<https://community.secondlife.com/forums/topic/465715-traffic-calculation-change/page/2/#comment-2232882>
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"The 'sim' is the product,  many of those sims offer RP rentals, or a min game \"meter combat ' for instance of some type.  They are enganged in a program of driving new traffic to their sims to encourage people to use the sim's services, what ever those services might be.   \n\tRPG sims, use that trick to drive new players to a sim.    \n\tI don't' disagree that if your not a 'new ' player,   you kind of know the trick so its not as effective.   \n\tSaying its 'not effective' is a misstatement however, we've literally run several experiments with it, and it clearly works to drive new people to your sim.  What you do with them once they get there, is kinda where most sims miss the mark. But saying it doesn't work as a means to get new visitors, is factually not true.    \n\tThe reason I noticed this traffic change, and made the post, was we were actually in the middle of an experiment right now about two weeks in.  And 'new ' user engagement was up over 100%, simply by us leaving a couple of 'bots' on to push us up the search.  It clearly works.  But it shouldn't work, its clearly bad of the grid for all the reasons discussed in this thread. I'd be happy if they did actually change the calculations to exclude idle avatars. \n \n\n\n\t \n \n\n\n\t \n "
<https://community.secondlife.com/forums/topic/465715-traffic-calculation-change/page/2/?tab=comments#comment-2232882>