input: How did the team decide against a base for the remote?
  Project Manager: Okay. Hi Team. Hope you had a good lunch.
  Marketing: {gap}
  Project Manager: {vocalsound} Okay we're back for the conceptual design meeting. Um let's get started.'Kay, here is the agenda for today's meeting. Um we're gonna open it and I'm gonna keep the minutes as Project Manager. We're gonna have three presentations, one from each of you again. And then we are going to come to decision on the remote control concepts and then we're gonna close it up. And we have forty minutes again.'Kay, and just to reiterate um after this meeting the team will reach a decision on the concepts of the remote control. Okay. Let's go ahead and start off with your presentations. Who would like to go first?
  Industrial Designer: Just trying to move mine right now.
  Project Manager: Okay. Um Courtney would you mind starting us off?
  Marketing: Yeah {gap}.
  Project Manager: Okay. Trend watching?'Kay.
  Marketing: Yeah. Okay, so trend watching. Uh since we do put the fashion in electronics, it is kind of important how our product looks. So I guess we can go ahead and go to the next. So what they want. Right now customers want fancy versus functional. Um basically about fifty eight percent of what they {disfmarker} like of the product that they want, describing like the {disfmarker} in order of how much they want, fifty eight per cent of the decision of what it should look like, fancy versus functional, and then it has to also be technologically innovative, and yet easy to use. So the customer basically is confused. They don't know exactly what they want. They want us to tell them. {gap}
  Industrial Designer: They want everything, but simply.
  Marketing: Yes. Exactly.
  Industrial Designer: {vocalsound} Okay.
  Marketing: So we can go to next.
  Project Manager: Mm'kay.
  Marketing: Okay. So in Milan and Paris recently the trends have been showing that clothing, shoes and furniture are basically just covered with fruits and vegetable patterns.
  Project Manager: {vocalsound}
  Industrial Designer: {vocalsound}
  Marketing: So I don't know if we want to go with that um and also the spongy feel is in in contrast to last year. I don't know really, I mean I guess the spongy could relate to the buttons if we want to
  Project Manager: Mm. Mm.
  Marketing: rather than like a hard clicky button that you find on like some mobiles and stuff, you'd want like a softer touch. I mean do you guys know what I mean.
  Project Manager: Right. Yes.
  Industrial Designer: {vocalsound} Yeah th
  Marketing: Yeah. Um. But as for the fruits and vegetable patterns, I don't know if we really want to go with that, because it is just a trend,
  Project Manager: Right.
  Marketing: and our product we want to stay around for much longer than just a few months,
  Project Manager: Right. People don't buy a new remote every so often.
  Industrial Designer: {vocalsound} I I can {disfmarker}
  Marketing: because {disfmarker} Yeah. I mean that could just be a Spring thing right now.
  Industrial Designer: I can address some of that issue, I think, with uh my presentation.
  Marketing: Okay. Awesome.
  Project Manager: Okay.
  Marketing: Um so design preferences, um we need easy to read like large buttons, clearly labelled so that, I mean'cause we talked about that being a problem. Um and then also buttons illuminating upon touch, you said that in your design, with the bulb. Um and that could also tie in with the colour scheme. Uh we need the Real Reaction logo and colour scheme obviously. That's one of our key goals, we wanna promote our product.
  User Interface: {gap}
  Marketing: And I was thinking about different types of designs and I came up with something. Actually right here. So what we could do is something like an old-fashioned telephone like this, where we put the buttons around, like we'd put a big on-off button or something else in the middle, I mean it could be the arrows or whatever for channel up and down, and then put the numbers around in like an old-fashioned dial shape.'Cause then it'll appeal to older generation and like said retro's cool. So it's classically retro.
  Project Manager: Hmm.
  Marketing: So I mean that's just an idea if you guys like it.
  Project Manager: Very good. I like it. {vocalsound} Okay, ready for the next slide?
  Marketing: {vocalsound} And, yep. And that's it. {vocalsound}
  Project Manager: Op mm'kay.
  Industrial Designer: {vocalsound} Okay.
  Project Manager: Great. Great presentation. Ready?
  User Interface: Okay hang on.
  Project Manager:'Kay.
  User Interface: See if it's there. {vocalsound}
  Project Manager: Which one is it?
  User Interface: {vocalsound} I don't know. Hang on.
  Project Manager: {gap}
  User Interface: Interface concepts, no?
  Project Manager: Interface concepts new.
  User Interface: Either refresh it, or it sh {disfmarker}
  Project Manager: Y
  User Interface: Oh wait, maybe I didn't put it there. Hang on.
