<https://forum.game-labs.net/topic/39058-core-patch-05-feedback-hotfix-v90/page/4/#comment-754290>
<http://schema.org/text>
"Thanks for noting. This was an \"ancient\" issue and it will be fixed.\n \n\n\n\n\n\tSaves are stored in \"AppData\" folder of Windows e.g. C:\\Users\\YOURUSERNAME\\AppData\\LocalLow\\Game Labs\\Ultimate Admiral Dreadnoughts\n \n\n\n\n\n\tCrew losses are supposed to simulate realistic conditions. Despite players wanting crew to die by the hundreds, in history ships were not having extreme losses, unless they were sunk or detonated. You can read about the casualties of Derfflinger and Seydlitz in the Battle of Jutland for the matter.\n \n\n\n\tWe try to properly simulate the conditions of crew casualties caused by direct hits, fire and flooding and do not want to go to extreme levels of unrealistic damage just for the shake of playing a game.\n \n\n\n\n\n\tThe original concept was to include in the list all saves for all years, but make available only those of the current playing year. But this made the interface polluted and clunky.\n \n\n\n\n\n\tGuns are different according to ship type. These 8-inch guns remain available for the cruisers.\n \n\n\n\n\n\tYes, I have stated multiple times, that we are going to enrich pre-dreadnought era with more ship models. We just made the end game fulfilled with a satisfactory number of different warships per nation.\n \n\n\n\n\n\tAs I know Dunnite was replaced after World War I. Please provide sources of being available in the late years.\n \n\n\n\n\n\tThis was an inevitable side effect of the new file system, necessary for the functionality of the saves and the whole upgrade of the game engine.\n \n\n\n\n\n\tThanks for noticing the AntiTorp V issue. It is going to be fixed. Overpens against TB can be still common if you fire with caliber of 4-inch and higher and at a close distance. But you should notice normal pens against destroyers much more often.\n \n\n\n\n\n\tWe need to check this and fix.\n \n\n\n\n\n\tWe will check if there is an issue and fix.\n \n\n\n\n\n\tYes, there is a performance decrease in the ship designer under investigation. We will fix.\n \n\n\n\n\n\tHello Brother Munro \n \n\n\n\tUi is under construction. It is going to become optimized in later patches.\n \n\n\n\tCrew training was left as a factor of custom battles, because people would like to enjoy trying different settings for their crew. Indeed, they can maximize crew now without any cost effect, but custom battles are going to become improved with more features later, so that crew training matters and is costed properly. Until then, players can just freely enjoy experimenting with their designs without restrictions.\n "
<https://forum.game-labs.net/topic/39058-core-patch-05-feedback-hotfix-v90/page/4/?tab=comments#comment-754292>