<https://forum.game-labs.net/topic/39058-core-patch-05-feedback-hotfix-v90/page/4/#comment-754279>
<http://schema.org/text>
"I think there's a graphics memory leak in the editor. Game gets increasingly stuttery &amp; unresponsive over the course of a few minutes until I alt-tab out &amp; back &amp; it's fine again for a while. Full screen Win 10; never had problems running it on max graphics before.\n \n\n\n\t \n \n\n\n\tLoving the new crew mechanics. Also the charge/propellents. Also the rudders. Also all the new hulls &amp; models. Can't overstate my love for the new armor (any interest in splitting out turret fronts vs turret sides???). Feels almost like a new game. Amazing work; thanks for taking the time to flesh out the realism even more. It's what I love about it &amp; the challenge that keeps drawing me back.\n \n\n\n\tI think the only major realism mechanics absent now are vertical weight stability concerns (deck mounted vs casemates; excess superstructure armor; etc) and the fact that twin turrets should be much physically smaller than quads &amp; triples. In generally, turret widths need to be looked at--it's a major &amp; strange design constraint to be missing.\n \n\n\n\tOther than that (IMO), it's just numbers to balance! Brilliant!\n \n\n\n\t \n \n\n\n\tEDIT: Suggestion: a crew bar (maybe in grey) below the structure and flooding health bars?\n "
<https://forum.game-labs.net/topic/39058-core-patch-05-feedback-hotfix-v90/page/4/?tab=comments#comment-754292>