<http://schema.org/description>
"In my previous post, I was talking about why games aren't \"progressing\" the way players imagine they would, why games seem to make only modest progress, when there's a clearly obvious \"destination\" that everyone can see. Why aren't we running full-tilt to that virtual universe, where everyone can do anything?\n\nThe first reason is that, well, worlds are expensive: worlds have a lot of stuff, and people need to make that stuff. The next has to do with the technology available to create those worlds. &lt;a href=\"http://en.wikipedia.org/wiki/Moore%27s_law\"&gt;Moore's Law&lt;/a&gt; is fine and all, because it means polygons get shinier and bumpier as &amp;hellip;"^^<http://www.w3.org/2001/XMLSchema#string>
<http://spectrum.ieee.org/sandbox/consumer-electronics/gaming/are_developers_just_thick_or_s>