input: Summarize the discussion about the merits and demerits of the existing designs in the market.
  Project Manager: Um we are {disfmarker} So the meeting will have about the same format as the last time. So {gap} switching over I've just left uh my first two screens {gap}.
  User Interface: Mm-hmm.
  Project Manager: Um {vocalsound} mailed you the minutes of the last meeting uh just to save time.
  User Interface: Okay. Cool.
  Project Manager: {vocalsound} Um and is there any questions you have that arised from last meeting that are particularly bothering you? N
  User Interface: Mm um. No, I don't think so.
  Project Manager: No? Okay, cool.
  Industrial Designer: No.
  Project Manager: Then we shall start with a presentation from Raj.
  Marketing: Yeah. {vocalsound} Hi, me Raj, again. Uh in this meeting I I'm going to discuss about the trend watching, uh how these trends is going to affect our market potential and how important is this. So we have to look on this. First of all methodology. The met methodology to find out the trend was incl uh was done in a way {disfmarker} {vocalsound} We have done a rec not only a recent remote control market survey, but we also considered the latest fre fashion trends of the market, because we think that this is also a factor which will affect our sales and profit. So what are our findings? In our {vocalsound} uh in our findings we have seen that {disfmarker} when we did our remote control market survey we found that uh people l uh people do have preference for tho fancy mobi uh f remote controls which look and feel very good, rather than having a functional look and feel uh good. So this sh this clearly indicates their preference for the design their outlook of the remote controls. So we should take into uh we should consider this factor as the most important factor, because this factor is twice as important, the second factor which is further ti twice the as important as the sec as uh the third factor. So this factor becomes the most important factor in our surv uh uh in our mark uh means in take {disfmarker} in designing our rem uh remote controls.
  User Interface: The last one is the most important one, is it?
  Marketing: No the first one is the
  User Interface: Oh, sorry.
  Marketing: uh the outlook of the mobile, the it should have a fancy outlook,
  Project Manager: {gap}
  User Interface: Okay.
  Marketing: the fancy design uh rather than just having a functional look and feel good, it should have a fancy look and foo feel good.
  User Interface: Okay.
  Marketing: The second most important aspect is that remote control should be a technologically uh innovative. We must have some technological advancement in the remote control tha rather than just putting it as it is as the other remo uh remote controls are. So it uh should be technologically innovative like glow-in-the-dark or speech recognition, something like that.
  Project Manager: {vocalsound}
  Marketing: So that indicates our technological advancement. And the third most important aspect in the ta to take into consideration is that it should be easy to use,
  User Interface: Mm-hmm.
  Marketing: like it shouldn't be too much co complicated,
  User Interface: Mm-hmm.
  Marketing: there shouldn't be too many buttons on this mobi uh remote control, it shouldn't be too complicated uh like this way. And it should be uh {disfmarker} and customers should be provided with manuals that is easy to understand in their local language, something. So that they could know how to use these remote controls. When we did uh f fashions uh, recent fashion uh {disfmarker} our recent fashion update shows that {disfmarker}
  User Interface: {vocalsound} Sorry.
  Industrial Designer: {vocalsound}
  Marketing: Ah yeah? {vocalsound}
  User Interface: I was just reading fruit and vegetables.
  Project Manager: {vocalsound}
  User Interface: Hard to know how we are going to incorporate that. {vocalsound}
  Marketing: Y yeah uh yeah, we have to, because uh d you can see how people have related their clothes, shoes, {gap} and everything with fruits and vegetables,
  Project Manager: {gap}
  User Interface: {vocalsound}
  Marketing: because the g world is now changing it's trend towards organic, becoming more and more organic,
  User Interface: Okay. Yeah.
  Industrial Designer: We should make a big sponge lemon,
  Marketing: becoming {disfmarker} {vocalsound}
  Industrial Designer: and then it'd be it would be yellow.
  Marketing: Yeah. {vocalsound}
  Project Manager: {vocalsound}
  User Interface: Yeah.
  Industrial Designer: It's {disfmarker}
  Marketing: So {disfmarker} {vocalsound}
  User Interface: Th that's very good.
  Industrial Designer: Yeah.
  Marketing: Yeah. So something like that we we should do.
  User Interface: Glow-in-the-dark. Okay.
  Marketing: And people uh the f feel of the material is expected to be spongy rather than just having a plastic look, hard look.
  Industrial Designer: Mm. {vocalsound}
  User Interface: Well, that's good.
  Marketing: {vocalsound} Yeah. Yeah.
  User Interface: That's what we kind of predicted anyway.
  Marketing: So so that they could play with it while handi uh while handling it. So that should also be taken into consideration.
  User Interface: Okay. Okay.
  Marketing: So these are my views.
  User Interface: Okay.
  Marketing: So {disfmarker}
  User Interface: Okay, the spongy, not real spongy, you can {vocalsound} {disfmarker}
  Marketing: No it ca {vocalsound} y a {gap} {disfmarker}
  User Interface: Do you think like rubber would be good or does it really want to be like gel kind of stuff?
  Marketing: The rubber which is good for health and which is quite disposable that we can take into co
  User Interface: Okay. Quite disposable.
  Marketing: Yeah.'Cause we It shouldn't be have any harm to the environment also,
  User Interface: Okay.
  Marketing: because our company is very well {gap} for taking all these concerns into consideration,
  Project Manager: Alright, okay.
  User Interface: Oh okay.
  Marketing: so we don't want to have any harm to the society,
  User Interface: Uh-huh. Okay.
  Marketing: so {disfmarker}
  Project Manager: Fashion.
  User Interface: {vocalsound}
  Project Manager: {vocalsound} Mm'kay.
  User Interface: Cool.
  Marketing: So that's all. {vocalsound}
  Project Manager: Fruit and veg, well there you go.
  User Interface: {vocalsound}
  Project Manager: Just what I think of when I think of a remote control. {vocalsound} {vocalsound}
  User Interface: Mm.
  Industrial Designer: {gap}
  User Interface: A remote control? Yeah.
  Marketing: {vocalsound} {gap}
  User Interface: And were there any factors that weren't important in the survey, that they said we don't want?
  Marketing: S uh we didn't find out any such point.
  User Interface: Or was it just {disfmarker} Okay. {vocalsound}
  Marketing: Uh yes, there could be, but we couldn't find out any, so {disfmarker}
  Project Manager: Mm-mm-mm-mm.
  User Interface: Cool.
  Project Manager: Mm-mm-mm-mm-mm.
  User Interface: F_, what is it? Um.
  Project Manager: Function F_ eight.
  User Interface: {gap} yeah.
  Project Manager: Hmm.
  User Interface: Okay.
  Industrial Designer: {gap}
  Marketing: Yeah. {gap}
  Project Manager: {gap}
  Marketing: Oh no, {vocalsound} {gap}.
  User Interface: No signal. Is that {gap}?
