_:n4bd578ae47f5437d8285b16f4005a979xb10
<http://schema.org/text>
"myk, this is by design I guess. When you export sprites, XWE saves the alignment data in the BMP file. The bytes I used were zeroes in all the BMPs I ever saw, it's for image (print?) resolution according to the specs. Most programs that handle BMPs ignore these bytes, it looks like Gimp doesn't. (Unfortunately BMPs aren't extendable like GIFs or JPGs or PNGs, hence this hack.)&#13;\nSo basically what you gain by this is that  if you export let's say 10 sprites from a WAD, and re-import them, they will retain the alignment, so you don't have to redo that manually. Try setting a sprite's alignment to 0,0 and export it: GIMP should be quiet.&#13;\nIf it's a real problem for you I guess I could make it optional so you'd be able to turn this behavior off."
<https://www.doomworld.com/forum/topic/35727-bug-found-in-116-and-earlier/?tab=comments#comment-595180>