<https://forums.thedarkmod.com/index.php?/topic/21493-headshots-and-insta-kills-by-extension/#comment-475893>
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"At this point I have to disagree. They aren't really inconsistent to begin with, except those inconsistencies that may come from mission authors altering the default behaviour. This is, however, rarely the case.\n \n\n\n\tThat ai is more resistent against damage if alerted is basically a takeover from Thief like many other mechanics, of which some got adjusted and some stayed as they are. Whether something could be handled differently is, as this thread shows, always a source of heaty discussions  \n \n\n\n\tIt is however very unlikely that such things get changed all of the sudden just because of said discussion, unless the majority of the team members do agree that a change is necessary. Considering that this topic is not brought up the first time, I would say that the necessity is not seen.\n \n\n\n\tIf you really wan't to push a change then the best approach imho is to create a fm on your own in which you use an alternative setup. Let players and mappers experience the difference and maybe more mappers will adopt the mechanic and people even get convinced, that it would be better to have it this way as default.\n \n\n\n\n\n\tThat's actually an interesting idea. I don't know whether it has been discussed before, though.\n \n"
<https://forums.thedarkmod.com/index.php?/topic/21493-headshots-and-insta-kills-by-extension/#comment-475873>