<https://forums.gamersfirst.com/topic/15097-would-you-buff-kevlar/#comment-191962>
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"Clotting agent 3 is too good and reduce the effectivness of several weapons... it  need da slighty nerf adding 1 second... the regeneration may increase delay from 1.6 to 2.6 for a first test?\n \n\n\n\t \n \n\n\n\tit's YEARS since someone is making this suggestion in forum and we may have a lot of weapons balanced with this change, Fr0G, Scout (for me it wasnt necessary the last change and actual one I retain it is a slighty nerf... REVERT IT?), NSSW etc..\n \n\n\n\t \n \n\n\n\tAnyway, after the healing spray adjustment, kevlar (2) become a good combo with it, work well in 2 vs 2 or 3 vs 3, not a lot in 6vs 6, it's just a situational mod and work quite well in CQC, maybe in case clotting agent 3 is still predominant after a nerf, I would like to test or see something like that below maybe?\n \n\n\n\t \n \n\n\n\t- Kevlar 2\n \n\n\n\t \n\n\n\t \n \n\n\n\tEFFECTS\n \n\n\n\tDescriptionMultiplierAddType\n \n\n\n\t+20% player health1.2000.00028\n \n\n\n\t-20% sprint \n \n\n\n\t-10% run speed                 REMOVE or pass it to 5% speed ????\n \n\n\n\t \n \n\n\n\t- Kevlar 3\n \n\n\n\t \n\n\n\t \n \n\n\n\t+30% player  health1.3000.00028\n \n\n\n\t-20% sprint \n \n\n\n\t-20% run speed  CHANGE to -10%/ 5%  ???\n \n\n\n\t \n \n\n\n\tAnyway, Before to increase anything about health or make other change  , I prefer to being a little cautios because as I told before consumables has a interesting synergy with kevlar.\n \n\n\n\t \n \n\n\n\t \n \n"
<https://forums.gamersfirst.com/topic/15097-would-you-buff-kevlar/?tab=comments#comment-191994>