  Industrial Designer: No, it's got it's got it.
  Marketing: Yeah, uh yeah, uh yeah.
  Industrial Designer: {gap}
  Marketing: {gap} Yeah. {vocalsound}
  Project Manager: {vocalsound} Excuse me.
  User Interface: Okay, and then F_ five, right?
  Project Manager: Uh, yeah {gap}.
  User Interface: Okay. Um okay, so the interface concept um. Yeah. The interface specification, what people {disfmarker} um how they interact with it basically, I think. Um so the method, we looked at existing designs, what are the {disfmarker} what's good about them, what's bad about them, um I looked at their flaws, so we're going to look at their flaws, everything. Um and what {vocalsound} the survey told us and what we think would be good, so a bit of imagination.
  Project Manager: Mm'kay.
  User Interface: {vocalsound} Uh the findings, I've got some pictures to show you as well.
  Project Manager: {vocalsound} {gap} either. {vocalsound}
  Industrial Designer: {vocalsound}
  Marketing: Hmm.
  User Interface: {vocalsound} Yeah. {vocalsound} Okay, so most remote controls use graphical interface, where you um have got s buttons and you point it rather than having the output as a a stream of text or something.
  Project Manager: Uh okay.
  User Interface: Um and we also found that there's inconsistent layout, which makes it confusing. So I think for our remote control {disfmarker} There is some inconsistency already in {disfmarker} ec existing in {disfmarker} between remote controls, but I think standard kind of um shape and uh play and those kind of but buttons like the the top right for on and off or something,
  Project Manager: Right, okay. Yeah.
  User Interface: I think, people find that important,'cause then it's easy to use.
  Project Manager: {vocalsound}
  User Interface: And we've got some pictures of some uh new remote controls to show you.
  Project Manager: Excellent.
  User Interface: Do I press Escape F_ five? Or just {disfmarker}
  Project Manager: Uh no just escape should uh {disfmarker}
  User Interface: Escape, okay. Um, oh I still haven't got my glasses on. Yeah, okay. So these are the {disfmarker} some of the pictures of existing ones.
  Project Manager: {vocalsound}
  Industrial Designer: Wow.
  User Interface: I'll just walk you through them. This one is a voice recognition.
  Project Manager:'Kay.
  User Interface: And that's the kind of idea we're going for.
  Project Manager: Looks pretty complicated.
  User Interface: There's um an L_C_D_ thing, which we thought could {disfmarker} I thought could get a bit confusing and a bit expensive as well for us.
  Project Manager: Right, okay.
  User Interface: This one is {disfmarker} got a kind of scroll like a mouse,
  Project Manager: Mm-hmm, like the middle button.
  User Interface: which {disfmarker} Yeah.
  Project Manager: Okay.
  User Interface: Um and {disfmarker} But I'm not exactly sure how you'd use that,
  Industrial Designer: {vocalsound}
  Project Manager: Ah it's kinda like scrolling {disfmarker}
  User Interface: like would the computer come {disfmarker}
  Project Manager: uh right, well, if I s if I'm thinking of the right one, I've got the same thing in front of my monitor, you scroll it and the when you reach the sort of um {vocalsound} menu item that you require, you press the middle of the scroll.
  User Interface: Uh-huh, that's like the L_C_D_ one,
  Project Manager: Right, okay.
  User Interface: is it? But the one below that has got like {vocalsound} a little scroll function on the side. But I presume that the functions must come up on the T_V_ screen.
  Marketing: {vocalsound} Yeah.
  Project Manager: Yeah, presumably.
  User Interface: I think that's what that is. So these are just a few ideas. Again that's just quite boring shape, grey, looks quite space-agey, but too many buttons, I think on that one.
  Industrial Designer: Uh it looks threatening.
  Project Manager: Yeah, looks like uh looks like something out of a jet. {vocalsound}
  User Interface: Yeah, it does look kind of dangerous.
  Industrial Designer: {vocalsound} It looks like yeah {gap}.
  Marketing: Hmm.
  User Interface: Um this one I thought was really cool. It's w it's got the programmability function that we talked about.
  Industrial Designer: {vocalsound}
  User Interface: You can put it in there, it's for your kids, and it's quite an organic shape and the little circle around there is pretty cool.
  Project Manager: Okay.
  User Interface: And that's really easy to use, bright, so I like this one lot for our design. I think something like that would be good.
  Industrial Designer: Wow.
  Project Manager: Yeah, I m I mean the one thing I think about about these ones is um these kl uh secured areas um {vocalsound}, I've seen a lot of them with the the cover missing.
  User Interface: Of course yellow. {vocalsound}
  Project Manager: So like have it hinge rather than sort of clip on or whatever.
  User Interface: Right, yeah. Yeah, that's true. Yeah. Um so maybe that could be built into one of the things and it comes up on the T_V_ or something. And this one, the over-sized one, I don't know about you, but I think it's a bit too gimmicky.
  Project Manager: {vocalsound} Yeah.
  Industrial Designer: {vocalsound}
  User Interface: I don't think that will sell very well.
  Project Manager: I mean is that not sort of to assist the blind or something, is it? {vocalsound}
  User Interface: {vocalsound} I guess so. I don't know.
  Industrial Designer: Then d blind don't watch T_V_. {vocalsound}
  Project Manager: Strange. {vocalsound}
  User Interface: I think that's a bit {disfmarker} {vocalsound} Yeah exactly.
  Project Manager: No they do, they do.
  Industrial Designer: They do? {vocalsound}
  Project Manager: They listen to it. Yeah.
  User Interface: {vocalsound} Yeah. And um this one {vocalsound} is just pointing out. I like {vocalsound} some of these things um the the raised symbols and everything, but {gap} pointing out um that this one the volume it is kind of pressing down, but it would actually go up, because of the shape.
  Project Manager: Right, okay.
  User Interface: So that could {disfmarker} that's a bit confusing. Um but the buttons on this I think are {disfmarker} it's just showing you how you can have different different um buttons. They don't have to be all the same. So that's quite cool. Um.
  Project Manager:'Kay but people tend to recognise certain shapes to do certain things anyway, don't they?
  User Interface: Yeah, exactly. Um F_ five. Yes. So there are some of the findings. So we need to combine those ones um
  Industrial Designer: {vocalsound}
  User Interface: and I've just got {vocalsound} an e-mail from our technical department saying that they have broken through with some new speech recognition software that you can program in.
  Project Manager: Brilliant. That's handy. {vocalsound} {vocalsound}
  User Interface: Um yeah it is, just in time, very handy. Um so {vocalsound} I think maybe incorporating that in our design would be good.
  Project Manager: Okay.
