_:n28e59e941109489b931744e55065d971xb1
<http://schema.org/text>
"Hi there VFX people,\n\nFor my first post ever down here, I hope to find some help about normal, tangent and binormal import within UE4.\n\nLately, I’m playing a bit with world position offset within the shader graph. My latest idea was to use texture coordinate and a bit of math to edit a disc-shaped m&hellip;"
<https://realtimevfx.com/t/vertex-tangent-issue-for-world-position-offset/16123>