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" Have you ever tried pinch-to-zoom on a photo within an app like Facebook or Instagram only to find that it doesn&amp;#039;t work? It&amp;#039;s jarring. That sensation is evidence of how much we&amp;#039;ve become accustomed to the interfaces Apple has taught us to use. Pinch-to-zoom&amp;#039;s intuitiveness was an example of Apple design absolutely nailing it, so much so that we expect everything else to follow. No, Apple doesn&amp;#039;t have a patent on it, but when it came out with the iPhone in 2007, it became woven into the brand&amp;#039;s design identity. Of all the stuff we saw today during Apple&amp;#039;s big event in San Francisco, this thing called 3D Touch for the new iPhone 6S and 6S Plus is the feature with that kind of potential: To remind us that\u00A0Apple can, as Steve Jobs said, show us things we didn&amp;#039;t know we wanted. After all,\u00A0Apple showed us a lot of new tech and features today that were essentially perfected versions of technologies that already existed: Apple TV uses Siri now, but Roku has done voice search before. The iPad Pro&amp;#039;s Smart Cover now has an included Smart Keyboard\u2026 which unfolds to look a lot like a Microsoft Surface. This touch interface, though\u2014that&amp;#039;s why I&amp;#039;m calling my carrier to upgrade from the iPhone 6 Plus to the 6S Plus. Phone tactility hasn&amp;#039;t changed much since 2007. See the app you want, tap to activate it, move through the menus. This new interaction medium, where different finger pressure achieves different results, looks like the future of smartphones: Press harder than normal on something on the screen of a new iPhone, and you get to &amp;quot;Peek&amp;quot; (Apple&amp;#039;s word) at content. I love this idea: My mom texts me her flight number, and I tap gently on it to get the arrival time. I release my finger to get back to the message, then text her to say I&amp;#039;ll be there in time to meet her at baggage claim. No more moving between apps to access vital information.\u00A0 Push harder than that on the screen, and you go to &amp;quot;Pop,&amp;quot; which brings you to a new section of the operating system. On more selfish days, I&amp;#039;ll touch the Instagram icon, then pick the option to go straight to the activity feed and check the number of Likes. It&amp;#039;s a more elegant evolution of the Launcher app that lets you go straight to the the most useful function of an app. Everything will work as it always has, but you&amp;#039;ll be able to move more swiftly without having to plan your moves. If the touch-feedback works as well as it does on the MacBook, it&amp;#039;ll require no deliberate learning, just a little experience to get the hang of it. Here&amp;#039;s\u00A0hoping third-party apps get on board quickly.\u00A0 A bigger camera, the ability to shoot 4K video\u2014all of that is awesome, and those hardware improvements are usually enough to make me upgrade. But those features are not going to change how I interact with my devices. I&amp;#039;m still waiting for some user interface breakthrough that&amp;#039;ll free us from the app grid/home screen setup that&amp;#039;s been in use since the late 2000s. But when this feature works in symphony with iOS 9, it&amp;#039;ll mean we&amp;#039;re close. "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.popularmechanics.com/technology/gadgets/a17279/iphone-6s-apples-3d-touch/>