
  Industrial Designer: just because it's {disfmarker} we've decided to reduce it down to the basic buttons, I think that in itself makes it so much easier to use.
  Marketing: Well {disfmarker}
  User Interface: Yeah.
  Marketing: Do {disfmarker} Does it make more sense for the middle one to be an {disfmarker} just an enter button? So then you would have to push two buttons every time at least.
  Project Manager: Yeah, so it's just like channel six, six, enter.
  User Interface: That kind of annoys me though, when it's zero six when you have to press {disfmarker}
  Marketing: {gap}
  Industrial Designer: Mm.
  Project Manager: Yeah but you don't have to press zeros.
  User Interface: I don't know why. {vocalsound}
  Marketing: You could just press six enter,
  User Interface: Oh okay. Right.
  Project Manager: And then like twelve, enter.
  Industrial Designer: And {disfmarker} or sixty six enter, y
  Marketing: or one two enter.
  User Interface: Alright, aye.
  Marketing: Yeah.
  Project Manager: Yeah.
  Industrial Designer: Yeah I think that's probably more straightforward. Yeah. Good {gap} {vocalsound}
  Project Manager: {vocalsound}
  User Interface: Yeah.
  Marketing: Um, okay so we can {vocalsound} {disfmarker}
  User Interface: I'd say w yeah one.
  Marketing: we'll say yes it's uh one?
  Project Manager: Yeah.
  User Interface: Yeah.
  Marketing: Okay.
  Industrial Designer: Ooh. Mm.
  Marketing: Question number nine.
  Industrial Designer: Oh.
  Marketing: Uh, will it minimise the effects of R_S_I_, which was repeated strain injury?
  Industrial Designer: Injury.
  User Interface: Yeah.
  Marketing: Um, which affected over a quarter of users.
  User Interface: {vocalsound} Hmm.
  Marketing: S
  Project Manager: I think so. It's like right in the {disfmarker}
  User Interface: But if you're zapping {disfmarker}
  Project Manager: Your thumb might get a little bit uh {disfmarker}
  Industrial Designer: Yeah, that's what I was thinking.
  User Interface: yeah. I don't think it will f
  Industrial Designer: We may have to do some more research into other strain injuries that we don't know about.
  User Interface: Yeah,
  Project Manager: Yeah.
  User Interface: the biology.
  Project Manager: But it is soft.
  Industrial Designer: Mm-hmm.
  Marketing: It's soft,
  Project Manager: And that's kind of what the um
  Marketing: and {disfmarker}
  User Interface: Mm.
  Industrial Designer: Mm.
  Project Manager: the PowerPoint slide thing said would be good for R_S_I_,
  Marketing: And people could {disfmarker}
  Industrial Designer: Yeah.
  User Interface: Yeah.
  Marketing: Mm-hmm.
  Project Manager: so {disfmarker} maybe it is but {disfmarker}
  Marketing: I don't know what other options there are.
  Industrial Designer: I think we're getting {disfmarker}
  Project Manager: Yeah.
  Industrial Designer: that's true.
  Marketing: Could {disfmarker} I mean, you could hold it in your left hand and d use your index finger.
  Industrial Designer: Mm.
  Marketing: But there's not really any other options unless it's like a keyboard.
  Project Manager: Yeah.
  User Interface: Yeah.
  Marketing: So, I think we did as as much as you can with a remote control.
  Project Manager: Yeah.
  Marketing: So, one or two do you think?
  Industrial Designer: I think {disfmarker}
  User Interface: I I'd say t
  Industrial Designer: yeah, I think too.
  User Interface: two. Yeah
  Project Manager: Yeah.
  Marketing: Two okay. Okay number ten. Did we somehow incorporate the company colour and logo?
  Project Manager: Yes we did.
  Industrial Designer: {vocalsound}
  User Interface: Yeah. {vocalsound}
  Marketing: Now is the colour gonna be there even if it's like vanilla?
  User Interface: {vocalsound} N We we can't really do that
  Marketing: Is the yellow {disfmarker}
  User Interface: because for example on the banana theme we can't have it as being yellow.
  Industrial Designer: {vocalsound}
  User Interface: It won't stand out.
  Marketing: Mm-hmm.
  User Interface: So n it's not always gonna be the same colour.
  Marketing: It sounds like the colour's something that we {disfmarker}
  Project Manager: Well, yeah the colours are yellow and grey.
  Industrial Designer: Yeah.
