<https://torque3d.org/forums/topic/1524-epic-upping-the-ante-again/#comment-12738>
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"Incorrect.  UT4 didn't \"fail so hard\". It was put on hold indefinitely when team members working on it were shifted over to Fortnite after that game blew up. 'cause, you know.. Money. This did not happen recently. It happened in 2018.     As for your \"version\".. Citation Needed. Unless you can link to an official statement citing \"poor results from community contributors\" as their reason for halting it, this is just you \"inventing facts\" to fit your narrative.  It's fake news.    You know, this thing called \"search engines\" exist. They make fact checking very quick and easy.  So, you should probably stop making stuff up.    Regarding the rest of your hyperbole, okay sure.. whatever you say, Din.      Highly subjective and not at all surprising, considering the source. I half expected you to say T3D looks better than the UE5 demo.  From a few of the maps I played on, personally, I would strongly disagree with you. But, you know.. opinions.    I just hope you're not referring to the still early in-dev maps for your comparison. It's not exactly a compliment to T3D if you are.      Another silly and poorly thought out argument.    You mean like what's happened with literally every new version of the engine since Unreal Engine 1? Or IdTech? Or any other engine with major numbered releases for that matter?  Yeah, of course that happens. Every new engine introduces new or otherwise increases existing requirements for asset production. You know what else happens? Artists adapt, learn the new skills and rise to the new requirements. New tools are created to assist in the creation process. People make it happen.    Also, because UE5 can handle so much more detail in real time, does not mean suddenly all assets are going to become that much more detailed. If an asset designed for UE4 is adequately detailed for something in UE5, there's no reason for them to make it more complex. Difference is, unlike UE4, they won't have to worry about LODs, Normal Maps, etc which would effectively reduce the time to get those assets done and into the engine, not increase it. "
<https://torque3d.org/forums/topic/1524-epic-upping-the-ante-again/>