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"  Beyond: Two Souls, the latest game from Heavy Rain studio Quantic Dream, showcased a surprise section taking place in Somalia as an older Jodie Holmes, played by Ellen Page, was on a mission to assassinate a warlord known as Jamaal and retrieve evidence of his death. Almost immediately Jodie had to take cover behind a concrete barrier as enemies opened fire. The opening was almost a parody of your typical military cover-based shooter, with a button prompt telling you to pop out from cover and another large button prompt appearing over an enemy&amp;#039;s face in order to shoot him. Of course, as the game&amp;#039;s title suggests, Beyond: Two Souls is also very much a paranormal ghost story, which is where Jodie&amp;#039;s partner Aiden comes into play.  At any time players can press the triangle button to switch between Aiden and Jodie, opening up new opportunities in the scene. Since Aiden is an invisible spirit, he can move freely around the environment, including flying and passing through most walls.  While Jodie continued to hide behind cover, Aiden was able to interact with the environment, first blasting a hole in an enemy&amp;#039;s concrete cover to knock him unconscious. Aiden is also able to interact with other characters depending on an aura surrounding their body. A blue aura means that Aiden cannot do anything, but if it is orange then he can use his ghost powers to choke an enemy where they stand. If the enemy has a red aura, then Aiden can go a step further and actually possess their body. Doing so in the opening scene allowed Aiden to manipulate an opposing soldier into killing the remaining enemies before taking his own life.  Switching back control to Jodie, a final remaining enemy popped out, launching the game into a quick-time event melee battle. Quick-time events play out a little differently in Beyond: Two Souls than in Heavy Rain, mostly because in the new game there are no prompts telling you what to press. Instead, the battle would constantly drop into slow motion, and at those times the player is expected to press a direction that continues whatever movement Jodie is making. So if Jodie is raising her leg to kick or ducking under a punch, players must intuitively know to press up, down, or any direction to match the momentum of her body. As Jodie, Aiden and a young boy tagging along as a guide made their way through the hostile town, it became clearer how the dual gameplay styles will complement each other.  Aiden, with his free movement, was able to scout ahead and clear the path of guards, but was limited in his scouting range since he couldn&amp;#039;t travel too far from Jodie. Jodie meanwhile had a limited range of context-sensitive actions, but mostly acted as Aiden&amp;#039;s anchor so that players couldn&amp;#039;t simply complete the entire level as an all-powerful ghost. This dichotomy was emphasised when Jodie and Aiden finally found Jamaal. Since Jamaal was surrounded by high walls and armed guards, Jodie was stuck hiding in a nearby building. Aiden on the other hand, was able to pass through the wall and possess one of Jamaal&amp;#039;s guards and gun the warlord down. Quantic Dream producer Guillaume de Fondaumiere was on hand during the demo and said that possessing the guard was only one possible solution, and that other methods of killing Jamaal could have different consequences.  Jodie also still had to retrieve photographic evidence of Jamaal&amp;#039;s death to complete her mission, but if players couldn&amp;#039;t find his body in time it would be possible to continue the story having failed her main objective. It is unclear exactly how much influence these choices and consequences will have on the story, since Fondaumiere pointed out that the game will jump from scene to scene across 15 years of Jodie&amp;#039;s life.  &amp;quot;The game is not going to run in chronological order, but you are going to play one scene as an adult, then maybe a scene while you&amp;#039;re a kid, then maybe a scene where you&amp;#039;re a teenager,&amp;quot; Fondaumiere explained. &amp;quot;You are never really going to know at the end of any given scene what you will experience next,&amp;quot; he added. &amp;quot;You might, at some moments, even discover consequences before their causes.&amp;quot;      In the demo, the consequence was that the possessed guard, who was shot and killed while attacking Jamaal, turned out to be the father of the young boy who was acting as Jodie&amp;#039;s guide.  Will the boy show up again later in the story? And if so, will his role change depending on whether his father is alive or dead?  Fondaumiere wouldn&amp;#039;t say, instead offering the cryptic response that &amp;quot;it&amp;#039;s the same principle as Heavy Rain, where different paths lead to different endings&amp;quot;.  &amp;quot;Characters can live or die, and that will have consequences,&amp;quot; he explained. &amp;quot;There will never be a game over screen, the game ends at the end.&amp;quot;  Fondaumiere added that Quantic Dream has considered offering an option to also play the game&amp;#039;s events in chronological order, but is still deciding whether the feature will be in the final game. &amp;quot;We&amp;#039;re still playing with the idea, to be perfectly honest,&amp;quot; Fondaumiere said. &amp;quot;We don&amp;#039;t think that it brings anything to the experience. It&amp;#039;s very easy to do it if we wanted to, but we&amp;#039;re still wondering if that is at all meaningful.&amp;quot; Even after getting a closer look at the game, Beyond: Two Souls is still very much a mystery. Fondaumiere placed a heavy emphasis on the role of choice and consequences in the game&amp;#039;s story, but the lasting effects of those consequences were not explored in the E3 demo.  For now, Quantic Dream is leaving us with just another piece of the puzzle, and is hoping players will trust that all of the pieces will form a cohesive picture when put together in the final game later this year.  Beyond: Two Souls will be available this October exclusive on PlayStation 3. "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/previews/news/a491654/beyond-two-souls-preview-quick-time-event-of-duty-e3-2013/>