<https://wildfiregames.com/forum/topic/14581-unit-and-building-names/page/8/#comment-480031>
<http://schema.org/text>
"@MontezumaRevenge The game has the concept of \"SpecificName\" - for plants this is the Latin language, for Greek buildings this is the Greek name in the English alphabet, for Egyptian buildings these are names with ancient Egyptian symbols\n \n\n\n\t \n \n\n\n\tThe game does not separate them. The translator decides how to write correctly in the current language. You propose to completely disable the translation of \"SpecificName\" - IMHO this is a bad option. You can join the ranks of translators and replace incorrect transliterations in transiflex.\n \n"
<https://wildfiregames.com/forum/topic/14581-unit-and-building-names/page/8/#comment-480016>