<http://schema.org/description>
"The player assumes the role of a blaster, who works his way up from small jobs to big ones. A level is considered to be solved, if the predetermined demolition rate has been reached and all set targets have been met.\n\nThe buildings are made of in real-time calculated walls, pillars and carriers which explode or collapse back upon themselves according to the used explosive. Every single action can be witnessed due to live cameras. The most sensational blasts can even be stored. Beside the..."@en
<https://www.igdb.com/games/blaster-simulator>