<https://spiderwebforums.ipbhost.com/topic/2554-the-end-of-blades-discussion/#comment-23131>
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"stareye - why stir the pot? If you are trying to challenge folks to step up to the plate, perhaps in an effort to improve the community, then I applaud you. It seems to have worked, but I'm not so sure that it wouldn't have happened anyways. If you are deciding for yourself that blades is dead, that is a decision you can only make for yourself. \n  \n\nIt seems that the current crop of would-be designers have a multitude of responsibilities that are more pressing than designing and finishing role-playing scenarios. I asked why Alcritas was no longer designing and \"real life\" was the answer. It may be the answer for a lot of people that are trying out, or continuing, the designing thing. \n  \n\nIt's all well and good to hope that BoA matches or exceeds the success of BoE, but everything hasn't been equal. BoE found itself amongst a group of high-school (and younger) aged adherents, with the smarts and free time to make it what it became. College adds a bit more reality to life and work even more, and Blades must be what suffers. \n  \n\nIf BoA is to match BoE, it needs school age designers. People with lots of free time and the imagination to make a desirable scenario. I'm not seeing a lot of that yet, except for UV and ALR, which immediately were soundly criticized. One of the more prolific designers, mike slack, is doing exactly the right thing for blades by making what he wants and finishing it. Yet he also gets criticized for the content of the scenarios. \n  \n\nIn short, it is the attitude of the players, and not the desire or competence of the designers, that is \"killing\" blades. So, lighten up and ease off the trigger a bit. She hasn't hit the high note yet. "
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