  User Interface: It's {disfmarker} you program it like you say, record, um and then, play, and then, record, play machine, and stuff like that, so that's {disfmarker} And it's much {disfmarker} Yeah. So that's quite cool. Uh personal preferences just some imagination, the raised symbols I thought were good, the L_C_D_, it does look smart, but I think maybe for our budget, do you think that would be a bit too expensive to have the {vocalsound} {disfmarker}
  Industrial Designer: The L_C_D_
  User Interface: Yeah.
  Industrial Designer: and the other stuff uh, I think.
  User Interface: And the speech recognition,'cause I think we're definitely going for the speech recognition,
  Marketing: But in our market survey we have seen that people are willing to pay more,
  User Interface: are we?
  Marketing: but they want the quality, they want f fancy look, they want some new design, something new.
  User Interface: Uh-huh.
  Project Manager: Okay.
  Marketing: Uh yeah.
  User Interface: Uh-huh. But our budget, we've {disfmarker}
  Project Manager: It's still it's still got to get within our twelve fifty, you know.
  Marketing: Yeah.
  User Interface: Yeah.
  Marketing: So even if we increase our cost little bit, within uh some limits, and we give something new technological advancement as well as new design with fancy outlook, I think we will meet the requirements and we will be able to have a good sales in the market.
  User Interface: Uh-huh. Okay.
  Project Manager: Okay.
  User Interface: I'm not sure if the {disfmarker} if {vocalsound} for twenty five Euros uh per uh twelve Euros fifty m manufacturing cost, {gap}.
  Industrial Designer: Ben bana
  Project Manager: Yeah. I can't see tha Although, th I mean to be to be sure they have got {disfmarker} I mean they are going crazy with the L_C_D_ technology now,
  Industrial Designer: {gap}
  User Interface: The L_C_D_.
  Project Manager: so that you've got your L_C_D_ T_V_s and everything so maybe the small {disfmarker}
  Industrial Designer: {vocalsound}
  Project Manager: But I mean like I I {disfmarker} the black and white, I guess, it just doesn't look funky enough.
  User Interface: Yeah.
  Industrial Designer: {vocalsound}
  Project Manager: Um but, I mean, like even mobile phones or whatever have {disfmarker} now have colour L_C_D_ screens,
  User Interface: No.
  Industrial Designer: Hmm.
  Project Manager: w I ju I mean
  User Interface: Yeah. S
  Project Manager: I wouldn't know about the costs of them.
  User Interface: Uh-huh.
  Industrial Designer: But uh price price not withstanding um, is it too complicated, is it gonna be too much just overload?
  Marketing: And the {disfmarker}
  Project Manager: Twelve fifty.
  Marketing: Uh i it will be easy because there will be, on L_C_D_ s screen, there will be different frent icons, they can just click ok okay, whatever they wa
  Project Manager: {vocalsound} Possibly.
  User Interface: Yeah, that's the thing, because {disfmarker}
  Industrial Designer: But but the thing is when you use a remote control, you never look at it, right? You're looking at the T_V_
  Project Manager: Yeah.
  User Interface: Yeah.
  Industrial Designer: and and it's uh {disfmarker}
  Project Manager: Yeah.
  User Interface: That's true, yeah.
  Industrial Designer: It just seems kind of like a a needless th
  User Interface: And one of the survey findings was that they want it easy to use, so I think I'm not sure about the L_C_D_.
  Project Manager: Right.
  User Interface: It's a it's great, it's a good idea, but for our budget and for the thing we're trying to go for eas easy to use, it's not the thing we should go for, I think. Child-friendly, I thought this was good, as you pointed out the um {vocalsound} the bit, it often goes missing especially with children, but it's a good shape and the organic is kind of {disfmarker} we could make a vegetabley kind of round shape, I think.
  Project Manager: {vocalsound} Yeah.
  Industrial Designer: So which vegetable? {vocalsound}
  Project Manager: Well I mean we could make a {disfmarker}
  User Interface: Yeah, I know, carrot {vocalsound}.
  Project Manager: Yeah. {vocalsound}
  Industrial Designer: Okay. {vocalsound}
  Project Manager: Well, si since we're going for the uh the k the sort of company colours, I think your lemon wasn't that far s {vocalsound}
  Industrial Designer: The the lemon. Well what are the options?
  User Interface: Yeah.
  Project Manager: And if it doesn't work you know, we've just made a lemon. {vocalsound} {vocalsound}
  User Interface: But we don't want it to be {disfmarker} Yeah. Um the child-friendly, yeah. Easy to use, it seems quite easy to use. I like the d the different shapes of the buttons and stuff.
  Project Manager: Mm-hmm. I like I like the colourful buttons as well.
  User Interface: I think that's a good idea to go for. Yeah. And the mouse one, I thought it was a good idea, because people use mo mice mouses now with the scrolling thing. Um.
  Project Manager: Yeah. I mean we are marketing to sort of twenty five to thirty five,
  User Interface: Yeah.
  Project Manager: so most people will have come in contact with that kind of use.
  User Interface: S yeah. So they'd be able to use that um, as I said I think i I'd presume it would come up on the screen.
  Project Manager: Yeah.
  User Interface: Um so there you go.
  Project Manager: And that means tha that means you get to bump that bit to the T_V_ maker, so {disfmarker}
  User Interface: Yeah.
  Industrial Designer: Oh.
  User Interface: So that's um the user interface
  Project Manager:'Kay.
  User Interface: design.
  Project Manager: {vocalsound} {gap}
  Industrial Designer: Okay.
  User Interface: So okay, I'll take this out now then.
  Industrial Designer: Um so
  Project Manager: {vocalsound}
  User Interface: There you go.
  Industrial Designer: I guess there are a lot of options that we're gonna have to choose from among,
  Project Manager: {vocalsound} Yeah, looks like it.
  Industrial Designer: and I'll I'll give you the uh, {vocalsound} I guess, technical considerations for those.
  User Interface: Mm.
  Project Manager: {vocalsound} Uh {vocalsound}
  User Interface: {gap}
  Industrial Designer: And I'm gonna use the whiteboard, just'cause we haven't used it {vocalsound}.
  Project Manager: Yeah, I was just thinking the self same thing. {vocalsound}
  User Interface: {vocalsound}
  Industrial Designer: Right. So, the way I'm gonna do this {vocalsound} is uh we're gonna take a look at some old remote controls, see how they work, uh reuse the the vital kind of um essential pieces of it,
  Project Manager: {vocalsound}
  Industrial Designer: and then we'll throw in our new innovations um {vocalsound} and keep it all within budget.
  Project Manager: {vocalsound} Magic man.
  Industrial Designer: So uh yeah, looking inside a a very simple remote control. Um this is what they sent me.'Kay. Here's uh the competition, I suppose.
  Project Manager: {vocalsound}
  Industrial Designer: Um you open it up, there's a circuit board inside,
  Project Manager: Mm-hmm.
  Industrial Designer: um {vocalsound} and there's a a chip, a processor, the T_A_ one one eight three five, which um receives input from the buttons, and ch
  Project Manager: So this is a standard off the shelf kind of a chip, is it?
