<https://basicroleplaying.org/topic/12071-introduction-page-from-valley-of-plenty/#comment-185232>
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"Here's one idea for converting the childhood adventures of the Wildlings to RQG. It relies on some storytelling game-style abstractions, so it may not be everyone's cup of tea.\n \n\n\n\t\t Determine basic traits like STR, DEX, CHA, as usual, but assume that they are only comparative to other children. When the Wildlings grow up, their stats will be comparitive to other adults. \n\t \n\t\n\t\tAssign each character a skill called Child's Play with a base rating of 50%. This skill represents a Jaldonkiller kid's basic proficiency in childhood activities. \n\t \n\t\n\t\tDetermine each character's primary trait. Do they bull through games by relying on their STR? Or do they relay on the INT to find a smarter way to win? The bonus associated for whatever trait you choose is added to your Child's Play skill.\n\t \n\t\n\t\tUse Child's Play in place of all other skills on the character sheet. Want to punch someone? Child's Play. Want to jump across a creek? Child's Play. Want to win a game of Finding Ernalda? Child's Play.\n\t \n\t\n\t\t All of the Wildling's opponents will also have a single skill: Bully. Set an opponent's Bully skill to represent how much of a challenge you want them to be to the Wildlings. If they're a push-over, make it a 30%. If they're average, make it 60%. If they're tough, go with 75%. Really dangerous foes might be as high as 90%.\n\t \n\t\n\t\t Determine Hit Points normally.\n\t \n\t\n\t\tDetermine damage normally, but bear in mind that unless a scenario states otherwise, damage to children represents bruises and scratches, not great gashes and severed limbs.\n\t \n\t\n\t\tArmor doesn't count. Kids don't have it and their opponents don't need it. They're tussling with KIDS.\n\t \n\t\n\t\tNobody has any spells or magic abilities other than those described in a given scene.\n\t \n\t\n\t\tOnce the Wildlings reach adulthood, work out their normal starting skills based on their traits. If you think they've done things as kids that might give them an extra bit of skill as an adult, award skills or bonuses at a level that suits your style of play.\n\t \n\n\tIf you guys like this and think it's workable, I'll add it as an appendix to the book.\n "
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