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" Last week, Nintendo continued its on-going experimentation with downloadable content by releasing four new games through its StreetPass Plaza portal. Developed by four different studios, each \u00A34.49 game offers unique experiences that leverages Mii data from passers-by in a number of interesting ways.  The first on the list, StreetPass Squad, is a side-scrolling shooter where Mii colours become different weapons for your ship. Red shirts are flamethrowers and blue are homing sharks, for example, and can be layered up to offer stronger attacks. While it does have a nice touch in grabbing high scores for leaderboards through StreetPass, it fails to use Mii data in a novel way, and since it&amp;#039;s a pretty straightforward and simple shooter, is the weakest in the package.  StreetPass Garden, meanwhile, is a very laid-back affair. The aim is to grow 20 unique plant species, where Mii encounters will water your plant until it blooms. From there, further passes will pollinate seeds; varying Mii colours will impact each seed, changing their likelihood of producing offspring with unique plants. Its sedate pace is one for fans of Puzzle Swap, but is unfortunately bogged down with far too much exposition and movement between menus, making it a little exhaustive to jump in and play regularly.  StreetPass Battle is one of the more pleasant surprises. As a king attempting to conquer nearby kingdoms, the game uses each Mii&amp;#039;s total number of encounters with other players as additional troop numbers for your army. It&amp;#039;s a clever idea that makes use of prolific StreetPassers, and those with overwhelming Mii encounters to your own will also show up as combatants. However, notching up a big army means you don&amp;#039;t win by brute force; it simply betters your chances in a series of rock, paper scissors matches to defeat different unit types, adding some welcome strategy.  Finally, StreetPass Mansion is similar to StreetPass Quest in the sense that it&amp;#039;s part dungeon-crawler, part role-playing game. Mii encounters give you Tetris-style shapes to explore floors of a tower. The more times you&amp;#039;ve encountered that particular Mii, the more varied blocks are available, giving you more flexibility to find the floor exit, or group together shapes to create rooms with loot inside. As you explore, you also take part in battles with spirits. These are Mario &amp;amp;amp; Luigi-style encounters of blocking and attacking in real-time. Both exploration and battles feel like natural iterations on what StreetPass Quest has on offer, making it recommended to those fans.  Like previous StreetPass games, you can hire Miis using Play Coins each game. There are also 99 new hats, which are unlockable with tickets earned through these games, so the more you buy, the more opportunities there are to get exclusive content. Those who notch up regular StreetPass encounters will get the most enjoyment out of these and the way they use Mii data in interesting ways, but thankfully, they&amp;#039;re also entertaining mini-games in their own right. Ultimately, their value will depend on how much you use and enjoy StreetPass, or are willing to walk each day with the console to earn more of those precious Play Coins. Have you tried any of the StreetPass games? Add a comment to the space below! "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/nintendo-3ds/review/a493513/streetpass-closer-look-at-squad-mansion-garden-and-battle-3ds-games/>