  Industrial Designer: Right, it's very {disfmarker} they're very cheap remote. This remote costs nothing, you know. Um so that takes a signals from the buttons and translates it into a sequence of pulses that it then sends to the to the amplifier, which is made of some transistors and amplifiers, op-amps, and then that gets sent to the uh to the L_E_D_ light, which I can kinda see is that little red light bulb at the end,
  User Interface: Mm-hmm.
  Industrial Designer: and that sends out the infrared uh light signal to the television.
  Project Manager: Right.
  Industrial Designer: Oh here it is. {vocalsound} Um so this is kind of the the bear essentials that we need to have in our remote control, because it it defines the uh {disfmarker}
  Project Manager: Okay. So can we make them to pretty much any size we like or is there a minimum or?
  Industrial Designer: R Um no, I mean this is a very old one, so now with the new technology this is a a minimally small and cheap thing to make.
  Project Manager: They gotta be {disfmarker} {vocalsound} Almost a key-ring. {gap}
  Industrial Designer: Right. So this is what we need to have for certain.
  Project Manager: {vocalsound} Okay.
  Industrial Designer: Um. So you know, as we said, we got the outer casing, which we have to decide, you know, what's it gonna be, um the board we have to use basically uh the same set-up, processor, um we'll probably use the more advanced processor than they had, amplifier and transmitter are all standard. Um so for the casing, uh this an e-mail I got from our manufacturing team uh, you know, we have a bunch of options from wood, titanium, rubber, plastic, whatnot, um latex, double-curved, curved. So lots of choices,
  User Interface: {vocalsound}
  Project Manager:'Kay.
  Industrial Designer: what do we think? Uh or sponge, I guess, isn't on there, right.
  Project Manager: Well.
  User Interface: Mm. I'm not sure about the sponge.
  Industrial Designer: Organic sponge. {vocalsound}
  Project Manager: Well, I mean like la latex has a kinda spongy feeling to it, doesn't it.
  Industrial Designer: Uh yeah, it's very elasticy for sure.
  Project Manager: Um {disfmarker} Yeah. And that would k also give it kinda durability
  User Interface: Yeah.
  Project Manager: and
  User Interface: Yeah.
  Industrial Designer: Um.
  Project Manager: and ther that's also f sorta relatively cheap to cast.
  Industrial Designer: Yeah so {disfmarker}
  Project Manager: Um {vocalsound} so maybe s uh a sort of uh plastic {disfmarker} initial plastic with a a latex kinda sheath?
  Industrial Designer: Okay so, here are a a plastic, uh latex {disfmarker}
  User Interface: I like the rubber, the stress balls, I think,
  Project Manager: Oh right, okay.
  User Interface: you know, that could be a bit of a gimmick like it's good to hold and {disfmarker}
  Industrial Designer: Oh right.
  Project Manager: I don't know what that stuff is. {vocalsound}
  Industrial Designer: So something with give to it.
  Project Manager: Yeah.
  User Interface: Yeah.
  Industrial Designer: {vocalsound} Okay. And
  User Interface: And that might be quite durable and easy to chuck around.
  Industrial Designer: and the colour is yellow, right?
  User Interface: Yeah,
  Project Manager: Or at least incorporating, yeah. {vocalsound}
  User Interface: y {vocalsound} yellow incorporated, yeah.
  Industrial Designer: Yellow {vocalsound}, okay. Um.
  Project Manager: I mean I forgot i we're sort of uh {disfmarker} I don't know what other standard silver kind of {disfmarker}
  User Interface: I think {disfmarker}
  Project Manager: Other parts or uh {disfmarker}
  User Interface: Mm. Yeah, the buttons w like,'cause there's gonna be the the cover the the rubber or the plastic casing and then the buttons in probably two different colours
  Project Manager: Mm-hmm.
  Industrial Designer: Mm'kay.
  User Interface: or i if we're having buttons actually,
  Industrial Designer: So yellow for the body,
  User Interface: I don
  Project Manager: Um.
  Industrial Designer: and then what colour for the buttons?
  Project Manager: Um I quite like the multi-coloured buttons myself.
  User Interface: Yeah.
  Industrial Designer: So multi-coloured buttons.
  User Interface: You do have ones like um play {vocalsound} could be green or on and off is red, and stuff like that, yeah.
  Industrial Designer: {gap}
  Project Manager: Yeah or yeah a limit uh maybe even just a limited multi-colour so it it doesn't look too childish, perhaps.
  User Interface: {vocalsound} Makes it easy to use. Yeah, that's true, because that blue one did look quite hardish.
  Industrial Designer: {vocalsound} Okay.
  Project Manager: Yeah. {vocalsound} Although I mean this uh uh also comes to shape as well. I mean if we are gonna make it a novel {disfmarker} I mean double-curved sounds good to me if we're talking about sorta ergonomic and easy use,
  Industrial Designer: Okay.
  User Interface: Mm-hmm. Mm-hmm. Yeah.
  Project Manager: a bit comfier, you know.
  User Interface: Yeah.
  Industrial Designer: Mm'kay so the shape we wanna go {disfmarker} Um how exactly? Maybe double {disfmarker}
  User Interface: Like uh {vocalsound} an hour glass kind of figure, is that what you're thinking of,
  Project Manager: Yeah it's uh, yeah, that that'd be {disfmarker} that's sort of comfortable to hold, easy to hold so you don't drop it.
  User Interface: or just like a {disfmarker} It's not {disfmarker}
  Industrial Designer: What about a banana?
  User Interface: Yeah.
  Project Manager: {vocalsound}
  User Interface: {vocalsound} We could make novelty remote controls.
  Industrial Designer: Yeah? Okay, like we could have a big banana shaped remote control,
  Project Manager: Well, yeah, I mean like {disfmarker}
  Industrial Designer:'cause it's yellow fruit,
  User Interface: {vocalsound}
  Industrial Designer: right?
  Project Manager: Yeah, yeah. Mm and a lemon might be a little hard to grip. Yeah. {vocalsound}
  User Interface: Yeah. But then how would you point it?
  Marketing: Ah
  Industrial Designer: {gap}
  Marketing: yeah. Mm-hmm.
  User Interface: How would you point it?
  Industrial Designer: Oh i it doesn't matter which end you point, I guess.
  User Interface: What {disfmarker}
  Industrial Designer: We could have a little L_E_D_s on each end.
  Marketing: {vocalsound} Yeah, I appreciate this idea,
  Project Manager: They only cost pennies.
  User Interface: {vocalsound}
  Industrial Designer: {vocalsound}
  Marketing: because then this {disfmarker} {vocalsound} this will help us in our advertisement also
  Project Manager: {vocalsound}
  Marketing: and we can relate with fruits and vegetables, the people's choices. That what our data shows that, so this w this w
  User Interface: Yeah.
