<https://torque3d.org/forums/topic/1524-epic-upping-the-ante-again/#comment-12739>
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"I do not need an \"official statement\" from an \"official source\"  to tell me what is real, I can see reality with my own eyes. Of course UT4 failed, because I saw it with my own eyes, I played it a few times myself and the player count was always close to zero, maybe around 5-20 at halfway good times and regarding the community contributions, they almost all sucked, I tested almost all of the community made levels and with a few exceptions none of them even came close to the demo material put out by Epic.    You know, I can do and see things for real, I do not need an authority to tell me what reality is because I cannot do and see things for real like other people.    Regarding things supposedly getting easier for artists, I am an artist, I do art for real and I can tell you that things have not changed for a long time before all this fancy new inventions recently. Did you use Unreal Engine? A hell of a beast to learn and use. I used Cry Engine before and it was really easy to use and understand, at least the art part, you could get something done within a few days with no prior experience and since Torque is modeled after Cry Engine it shares a large part of the ease of use. And now you come as a probably non creator and try to tell me how everything is getting better and easier, while in reality everything is getting harder and more complicated. Things only get easier for people using proprietary software and use pre-made content from their fancy libraries of fancy stuff, but for people who do things for real from the start up, things get harder. "
<https://torque3d.org/forums/topic/1524-epic-upping-the-ante-again/>