<https://rllmukforum.com/index.php?/topic/317191-far-cry-6-island-fring/page/2/#comment-12765530>
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"The gameplay loop in FC2 is based around you navigating an incredibly hostile environment, with respawning enemy encounters which you have to learn and adapt to, while you gradually unlock safe houses (bonfires) around the map to make your journeys easier/shorter. If you die you’re dumped at the last safe house you rested at to try again. Ammo and health are severely limited, your weapons are constantly degrading, and if you have a safe house in a particularly difficult area, you can choose to upgrade it so you start with more health/ammo, etc.\n \n\n\n\t \n \n\n\n\tIt’s purely coincidental of course, but I‘m amazed nobody has has a proper crack at that structure again since the the Souls series became so popular. It’s an open goal.\n \n"
<https://rllmukforum.com/index.php?/topic/317191-far-cry-6-island-fring/page/2/>