<https://forum.mtasa.com/topic/73047-gui-one-player-see/#comment-673900>
<http://schema.org/text>
"addEventHandler(\"onPlayerLogin\",getRootElement(), \n    function () \n    local pl = source \n    local acc = pl:getAccount() \n    local login = acc:getName() \n    local q = dbQuery(polaczenie,\"SELECT rowid,* FROM postacie WHERE login=?\",login) \n    local result = dbPoll(q,-1) \n    if #result == 0 then \n        triggerClientEvent(\"otworzgui\",pl) \n\n\n \nThat was bit s-side \nClient \n\n  \nfunction open () \nif guiGetVisible(Postac.window[1]) == false then \nguiSetVisible(Postac.window[1],true) \nshowCursor(true) \nelse \nguiSetVisible(Postac.window[1],false) \nshowCursor(false) \nend \nend \naddEvent(\"otworzgui\",true) \naddEventHandler(\"otworzgui\",getRootElement(),open) \n\n\n \n"
<https://forum.mtasa.com/topic/73047-gui-one-player-see/>