<https://rllmukforum.com/index.php?/topic/317191-far-cry-6-island-fring/page/2/#comment-12766250>
<http://schema.org/text>
"I really loved Far Cry 5, it felt great to play and all of the systems came together in ways that were genuinely funny in places. But then every 4 hours or so it would give you a completely awful linear story mission that just completely destroyed the pace of the game and wasn't any fun at all. All the freedom, all the mopping up fun stuff around an island as animals and AI and vehicles crash into each other because of stuff you've done is just thrown out of the window for these missions. Sometimes these lasted up to an hour, an hour of you walking slowly in drugged up shitemares, or making your way down grey corridors shooting people as one of \"the family\" drone on and on and on about some A Level philosophy crap that purposely doesn't make a point in order to avoid being \"political.\" \n \n\n\n\t \n \n\n\n\tSo it's only an hour, you can blast through that to get back to the fun, right? There's literally a little bar at the bottom of the screen that fills up as you go around having fun to tell you how near the next bad bit you are. This lead to me starting to dread being interrupted to be told for an hour why The Family are brilliant and absolutely not anything to do with Trump's America because that would stop far right cuntboys buying the game. \n \n\n\n\t \n \n\n\n\tIt totally ruined what was at times a really fun, properly brilliant, sandbox for me. I stopped playing it half way through and, unless I hear this has been removed from the sequel, I wont be going anywhere near it. Which is a shame because the first 3 games all offered different, interesting takes on this sort of game. \n \n"
<https://rllmukforum.com/index.php?/topic/317191-far-cry-6-island-fring/page/2/>