  User Interface: Gray, yeah.
  Project Manager: So it could be grey on the banana one.
  User Interface: Yeah, could be grey.
  Project Manager: Yeah.
  Marketing: But I mean the yell yeah d yellow's ugly though,
  User Interface: Yeah that's right,
  Marketing: depending on the {disfmarker}
  User Interface: we didn't even rea
  Marketing: So I think we'll have to talk to our executive managers, and see if we can get away with just the R_R_.
  Industrial Designer: Mm. Yeah. I think this is the
  User Interface: Yeah.
  Industrial Designer: the factor that we've been least successful in confronting.
  Marketing: Okay.
  User Interface: Perhaps a metallic
  Project Manager: Mm, yeah.
  User Interface: or or {disfmarker} like that's grey, and it wouldn't be that expensive to have a little bit of metal. No?
  Marketing: Yeah.
  User Interface: That isn't rubber.
  Marketing: And the buttons in the middle.
  User Interface: {vocalsound}
  Industrial Designer: Yeah. {vocalsound}
  Marketing: Okay So, do you think that's more of a three then? Three, four?
  Industrial Designer: Four I think. Well I don't {disfmarker}
  Marketing: Four?
  Industrial Designer: what do {disfmarker} what {disfmarker}
  Project Manager: Hum.
  Marketing: Well we have good reasons for it, so we {disfmarker} but we can still put a a four?
  Industrial Designer: Okay.
  User Interface: Okay.
  Marketing: Okay, and final question. {vocalsound} Um, did we stay true to our motto and put the fashion into electronics?
  Industrial Designer: {vocalsound}
  User Interface: {vocalsound}
  Marketing: Current trends of fruits and veggies, desire for sponginess. {vocalsound}
  Project Manager: I would say so.
  Marketing: {vocalsound}
  User Interface: Following that briefing we did.
  Project Manager: But maybe more like two'cause there's no like pictures of fruit, it's just sort of naming it by a fruit.
  Industrial Designer: Yeah.
  User Interface: Yeah.
  Project Manager: With the with the colours.
  Marketing: Yeah.
  Industrial Designer: Like um the colour scheme names and stuff.
  User Interface: Yeah.
  Marketing: No, uh, are the plates interchangeable?
  Industrial Designer: {vocalsound}
  User Interface: Yeah.
  Marketing: I think I missed a few {disfmarker}
  Project Manager: Yeah.
  Industrial Designer: Yeah.
  Marketing: they are? So you can have banana and kiwi and {disfmarker}
  Project Manager: Yeah.
  Industrial Designer: Yeah. Yeah.
  User Interface: Yeah. {vocalsound}
  Marketing: okay. Okay, so that's something that's kind of in the making too, like maybe it'll become more {disfmarker}
  Project Manager: That's fashionable in itself to have interchangeable plates.
  Marketing: Mm-hmm.
  Industrial Designer: It is.
  User Interface: I think w yeah, I think one. Well that was our brief and we followed the brief.
  Industrial Designer: The thing is, I think if somebody saw that and you said what was that inspired from, I don't know if you'd instantly say mango.
  User Interface: Well we haven't got a big banana but {disfmarker} Oh yeah. {vocalsound}
  Project Manager: Be like {disfmarker}
  User Interface: No. {vocalsound} No. {vocalsound}
  Project Manager: Yeah.
  Marketing: {vocalsound}
  Project Manager: Maybe if it was scented.
  User Interface: {vocalsound} Oh that would be class. {vocalsound}
  Marketing: {vocalsound}
  Industrial Designer: Oh yeah. There we go. That would be great.
  Project Manager: {vocalsound} Yeah we have money for that. Um {disfmarker}
  User Interface: {vocalsound}
  Project Manager: {vocalsound} Alright so based on this evaluation, do we average them out sorta thing?
  Industrial Designer: Um {disfmarker}
  Marketing: Yes we do. So I {disfmarker} wh what was I gonna put for that?
  Project Manager: Oh.
  Marketing: A two for fashion?
  Project Manager: I would say two.
  User Interface: Yeah. Two.
  Industrial Designer: Okay.
  Marketing: Okay, so our average there, five, six, eight, ten, eleven, twelve, thirteen, fifteen, nineteen, twenty one, divided by eleven
  Project Manager: One point nine or something?
  User Interface: It's {disfmarker}
  Industrial Designer: It's {disfmarker}
  Marketing: is {disfmarker}
  User Interface: Yeah.
