<https://community.jaggedalliance.com/forums/topic/1777-anyone-doing-a-solo-run/#comment-10512>
<http://schema.org/text>
"I will try it on my next playthrough. You are better off hiring one merc instead of using a custom IMP in my opinion. \n\t \n \n\n\n\tGood candidates for your solo merc :\n \n\n\n\tBlood - can throw quite a few things and is great at stealth. Has good medical and explosives.\n \n\n\n\tIvan - that 3 AP reimbursed on a kill can make you a killing machine. Only has good explosives, so it will be difficult to mod weapons. \n \n\n\n\tMagic - possibly the best merc that you can use for a solo run. Extraordinary mechanical and when he hits, the crits are devastating. He can remain hidden and do a lot of stealth kills. The mechanical skill makes sure you get good loot and can modify your weapons.   \n\tYour best bet is take a mine or two on your way to the Major (you should know where he is from your first playthrough) and when you approach his sector, the Refugee camp crisis will trigger automatically. Then it is as simple as taking out the Major, the Colonel and the Corporate agent.  \n\tYou might want to play on First blood difficulty to make it less tiresome and to have more starting funds. \n \n"
<https://community.jaggedalliance.com/forums/topic/1777-anyone-doing-a-solo-run/>