<https://forum.skylords.eu/index.php?/topic/6082-current-proposal-pvp-rewards-aot-rpve/#comment-81587>
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"I would like (100%)winning PvP player to be bit more profitable than rPvE/cPvE, so I would propose rewards even bit higher  \n \n\n\n\tI would see addition of anti-exploiting measures as a better solution that low rewards.\n \n\n\n\tTo make speedrunning a bit less competitive I already proposed solution to significantly decrease disenchant rewards and add rewards per objective, which in case of speedrunning would mean they get much less gold because they skip some objectives  this is not 100% confirmed, but we are now almost sure we can implement this.\n \n\n\n\tI think you both miss one significant point that make PvP less attractive which are quests that mostly force them to not play PvP, but that deserves own topic.\n \n\n\n\tAlso the time scale does not need to be same for winning and losing player, so winning player can scale up fast to 15 minutes and then slowly to 30 minutes, and losing player can scale up fast to 10 minutes and then even slower to 30 minutes, for me that is just few lines of code and if the losing player will know his reward scale slower, then he may consider to just give up instead of trying to turtle for 10 more minutes to get maximum profit. It is just suggestion, and I do not know for sure if players mentality will be like that.\n \n\n\n\tAnd there is one more point that was not mentioned Rewarding players from leaderboards which could give boost to everyone who is good. No solid proposal for that yet, but I want to mention it as point of consideration.\n \n"
<https://forum.skylords.eu/index.php?/topic/6082-current-proposal-pvp-rewards-aot-rpve/&tab=comments#comment-82475>