<https://forum.skylords.eu/index.php?/topic/6082-current-proposal-pvp-rewards-aot-rpve/>
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"Greetings Skylords, Skyladies, and Skyfolks!\n \n\n\n\tAfter some time and several iterations of the gold reward system, I feel like overall rewards feel like they are in the right place. rPvE and to a degree cPvE rewards feel progressive and most players seem to enjoy the current boosted flow of gold to upgrade and charge their cards. However, there has been one difficult aspect of the game that has been far behind on this income and kind of feels like the younger, neglected brother of the BF gamemode family: PvP, specifically Ranked PvP.\n \n\n\n\tThere have been many requests and some threads regarding the gold rewards for Ranked PvP as it stands, and that they are considered to be far too low. Why haven't we touched this before? It's because PvP is always an extra sensitive subject when it comes to game economy, as the game is fully in the hands of two players, and therefore more susceptible to feelings of rage, unfairness or abuse. Specifically the latter, abuse, is something to take very seriously, as we don't want PvP, especially Ranked, to be swarmed with players that don't care or throw for the sake of a better reward. The Ranked PvP income has therefore always been kept relatively low, despite already gaining a 200-400% bonus compared to the original BattleForge. \n \n\n\n\tI understand this is tough, and that the PvP community feels forced to play PvE or trade in order to get their decks set up and working. While it's a great thing to stimulate hardcore PvP or PvE players to play a different mode every now and then, the gap between rPvE (the main source of income for the majority of players) and PvP was enormous, with rPvE lv. 9 netting more than double the rewards Ranked PvP victories would give, with rPvE lv. 10 clocking in at about 2.75x as much and solo cPvE Expert Victories at nearly 4x on average (if all upgrades go to the same player). Note, however, that despite cPvE being grossly out of proportion with other game modes if soloed and speedran, cPvE feels like it's in a good spot when it comes to earning gold and upgrades as compared to rPvE in the original BF, and we would like to keep it the way it is regardless of its exploit potential for skilled players. This also has to do with the way we set up Loot Lists as per community poll request. Regardless, it sure shows that PvP, both ranked and unranked (which makes no gold at the moment), are not worth it for gold farming. It's time to change that. \n\t \n\tWith your suggestions and worries regarding this subject, I decided to run some further calculations. While the calculation for PvP rewards is not as straightforward as it would seem, after some thought and many, MANY comparisons to rPvE lv. 9 (the most played gold-rushing rPvE level) and 10 (the most profitable rPvE level), I've come to figuring out some values that would be more in line with other game modes. You can review some of the thought processes behind this in my post in one of the PvP reward suggestion threads: \n \n\n\n\n\tAfter running some comparisons with altered rewards, I feel like the following changes will help PvP be a more viable option for those who wish to earn some gold without having to resort to PvE grinding. Additionally, I am putting some faith in you, the community, to open up some more possibilities to earn gold without having to enter the scary realm of Ranked play, which will hopefully prevent future abuse. Also keep in mind that reward/system abuse and AFK/\"just kill me\" matches are considered to be report-worthy offenses and you can help keep the community safe and fair by using the in-game /report tool to notify us.\n \n\n\n\tWithout further ado, the following changes are proposed for Ranked PvP and Unranked PvP (Sparring Grounds):\n \n\n\n\t\n\t\tIncrease average Ranked PvP rewards for wins from 72 Gold Per Minute to 125 Gold Per Minute\n\t \n\t\n\t\tIncrease average Ranked PvP rewards for losses from to 27 Gold Per Minute to 35 Gold Per Minute\n\t \n\t\n\t\tSparring Grounds will now earn gold equal to 33% of ranked rewards after a set time has been played\n\t \n\n\n\n\tThese changes will make PvP victories 7x as profitable as they were in the original BattleForge, and will make sure to narrow the gap between it and rPvE. There are more factors to PvP gold rewards than a simple Gold Per Minute ratio, but for the sake of clarity these have been left out for now. rPvE9 victories will now comparatively only be about 16% more profitable (currently 102%), and rPvE10 victories will respectively be 52% more profitable in gold (currently 172%). Yes, this does mean that rPvE is still slightly better to go for, but keep in mind that this is initially what rPvE was made for and will prevent Ranked PvP from becoming dominant in gold rushing, which would be detrimental to match quality. Also, rPvE losses will grant no gold at all, whereas PvP losses will give some gold. Sparring Grounds will now also reward some gold, so you don't have to feel obliged to play Ranked if you still want to earn some gold for your training and PvP pursuits! \n\t \n\tBeware that these changes are not live yet and won't necessarily be final, but let me know what you think, and hopefully this will help breathe some life and motivation into the PvP sector of the game again! I am thinking of implementing this in the upcoming few days or so, and your reaction would be appreciated!\n \n\n\n\t \n \n"
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