<https://community.7daystodie.com/topic/22373-developer-diary-discussions/page/84/#comment-425827>
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"lol..you said they should get rid of it which would mean that no one could use it...\n \n\n\n\t \n \n\n\n\n\n\tDeliberately bad choice based on what measure? DPS? Ammo spent to clear a POI? Utility for both exploration and horde night defense? Opportunity cost of spending the perk points elsewhere?\n \n\n\n\t \n \n\n\n\n\n\t \n \n\n\n\tIMO, this is enough of a justification to have it and if it is suboptimal in terms of overall player power then it also constitutes a challenge for that player. You are not a role player, obviously. This game is meant for you to assume a role-- such as a treasure hunter, and play the game from that role. If you don't want to do that because it means you have to ignore other advantages you could have had then, yes, this game is going to have limited replayability for you.\n \n\n\n\t \n \n\n\n\n\n\t \n \n\n\n\tAs a min-maxer, your illusion is that there is such a game that is so perfectly balanced that there are five roads to endgame that are perfectly equal in efficiency so that you aren't weaker on one path than you are on another. This game isn't even trying to do that. I doubt there are very many games that successfully do that. There usually, over time, emerges one path that is determined to be the best for folks like you and then you are back to no choices but one again.\n \n\n\n\t \n \n\n\n\tfunny haha or funny wierd?\n "
<https://community.7daystodie.com/topic/22373-developer-diary-discussions/page/84/>