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"In time, this sounds like an angle flipping [no!! hand rule conversion!!! ] to me . It's easier to flip an angle [easier to understand it] in degrees than radians.\n \n\n\n\n\n\tDifferent code made for different 3d engines have different representations for the same thing.\n \n\n\n\tKSP is a 11 years old codebase, and gathered code from old school people that worked on many different 3d engines (and I'm betting some of them even worked on a custom one - I did!!!).\n \n"
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