<https://gtaforums.com/topic/194199-documenting-gta-sa-memory-addresses/page/14/#comment-3427651>
<http://schema.org/text>
"Don't worry! I got Strechnutter to kindly help me  \n  \nCurrent Weather: \nv1: $C8131C \nv1.01: $C83ADC (the above plus $27C0) \n  \nFreeze Weather: \nv1: $C81318 \nv1.01: $C83AD8 (again the above plus $27C0) \nI actually nabbed the v1 address of this out of the GTA Control Center source. To use it you write your weather value as 2 bytes (00##) and to unlock the weather you write $FFFF to the space. The have the v1.01 address wrong in their source code as they add $2680 to it incorrectly. \n  \nThe freeze weather system allowed me to not disable the weather code in GTA:SA for TimeSync Tool which is pretty cool  \n  \nOh and may aswell give these: \nCurrent Hour: \nv1: $B70153 \nv1.01: $B727D3 (above plus $2680) \n  \nCurrent Minute: \nv1: $B70152 \nv1.01: $B727D2 (above plus $2680)  \n"
<https://gtaforums.com/topic/194199-documenting-gta-sa-memory-addresses/page/14/?tab=comments#comment-3466922>