  Project Manager:'Kay.
  Industrial Designer: Mine will always read copy of something or other.
  Project Manager: Sorry?
  Industrial Designer: {vocalsound} I I copied mine before I sent it over.
  Project Manager: Oh okay.
  User Interface: Sorry, hang on. Don't know {gap}.
  Project Manager: Oh there we go.
  User Interface: Okay.
  Project Manager: {gap}
  User Interface: Okay, um {vocalsound} looking at the interface concept, it's gonna be mostly examples of possibilities of where we can go with this. Uh if you wanna start the next slide.
  Project Manager: Sure.
  User Interface: Um uh can't really see, but there's two possible ways, on the r left, if you see on th on the sides of of the remote, you have the sort of scroll down, so you have that option right there. And then also there's the idea of the base. That's sort of like an idea there. And then on the right, we have what's really big trend right now, it's the iPod. It's becoming really {gap} and so you have this sort of very very simplistic menu section uh with the round buttons, and it's sort of like you have the both {gap} kind of trendy and hip, but also very sleek and um and very simple, but technologically advanced. So if you wanted to do that th if we could find a way of sort of like {vocalsound} using that idea in a remote control then sort of look into it, but {disfmarker} Anyway, next.
  Project Manager: Mm'kay.
  User Interface: Um there's the idea of like being able to do it by feel as well as by um by sight. You'd you know you're in the dark, you don't wanna be looking at the remote control. And the picture particularly is pointing out if you look at the top volume button it's a V_, and so yo you're kind of feeling a V_ like volume up. What it really is is a V_ and what it you think it is is down, because the down arrow.
  Project Manager: Mm.
  User Interface: And so it's like a sort of a criticism you'd probably turn that o the other way up. Um but then you have {disfmarker} you could either do it by raised type, which could be you know, iffy, um sort of old-fashioned in a way.
  Project Manager: Mm.
  User Interface: Either that or just have it by shape, for example you have a specific triangular shape that you know you're looking at the up and down arrow. And then the round ones you sort of feel by, you know, that's the second one down, that sort of thing. So it's sort of looking into how we wanted t to do it by feel.
  Project Manager: Okay.
  User Interface: Okay. Um this is sort of an example of going for a s certain demographic. Um this is particularly geared towards children.
  Marketing: That's cute.
  Project Manager: {gap}
  User Interface: Um it's very cute, and we could probably change it to yellow, bright yellow for like a the for the company logo. Um and you have the shapes and it's very simplistic and friendly looking. Um and then the other thing that it would be able to do is just to pro be ab you program certain {disfmarker} {vocalsound} channels that only these children would watch, so it's like they ch watch, you know, the C_ Beebies or something like that,
  Project Manager: {vocalsound}
  User Interface: uh keep them away from other channels. So that's like another ar Um,
  Project Manager: Okay.
  User Interface: I mean, these are three examples sort of looking at it. You have the wider section for the main controls there. Uh you could see how many buttons there are. And then on the left you have an example of the round buttons, and a simpler design. On the bottom we probably wouldn't need that, because it's more for like a D_V_D_ {vocalsound} function which we are not gonna be using. Um. So again it's sort of like just give you ideas and then down at the bottom you have the logos and that's where you could put the R_R_, Real Reaction.
  Project Manager:'Kay.
  User Interface: And then finally these are like the sort of same examples, but also some more, just possibilities that we could go with. None of them I'm particularly keen on by the way. {vocalsound}
  Industrial Designer: Hmm.
  Marketing: Yeah.
  Project Manager: No.
  User Interface: {vocalsound} {vocalsound} But it's sort of like just taking aspects out of that and saying, well out of this one we like, you know the round section of um, b or we'd like the the button size on this.
  Project Manager: Mm. Or I like, you know, the black finish or the silver finish or whatever.
  Marketing: {vocalsound}
  User Interface: Right.
  Marketing: I have four of those remotes.
  Project Manager: {vocalsound} Good lord.
  User Interface: {vocalsound}
  Marketing: {vocalsound}
  Project Manager: {vocalsound} Okay. Ready? Oh, yeah. Okay.
  User Interface: That's it.
  Project Manager: Great job.
  Industrial Designer: Okay, my turn.
  Project Manager: Okay.
  Marketing: {vocalsound} Okay.
  Industrial Designer: Whoo.
  Project Manager: What's the title?
  Industrial Designer: It'll be copy of component design.
  Project Manager: Got it.