  Project Manager: Huh?
  User Interface: {gap} y I'm I'm not sure about the banana idea.
  Marketing: {vocalsound}
  Project Manager: {vocalsound} Um.
  Industrial Designer: So a spongy banana re {vocalsound}
  Marketing: {vocalsound}
  Project Manager: {vocalsound} I mean that that th {vocalsound}
  User Interface: Rubber banana.
  Industrial Designer: Yeah.
  Project Manager: does
  User Interface: {vocalsound} Okay.
  Project Manager: it does seem a bit uh again childish maybe. {vocalsound}
  User Interface: {vocalsound} Yeah.
  Industrial Designer: Okay, okay.
  User Interface: I think maybe just draw on the kind of fruit and vegetable shape. And what else did you say about fashions? What was trendy?
  Marketing: Uh the fashion trend shows that fruits and vegetables,
  Project Manager: {vocalsound} S
  Industrial Designer: See {disfmarker}
  Marketing: like people uh now {disfmarker}
  Project Manager: And sponginess.
  Industrial Designer: So maybe an an unidentifiable fruit or fiable fruit or vegetable
  User Interface: And spongy, yeah.
  Marketing: Spongy.
  User Interface: Yeah.
  Industrial Designer: like so it would have a stem perhaps
  User Interface: Yeah.
  Industrial Designer: and a
  User Interface: Maybe, yeah.
  Industrial Designer: maybe a {disfmarker} it'd be s axially symmetric.
  Project Manager: Huh.
  User Interface: Like what's what's that {vocalsound}, I don't even know the name of it, some kind of, you know where it's like {disfmarker} looks like a little snowman kind of thing. I don't know the name of that.
  Industrial Designer: So it'd look like this kinda.
  User Interface: Yeah, that's what I was thinking.
  Industrial Designer: Like a gourd almost, or a squash of some sort?
  Project Manager: Uh.
  User Interface: Yeah, maybe that's what they are.
  Project Manager: {gap}
  User Interface:'Cause that you can hold it in like the bottom bit
  Industrial Designer: Yeah,
  User Interface: and {disfmarker}
  Industrial Designer: and it has a a clear top and bottom so y so you could say, you know, it transmits from this end.
  User Interface: Yeah.
  Project Manager: {vocalsound} Yeah, why the hell not. {vocalsound} Let's {vocalsound} that'll make us fifty million Euros.
  User Interface: I don't know. What do you guy {disfmarker} What do you think?
  Industrial Designer: {vocalsound}
  Project Manager: Um. Well, I guess it's kind of dra uh you don't necessarily have to have it sort of clearly identified as a fruit just to have that kind of fruitish shape,
  User Interface: No.
  Industrial Designer: Yeah.
  Project Manager: yeah?
  User Interface: Yeah.
  Marketing: Yeah, then only we can relate it with something.
  Project Manager: Yeah, we can relate it by advertising or {disfmarker}
  Marketing: Yeah. Exactly.
  Industrial Designer: Okay, so double-curved, single-curved, what do we feel?
  Project Manager: {vocalsound} Yeah.
  Marketing: {vocalsound} Or we can do something, we can design two three shapes and we can have a public survey, let the public choose what they want.
  User Interface: Uh-huh.
  Industrial Designer: Okay.
  Project Manager: There's a good man. There's a good idea.
  User Interface: Okay.
  Industrial Designer: Okay um, I guess, since you're the marketing guy.
  Marketing: Yeah, sure. I will be happy to do that.
  Project Manager: {vocalsound}
  Industrial Designer: We'll uh {disfmarker} Okay, we could do that. Um.
  User Interface: Okay. And buttons would, did we say? Uh different shapes of buttons?
  Industrial Designer: {gap}
  Project Manager: Um I l I su I mean for the specific functions, you know, up and down, uh play, stop.
  User Interface: Mm.
  Industrial Designer: Okay, so
  Project Manager: They've got, I mean, they've got standard sort of intuitive um
  Industrial Designer: so buttons.
  Project Manager: things that are always used.
  Industrial Designer: Okay, just like that.
  User Interface: {gap} {vocalsound}
  Project Manager: {vocalsound} That's cool.
  User Interface: Yeah.
  Project Manager: {vocalsound} I like it.
  Industrial Designer: Okay.
  Project Manager: Um. {vocalsound}
  Industrial Designer: With the scroll-wheel or no?
  User Interface: Yeah, what about the scroll wheel and speech recognition? {vocalsound}
  Project Manager: Uh speech recognition, I think, so we need a microphone presumably.
  Industrial Designer: Okay uh I could put the microphone here. {vocalsound}
  Project Manager: {vocalsound}
  User Interface: Mm-hmm.
  Industrial Designer: Okay there's the microphone.
  Project Manager: Yeah.
  Industrial Designer: Where should I put the microphone?
  Project Manager: I mean ho h h wel are we sure that scroll wheel does give ease of use?
  User Interface: Yeah, I'm not sure. Um I mean those ideas I saw were just for inspiration, I think.
  Project Manager: {vocalsound} Glad, we're not doing this for real.
  User Interface: Um yeah, I can {disfmarker} no I'm not sure.
  Industrial Designer: Okay, well we can do some user test with scroll-wheels, right?
  User Interface: I couldn Yeah.
  Project Manager: Yeah.
  Industrial Designer: Okay.
  Project Manager: And uh I think if this this new software for the sound recognition is {gap} the microphone {disfmarker}
  Industrial Designer: Okay.
  User Interface: Yeah.
  Industrial Designer: So should the microphone be just anywhere on it or {disfmarker}
  Project Manager: I would put it sort of sub-centrally, so it's {disfmarker} Yeah.
  User Interface: Yeah.
  Industrial Designer:'Kay there's the mic.
  Project Manager: So it can be sort of held and w {gap} {vocalsound}
  User Interface: That's cool.
  Industrial Designer: {vocalsound}
  Project Manager: {disfmarker} We really need really gonna need to hold it, if it's gonna be voice recognition.
  Industrial Designer: Um n well we can {disfmarker} Whoops. {vocalsound}
  Project Manager: Oops. {vocalsound}
  User Interface: {vocalsound} {vocalsound}
  Industrial Designer: Um.
  Project Manager: Um.
  User Interface: So let's not use the whiteboard any more. {vocalsound}
  Industrial Designer: Yeah.
  Project Manager: {vocalsound}
  Marketing: {vocalsound}
  Industrial Designer: {vocalsound} Um.
  Marketing: {vocalsound}
  Project Manager: {vocalsound} Upsidaisy. {vocalsound}
  Industrial Designer: Oops, sorry. Okay.
  User Interface: And uh so what else was there? Um the {disfmarker}
  Industrial Designer: {vocalsound}
  Project Manager: {vocalsound}
  User Interface: What about the glow-in-the-dark thing, the strip around it?
