<https://forums.thedarkmod.com/index.php?/topic/21493-headshots-and-insta-kills-by-extension/#comment-475863>
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"Watching the video, it seems like the problem stems more from savescumming than headshots. He failed several times, missed a ton, and only was able to do it because he kept reloading.\n \n\n\n\tRestrictions are important, but you have to consider whether a restriction or a tradeoff works better. The way broadhead arrows work now is balanced through a tradeoff, and is actually more elegant than your proposed melty arrows.\n \n\n\n\tBroadhead arrows can take down guards from a distance, but it kills them and produces a bloodstain. You need to use a water arrow to erase the bloodstain and you need to walk to the body to move it. In other words, it's a long distance take down with the tradeoff of making a bigger mess than a blackjack. Not to mention that the longer the distance, the harder it is to pull off.\n \n\n\n\tKilling in general is a tradeoff in a similar manner. If you kill someone in a lit area, then you might need to use a water arrow, resulting in you able to douse one less torch.\n \n\n\n\tYour melty arrows just add another consumable on top of a system that already has you use a consumable to clean up afterwards. It's redundant.\n \n\n\n\tI really like the killing mechanics in TDM and wish there were more missions that took advantage of them. I've wanted to make an assassination mission that would make the most out of the dynamic between water arrows and killing, but I've just never gotten the time to learn dark radiant and make it.\n \n"
<https://forums.thedarkmod.com/index.php?/topic/21493-headshots-and-insta-kills-by-extension/#comment-475873>