<https://torque3d.org/forums/topic/1524-epic-upping-the-ante-again/#comment-12774>
<http://schema.org/text>
"The irony is with polycount and texture resolution, there is a maximum and pushing it beyond that does not have any effect except using more resources, they even say some triangles are just a pixel big, then why have a triangle to begin with? And an 8k texture fills a regular full HD monitor with 1920x1080 32 times with pixels, so you have to stack 32 monitors to display that texture. "
<https://torque3d.org/forums/topic/1524-epic-upping-the-ante-again/>