@Fhrozen Did you ever happen to get Unreal+Librorch working? I just followed this “goodai.com 10” tutorial you posted, except using Unreal Engine instead of Unity, and it works. My test scene runs salient object detection on a live video feed, passes the output through the DLL, and updates a texture in the scene every tick.
I don’t have a GPU at my disposal… so I used “libtorch-win-shared-with-deps-1.5.1+cpu.zip”
I’m curious if you or anyone here can confirm if the same thing works with the GPU version.