Thanks Jason. My understanding was that on a mobile device/ camera which is far higher resolution that 480p the video needs to be scaled down for it to be performant (as is possible in the settings in the movenet demo).
I was trying to resize the video using video.size, which worked previously using ml5.js and posenet, I was under the impression this reduced the input frame size that the model uses. With my posenet projects on mobile if the video size was not reduced they ran at less than 5 FPS.
WIth your approach, how would I go about reducing the input size? (e.g. for a mobile device)
Thanks