  Project Manager: {vocalsound} I s I still like it.
  User Interface: Are we just gonna leave that?
  Project Manager: Um but that's me. {vocalsound}
  User Interface: You still like it.'Cause we've got the uh technological innovation with the speech recognition system.
  Industrial Designer: Right.
  Project Manager: Yes, or maybe it's just going a bit uh too far. I mean we are pushing it probably with funny fruit shapes.
  User Interface:'Cause um it could {disfmarker} Yeah.
  Project Manager: Um don't wanna sort of overkill.
  User Interface: Especially with yellow {vocalsound}. {vocalsound} Mm. I dunno.
  Industrial Designer: Hmm.
  Project Manager:'Cause I mean like uh if we {disfmarker} I mean how good is the speech recognition thing? Do we want to go for buttons at all, do we want to just have a device that maybe sits and pretends it's a fruit? {vocalsound}
  User Interface: {vocalsound} Then you put it in the fruit bowl?
  Industrial Designer: {gap} {gap} {vocalsound} They can work from a {disfmarker}
  Project Manager: Yeah, you know, and then you just tal
  Industrial Designer: You don't have to hold it.
  Project Manager: I mean like everybody's got fruit bowl in front of the telly.
  Industrial Designer: Yeah. {vocalsound}
  User Interface: Mm-hmm. {vocalsound}
  Industrial Designer: {vocalsound} I it could even encourage healthier habits for television watchers,
  Project Manager: {vocalsound} Um. {vocalsound}
  Industrial Designer: you know they have uh fruits all round them.
  User Interface: Yeah.
  Project Manager: Yeah. Make them make them think of fruit, yeah.
  Industrial Designer: {vocalsound} Now just make sure they don't eat the remote.
  Marketing: Yeah.
  Project Manager: I mean uh {vocalsound} some uh I
  User Interface: Yeah, do we need buttons?
  Project Manager: l like think of a fruit that could sit sort of independently on its own like uh, I dunno, an apple.
  User Interface: Mm.
  Project Manager: Then it's just apple so sort of {disfmarker}
  Industrial Designer: Yeah. {vocalsound}
  Project Manager: Uh, yellow apples though {disfmarker} Hmm. {vocalsound}
  User Interface: I quite like the shape. I quite like the design of that, uh'cause that could sit on its own and it's quite {disfmarker} got a quite steady base.
  Industrial Designer: {gap}
  Project Manager: Yeah. Okay, yeah, that's good.
  Industrial Designer: Okay. But yeah {disfmarker}
  Project Manager: Groovy.
  User Interface: Um
  Project Manager: {vocalsound}
  User Interface: and as we say we n we don't wanna be too ridiculous with the fruit things you know.
  Project Manager: Yeah, {gap}. {vocalsound}
  Industrial Designer: But yeah, about the speech thing, it doesn't have to be hand held or close.
  User Interface: {gap}
  Industrial Designer: It can sit at a distance and pick it up still.
  Project Manager: Yeah. So {vocalsound} I mean like you could actually {disfmarker}
  User Interface: Okay.
  Marketing: Or we can {disfmarker}
  Project Manager: Yeah, gives you the options.
  Marketing: we can do one thing, we can just have a remote control and casings of different different shapes, different fruit shapes in such a way that a any casing can be could be fit into this mobile general piece.
  User Interface: Mm-hmm.
  Marketing: So whatever people want, like if somebody want it in banana shape, we will put that casing onto that mobile phone, okay,
  User Interface: Mm-hmm.
  Project Manager: So a selection of casings.
  User Interface: Mm-hmm.
  Marketing: it will look l {vocalsound} Uh yeah. In that w
  Project Manager: It kind of fi it fits with f fits with marketing um {disfmarker}
  User Interface: Yeah,'cause you said about disposable,
  Marketing: S s sorry?
  User Interface: didn't you? You said about disposable earli people want disposable things
  Marketing: Uh like if this is a like if this is a mobile phone uh we will design casing in such a way like half of, we need not to have a full cover, we will just have a half of cover,
  Project Manager: {gap}
  User Interface: so we could do that, like have a choice. Yeah.
  Marketing: okay? If somebody wants it i in banana shape, we will fit banana shape casing onto that, so it will give a banana shape look.
  Project Manager: Like like mobiles, yeah.
  User Interface: Yeah.
  Marketing: If somebody wanted in apple shape we will design that, we will put {disfmarker} we will put apple shape casing on that. It will give apple shape look. So in that way you can have any, that means whatever you want,
  User Interface: Okay.
  Project Manager: {gap}
  User Interface: Okay.
  Marketing: without {disfmarker} uh yeah.
  User Interface: We still need the buttons in the same places thought,
  Marketing: Yeah, button will be on the upper side, buttons will be the on the upper side.
  User Interface: don't we?
  Project Manager: You can standardise those, I mean.
  User Interface: {gap}
  Marketing: Yeah, buttons will be on the upper side, lower side we will just put the casing,
  User Interface: Oh, that's the other side. Oh, okay.
  Marketing: so half of that will be look the {disfmarker}
  User Interface: Oh, half a fruit. Oh, okay, okay.
  Marketing: Yeah, not not the upper side. So from lower you can, it means while you are holding of {disfmarker} from this side you c you can have banana look or apple look, whatever.
  User Interface: Okay, okay.
  Marketing: So in that way we need not to d have different different shape mobiles everything, we will just design casings fruit shape.
  Industrial Designer: Yeah yeah.
  Marketing: And {disfmarker}
  Project Manager: I think tho I think if you're gonna have a facia then you'd want to have it so that it does go over the buttons,
  User Interface: Okay.
  Project Manager:'cause when {disfmarker} if you think about it if they're wanting it,'cause they want to look at it, if they're using it, and what they want to look at is facing away from them. It doesn't really {disfmarker}
  User Interface: Mm mm.
  Project Manager: You know'cause that'd be in the palm of their hand and they wouldn't be able to see it,
  User Interface: {vocalsound} Yeah.
  Project Manager: unless you have sort of {disfmarker} you got the buttons options on one side, and you get the facia on the other side with a microphone so that you can place it face down. And you've got the facia, and you can just talk at the {disfmarker}
  User Interface: Mm-hmm.
  Project Manager: Maybe. {vocalsound}
  Industrial Designer: {vocalsound} {gap} Okay, um so {disfmarker}
  Marketing: {vocalsound}
  Project Manager: {vocalsound} So you've narrowed it down to half a dozen options.
  Industrial Designer: Yeah,
  Marketing: {vocalsound}
  Industrial Designer: s I guess we decided on material, right? So that that spongy latex rubber everything feel,
  User Interface: Yeah.
  Industrial Designer: and the colours we got down,
  Project Manager: Yeah.
  Industrial Designer: and the shape, maybe we'll just make it kinda mix and match type of shape or {disfmarker}
  Project Manager: Yeah.