  Industrial Designer: Yeah. Th that looks like it.'Kay. So basic remote operation runs as follows, press button makes connection with the power source and the rest of the circuit, chip senses the connection, chip produces a morse code infra-red signal, specific to that button. So you press the button, it produces uh a signal that's encoded specifically for that button. Transistors amplify that signal and it goes to the T_V_'s centre, which interprets the signal response accordingly, changes channel etcetera. So that being said {disfmarker} Next slide, please. Findings oh which were the required materials for the basic internal construction, so all the really simplistic functions that we just discussed, we need rubber for buttons, aluminium for battery y contacts, integrated circuit which consists of a diode, transistor, resonator, resistors, and a capacitator, all those basic things that make a circuit function. Um fibreglass and thin copper wire to create the actual circuit board itself. An L_E_D_, which is a light emitting diode, um contact discs for the buttons, plastic for the casing, and a power-source, whatever power-source we've actually determined we want. Next slide, please. Thank you. Uh personal preferences, uh to save money for the components, the remote should be mass-produced and basic materials should be bought en masse. Um if we find another company who can produce the required chips, casing, L_E_D_, any additional materials we decide we require at a less expensive rate than we ourselves are producing, we should go for it. {vocalsound} Next slide, please. Um just talking to the um manufacturing division. They suggested power options, solar cells, hand dynamo, and kinetic power, so you shake it and it increases the power. Um I'm not sure how the hand dynamo works, they have yet to get back to me on that.
  Project Manager: Hmm.
  Industrial Designer: So next slide, please.
  Project Manager: Interesting.
  Industrial Designer: Suggested casing options. Okay. We can offer options for casing such as straight, curved, double-curved, you know, very specific to the customer. Options for materials, plastic, rubber, titanium, wood.
  Project Manager: {gap}
  Industrial Designer: I don't think anyone's gonna go for a wood one, because splinters {disfmarker}
  Marketing: That would be amazing, though, yeah.
  Project Manager: {vocalsound}
  Industrial Designer: Yeah.
  User Interface: {gap}
  Marketing: No, splinters would {disfmarker}
  Industrial Designer: {vocalsound} Um certain restrictions do apply here though. Uh latex, you can't do solar power with a latex one. So, if they want some a soft squishy rubber, they can't have the solar powered option. Double-curved, you can't do titanium.
  Marketing: What is that?
  Industrial Designer: Um that would be two curvatures, so it would actually, if you {disfmarker} the shape of your hand, you curve here and you curve here, so you could have two curves that match the shape of your hand to make it more comfortable to hold.
  Project Manager: Mm.
  Marketing: Mm.
  Industrial Designer: Now if you wanted that, you can't do titanium. And uh so you {gap} functions what {disfmarker} for the buttons, scrolling function could be very beneficial to us instead of actual buttons themselves.
  User Interface: Right.
  Project Manager:'Kay.
  Industrial Designer: I think I have one more slide.
  Project Manager: No, okay.
  Industrial Designer: No, I didn't. Um the manufacturing division also has said that um {vocalsound} they have several types of chips and they've just developed a sample sensor or sample speaker chip, which we could utilise. Um push button requires a simple chip and scroll requires more complicated chip. So depends on what we decide we wanna do. In addition to that if we're offering all those different options to the customer for producing their remote, we're going to have to have multiples of each type, like a double-curved in rubber, um you know, each option should have a certain select number produced with all those options. So we'll have to mix it up, make sure we produce enough of everyone. But that could also drive up the price of the actual remote itself if they know that we only produced five thousand, you know, double-curved wooden remotes.
  Project Manager: Mm.
  Marketing: Right.
  Project Manager: Hmm.
  Marketing: Okay.
  Project Manager: Okay. Alright,
  Industrial Designer: And that's all I got.
  Project Manager: well thank you for those informative presentations. Let's go back to um {disfmarker} Now we have to make some decisions. Where were we?
  User Interface: Let me just add one more thing that I couldn't say before,
  Project Manager: Sure.
  User Interface: and that's just that there's the new technology that they've developed on the voice recognition. Um.
  Marketing: Oh this {disfmarker} the thing we were talking about earlier.
  User Interface: Right except that it's sort of odd, and I'm no not exactly sure why they are explaining it in the way they are, um there's a sample sensor and there's a sample speaker unit for {disfmarker} So, you would say like, good morning, coffeemaker, and it would respond, good morning, Jill,
  Project Manager: {vocalsound}
  User Interface: but I'm not sure exactly how it's gonna work,'cause do you programme {disfmarker} do we program the responses and the questions. So does that mean that the user then has to ask the specific question, and can't change it in order for it to be recognised,
  Project Manager: Mm.
