<https://community.7daystodie.com/topic/22373-developer-diary-discussions/page/84/#comment-425813>
<http://schema.org/text>
"Let's start with the fact that I did not use the phrase \"play style\". You must give a list of styles because I do not understand what style means in your understanding.\n \n\n\n\t \n \n\n\n\tSecond, I have already given a list of useless and alomst useless perks for a high level of difficulty (difficulty where player should treat the choice of skills wisely, and not improve the first thing he saw)\n \n\n\n\n\n\tIf a person maliciously deviates from the subject of discussion and transfers the discussion into personalities, then he tries to offend the interlocutor. I see no other reason.\n \n\n\n\n\n\t \n \n\n\n\n\n\tHere I mean the fact that electrical stun batons are a very weak weapon of incomprehensible purpose. And the fact that the stealth mode does not really fit into mechanics of the game. I don't mind being able to crouch and crawl past the biker zombie at the start of the game. But have ability improving this opportunity? What for? Someone wrote that thanks to this he kills sleepers with a crossbow, well, alodisments to this person. But I would rather throw a pipe bomb or do a headshot with a 44 magnum with no stealth and no unnecessary waste of skillpoints\n "
<https://community.7daystodie.com/topic/22373-developer-diary-discussions/page/84/>