_:n43216ab99e444dcf9b131092a1d3106cxb46
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" \nI agree with this completely. As is often said of me out in the real world, \"I'm a writer, not a fighter.\" I have taken that exact philosophy to EL as well. I'm not big on hunting around and training attack and defense. While I may at some point in the future, at whatever point I deem it to be more worthwhile for me, I am not at this point as yet.\n \nAnd so, I'm one of the people you will no doubt see running around a non-invasion map working on things I've either stocked up on (which run out very quickly) or attempting to harvest for what I wish to make in the future. So if the resources in Nordcarn of Valley of the Dwarves are specifically targeted during these times - and we all know how long global invasions can last at times - that leaves a minimal chance of harvesting anything I would find useful.\n \nAnd for those who have said that harvesters are whiners and bitchers, I would suggest they also listen to the fighters who can't find an open spawn point for high-level monsters. (I won't name specific people to spare their embarassment, but they will know who I mean.)\n \nAnd again, I'll submit that I could be incorrect about this, and that it winds up being no problem whatsoever. But I have recently noticed an overall trend aimed at those who prefer harvesting to fighting. I would hope that if this change is made, the effect be mirrored onto monster spawn points. For example, instead of three spawn points for a specific monster on a map, reduce it to one so fighters are forced to move around more as well.\n"
<http://www.eternal-lands.com/forum/index.php?/topic/49644-depletable-resources-poll/&page=4&tab=comments#comment-499954>