<https://forums.thedarkmod.com/index.php?/topic/21493-headshots-and-insta-kills-by-extension/#comment-475831>
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"I don't understand any of this. It's all so self-contradictory and inconsistent. The player is employing the \"best strategy\" and \"exploiting the mechanic\", but he ends up getting killed. There's \"no risk\" (he dies) and \"no chance of failure\" (he wastes numerous arrows then dies) but at the same time it's \"constant trial and error\"?\n \n\n\n\n\n\tSo this strategy which is supposed to be too easy but at the same time gets this player killed, is going to be made more fun and satisfying by imposing randomness and arbitrary restrictions to make it more difficult and unpredictable? Is there some evidence for this beyond the ideologically-driven belief that making a game more difficult automatically makes it more fun?\n \n\n\n\tSorry, I'm just not getting it.\n \n\n\n\tMost missions have some combination of helmeted guards and/or no-kill objectives which would make a Sniper Elite headshot-based strategy impossible, even if it were as easy as you claim (and the video disproves).\n \n"
<https://forums.thedarkmod.com/index.php?/topic/21493-headshots-and-insta-kills-by-extension/#comment-475873>