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"“The Traveler brought much change to our small frontier town in thelast five years. He showed us marvels beyond imagination and taught us how touse his strange machines. Now that the Traveler has vanished, a storm is coming.Who will control the destiny of the American Frontier?”In 3000 Scoundrels, players assume the roles of rival leaders attempting tosteal precious technology left behind by the Traveler. By overlaying clearcards, you create unique scoundrels and use them to outsmart your foes. Inshort, hire scoundrels to build powerful combos, steal technology, and outsmartyour foes.Each turn, you play a poker card from your hand face down in front of yourplayer board, then use all abilities matching your claimed number. You don'tneed to tell the truth when claiming a number, but if an opponent catches youbluffing, it will damage your reputation and decrease your odds of winningthe game.Each leader has a unique perspective and motivation in the conflict ofGraystone Gulch. Are you driven by money, fame, or the deep-seated desire toimprove the world? Advanced rules add unique strategies to each leader thatreflect their unique strengths and cunning tricks.The Dice Tower Seal of Approval is a trademark of The Dice Tower, LLCand is used with permission."
<https://theboardgamer.co.nz/products/3000-scoundrels-card-game-35974746>