<https://forum.kerbalspaceprogram.com/index.php?/topic/200143-180-1123-kopernicus-stable-branch-last-updated-august-12th-2022/page/30/#comment-4145183>
<http://schema.org/text>
"Kopernicus release-115\n\t\t \n\t\n\n\n\n\t\n\t\tNew in this latest version release-115:\n\t \n\n\t\n\t\t1.) Better coordinate clamping for the allowedBiomes filter, this helps when it is fed improperly wrapped coordinates.\n\t \n\n\t\n\t\tKnown Bugs:\n\t \n\n\t\n\t\t1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please.\n\t \n\n\t\n\t\t2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away.\n\t \n\n\t\n\t\t3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively.\n\t \n\n\t\n\t\t4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error.\n\t \n\n\t\n\t\tKnown Caveats:\n\t \n\n\t\n\t\t1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x.\n\t \n\n\t\n\t\t2.) Multistar Solar panel support requires an additional config file, attached to release.\n\t \n\n\t\n\t\t3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.\n\t \n\n\t\n\t\t4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects.\n\t \n\n\t\n\t\t5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic.\n\t \n\n"
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