<https://forums.codemasters.com/topic/178-dirty-gossip/page/1637/#comment-550724>
<http://schema.org/text>
"Haven't seen much in Racing game news that has got me excited about, then I read this:\n \n\n\n\thttps://www.racedepartment.com/threads/pcars-3-new-developer-blog-post-upgrades.187838/\n \n\n\n\tThis is a feature (NOT UPGRADES, but how they work and the limits) that I have been wanting in DR for a long time.  This should not be available on every car, Group B cars should stay the same.  But I have mentioned in the past, for me it would be perfectly acceptable if licensing was an issue, that a could have low end cars where made up (a la Wreckfest) that are basically starter cars like most run in here in the US.  There are some real s***boxes that run, but the teams have lots of fun and its what they can afford.  But as with everything the more you learn and maybe budget more, you will upgrade your car with better suspension, engine (components), etc.  Sometimes these are for the better and sometimes not depending on your car choice and driving skill - can you handle/compete but adding a turbo to your car, does it make sense to move into an other class where you are totally outclassed, does it break other parts of the car, do you now have a car with poor suspension but a faster car that is unweildly?  \n \n\n\n\tI like the Physics based approach that SMS is taking, I hope it works out.\n \n\n\n\tI am not looking at the big picture of what works in a game.  But I think this would ad some fun and competition to a lower class that many may ignore and also a little more realism than starting with an old Alfa that a small team couldn't afford to own (at least here in the US).\n \n\n\n\t \n \n"
<https://forums.codemasters.com/topic/178-dirty-gossip/page/1637/?tab=comments#comment-548978>