<https://forum.guysfromandromeda.com/topic/146-space-quest-roger-wilco-and-the-outer-edge-of-earnon/#comment-111>
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"Oh, lol, I see... \n  \n\nWell, I half-way agree with you. See, I've actually been analyzing it myself for quite awhile. It's why I've made several skins. I've only posted two thus far, but there are several. all different color schemes, also some from the 16 bit pallete, some dithered and from the sci 16 color pallete. \n  \n\nI've decided to make the original SQ6 scheme available but not mandatory, considering that some players may prefer it, but some may not. You'll be able to change the skin in the games control panel settings, during gameplay. :wink: \n  \n  \n  \n\nNEW UPDATE: \n  \n\nWell, since my last project update, I've been quite a busy man. I went on a trip to CT, and since those past couple weeks after my return, work has been quite demanding. As a rookie lead carpenter, the roof system on the home I'm working on (a combination roof, not your basic standard single hip peak) is prooving to be quite a challenge. In the midst of studying blueprints and formulas, estimating materials and proposing solutions to current problems (problems due to internet-based blueprints that had been poorly written) I haven't forgotten the Outer Edge, and have been trying to find time to escape to it here and there. :P \n  \n\nAnyways, I've finished Day 1 of the screenplay, and will be done with Day2 very shortly. The guys have been somehwat quite at my place, I assume waiting for more material to work on. I've been trying to keep them satisfied, as well as produce something visual to the community often enough. \n  \n\nWell, now that I've mentioned it, here's the visual: \n  \n\n \n  \n\nNah, it hasn't taken me two weeks (since my last update) to do just that. Being a trace, it was quite simple. It took me about 3 hours total, as I'd only begun it practically last night. I was going through a bored mood, and didn't feel like writing the screenplay, so I figured I should pick something easy, to help boost my motivation, and show the community something new. \n  \n\nBeing traditional to the classic SQ1: The Sarien Encounter (and NOT the vga remake) Roger is assigned his grey/white rank Janitorial jumpsuit,(Col. Bodge will get the Grey/Purple one instead, which Roger will not acquire obviously until SQ2, when he is promoted to head janitor) as you notice. \n  \n\nAnd, just as a note, these trace conversions are actually easy to mess up. I won't explain. But the first one I did (which took the first hour) was no good. I hadn't analyzed the impressionism of the lighting/shading correctly, and I got the color gradiations off by one level the whole way. Enough babble now. \n  \n\nYou may notice a discrepency in style between the prior facial art I've posted, in both appearance and concept. Allow me to explain away part of it. Roger, although looking more like superman, in the last picture, only does because he is dreaming (the mental projection of his digital self, thank you Morpheus), whereas when bright awake and in the real world, he's quite lanky and funny looking (true to the series, ain't it?) I chose this particular set of facials (from the sq6 funeral sequence) to serve as Roger's closeup for the game, not only because it's precisely the style I'm shooting for (sq3/sq6, sci-cartoonish), but because I believe it depicts Roger at the age of his younger days back on Xenon quite well. \n  \n\nAs for the differences in art style, not all these visuals are completely \"touched up\" yet, and by the time the game is being programmed, they will all be made more consistent, so they don't look like a bunch of fan clip art compiled into a game. \n  \n\nAnyways, we're still kicking. Slowly, but surely. \n"
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