<https://community.battlefront.com/topic/89171-ridiculously-hard/#comment-1163317>
<http://schema.org/text>
"Not to be too particular but all missions in games are scripted nearly by definition, and certainly by implementation.  At best I think what people don't like is very limited and linear mission objectives.  If scripted missions have multiple victories conditions and multiple triggered events with a bit of randomness thrown in there, I think people tend to be satisfied and not under the impression that it is \"scripted\" despite the fact that it is. \n"
<https://community.battlefront.com/topic/89171-ridiculously-hard/>