_:n437b84be0add48c7a4444cd700a88682xb0
<http://schema.org/description>
"Blender 2.82 Alpha just got UDIM Texture support, and it’s a pretty big deal. Sometimes you need really, really high resolution details in one area but don’t need them in another area. Rather than deal with massive image files with wildly different UV island scales, UDIM textures allow you to place multiple UV tiles next to each other and assign them different images that can have different dimensions, but still act as one texture in a shader."
<https://cgcookie.com/posts/first-look-at-udim-textures-in-blender-2-82-alpha>