How Online Gaming is Used in Education
As one of the most popular forms of entertainment, games can be a powerful learning tool — as long as they are designed with that purpose in mind. This is especially true for educational games, which have been shown to deliver positive outcomes in a wide range of areas, including content knowledge acquisition, skill development, and motivation. URL ลองอ่านเคล็ดลับการเดิมพันยูฟ่า สุดพิเศษจากเรา
Despite the many benefits of using digital games for learning, there are still many concerns about the perceived barriers to adoption of this technology. To address this issue, a number of studies have investigated the factors that influence students’ intention and actual use of games for learning. Some of these studies have employed conceptual models, such as the Technology Acceptance Model (TAM) and Unified Theory of Acceptance and Use of Technology (UTAUT), to understand students’ perceptions and intentions for using games for learning.
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While these studies provide valuable information, the results are inconsistent and do not always agree with each other. This may be attributed to the fact that these studies are often limited in scope and focus on student responses to specific games rather than the general population of gamers.
To address this, the present study aims to examine the impact of online gaming on college students’ learning outcomes. To do so, an extensive database search was performed in bibliographic indices to select relevant empirical articles with a variety of study designs. The result is a collection of 8859 studies, which represents the most comprehensive dataset on this topic to date. This analysis shows that, to a certain extent, online games meet the personal growth needs of college students in Chinese collectivist culture, satisfy their need for social interaction satisfaction, and promote their academic performance.