<https://forums.obsidian.net/topic/97028-spiritual-successor-modding-tool-released/page/4/#comment-2043413>
<http://schema.org/text>
"I've found the reason, thankfully it's very easy to fix.\n  \n\nThe $type property of some of the Barbarian's abilities is \"Game.GameData.SpecialGenericAbilityGameData, Assembly-CSharp\" instead of the usual \"Game.GameData.GenericAbilityGameData, Assembly-CSharp\". The reason you can easily find it through the Progression Tables Screen is because the progression table's Abilities List gets filled up by fetching objects by their IDs, whereas the Abilities screen gets all the objects in the Abilities database, and then filters them by their $type property.  \n\n  \n\nI wonder what reason did Obsidian have for this SpecialGenericAbility thing. I'll inspect the two object types and update the filtering in the Abilities screen. \n\n  \n\nThanks a lot for finding this!  \n"
<https://forums.obsidian.net/topic/97028-spiritual-successor-modding-tool-released/page/4/?tab=comments>