<https://wildfiregames.com/forum/topic/14581-unit-and-building-names/page/8/#comment-480036>
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"There is no standard. In different cultures, geographical, historical and biological terms may differ.\n \n\n\n\tLocalization is the process of bringing to the local culture, and not about unification\n \n\n\n\tFor example: If in the game the Greek center is called \"ἀγορά\" - those who speak only English will be unhappy. They don’t need such a standard if it’s impossible to read \n\t \n \n\n\n\n\n\tWhen line changed, it returns to its original form (for plants, this is Latin)\n \n\n\n\tMachine translation is added by certain people - their nicknames are on the right in the interface. \n\t \n \n\n\n\n\n\tI have a Russian encyclopeia open - there is 50 percent Latin transliteration.\n \n\n\n\tThe second half is words taken from Greek or own Russian words. I suspect that in cultures remote from ancient Rome - Chinese or Indian, the vast majority has its own scientific name\n \n"
<https://wildfiregames.com/forum/topic/14581-unit-and-building-names/page/8/#comment-480016>