  User Interface: Yeah. Well, um because {disfmarker} Well, I I'm not sure if we should go so far in the whole fruit thing, because I think we should maybe just take the inspiration from the fruit and uh because {vocalsound} what {disfmarker}
  Project Manager: Okay, so we stick with what we've got there.
  User Interface: Yeah, w I think wh wha would {disfmarker} we're trying to get to twenty five, thirty five year olds who want it quite trendy as well they said. They wanted something that looks fancy and I think maybe fruit could be a bit of a {disfmarker} too much of a gimmick, but something ergonomically shaped and organic, like good to hold, based on fruits and natural things like that,
  Project Manager: Mm'kay.
  User Interface: because al already we're going a bit gaudy with the yellow, you know.
  Industrial Designer: {vocalsound} Yeah.
  Project Manager: Mm-hmm. {vocalsound}
  User Interface: I mean we could make it nice pale yellow.
  Project Manager: Well, it's kind of gotta be our company's yellow. {vocalsound}
  User Interface: Okay.
  Industrial Designer: Okay.
  Project Manager: So again I mean like we could have, uh I mean, we could quite easily have the the main body be a different
  User Interface: Okay. Yeah.
  Project Manager: colour, but have {disfmarker}
  User Interface: Maybe we could have that pale yellow and then an outside bit bright yellow with, you said, the logan the slogan.
  Project Manager: kinda going round, yeah.
  Industrial Designer: Mm.
  Project Manager: Um I mean e even if {disfmarker}
  User Interface: Because {disfmarker}
  Project Manager: I mean not necessarily that the um the whole body has to be of the company colour, so you know um blue and yellow tend to go to we well together.
  User Interface: Yeah.
  Project Manager: So you have the main body blue with the yellow logo and slogan running up one side of it kind of thing.
  User Interface: Yeah. Yeah. Uh-huh.
  Industrial Designer: Mm-hmm.
  Project Manager: W sort of {disfmarker}
  Industrial Designer: Great. {vocalsound} Um as for the energy source um, you know, almost every remote control uses just batteries, but we don't have to be limited by that. We can use a hand-dynamo. Um I don't know what that means, we crank it? {vocalsound}
  Project Manager: Uh It's I think it's basically the more you move i it, it's got a wee thing inside that just kinda {vocalsound} powers it.
  Industrial Designer: Right, it's like those watches that you c
  Project Manager: Uh yeah.
  Industrial Designer: So, this might be an idea for something that people really wanna grab, you can shake it if it's out of power.
  User Interface: Oh, a d a dynamo?
  Marketing: Yeah, {gap}.
  Project Manager: {vocalsound} Yeah, I like that, yeah.
  User Interface: Yeah.
  Marketing: {gap}
  User Interface: Yeah, like with those watches that you kind of twist.
  Project Manager: Yeah.
  User Interface: Yeah that's quite cool.
  Industrial Designer: Okay. So if it if it's not working, I guess people's natural reaction anyway is to just shake the thing. {vocalsound}
  Marketing: But {disfmarker} {vocalsound}
  Project Manager: Okay. You shake it and scream at it.
  Marketing: But but do you think that it will be a good idea to use dynamo, tha these type of cells?
  Project Manager: Yeah.
  User Interface: Yeah, it is, yeah.
  Marketing: Because then people have to, well like if the cell is out of bat
  Project Manager: It does leave them with an obligation to {disfmarker}
  Marketing: Yeah, to mo Yeah.
  Project Manager: Especially if they want to use it uh uh sp uh specifically as um voice activated.
  Marketing: Yeah,
  Industrial Designer: Right.
  Marketing: because most of the people {disfmarker}
  Project Manager: Then if it's just sitting on the {disfmarker}
  User Interface: Yeah, then they have to pick it up and then activate it and then {disfmarker} Yeah.
  Marketing: Yeah. {vocalsound}
  Project Manager: Okay, okay.
  Industrial Designer: Okay.
  User Interface: That's true.
  Project Manager: Right um what are the other options?
  Industrial Designer: Uh there's solar power. Um.
  Marketing: Uh, solar power will w also not be a good idea, because then they have to keep m their mobiles outside in solar energy,
  Industrial Designer: Yeah.
  Project Manager: Yeah.
  Marketing: and the days when there is no sola sunlight {disfmarker} {vocalsound}
  Project Manager: I'm I'm with uh Raj on that,
  Industrial Designer: Okay, so probably just {disfmarker}
  Marketing: Yeah. Yeah.
  Project Manager: I think, you know,
  Marketing: What we w
  Project Manager: I've got I've got no I've got a north facing house, there's not really ever sun coming in my window.
  User Interface: {gap}
  Marketing: yeah. I think we should {disfmarker} a rechargeable {vocalsound} battery will be a good idea.
  User Interface: But w {vocalsound} like just normal light?
  Project Manager: Oh that's true.
  Marketing: They can they can recharge it.
  Project Manager: I mean I w I w uh
  User Interface: {vocalsound}
  Project Manager: that idea that I thought {vocalsound} um just on the basis of like ridding them of batteries and that kind of bother
  Industrial Designer: Mm.
  Project Manager: is having a,
  User Interface: And we're a very environmentally friendly company, aren't we as well?
  Project Manager: yeah,
  Marketing: Yeah.
  Project Manager: having a rechargeable stand, so that not only it doubles as a stand, but um for using it as {disfmarker} uh recharging it, but also for using it as sound recognition.
  User Interface: Yeah.
  Marketing: Yeah.
  User Interface: Yeah.
  Industrial Designer:'Kay.
  User Interface: Like like a hand {disfmarker} like one of those portable phones kind of thing.
  Marketing: Yeah, that's {disfmarker} Yeah, exactly.
  Project Manager: Yeah that kind of thing.
  Industrial Designer: Okay. So uh a rechargeable battery {gap}.
  Marketing: Yeah.
  Project Manager: Yeah.
  Industrial Designer: Okay. Um the user interface, the buttons, I guess we talked about this already.
  Project Manager: Rechargeable.
  User Interface: Mm.
  Industrial Designer: Um.
  Project Manager: {gap}. What's chip on print? What's {disfmarker}
  Industrial Designer: Hmm?
  Project Manager: Sorry, never mind. {vocalsound}
  Industrial Designer: Uh th the uh the electronics um, basically the more features we add um {disfmarker} Oops, this one. So the more features we add the fancier chips we need to buy and put in,
  User Interface: Mm-hmm.
  Industrial Designer: which adds to the cost as you can expect.
  User Interface: Mm-hmm.
  Industrial Designer: Um. But uh I think we can keep it all under budget. So uh yes, so the speech thing you said our our techno our research and development department came up with some break-through.
  User Interface: Mm-hmm.
  Industrial Designer: So just in time. {vocalsound}
  Project Manager: Yeah, and if we if we're just having buttons and the speech then we're getting our cheapest option of chipping.
