<https://forums.gamersfirst.com/topic/15097-would-you-buff-kevlar/#comment-192016>
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"As someone who actually uses kevlar alot (instead of just using theories) it actually does need work,\n \n\n\n\t \n \n\n\n\t2 more shots to kill is nothing to someone with a 45. pmg or literally any gun that has more than 10 bullets (oca pmg obeya etc)\n \n\n\n\t \n \n\n\n\tEven the JG/CSG can 2 shot someone with kevlar 3 at point blank range (rifleing 3 means 7 meters fyi) 30% hp isn't that much when you compare clotting 3's hp/sec regen to kevlar 3's 30/ more hp which alot of high damage weapons ignore anyway not to mention it makes it ALOT easier to stun you.\n \n\n\n\t \n \n\n\n\tI'd buff the hp slightly and lower the speed penalty, speed isn't the way to balance it when most of the time \"corner camping\" is the way to kill someone in apb kevlar 3 just ensures you'll win most of the surprise fights, Spawning 200 meters away with kevlar 3 isn't fun.\n \n\n\n\t \n \n\n\n\tClotting 3's \"delay\" is fine but the amount of hp you heal per second you start healing instantly is obsurd (scout users know the feeling the extra 50 damage should have made that less common but still)\n \n\n\n\tClotting 2's balanced just right but 3 is meta for a reason Fighting someone who has yet to start healing while you started the second they reloaded means you win most of your fights.\n \n\n\n\t \n \n\n\n\ttl;dr kevlar 3 user, Yes it needs a buff/rework that \"30% op health\" is alot harder to use than non users realise still getting min ttk by oca's at 15 meters.\n \n\n\n\t \n \n\n\n\t \n \n"
<https://forums.gamersfirst.com/topic/15097-would-you-buff-kevlar/?tab=comments#comment-191994>