<https://forum.game-labs.net/topic/39058-core-patch-05-feedback-hotfix-v90/page/4/#comment-754278>
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"I only dabbled in it last night, but I think that indicator only refers to extraneous dead rather than people who died upon the hit. Plus you didn't even click all three (High, Medium, Low priority) notifications so some may have gotten loss. Check the enemy hull when you finish the ID - if a more or less satisfactory percentage of the crew is not present, it's working.\n \n\n\n\t  \n \n\n\n\n\n\tAnd since when is having every gun on every ship (including \"experimental\" ones) considered some kind of human right? 🙂\n \n\n\n\t \n \n\n\n\t  \n \n\n\n\n\n\tI'll actually says that seems fair. Warships have reserve, but they don't have so much fat that you can be at \"100%\" after losing your first string. They might scrape up some replacements from the cooks or clerks for your torpedo crew, but you can forget about them being as swift as the originals, so you should really feel it.\n "
<https://forum.game-labs.net/topic/39058-core-patch-05-feedback-hotfix-v90/page/4/?tab=comments#comment-754292>