Whyville is a virtual world where kids ages 8-15 can come together to learn and have fun. Students design their avatars and visit different locales to play educational games and learn socially responsible behavior. As Whyville citizens, kids learn a broad range of subjects, from art history, science, and journalism to civics and economics.
Whyville is an outgrowth of the company’s extensive research and practical experience related to learner-centered, hands-on, inquiry-based education. The company partners with Getty, NASA, the School Nutrition Association, and Woods Hole Oceanographic Institution, among many more, to create their educational content.