Getting a Career in Video Games
Unlike traditional colleges, where outdated techniques and workflows are often the norm, at Vertex School, our programs are led by industry professionals currently working at top studios like CD Projekt Red, Ubisoft, Playground Games, Electronic Arts (EA), and Fall Damage. This ensures that you’re not only learning the most up-to-date tools and techniques, but also gaining practical knowledge that directly aligns with the demands of today’s job market. This real-world expertise significantly boosts your chances of landing a job—sometimes even before you finish your program.
Vertex School students have a proven track record of securing jobs both before and shortly after completing their program. Our students benefit from small-group, personalized mentorship with industry leaders who provide valuable insider tips, project feedback, exclusive workflows, and career-building guidance. This focused mentorship helps ensure that students are not just prepared to enter the industry, but thrive in it, equipped with the exact skills and portfolio pieces that hiring studios are looking for.
Our dedication to aligning education with real industry needs makes our programs a top choice for aspiring game artists and developers looking to fast-track their careers.
Student Success Stories
Tiger Chuiqing Yang
Meet Tiger Chuiqing Yang. Tiger had no knowledge whatsoever of ZBrush, Unreal Engine, or Substance Painter before joining our 9-month Game Art Program. Just 1.5 months after posting his term III Vertex School project, he accepted a job as a 3D Environment Artist at AAA studio Maverick Games!
“The Game Art Program gave me access to advice from mentors who are industry professionals. My mentors helped me push my term III project to a level where although it was the only complete environment project in my portfolio, it was enough to land multiple interviews with AAA companies and also a job.
To add to that, one of my mentors helped connect me with numerous recruiters and other professionals in his contacts. This included the art director at Maverick Games who connected with me personally for an interview after the referral.” –Tiger Yang, Vertex School Graduate and 3D Environment Artist at Maverick Games
Ilenia Di Maria
Finally, meet Ilenia Di Maria. Ilenia joined the Game Art Program after graduating with a master’s degree in architectural visualization. Her goal in joining the program was to advance her skills in the field. This past May 2024, Ilenia was hired as a Junior Environment Artist at MachineGames!
“My experience at Vertex School has been very enriching. The program offered a strong education in 3D art, covering many topics and techniques required in the industry.
Learning from industry professionals as mentors was a highlight, as they provided invaluable insights and guidance. Besides, the program’s emphasis on pushing boundaries challenged me to grow as an artist.
By joining Vertex School, I was able to refine my skills under the guidance of experienced industry professionals. This ultimately enabled me to take my career to the next level in the world of 3D art and visualization.” –Ilenia Di Maria, Vertex School Graduate and Environment Artist at MachineGames