<https://gtaforums.com/topic/194199-documenting-gta-sa-memory-addresses/page/14/#comment-3538397>
<http://schema.org/text>
"As an addition to what cBonky posted above... \n  \nat 0x8D2538, byte, determines the number of pedestrians spawned at any one time.  Originally 0x19. \n  \nEdit: @DexX, below.  Sorry, should have been more specific.  That offset controls the number of peds spawned up to the maximum permitted so if you set it to 1 only one ped is spawned, 6 for six etc.  I have been fooling around with the bytes around 0xC0EC95.  Last night I zeroed the 16 or so bytes starting at the offset and the game spawned increasing numbers of peds until it crashed.  But of course I couldn't replicate it tonight  Likewise, I zeroed the preceeding 16 bytes or so and made it that few vehicles were spawned and those that were were cops, with the remainder made up of 'specials'.  Though you had to drive to a new spawn area for it to take effect.  All seemed very hit and miss though. \n  \nWhat does work though is setting the bytes between 0xC0EC79 - 95 to non-zero to make ~80% of peds spawn as cops, should you like living in a police state.  \n"
<https://gtaforums.com/topic/194199-documenting-gta-sa-memory-addresses/page/14/?tab=comments#comment-3466922>