< Back to Blog edtechgamedevstaffinsights Getting to Know Adaptive Learning January 10, 2018 // Brandon Pittser Share this:Click to share on Facebook (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Twitter (Opens in new window) In my 2018 EdTech predictions article, I tapped personalized learning for a big year, largely because of the way that personalized learning is expected to dominate Chan Zuckerberg Ed Investments. For the uninitiated, the Chan Zuckerberg Initiative is the philanthropic powerhouse created by Mark Zuckerberg and Priscilla Chan, and wields a prodigious facebook-sized largesse, so we can expect their attention to be impactful, to say the least. But what exactly do we mean by personalized learning? Simply put, personalized learning involves customizing learning content to fit a student’s individual needs. Today I’d like to dial in on a specific branch of personalized learning – that is, adaptive learning. Adaptive learning takes personalized learning one step further, and is instantiated (at least in theory) as learning content that automatically and possibly even constantly adapts to the learner’s skill and understanding, based on their input. In a traditional curriculum product, this could look like differentiated content tracks based on built-in assessments. In a game-based learning product, this could look like more advanced gameplay mechanics that manifest when the player is moving swiftly through content and needs more of a challenge. There are tons of ways to do this, really, and I’d use up all of the internet’s ink writing them all out here. Fortunately for me, the fine folks at the e-Literate blog have assembled a six-part video series of interviews with industry majors McGraw-Hill, unpacking their expert approach to adaptive learning. Check out that video series below, and let us know what you think! Share This Share this:Click to share on Facebook (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Twitter (Opens in new window) < Back to Blog
edtechgamebasedlearningk12localmobilemuseumsstaffinsightsvr A Night of VR Exploration at Madison Children’s Museum I may be the office admin at Filament Games, but my background is in informal science education and I spend my weekends working at the Madison Children’s Museum as the STEM Program Specialist. The museum hosts once a month Free Family Nights and I decided to combine my two jobs for a night of fun. This… November 6, 2017 // Sarah Conn
edtechk12 The Evolution of Accessibility in Game-Based Learning: 2025 Trends and Innovations Accessibility has always been a cornerstone of inclusive education, but 2025 is shaping up to be a pivotal year for innovations that make game-based learning more accessible to all. From AI-powered personalization to groundbreaking hardware and new legislative frameworks, the landscape of accessible game-based learning is expanding rapidly. Let’s explore the most exciting trends and… January 13, 2025 // Brandon Pittser
edtechgamebasedlearninggamedesigngamedevguestauthork12research Multisensory Learning in the Digital Age The following is a client guest blog post from Square Panda, for whom we recently developed Square Panda Bubbles, Square Panda Monster Rhymes and Square Panda Jiggity Jamble. Have you ever danced to learn a new letter of the alphabet? Research shows that employing multiple senses may have significant benefits for learning new skills. Multisensory learning… February 8, 2017 // Vera Blau-McCandliss Ph.D.