<https://gtaforums.com/topic/194199-documenting-gta-sa-memory-addresses/page/14/#comment-3544753>
<http://schema.org/text>
"Hi, \n  \nI made a small program to view the player's current location on a 2D map (with weapon locations etc). I'm trying to add a teleporting option, but because the map is 2D I've only got the the X and Y coördinates to which I want to teleport. \nI'm currently using a negative Z coördinate to teleport to, most of the time the player will fall for a bit and then the game automaticly teleports him to the nearest possible location. However, sometimes this doesn't work very well so I'm trying to find the correct Z coördinate for a given location. \n  \nDoes anybody know how to get the terrain height of a given X and Y coördinate?  \n"
<https://gtaforums.com/topic/194199-documenting-gta-sa-memory-addresses/page/14/?tab=comments#comment-3466922>