_:n43216ab99e444dcf9b131092a1d3106cxb22
<http://schema.org/text>
"Guys, why did this become a fight between A/D trainers and harvesters?  No matter what you do in this game there is work involved for all.  Fighting takes more risk than harving because its slashing swords, not picking flowers.  Because harving is picking flowers its considered easier, and guess what?  Really and truly, harving isn't hard, it doesn't require finesse like fighting and PK do, its just tedious but necessary to advance most levels.   \n \nI'm an all arounder with 'higher' a/d (yes yes all you 100+ a/d people, check gossip and snicker at the word higher) and I like to craft too.  I mix all my own stuff for everything, so I harv a lot and I still don't see this as a negative change as long as multiplay is still not legal.  If you know where the resources are, it won't take long to find a resource that is full.  And yeah some hours you might not be able to harv sulfur to make your FEs to make your bars, but you will most likely be able to get the coal or the ore for them.  I think for a lot of harver/mixers this represents a shakeup in routine, which no one likes.  But implemented properly it could be a good change.  This change might mean that some of the recipes for things may have to be tweaked a little as time goes on (like maybe a little less silver for some stuff?   ), but we won't know unless we try.\n"
<http://www.eternal-lands.com/forum/index.php?/topic/49644-depletable-resources-poll/&page=4&tab=comments#comment-499954>