_:n4bd578ae47f5437d8285b16f4005a979xb2
<http://schema.org/text>
"to execute, do the following:&#13;\n1) open doom2.wad (or any wad using doom picture format for gfx)&#13;\n2) save a picture (such as CHGGA0) using Entry-&gt;Save As&#13;\n3) create a new wad and try loading that picture back in, it should give you an \"invalid filename\"&#13;\nI dont know if this happens to anyone else, but it sure is an annoying bug."
<https://www.doomworld.com/forum/topic/35727-bug-found-in-116-and-earlier/?tab=comments#comment-595180>