  Project Manager: {vocalsound} I don't know these things. Um, between one and two.
  Industrial Designer: Between one and two.
  Marketing: Between {disfmarker} okay.
  Industrial Designer: So that's pretty fantastic.
  User Interface: Close to two.
  Marketing: {vocalsound} Um.
  User Interface: Yeah.
  Marketing: Yeah, that's very good'cause the highest we coulda got is one.
  Project Manager: Alright.
  User Interface: I got {disfmarker}
  Marketing: Does that seem right then?
  User Interface: Yeah,'cause we've a four to bring down.
  Industrial Designer: Mm.
  Marketing: Okay.
  User Interface: Uh, aye.
  Industrial Designer: It seems like it should be more around two.
  Project Manager: Yeah.
  User Interface: Yeah. Uh, should've added five.
  Industrial Designer: Do we have an online calculator?
  Project Manager: I'm attempting to do that {vocalsound} right now.
  User Interface: {vocalsound} This is {gap}.
  Industrial Designer: Okay.
  Project Manager: Yeah it is one point nine. Ooh.
  Industrial Designer: Oh wow. Well done.
  User Interface: Yay.
  Project Manager: Go Heather Pauls.
  Industrial Designer: Well that's excellent.
  User Interface: {vocalsound}
  Marketing: {vocalsound}
  Project Manager: Yeah. {vocalsound} Alright, now with that over and done with, our next step is to see if we are under budget. And um my computer's frozen. And now it's not. Okay. So um in our shared folder, if everyone could go there right now, um I'm going to um steal a cable.
  Marketing: Sorry. Are you gonna do that? Okay.
  Project Manager: Um it's it's um
  User Interface: Is that the project document?
  Project Manager: it's an Excel file. Oh.
  Industrial Designer: Production costs.
  Project Manager: Yeah.
  User Interface: Yeah.
  Project Manager:'Kay there we go. Um, production costs. And um I have to access that as well. One moment. {vocalsound}
  Industrial Designer: It says it {disfmarker}
  Project Manager:'Kay so far I've added what I think {disfmarker} or what is going on? Great. It's blinking at me. It's locked for editing. Read only. I'm gonna open up a second one then'cause it's locked for editing. I have the original in my um my email account.
  Marketing: Oh is it locked'cause I'm in it?
  Project Manager: I dunno.
  Industrial Designer: I think it just means that we can't add any more to it now.
  Marketing: Or {disfmarker} okay.
  Industrial Designer: Have you have you completed it?
  Project Manager: No. No, I was hoping that you guys could.
  Industrial Designer: Oh right. Okay. Okay.
  Project Manager: Um, there we go.
  Industrial Designer: {vocalsound}
  Project Manager: Okay here we go. So we need to tally up how much our w our product will be costing. So um if you can look up at the screen, um the large screen,
  Industrial Designer: Yeah.
  Project Manager: oh I guess looking at your own too and telling me which one you think. Okay we're using kinetic which is quite a large expense at three Euros.
  Industrial Designer: Yeah. {vocalsound}
  Project Manager: Um we're using a regular chip.
  User Interface: Oh right.
  Industrial Designer: Yeah.
  Project Manager: Um, it's cur it's double curved, so its curved all around.
  Industrial Designer: Double double-curved yeah.
  Project Manager: That's another three. We're already at five. Um, we're using plastic and rubber,
  Industrial Designer: Yeah.
  Project Manager: so {disfmarker} Good thing plastic is free, we're at eight. Um {disfmarker} S
  User Interface: What about a special colour?
  Project Manager: Yeah.
  User Interface: Are we using that?
  Project Manager: I guess we should do it just for one kind. So it's like special colour {disfmarker} well we'll have two colours
  Industrial Designer: Yeah.
  Project Manager: right? Well one colour for the case, one colour for the buttons.
  Industrial Designer: Yeah.
  Project Manager: So we can {disfmarker}
  Industrial Designer: Mm-hmm.
  User Interface: Yeah.
  Project Manager: Um, we have push button interface, so that's inexpensive. And um we have a special colour for the button, and we also have a special form. And a special material.
  User Interface: And a special material. Yeah.
  Project Manager: Which puts us just barely under budget.
  Industrial Designer: Oof.
  Project Manager: Hurray.
  Industrial Designer: Congratulations guys.
  Project Manager: Yeah. Good work guys.
