While computing VGG Perceptual loss, although I have not seen, I feel it is alright to wrap the computation of VGG features for the GT image inside torch.no_grad().
So basically I feel the following will be alright,
with torch.no_grad():
    gt_vgg_features = self.vgg_features(gt)

nw_op_vgg_features = self.vgg_features(nw_op)

# Now compute L1 loss

or one should use,
gt_vgg_features = self.vgg_features(gt)
nw_op_vgg_features = self.vgg_features(nw_op)

In both approaches requires_grad for VGG parameters is set False and VGG put in eval() mode.
The first approach will save a lot of GPU resources and feel should be numerically equal to the second one as no backpropagation is required through GT images. But in most implementations, I find the second approach used for computing VGG perceptual loss.
So which option we should go for implementing VGG perceptual loss?