  User Interface: or can it be altered in a certain way, or does the actually user program it, to say a channel means this.
  Project Manager: Right. Right.
  Marketing: Yeah, like using the menu to be like, enter your name into the screen like on the menu options.
  User Interface: Right,
  Marketing: So that way the remote reads it.
  User Interface: so it's got like a limited memory and {gap} programme it. So it's sort of iffy,
  Project Manager: Mm.
  User Interface: but that's kind of what you'd say.
  Marketing: I feel like voice recognition would be, I don't know, w it would be too hard to really {disfmarker}
  Project Manager: Hmm. Programme.
  Marketing: I mean we could do it, but {disfmarker}
  Project Manager: If it's within our price to get that kind of chip that would, you know, technology {disfmarker}
  Industrial Designer: {vocalsound} Well, we are making the chip.
  Marketing: Technology.
  Project Manager: Hmm.
  Industrial Designer: So, I mean {disfmarker} But, I guess, we have to look at w what {vocalsound} our production cost is for the chip itself anyway.
  Marketing: And it is a growing trend, the higher technological, like
  Project Manager: Mm.
  Industrial Designer: Yeah.
  Marketing: the, I mean just like the more advanced it is,
  Industrial Designer: Yeah.
  Marketing: the better it'll sell.
  Industrial Designer: I I thought {vocalsound} offering some of those options for different materials that it could be made of different, you know {disfmarker} I think we'd have to decide on the power options, maybe.
  Project Manager: Hmm.
  Industrial Designer: So that we could reduce cost.
  Marketing: Yeah,'cause we need to know how big it's gonna be and how heavy. {gap}
  Industrial Designer: Yeah.
  Project Manager: Okay, that kind of brings us to this, let's let's see if we can decide what kind of energy source we want to have first and foremost. Um.
  Industrial Designer: Okay.
  Project Manager: Do we wanna go for batteries or a stand like the one that we saw illustrated earlier?
  Marketing: Oh the base, yeah.
  Project Manager: The base, the charging base with rechargeable batteries?
  Industrial Designer: I think the p
  User Interface: I always feel like first I wanna know what it looks like, before {disfmarker}
  Project Manager: Hmm.
  User Interface:'Cause if it's something really really small, then it's sort of harder to imagine a base for it, that was p quite a s substantial size sort of standing up {disfmarker}
  Project Manager: Yeah, and we don't have multiple things that it has to control, it just has to control the T_V_.
  Marketing: W
  Project Manager: It's not gonna be a huge universal remote.
  User Interface: Right.
  Marketing: We need to decide, well so we can figure how big it's gonna be, like exactly what buttons we want
  Project Manager: What size battery and {disfmarker}
  User Interface: Well, the other thing is like even if it's got a few buttons, so we want it to be bigger than this,
  Marketing: and exactly {disfmarker} It could be like this. Yes.
  User Interface:'cause it still fits in your hand, so you still wanted something that's comfortable and substantial, but not necessarily full of buttons.
  Marketing: I'd, well uh {disfmarker} This one is really comfortable, like I like the sides whatever,
  User Interface: Are you gonna lose it easier?
  Marketing: because {disfmarker} But if we have the um, the locator, then we don't have to worry about that.
  Industrial Designer: That's true.
  Marketing: So we can make it small if we have a l locating device.
  User Interface: Yeah.
  Industrial Designer: If we do a voice-activated locator, though, we're gonna be looking at a more substantial chip. So {disfmarker}
  User Interface: So i That's the other thing,
  Marketing: Hmm.
  User Interface: it's like {disfmarker} You know {gap} Are we gonna have certain chips that are gonna require bigger size {vocalsound} period?
  Marketing: Two double A_s, for this size.
  User Interface: But like, you know, if we get more complicated then it's gonna v be {disfmarker} have to be bigger to just accommodate the chip size.
  Marketing: Right.
  Industrial Designer: Honestly, I think the customer would be kind of irritated by the fact that it has a base if we did do a nice small, compact {disfmarker}
  Project Manager: Right. I agree, it's either gonna be bigger with a base or smaller with just {disfmarker}
  Marketing: Yeah.
  User Interface: So we sh
  Marketing: Smaller, without {disfmarker}
  Project Manager: A battery like this guy.
  Marketing: Yeah.
  Industrial Designer: Mm yeah.
  User Interface: Yeah.
  Project Manager: Alright, so what direction do you want to go in? You wanna vote?
  Marketing: I think if we had a a locating device with the small one, I think that seems way more advanced.
  Project Manager: I'm kind of I'm kind of leaning in the direction of this kind of
  Industrial Designer: Yeah.
