<https://torque3d.org/forums/topic/1242-the-roadmap/#comment-10131>
<http://schema.org/text>
"@Headclot   Yeah, I think that'd be a good way to go about it. I was figuring we'd do like a rolling update at the conclusion of each month, but it'd probably feel a little more dynamic to go with the immediate updates.    @Code_Man:  Big bits would be Physically Based Rendering(PBR) and subsequent likely changes to the material system being biggies as that'll change how you do art with the engine.  Beyond that, the shift over to the Entity/Component system'll mean there'll be some changes to behavior of Game Classes, but the intent is to keep the end result behavior the same.  Module/Asset system'll change how the files of the game itself are structured.    Otherwise, broad functionality'll stay the same on the front end. You'll still use TorqueScript, same general setup for the tools, etc. "
<https://torque3d.org/forums/topic/1242-the-roadmap/>