<https://forums.obsidian.net/topic/97028-spiritual-successor-modding-tool-released/page/4/#comment-2032442>
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"I am going to make another thread for this separate issue some point soon, but some of the information I was assuming (reasonable assumptions), such as CastSpeed being applicable to all attacks is just not true. I spent about 6 hours on Saturday going through the rather lengthy series of method calls in the game assembly to get some straight answers. And have been busy unfortunately the last couple days to finish the work I started on it. \n  \nI can tell you this though, the majority of the \"animation\" time you see in combat is not from the actual indicated \"attack time\" seen on weapon items (if we are talking about full or primary attack abilities and not spellcasting), I have yet to figure out everything but I have a feeling I haven't found out the precise interaction of action speed with attacks from physical weapons as of yet. \n  \nWhat I can say is this: if you want to speed up attack portions of combat your best bet is to lower recovery times as this is typically the longest portion of the \"wait\" during attack animations. For firearms, this is reload time not recovery time that is relevant. For spellcasting the \"CastSpeed\" is effectively the time BEFORE casting a spell (e.g. the amount of time a wizard spends waving their arms around before the spell actually leaves their grimoire). \n  \nBecause many of these animations/attack are handled in entirely different ways (though many aspects are similar) there is no easy \"catchall\" effect for this sort of modding. I will post back in a new thread topic when I get things fully sorted out, and have time to write a proper tutorial on editing things related to weapon attacks. It may be a few days though before I can get to that point or it may be less. \n  \nI expect I will be doing more and much more in-depth modding once POE2 v1.0.3 patch is released as there has been a specific indication that changes and improvements are coming to modding capabilities in that patch. I don't want to do a bunch of work that will either be obsolete or could have been done much easier if I don't have to and since the patch probably won't be much longer until release I am waiting for that before doing major stuff. \n"
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