Jake Sorensen, who oversees sponsorship and advertising and Student Media in Auxiliary Business Development at the University of Utah, has navigated the digital signage landscape for nearly 15 years. He was managing hundreds of devices on campus that were incompatible with digital signage requirements and needed a solution that was reliable and lowered labor costs. The Amazon Signage Stick, specifically engineered for digital signage applications, gave him the stability and design functionality the University of Utah needed, along with the assurance of long-term support.
Microsoft has confirmed that its HoloLens mixed reality hardware efforts have officially come to an end.
A new immersive learning center at the University of Nevada, Las Vegas is tapping into the power of virtual reality to support STEM engagement and student success. The institution has partnered with Dreamscape Learn on the initiative, which will incorporate the company's interactive VR platform into introductory STEM courses.
As students develop skills to succeed in the workforce, technologies such as artificial intelligence, virtual reality, and augmented reality are providing a priceless opportunity to learn by doing.
Utah Tech (UT) University in St. George has outfitted its new Science, Engineering, and Technology (SET) building with Extron's latest audiovisual (AV) technology, as well as retrofitting additional rooms across campus in order to standardize their systems.
PTZOptics has introduced a new livestreaming video camera line, Move SE. The line, introduced at CES 2024, includes over 10 new features for PTZ cameras, the company said.
Augmented and virtual reality (AR/VR) tech company zSpace demonstrated expanded career and technical education (CTE) and workforce applications at the recent ACTE Careertech Vision Conference in Phoenix.
Endicott College, a small four-year college north of Boston, recently deployed the Extron NAV AVoIP system to power a new interactive learning environment.
California's Glendale Community College (GCC) will be the first community college, in partnership with Dreamscape Learn, to bring virtual reality (VR) introductory science learning to campus. The program will be housed in a new Virtual Reality Center, funded by a $4.5 million state grant.
Emory University's Goizueta Business School and virtual reality (VR) communication company Moth&Flame VR have partnered to develop a VR training library for students and professionals to work on team-building skills.