<https://community.7daystodie.com/topic/22373-developer-diary-discussions/page/84/#comment-425823>
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"Even so, what's wrong with that? The fact that I want to have a justified choice, and not make deliberately bad steps for the sake of phantom pleasure? This is a perversion when you have tried everything and start to go beyond reason in search of new sensations.\n \n\n\n\t \n \n\n\n\n\n\tMan, you are a moderator on this site, so use functionality and click on the arrow next to the quoted post, and then read the quote in the quoted post and you will understand why I used this phrase. Probably now you must have been jubilant that you caught me by the hand, but in my opinion you screwed up, I will make screenshot to make it easier for you to find the arrow I'm talking about\n \n\n\n\t \n\n\n\tSo, will you keep trying to cling to words, or will we discuss abilities? \n \n\n\n\tI repeat, I gave a list of abilities, which improving leads to a worsening of game situation when playing on high difficulty\n \n\n\n\tI think this is the answer to your question, even though you trying to find fault with the words\n \n\n\n\n\n\t \n \n\n\n\tDid I say that no one uses it? I just said that this is a deliberately bad choice and it is obviously so. Surely there are people who are invest into Treasure Hunter, but this does not make their choice justified\n \n\n\n\t \n \n\n\n\tI also did not say that I do not like stealth, I just see that it is not in demand like treasure hunter. There are people who choose this, but it does not give them an advantage. They just want to try something different\n \n\n\n\t \n \n\n\n\tSo why not make the game really replayable and not just for those who are ready to throw skill points into the basket for the sake of imaginary flexibility in terms of choosing the path of character progress\n \n\n\n\t \n \n\n\n\tSorry for english\n "
<https://community.7daystodie.com/topic/22373-developer-diary-discussions/page/84/>