<https://community.7daystodie.com/topic/31877-is-there-a-plan-to-return-to-survival-horror/#comment-520186>
<http://schema.org/text>
"This reminds me of a rock radio station that stated, \"yeah, we play \"Spirit of the Radio\" or \"Tom Sawyer\" from Rush because if we constantly played \"By-Tor And The Snow Dog\" or \"The Trees\" by Rush we would lose over half of our listeners\". So yeah its a fine line to please as many as you can or to cater to the few. Realistically most developers will appeal to the many or they may lose a lot of players.\n \n\n\n\t \n \n\n\n\tThen again a game that has a great modding community can make the game appeal to the few.\n \n\n\n\t \n \n\n\n\tI prefer fun over realism myself. If you think about realism you would have to take into consideration the ridiculous amount of Iron, Wood and stone a single person could carry. So you have a backpack that has 3 guns, 2 clips, 2 med kits and some food an water and drive the dump truck to the site where you are mining ore, collecting wood and stone and still need to make 10 trips with your dump truck. That would be realistic as far as carrying tons, literally tons of resources in your backpack. Games like S.T.A.L.K.E.R. have very limited carry capacity in your backpack to make the game less ridiculous.\n \n"
<https://community.7daystodie.com/topic/31877-is-there-a-plan-to-return-to-survival-horror/>