<https://spiderwebforums.ipbhost.com/topic/2554-the-end-of-blades-discussion/#comment-23155>
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"Quote:\n *i shone these words into existence: This will be the topic of the next (and perhaps the last) Blades Chat on Saturday, February 18 at 6 pm EST. \nNuts! And just when I was thinking about joining in, the chat has to be around 3 am. I'll be sound asleep way before that.  \nQuote:\n Earlier written by Supanik: Yeah, the thing is, a lot of people are working hard but it's gonna take time for the fruits of our labours to blossom, as it were. \nI never work hard (too lazy) but you're right. Backwater Calls took me about six months and Magus of Cattalon possibly slightly less to complete. During the design of BC I had school to worry about and I was only learning Avernumscript and when I was making MoC I had plenty of free time due to my employment status. Right now I only have the time to make my scenario during weekends and even then I could be too drained to even get started. So it might take another six months for me to release a much shorter scenario. Arr(gh)!  \nQuote:\n Jumpin' Salmon surfaced and spoke: If BoA is to match BoE, it needs school age designers. People with lots of free time and the imagination to make a desirable scenario. I'm not seeing a lot of that yet, except for UV and ALR, which immediately were soundly criticized. One of the more prolific designers, mike slack, is doing exactly the right thing for blades by making what he wants and finishing it. Yet he also gets criticized for the content of the scenarios. \nIf BoA is to match BoE in terms of quantity then yes we need more school age designers. I would prefer quality but I takes what I gets. UV and ALR were both criticized for a reason, but I hope that hasn't scared Archmagus Michael and the designer of ALR (Omikron I believe) out of designing scenarios. Seriously, you can only go up from that and in my opinion as long as someone likes your scenarios it was worth releasing them. Also, I think it's great that mike slack is designing and releasing scenarios but that doesn't mean I have to like his work.  \nQuote:\n Kelandon spake thusly: One more general thing about this topic: Saying that Blades is dead is a slap in the face to up-and-comers like Ephesos and Smoo (and dare I include myself?). Maybe we need a couple of slaps to get our scenarios done, but bear in mind that every time you say that, that's what you're doing . \n\nPfft! Even though Blades would be deemed dead by consensus I'd still make and release scenarios (dead things are hawt!1!!) if only for myself and my brother to play. By the way, I have a \"coming soon\" thing-o-ma-jig on my website about my new scenario and I might even update it as I progress.  \nQuote:\n Dikiyoba told Dikiyoba to write: I'd like to see the scenarios that are currently out but buggy, short, unbalanced, and filled with typos but have a relatively (it's a matter of opinion, I know) good premise fixed up than have more bad scenarios created.  \nDikiyoba plays the good scenarios more than once as opposed to the bad ones, which get played halfway through and then thrown away. \nHey! I fixed the typos and bugs in BC. Stop yelling at me! Wah, wah, wah. That's it! I quit! You'll never see me again!    \nI play all the scenarios through, be they short, buggy or just generally horrible. And by the way has there ever been anything besides a slow release pace for BoA scenarios?"
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