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"I did not see pop-ins either in SU5, based on my normal usage patterns.  However, when I tried to recreate the pop-ins deliberately by going to the external view of the plane and quickly using my hatswitch to view completely different directions, I could finally see the pop-ins people were referring to.  But I had to actively go out of my way to try to find the pop-ins that people were mentioning.\n \n\n\n\tIf I didn't actively go out of my way to find the pop-ins, based on my normal usage patterns, I wouldn't have noticed them in SU5. So for me at least, the pop-ins never bothered me.  Of course, I don't use VR so maybe it's different with VR (but do people in VR really snap their neck back and forth to view different directions that fast?).\n \n\n\n\tI can say that I have kept the pre-cache terrain slider to \"medium\" after WU6, which is equivalent to how SU5 performed.  So I liked how Asobo implemented the culling and pop-ins in SU5 - it was just right for me.\n \n"
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