  User Interface: I'm a away from the base.
  Project Manager: bigger and the base.
  User Interface: Yeah.
  Marketing: Yeah.
  Project Manager: That just seems so clunky and {disfmarker}
  Industrial Designer:'Kay so {disfmarker}
  Marketing: Yeah, because I mean if even looking at cellphones right now, those trends the smaller the hotter it is,
  User Interface: Smaller and smaller, yeah, yeah, yeah. {vocalsound}
  Project Manager: Okay.
  Marketing: yeah {disfmarker}
  Industrial Designer: The only problem with that is if you forget to take it out of your pocket and it goes in wash.
  User Interface: {vocalsound} You're kidding.
  Marketing: {vocalsound} Oh.
  Project Manager: {vocalsound}
  Industrial Designer: {vocalsound} You know it happens.
  Project Manager: Hmm.
  User Interface: {vocalsound}
  Industrial Designer: I've had three watches go that way too.
  Marketing: Yeah.
  Project Manager: {vocalsound}
  User Interface: Oh watches I've {disfmarker} but I've never washed a cell phone. {vocalsound}
  Marketing: Ouch. A phone, whoa, that would {disfmarker} wow, that would hurt.
  Project Manager: Okay, so what kind of material do we want to be made out of?
  Industrial Designer: Pieces everywhere. Well, we have lots of options. I don't think wood is a viable option.
  Marketing: Yeah wood.
  Project Manager: No. Oh what did you {disfmarker}
  User Interface: Well, titanium s
  Project Manager: Oh sorry, go ahead.
  User Interface: I was saying that titanium, if we're being restricted then I would probably {vocalsound} lean away from that.
  Marketing: Yeah,'cause if it's gonna cost us more to produce a chip, titanium will be more expensive.
  Project Manager: Right.
  Industrial Designer: However,
  Project Manager: What would you recommend?
  Industrial Designer: well, we only wanna sell it for twenty five Euro
  Marketing: Yeah.
  Industrial Designer: right?'Cause I was thinking if we wanted to get the high in market then you could produce a few in titanium,
  User Interface: Yeah. That'll {disfmarker} Yeah, exactly.
  Project Manager: Mm.
  Industrial Designer: make them a rarity so to speak.
  User Interface: The selling point, yeah.
  Marketing: We could do that, because all our research shows that people are definitely willing to spend more if {disfmarker}
  Industrial Designer: Yeah.
  User Interface: Are we restricted by this?
  Project Manager: I I think we should just focus on one design and one concept right now. I'm
  Industrial Designer: Well the original {disfmarker}
  User Interface: Twenty five Euros
  Project Manager: not sure that we'll have the time and money to {vocalsound} produce a whole array of
  Industrial Designer: Okay.
  User Interface: {gap}
  Project Manager: remotes. If this was a successful remote, we might then produce a higher end version of it, I think.
  Industrial Designer: Yeah. Good plan.
  Marketing: Good plan.
  Project Manager: Okay, so we wanna go for plastic, or what would you recommend for materials?
  Industrial Designer: Honestly I'd recommend like um {disfmarker}
  Project Manager: Hmm.
  Industrial Designer: uh since we're going with batteries instead of solar power, I'd recommend maybe a uh soft like latex,
  Project Manager: {gap}
  Industrial Designer: because we could produce, you know how cellphones have those overlays that you can change the colour.
  Project Manager: Mm-hmm.
  Industrial Designer: We could do uh one that fits in with the trends of the year so,
  Marketing: Oh.
  Project Manager: Mm.
  Industrial Designer: because this year is all fruit, God only knows why,
  User Interface: {vocalsound}
  Marketing: Yeah, who knows.
  Industrial Designer: um we could do f a cherry cover for this year and then i if next year is stripes or solids, you know {disfmarker}
  Project Manager: Okay.
  User Interface: So you're talking about like when it leaves our salesroom then it's all gonna be cherry-coloured or is it gonna be the kinda thing where people come back and swap it?
  Marketing: O or we could like take off this.
  Project Manager: They could buy cases, maybe,
  Industrial Designer: They could come back. And buy the extra case.
  Project Manager: if they wanted.
  User Interface: Okay.
  Project Manager: I think it's good to sell a basic thing and then sell options.
  Industrial Designer: So we could do like a b a hard base plastic, and then we could {vocalsound} give two latex covers to start.
  Marketing: Yeah.
  User Interface: The {disfmarker} what the top face, right?
  Marketing: {vocalsound} Yeah.
  Project Manager: Okay. Okay.
