<https://torque3d.org/forums/topic/1524-epic-upping-the-ante-again/#comment-12776>
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"But the demo is a controlled situation... The thing is that whole scene screams to me that as what Bloodknight had said its just flexing and boasting. And as Duion said textures at 8k textures and certain polygons that are only a pixel size, really isnt useful to an artist or a developer, this tech demo i think was for end users people who are going to be playing games. I have no doubt this is probably running on a PS5 and in real time, but it is a completely controlled scene, it would be interesting to know the techniques that were used to make the rest of the scene, they only talk about the opening scene as being dynamic, but the rest of it im not too sure about.       this is what is going to really bake your noodle, the ability to run a billion tris has always been there. You ever tried to push torque to its limit? It can render scenes like that and it wont bust the engine it just doesnt have the dynamic model and textures in it yet as far as i know? But it can do it! push a 20 million polygon model into torque and you will see what i mean it will run just as smooth as that does but again it just is not practical for anyone let alone end users. Torque can also take 8k textures, its nothing new.       Again sure if you want to develop games for people with the latest hardware top of the end stuff then sure, but as we all know you will only be getting into what 10% of the market? Maybe even less. Of course you could develop solely for the consoles too but then again they have to have the latest playstation or latest xbox to run this smoothly without LOD's and other methods. Also dynamic LOD's and dynamic tessellation is also old tech, but there is a reason why artists choose to do it manually. More control over the final outcome. I remember a directx 12 demo about dynamic tessellation but artists quickly realized that alot of the polygons being added while useful for displacement maps they weren't really adding any extra detail that couldn't be done with LODs that are controllable. "
<https://torque3d.org/forums/topic/1524-epic-upping-the-ante-again/>