  User Interface: {vocalsound}
  Marketing: Mm.'S good. {vocalsound}
  Project Manager: So um our operating cost is twelve twenty Euros.
  User Interface: That's good.
  Project Manager: Awesome. And back to our PowerPoint. So we've {disfmarker}'Kay. Yes we are. So we need to do a product evaluation, again,
  User Interface: {vocalsound}
  Project Manager: which is probably um {disfmarker} I dunno. A different extension of a {disfmarker}
  Industrial Designer: Of the actual project rather than the product?
  User Interface: Yeah.
  Project Manager: Hmm.
  Industrial Designer: A project? Is is {disfmarker}
  Project Manager: Yeah'cause we're talking about leadership, teamwork.
  Industrial Designer: yeah. So wh how we actually went round uh about doing it.
  Project Manager: Yeah. Alright so um {disfmarker} Do you guys feel like there was room for creativity?
  Industrial Designer: I think we were pushed.
  Marketing: Mm-hmm.
  Project Manager: Pushed for creativity?
  User Interface: {vocalsound}
  Industrial Designer: I mean we weren't really given a lot of time, or materials, yeah, to go about our design task.
  User Interface: The ma Or materials. {vocalsound}
  Industrial Designer: So I think we could've done with a bit more time.
  User Interface: Yeah.
  Project Manager: Ye Okay.
  Industrial Designer: {vocalsound}
  Project Manager: So it'd be like need more time and materials. But you were allowed m creativity?
  Industrial Designer: Yeah.
  Project Manager: I think so as like {disfmarker} but you were supposed to have creativ
  Industrial Designer: Yeah.
  Marketing: Yeah and the conceptual and functional. Like we were very creative in in coming up with an idea I guess, but m
  Industrial Designer: Yeah.
  User Interface: Yeah.
  Industrial Designer: Well we were just limited by resources really and like if we had decided to use the L_C_D_ screen, and like solar power backup and everything, then we wouldn't have been able to afford that.
  Marketing: When we can down to it.
  User Interface: Yeah.
  Project Manager: Right.
  Marketing: Okay.
  Industrial Designer: So that did limit creativity.
  User Interface: Creativity.
  Project Manager: Right
  Industrial Designer: {vocalsound} Just resources.
  Marketing: Mm-hmm.
  Project Manager: Okay
  Industrial Designer: But yeah. The fruit and veg idea. {vocalsound}
  Project Manager: Great.
  User Interface: {vocalsound}
  Marketing: {vocalsound}
  Project Manager: Leadership? Is this me being like, guys do you like me? Um. {vocalsound}
  User Interface: {vocalsound}
  Marketing: {vocalsound} Yeah {vocalsound}.
  Industrial Designer: {vocalsound}
  Marketing: {vocalsound} Good leadership, I think we stayed on task.
  User Interface: Yeah.
  Project Manager: Yeah.
  Industrial Designer: Yeah we did. We've, uh {disfmarker} seeing as we've come out with what we intended. A pro um a product within the budget. I think that's a sign of good leadership
  Marketing: Mm-hmm.
  Industrial Designer: and also our personal coach helped us along the way,
  User Interface: {vocalsound}
  Marketing: {vocalsound}
  Project Manager: Yeah.
  Industrial Designer: so you know {disfmarker} I think it's been fine.
  Marketing: And the timing was good. We never were pushed for time, or sat around doing nothing, so {disfmarker}
  Industrial Designer: Yeah. Good timing.
  User Interface: Yeah.
  Project Manager: Oop {gap} Okay.
  User Interface: {vocalsound}
  Marketing: {vocalsound}
  Project Manager: Teamwork?
  Industrial Designer: And project manager of course.
  Project Manager: I think we worked great as a team. Yeah?
  Industrial Designer: Yeah.
  User Interface: Yeah.
  Marketing: {vocalsound} Was good teamwork. I think we are well-suited to our roles.
  User Interface: Yeah.
  Industrial Designer: Yeah.
  User Interface: {vocalsound}
  Project Manager: Alright how were our means?
  Industrial Designer: Um {disfmarker}
  Project Manager: We needed more Play Doh colours.
  User Interface: Yeah. {vocalsound}
  Industrial Designer: Yeah and more Play Doh,
  Marketing: {vocalsound}
  Industrial Designer:'cause that was all the red we had.
  Project Manager: Yeah.
  Industrial Designer: So even if we wanted to make a bigger prototype, we wouldn't have been able to.
