<https://community.7daystodie.com/topic/31877-is-there-a-plan-to-return-to-survival-horror/#comment-520180>
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"Fit its genre? SInce 7 Days to Die borrows elements from several genres to define its own hybrid style, I'm pretty sure that whatever it does is going to fit its genre. If you want to emphasize one particular genre like Survival Horror then you'll need to adjust your playstyle and/or change the settings and/or mod the game. It isn't sad. It's fantastic.\n \n\n\n\t \n \n\n\n\tSurvival Horror typically involves severe limits on ammo and weaponry and relies mostly on mood, setting, creepy sound effects and music, limited visibility, evasion, and puzzle solving. \n \n\n\n\t \n \n\n\n\tTo me, pure survival horror would be doing a quest at Higashi Tower at night with a handheld flashlight and no weapons and the settings put to maximum difficulty so that zombie HP is too high for you to be able to actually kill them. They could be set to walk at night or perhaps jog but you would need to constantly run and evade, shut doors behind you, build barricades, get knockdowns with your fists to buy yourself time as you loot and try to accomplish the quest with relentless zombies constantly on your tail. Will you get cornered? Will something jump out unexpectedly from the darkness? That is what adds to the suspense. That would be closest to classic survival horror but I'm glad the game isn't purely defined by that. I can try doing it as a challenge or to get that survival horror feeling but then the next time I can go in with plenty of ammo and do it more like an arcade shooter or I can go in the next time and try to stealth as much as possible.\n \n\n\n\t \n \n\n\n\t \n \n"
<https://community.7daystodie.com/topic/31877-is-there-a-plan-to-return-to-survival-horror/>