  Marketing: Yeah, because the soft latex definitely is squishy. That's in. Well I mean squishier than like, yeah, just a hard plastic.
  Project Manager: Right. Right. Okay, and what kind of chip would we need for this guy?
  Industrial Designer: How complicated {disfmarker} Are we gonna go with the voice activated {disfmarker}
  User Interface: Yeah.
  Project Manager: I don't think we should do voice, I think we should just do um the recognition for when it's lost, you know. {gap} could we {disfmarker}
  User Interface: A tracker, yeah.
  Project Manager: Yeah.
  Marketing:'Cause that uh {disfmarker} what it type of, yeah, for voice activation would it be like a certain term what we would say like,
  Project Manager: Hmm.
  Marketing: because people could just be talking and we don't want it going off all the time.
  Project Manager: Right.
  Industrial Designer: Well, we could give it a specific code, you know, remote missing.
  Marketing: So uh {disfmarker} Ooh.
  Project Manager: {vocalsound}
  Marketing: Uh see I'm uh I'm strangely attracted to it, because I know that's {disfmarker} it's definitely gonna be big, because it's, I don't know, it's just so high-tech.
  User Interface: Well, my little sister got {disfmarker} for Christmas she got one of those key finders that's like a key-ring, and you have to whistle in a certain frequency for it to work.
  Industrial Designer: Yeah, see that would just irritate me.
  User Interface: And then she would laugh and it would start going off in her purse, and you couldn't turn it off.
  Project Manager: Oh dear.
  Marketing: Oh,
  User Interface: So it became highly irritating.
  Marketing: then maybe voice
  Project Manager: Okay.
  Industrial Designer: So I think having a key-phrase is much better.
  Marketing: maybe voice activation won't be good.
  Project Manager: Okay. Alright. But it's not gonna be voice activated in the fact that you would say, channel up, and it would work, right?
  Marketing: Yeah, n n no, we just want it to be a finder.
  Project Manager: Just a {disfmarker}
  Industrial Designer: No.
  User Interface: But then it {disfmarker}
  Project Manager: Okay, alright.
  User Interface: Hmm. Okay.
  Marketing: But do {disfmarker} can your {disfmarker} can the department make {disfmarker}
  Industrial Designer: That would be like a mid-class um {disfmarker} Yeah.
  Marketing: Oh, brilliant then.
  Industrial Designer: So we don't actually have to go for {disfmarker} Well, if they've just developed the sample sensor, sample speaker, it's a brand new chip.
  Project Manager: No.
  Industrial Designer: Why not introduce it in this way?
  Project Manager: Mm'kay.
  Marketing: Yeah, good point.
  Project Manager: Uh and what size batteries, double A_, triple A_?
  Marketing: I think triple A_, it'll be lighter.
  Project Manager: Two? Could it run off of two {disfmarker}
  Marketing: I mean more more come in a package.
  User Interface: Well, that depends on what the energy is needed.
  Marketing: Yeah.
  Industrial Designer: I think, well, we could d r do two or we could do one small lithium,'cause you know the lithium batteries are doing quite well in most other electronic products, right? So they're more widely available now. And they also have a longer battery life than most batteries.
  Project Manager: They're more expensive though, too.
  Industrial Designer: But if you only have to replace it every five years.
  Project Manager: Mm. Thoughts anybody?
  Marketing: That's a good point.
  User Interface: As long as we sell it with it.
  Industrial Designer: Well, how about a initial, you get one battery when you buy it,
  User Interface: Right, that's what I meant.
  Industrial Designer:'cause I'm pretty sure we can get them pretty cheap on bulk.
  Marketing: We could think about it and come back to it next meeting.
  Project Manager: Okay. Yeah. Alright.
  Industrial Designer: Yeah.
  Marketing: We still have one more meeting.
  Project Manager: Okay. So we've covered that first category, User Interface Concept, meaning design.
  User Interface: What's it gonna {disfmarker} Yeah, what's it gonna look like.
  Project Manager: Okay. I ki I kind of {vocalsound} like your idea about the retro phone dial,
  User Interface: Um.
  Project Manager: and that {disfmarker} the central button could have, maybe our logo on it? It might be the four way scroll, too. I mean if {disfmarker}
  Marketing: Yeah, it could be whatever,
  Project Manager: Yeah.
  Marketing: as long as there's something big in the middle, because like the old phones, there's like that just like piece of metal or like a picture or something in the middle.
  Project Manager: Yeah. Mm-hmm.
  User Interface: Well, my issue with that is if it got too big though,'cause if you have the circle and the button in the middle, then is it gonna get wider than your your hands are,
  Project Manager: Mm.
