<https://forum.guysfromandromeda.com/topic/146-space-quest-roger-wilco-and-the-outer-edge-of-earnon/#comment-78>
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"In case my vote counts, I'd greatly recommend Wintermute over AGS.  I started my project with AGS, but found it lacking in many areas, and eventually unworkable.   \n  \nBut honestly, after using Wintermute a bit, I can only think that AGS is more popular because it's more user-friendly.  I've found that the level of abstraction used by WM in ALL areas of the game make it extremely workable for any situation.  For example, a room in WM is not strictly identifiable as a room...it's really just a collection of overlaid graphics.  But this level of ambiguity really lets you get away with a lot. \n  \nThat's enough propaganda, though. \n  \nIt's good to see that there's still interest in fan games, and what you've got so far looks great (I especially find the parser update to the GUI to be quite a natural extension of the original). \n  \nI'd advise you, though, to understand that this game will probably take you a year or more to make.  Don't skimp on the story and puzzles, always second guess your design decisions, and ask friends for their opinions.  KNOW that your puzzles, story, and dialog are up to par before you put huge amounts of time into them.  And maintain a professional attitude.  :D \n"
<https://forum.guysfromandromeda.com/topic/146-space-quest-roger-wilco-and-the-outer-edge-of-earnon/>