<https://la.blogs.nvidia.com/#/schema/person/13f5a042f7ae1913c43edf439576a8a2>
<http://schema.org/description>
"Rev Lebaredian started his career in Hollywood, specializing in rendering for Warner Brothers Digital and Disney’s Dream Quest Images. In 2002, Rev transitioned from film visual effects to NVIDIA. Today, Rev is Senior Director of Engineering in the Content &amp; Technology organization and is responsible for developing and productizing NVIDIA’s GameWorks technologies. GameWorks includes various real-time visual effects modules tailored for video games; NVIDIA Destruction, NVIDIA Clothing, HairWorks, WaveWorks, etc…, a well as the most popular physics middleware for video games, PhysX."
<https://la.blogs.nvidia.com/blog/nvidia-siemens-visualizacion-inmersiva-ia-generativa-diseno-industrial-manufactura/>