The project aims to develop the Intelligent DEsign-Aware Learning analytics empowered 21C Learning &Teaching System which will provide primary and secondary schools with the complete set of tools they need for e-learning design, implementation, assessment and learning-analytics-based feedback support to students, teachers, and school leaders.
Highlighting characteristics of CITE
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Integrated Self-directed Learning Approach to School-based STEAM Curriculum Development
The project aims to build professional capacity of schools and teachers for innovative STEAM development through the adoption of self-directed learning (SDL) pedagogy, enhance teachers’ assessment literacy especially in relation to STEAM education, and build joint-school networks for sustainable and scalable pedagogical and assessment innovations.
Jockey Club Coding For Community
Computational thinking (CT) is an emerging competence in digital literacy. It qualifies our new generation of youth in solving problems in our technology economy this century. Coding is central for students to develop CT and become effective computational thinkers. Learning how to code is now more affordable and accessible than ever with advanced learning technologies. However, students need to learn to solve problems in their social context and apply coding skills beyond school. With most people using mobile technology in our society, opportunities abound for students to contribute to their communities and care for those around them by applying their coding skills. For coding skills to be employed for social good, it would be best learned and contextualized in a social setting. This is why the Jockey Club Coding for Community project emphasizes the importance of engaging students’ coding in a community mentoring scheme based on adult-youth partnership. We hope you will find our Project meaningful through browsing our website and explore ways in which you could join us in our youth’s technology education.