Hi,  I have been trying to run movenet with p5js. I have managed to get the detector working and can log out the poses. However , I am trying to draw a skeleton on top of the connected circle for vizualization purposes. I have looked into posenet as it has similar 17 keypoints. However, I noticed that some functions such as posenet.getAdjacentKeypoints are not implemented in movenet. I tried to look into the TFJS models  -->src-->demo but could not get my head around how to implement the skeleton. My sample trial code is below.
let detector;
let poses;
let video;
async function init() {
  const detectorConfig = {
    modelType: poseDetection.movenet.modelType.SINGLEPOSE_LIGHTNING,
  };
  detector = await poseDetection.createDetector(
    poseDetection.SupportedModels.MoveNet,
    detectorConfig
  );
}

async function videoReady() {
  console.log("video ready");
  await getPoses();
}

async function setup() {
  createCanvas(640, 480);
  video = createCapture(VIDEO, videoReady);
  video.hide();

  await init();
  //createButton('pose').mousePressed(getPoses)
}

async function getPoses() {
  poses = await detector.estimatePoses(video.elt);
  setTimeout(getPoses, 0);
}

function draw() {
  background(220);
  image(video, 0, 0);
  if (poses && poses.length > 0) {
    //console.log(poses[0].keypoints.length)
    //console.log(poses[0].keypoints[0].x);
    for (let kp of poses[0].keypoints) {
      const { x, y, score } = kp;
      console.log(kp);
      if (score > 0.5) {
        fill(255);
        stroke(0);
        strokeWeight(4);
        circle(x, y, 16);
       }
    
    }
    
    for (let i = 0; i < poses[0].keypoints.length ; i ++)
      {
        // Get adjacent keypoints (Start with nose and left_eye)
        let x = poses[0].keypoints.length.nose
       
      }
    
 
    
  } 
  
  
}

If i understand the line functions needs both the x1,x2 and y1,y2 co-ordinates to effectively  join the points. I was wondering if anyone has managed to overlay the skeleton