  Marketing: Oh, that's true.
  User Interface: because w And then would the buttons be too small if it was enough to fit on it?
  Marketing: Good point.
  Industrial Designer: In the sample ones that you showed us there was one that had the scroll buttons on the side,
  Project Manager: Yeah.
  Industrial Designer: which I think if we make it curved like a hand like a hand-shape like if we put the the scroll-button on the side,
  User Interface: Yeah.
  Project Manager: Oh, I see what you mean.
  Industrial Designer: that could be particularly useful.
  Project Manager: I think so.
  Marketing: So scroll buttons on the side and then buttons on top?
  Project Manager: Yeah, I like that.'Kay.
  Marketing: But we definitely {disfmarker} If we have scroll things on the side, we definitely have to have'em labelled.
  Project Manager: Mm.
  Marketing: Yeah,
  Industrial Designer: Well, if it's just up and down {disfmarker}
  Marketing: like on the side of it. Oh if it's just up and down.
  User Interface: But is that for {disfmarker} {gap}
  Industrial Designer: Volume or channel.
  User Interface: Which?
  Industrial Designer: {vocalsound} I don't know.
  Marketing: Well, you could do some on both sides.
  User Interface: Do we have both sides?
  Project Manager: Can we?
  Industrial Designer: Mm yeah. We should probably make it that you have to depress it to activate it then,
  Project Manager: So that you're just not holding it and it changes the chan
  Marketing: Yeah.
  Industrial Designer:'cause oth {vocalsound} otherwise you're not just holding it and going like this, you know.
  Marketing: That's squishy. That's squishy.
  User Interface: Well, the other option is in instead of a scroll you just have the buttons up on the side which are on the side.
  Marketing: {gap} have buttons.
  Project Manager: Mm. Yeah.
  Industrial Designer: Okay.
  Marketing: Yeah, {gap} that.
  Project Manager: Hmm.'Kay any other ideas?
  User Interface: Um what colour?
  Project Manager: Oh, yeah. Latex covers. W
  Industrial Designer: {vocalsound} We have to make sure that logo always sticks out when we put the latex covers on, so we'll have to like have a little square or something, so that the our logo's available.
  User Interface: Well I sort of like having the a yellow strip at the bottom with the R_R_ like that. And that's at the bottom of it.
  Marketing: Yeah.
  Project Manager: I think maybe we should do it on a b button itself though, because if people are able to change the covers,
  User Interface: Which button?
  Project Manager: I don't know, maybe the on-off button, something, some {disfmarker} the menu button, I don't know, but you know if we're gonna put our company logo on there and somebody could just get another one. Are they all gonna have our company logo on them? Every cover?
  Industrial Designer: Yeah, I don't think we should do that, because that would just be icky.
  Project Manager: Yeah.
  Industrial Designer: So I think maybe putting it on a button is probably a good idea.
  Project Manager: If we want it to be visible and {disfmarker} Um are all those {disfmarker} those one that you showed where they were um s met silver-metallic looking? But those are plastic, right?
  User Interface: Yeah.
  Project Manager: They're not titanium.
  User Interface: Yeah.
  Project Manager: I kind of like that look. Uh but, or if it was really {disfmarker}
  Industrial Designer: For our base one? {vocalsound}
  Project Manager: Yeah, for the base or if we're going for the retro look, I think, like a really shiny black would be cool.
  Marketing: Yeah,
  Project Manager: What are your thoughts?
  Marketing: or like a gun-metal grey,
  Project Manager: Gun-metal gray.
  Marketing:'cause then it combines the silver and the black.
  Project Manager: There you go, gun-metal gray.
  User Interface: {vocalsound} I'm just really wary of the putting anything on a button.
  Project Manager: Why?
  Industrial Designer: It'll wear off. {vocalsound}
  User Interface: What's the button {disfmarker}
  Marketing: Yeah, buttons wear off.
  Project Manager: Mm.
  User Interface: Well, w w then what's the button do, and how do you know that that is what the button does? I guess. Just looking at examples, y you just don't ever see the logo on a button, it's always on the actual casing.
  Project Manager: Right.
  Marketing: Hmm.
  Industrial Designer: There's nothing saying that we have to put the logo on the front of the actual {disfmarker}
  User Interface: {vocalsound}
  Project Manager: On the back?
  User Interface: But you don't {disfmarker}
  Marketing: But we want it to be seen.
  Project Manager: It d visible {disfmarker}
  User Interface: But uh, yeah, you don't see it.
