<https://gtaforums.com/topic/194199-documenting-gta-sa-memory-addresses/page/14/#comment-3506345>
<http://schema.org/text>
"hi, \n  \ni use Visual Basic and GTA.ocx \nGTA.ocx \n  \n  \n  Public Const PlPointer = &amp;HB6F5F0   \n  Public Const CarPointer = &amp;HB6F3B8  \n  \n  CPed = GTA1.ReadDWord(PlPointer) \n  CCar = GTA1.ReadDWord(CarPointer) \n  \n  PlayerPos = GTA1.ReadDWord(CPed + &amp;H14) \n  px = GTA1.ReadFloat(PlayerPos + &amp;H30) \n  py = GTA1.ReadFloat(PlayerPos + &amp;H34) \n  PZ = GTA1.ReadFloat(PlayerPos + &amp;H38) \n  \n  \n"
<https://gtaforums.com/topic/194199-documenting-gta-sa-memory-addresses/page/14/?tab=comments#comment-3466922>