  User Interface: Just in time.
  Industrial Designer: Right, right.
  Project Manager: That's good.
  Industrial Designer: Yeah,
  Project Manager: Uh woah.
  Industrial Designer: and keeping the L_C_D_ screen out. {vocalsound}
  Project Manager: Okay, we're we're kind of uh we're kind of um {vocalsound} Excuse m I've just deleted that whole thing. Um we're kind of running out of time, so if you could {disfmarker} Uh. {vocalsound} Was that you?
  Industrial Designer: Huh?
  Project Manager: Um that was {disfmarker} your bit's covered,
  Industrial Designer: Oh yeah that was that was it.
  Project Manager: I just dele I just accidentally deleted what I was supposed to say next.
  Industrial Designer: {gap}
  Marketing: Uh excuse me, Bri
  Project Manager: Um, yeah.
  Industrial Designer: So control F_ eight, right?
  Project Manager: Oh, yeah.
  User Interface: Yeah, mine seems to have turned off.
  Project Manager: And I just touch the pad.
  User Interface: I can't do anything.
  Marketing: You just touch the pad, yeah.
  User Interface: No.
  Marketing: No?
  Project Manager: {vocalsound} It's actually shut down.
  User Interface: It's on, but there's nothing on the screen.
  Project Manager: Okay, um now what we have {disfmarker}
  Industrial Designer: Try uh flipping the screen down {gap}.
  Project Manager: uh our next meeting's in half an hour
  Industrial Designer:'Kay.
  Project Manager: and what I would like you guys to do is work on giving me a model in clay.
  Industrial Designer: Oh,
  User Interface: {vocalsound}
  Industrial Designer: I get to do it, too.
  Project Manager: {vocalsound} Yeah. It's you guys. Yeah.
  Industrial Designer: Oh neat.
  User Interface: Cool. {vocalsound}
  Project Manager: So um, you know I mean, luckily we chose a nice simple shape.
  Industrial Designer: Yeah, yeah.
  User Interface: Yeah. Mm.
  Project Manager: {vocalsound} Um and further instructions will be sent by your personal coaches.
  User Interface: Okay.
  Industrial Designer: Okay. Save everything to the shared documents, is that right?
  Marketing: {gap} That's great.
  Project Manager: Uh yeah, I hope I can recover this,'cause I've accidentally deleted it.
  User Interface: Yeah.
  Marketing: Mm-hmm.
  Project Manager: {vocalsound} Which doesn't really help me much.
  User Interface: I think, I've saved mine already.
  Project Manager: Yeah, can you save that {disfmarker} uh send that last one again, please, Raj,
  Marketing: Yeah.
  Project Manager: as I still can't find it on the {disfmarker}
  Marketing: Uh it was under a different name.
  Project Manager: {vocalsound}
  Marketing: I will show you, in shared documents.
  Project Manager: Okay.
  Marketing: Uh working components {gap}. Oh, you didn't get that. I will send new.
  Project Manager: No. Okay, thank you.
  Marketing: Uh I'll put it in shared documents, again.
  Project Manager: Um yeah, Project, Project Documents.
  Marketing: Project documents, sorry, I put it in the shared documents.
  Project Manager: Uh right,
  Marketing: Uh yeah.
  Project Manager: that's that's the that {disfmarker} it goes there automatically if you put it in Project Documents. Project Documents is on the um {vocalsound} desktop.
  Marketing: Right, that's great. But I cou can't open that, because it w asks uh for some username or password.
  Industrial Designer: Oh {gap}.
  Project Manager: Really? {gap}
  Marketing: {gap} I'll show you.
  Industrial Designer: Uh these lapel mics are trouble.
  Marketing: Ts
  Project Manager: Oh right, I think um {disfmarker}
  Marketing: Sorry.
  Project Manager: Hold on.
  Marketing: Uh.
  Project Manager: {vocalsound} Yeah, I don't know if y it it just ca it just came up on my um on my agenda. S {vocalsound} Um presumably there's clay somewhere. Um. {vocalsound} Four.
  Marketing: Yeah, that's great.
  Project Manager: Whoops. Light, light, please. Light. {vocalsound} Right, there you go.
  Marketing: Yeah, th thank you.
  Project Manager: Yeah, quite. And we're using this our basic chip set, so it's all good. {vocalsound}
  Marketing: Oh sorry.
  Industrial Designer: Are we done with our meeting?
  Marketing: Uh excuse me, Brian.
  Project Manager: Um I think we're almost done, yeah.
  Industrial Designer: Yeah.
  Marketing: You have to keep your pen separate, because I used your pen.
  Project Manager: Oh oops.
  Marketing: S {vocalsound}
  Project Manager: Sorry man. Uh okay, still didn't manage to get down all the last bits so we had rechargeable and {disfmarker} Uh. Apples. {vocalsound} Mm-mm-mm-mm-mm.'Kay, so we came up with that, that's okay. What's supplements? Supplements. Uh {vocalsound} uh. {vocalsound} See. {vocalsound}
  User Interface: Cool. Fun.
  Project Manager: I shoulda {gap} something like that. If I kn see I I knew that. I shoulda sort of engineered it so we k ended up making a diffi difficult shape.
  User Interface: {vocalsound}
  Marketing: Hmm.
  Project Manager: {vocalsound} Just for cruelty. {vocalsound}
  Marketing: Hmm.
  User Interface: Yeah. Star fruit. {vocalsound}
  Project Manager: {vocalsound} I wonder if they mean like literally make it, sort of buttons and everything.
  Marketing: So sh should Should we leave now, Brian?
  User Interface: No. Oh yeah, we can do buttons.
  Marketing: Or we are going to discuss something?
  Project Manager: Um. Uh no, I think that's us our discussion over unless anybody's got questions {vocalsound} or confusions,
  Marketing: {vocalsound}
  User Interface: No I'm good.
  Project Manager:'cause I'm confused.
  Marketing: Yeah.
  Project Manager: Huh?
  User Interface: Okay.
  Marketing: Excuse me. {vocalsound}
  Project Manager: Um uh we'll probably get questionnaire in a minute, it's a {disfmarker}
  User Interface: Mm.
  Project Manager: {vocalsound}
  Marketing: Sorry. Thank you. Yeah.
  Project Manager: There we go. Warning, finish meeting now.
  Marketing: So.
  Project Manager: I rounded it up far too fast. {vocalsound} Um {vocalsound}. Where are we going? My Documents, that's not what I want. My Project Documents. {vocalsound} There we go.
output: According to User Interface, most remote controls had an inconsistent layout, thus was difficult to use. Also, they were mostly in boring shape, grey and quite space-agey with too many buttons. Therefore, after discussion, the team decided to avoid those flaws they had discovered. Basically, the new designs would be with programmability function, organic shape and consistent layout.