  Project Manager: Visibility though {disfmarker}
  Marketing: We need it to be seen.
  Project Manager:'Cause if it was only on the back really the only time you're gonna see it is when you drop it or when you're changing the battery.
  User Interface: Well, hang on. The other option is {vocalsound}, I don't know if you can see it but it's like if {disfmarker}
  Project Manager: I can find it again.
  User Interface: Yeah, it's like the second to last slide.
  Project Manager: Okay. And yours was called Interface Concept?
  User Interface: Interface, yeah.
  Project Manager: This one?
  User Interface: Yeah. Um.
  Project Manager: Well, for some reason I can't get it to just go to that slide directly.
  User Interface: {vocalsound} Okay, it's the very right one. You see at the bottom, it's kind of difficult to see, but you have like a d sort of s division between the bottom like, where the logo is, and if we have the replaceable section, it's like the top. It doesn't necessarily replace the entire top.
  Project Manager: Mm
  User Interface: And so you have that one piece that stays and the rest just sort of clips in.
  Project Manager: Okay, yes
  User Interface: If c you envisioning it?
  Project Manager: yes.
  User Interface: And so that stays the same when you have the logo, and then you have this s slip that kinda clips in and that's the bit that changes.
  Project Manager: Okay.
  Industrial Designer: The only problem is we're using a latex overlay so {gap} it actually would go over top of everything and have holes for the buttons,
  User Interface: Hmm.
  Industrial Designer: so I was thinking maybe instead of doing that what we could do is leave a space for where the logo should be.
  User Interface: Yeah. Yeah, yeah.
  Project Manager: Like a little cut-out kind of {disfmarker}
  Industrial Designer: Yeah.
  User Interface: Right.
  Project Manager: Okay.
  User Interface: That's like, you know, {gap} a a cellphone it's like the the screen is always just left opened.
  Marketing: Right.
  User Interface: And so, what we are gonna do it like bright yellow with the R_R_?
  Marketing: Yeah.
  Project Manager: Anybody see anything that they liked in these ones?
  Marketing: Some of tho Well, some of those buttons though are blue-based.
  Project Manager: Mm.
  Marketing: Um well, a lot of those buttons are blue-based.
  Project Manager: Mm.
  Marketing: Well, kind of. Um and then if v we do have them illuminate upon contact, they could illuminate yellow.
  User Interface: Yellow.
  Project Manager: Yellow, I like that idea.
  User Interface: Yeah.
  Marketing: Like if we {vocalsound} like the one all the way on the left, uh you ca you can see it on your computer better.
  Project Manager: Mm.
  Marketing: Um where the button is actually blue, but the number itself is clear or white or whatever so if you pressed it would illuminate yellow.
  Project Manager: Mm.
  Marketing: So we'd have blue and yellow for the touch buttons.
  User Interface: Oh, that one.
  Project Manager: I like the yellow illumination idea, very good.
  Marketing: Yeah.
  Project Manager: Okay. Any other ideas or thoughts? We all seem to be fairly in agreement about what we wanna do with this project so {disfmarker}
  User Interface: Um. Ha hang on {gap} {vocalsound} Let me catch up.
  Marketing: Mm yeah.
  Project Manager:'Kay.
  User Interface: Did we finalise what buttons we're including or we {gap} just everything that we said before?
  Project Manager: I think there will be time for that later. I'm guessing.'Kay, well we're gonna wrap this up. Um next meeting is gonna start in thirty minutes, and here's what we're each of us going to do. The I_D_ is going to do the look and feel design, the U_I_D_ the user interface design. I think you're going to get a lot of, I mean, the final say on what buttons get put {disfmarker} We'll all talk about it, but I think, that's pretty much what you're gonna do, right?
  User Interface: Yeah. {vocalsound}
  Project Manager: I guess.'Kay. And you're gonna do some product evaluation. Okay, and right now, the I_D_ and U_I_D_, you two are going to work together on a prototype using modelling clay. {vocalsound} Yeah.
  Industrial Designer: Great. Play Doh.
  User Interface: Fun. {vocalsound}
  Project Manager: Okay, and you should all be getting an email pretty soon. Alright. Well, thank you for a very productive meeting.
  Industrial Designer: Wonderful Ooh.
output: It was first suggested by User Interface that a charging base would not go well with a small remote. The team agreed on this, and Project Manager reminded them the remote was not going to be a huge one. User Interface worried that a small remote without a base could be more easily lost, but Marketing reassured the team that this wouldn't be a problem if the remote had a locating device. Each team member then gave his/her opinion on the issue, all preferring a smaller remote without a base.