  User Interface: Yeah, it c it might've been bigger. {vocalsound}
  Project Manager: {vocalsound}
  Marketing: Oh really?
  Project Manager: {vocalsound} But ever everything else was satisfactory?
  Marketing: Okay.
  Project Manager: Is that good {disfmarker}
  User Interface: Yeah.
  Marketing: Yeah. The computer programmes are good.
  Industrial Designer: Yeah. It could be really straightforward for the computer.
  Marketing: The {disfmarker}
  Industrial Designer: I think the only thing was having to remember to you know to tick the okays
  Marketing: Yeah. I don't think there was anything {disfmarker}
  User Interface: {vocalsound}
  Marketing: {vocalsound} Yeah.
  Industrial Designer: but I think I was the only one who struggled with that. {vocalsound}
  Project Manager: {vocalsound}
  User Interface: {vocalsound}
  Marketing: {vocalsound}
  User Interface: I'm actually not sure if I've saved my presentations. {vocalsound}
  Project Manager: Yeah?
  Marketing: {vocalsound}
  Project Manager: {vocalsound}
  Industrial Designer: Mm. Uh me too.
  Marketing: They'll probably still be there.
  Industrial Designer: Yeah.
  Project Manager: New ideas found. I don't really know what that means.
  User Interface: {vocalsound}
  Industrial Designer: Well I think we've all learnt stuff from each other,
  Marketing: Um {disfmarker}
  Industrial Designer: like the n um {disfmarker}
  User Interface: Yeah. Through discussion.
  Industrial Designer: yeah. Just about each different {gap}. Got new ideas from each other. {vocalsound}
  Marketing: I'm not sure, new ideas found.
  Project Manager: Hmm?
  Marketing: Yeah well I guess we really {disfmarker} it {disfmarker} we bounced off of each other, which was cool.
  Project Manager: Yeah.
  User Interface: Yeah.
  Marketing: Like based on marketing stuff and then you'd say something about interface and {disfmarker}
  Industrial Designer: Yeah.
  Project Manager: Yeah.
  Marketing: yeah, worked well.
  User Interface: And we were a able to modify each other's ideas
  Marketing: Mm-hmm.
  Industrial Designer: Yeah.
  User Interface: to fit in with our areas of expertise. {vocalsound}
  Project Manager: Yeah. Each other's {gap}
  Marketing: Oh does it have smart materials by the way?
  Industrial Designer: Sorry?
  Marketing: Does it have smart materials?
  Project Manager: Mm.
  Industrial Designer: Oh yeah. {vocalsound}
  Marketing: Oh yeah. {vocalsound}
  Industrial Designer: Well mm, did it come into the into {disfmarker}
  User Interface: If if it if it {disfmarker}
  Industrial Designer: I dunno if we counted that in the costs. {vocalsound}
  User Interface: If it can be afforded.
  Project Manager: {vocalsound} Okay? Well with that achieved, our last slide is our closing slide.
  User Interface: {vocalsound}
  Project Manager: Yes our costs are within budget. It's evaluated generally positively.
  Industrial Designer: Yes.
  Marketing: Mm-hmm.
  User Interface: Yeah.
  Project Manager: And um don't forget to complete final questionnaire and meeting summary.
  Marketing: Mm-hmm.
  Project Manager: Then we celebrate
  Industrial Designer: Uh. Fantastic.
  User Interface: Yay.
  Marketing: {vocalsound} By watching T_V_? {vocalsound}
  Project Manager: in such a way that I have no idea.
  User Interface: {vocalsound}
  Industrial Designer: Okay, brilliant.
  Project Manager: Alright?
  Industrial Designer: Thank you very much. {vocalsound}
  User Interface: Yeah.
  Project Manager: Okay, bye. {vocalsound}
  User Interface: {vocalsound}
  Marketing: Mm. Conclusion? Dadada.
output: The team agreed that the prototype had a fancy look-and-feels once they did not choose the traditional ugly black and grey color but incorporated the company's color. Although, there were only push buttons and no LED display, the incorporation of the kinetic energy, making the device more durable and rubber material made it technologically innovative. Moreover, the team thought the device was easy to use and good looking but Project Manager suggested that the company logo could be smaller. Besides, the device's simplistic made it stand out and customers were willing to pay a little more for that and its good appearance. Last but not least, the device could match the operating behavior of the average user and the alarming function, a light would vibrate, added value to the device.