<http://schema.org/articleBody>
"  LOS ANGELES \u2014 When professional driver Josef Newgarden climbed into a Honda IndyCar parked in the valet line outside the Cathedral of St. Vibiana, it was clear that something special was in the works for this game reveal. And the burnout that ensued was just a warmup to the major announcement of the night: IndyCar is coming to Forza 5. Forza Motorsport 5, coming to the Xbox One, will be the first in the franchise to feature Formula One cars, including the 1976 McLaren M23 and the 1976 Ferrari 312-2 cars driven by Niki Lauda and James Hunt, respectively, during the 1976 F1 Season. In addition, the game will feature cars representing four of the top teams in the IZOD IndyCar Series: Andretti Autosport, Rahal Letterman Lanigan Racing, Target Chip Ganassi Racing, and Team Penske. Fittingly, Dan Greenawalt, creative director for Forza 5, made this announcement with the help of a few friends including reigning Indianapolis 500 winner Tony Kanaan. Kanaan gave away the biggest tip of the night as he issued this open challenge: &amp;quot;I&amp;#039;ll be playing online, so let&amp;#039;s see if any of you can beat me at the Indy 500.&amp;quot;      Yes, Indianapolis Motor Speedway will be a part of the game again, as will Laguna Seca (a Forza staple) and Prague\u2014the only circuit that was available for game play at the L.A. launch event. And while none of the open-wheel models were available to select for demos during the event, time spent with the game proved that one of the world&amp;#039;s most advanced racing franchises is ready to simulate some of the world&amp;#039;s most innovative vehicles.  &amp;quot;We&amp;#039;re constantly learning new bits of science to work into the game,&amp;quot; Greenawalt said. &amp;quot;Having the tire react correctly is a big deal to us and to our users, so we&amp;#039;ve been shredding the hell out of hundreds of tires for game-play testing.&amp;quot; Greenawalt and the team at Turn 10 Studios have been working in partnership with Calspan\u2014a tire research facility located in upstate New York\u2014to turn this intricate science into a playable art form. &amp;quot;We&amp;#039;re not in competition with other games. We&amp;#039;re way too advanced. We&amp;#039;re well ahead of everyone,&amp;quot; Greenawalt said. &amp;quot;We want to be on the forefront of this science of simulation.&amp;quot; Although able to play for only a few short minutes, I gained an appreciation for a control unit that accurately simulates the way the tires break loose under acceleration. The feeling of ABS pulsing in your palm and the chassis rumble at idle added to this impressive effect. The degree of feedback was so distinct that I could feel the difference between a smooth tarmac and a cobblestone bridge within the Prague circuit.  It&amp;#039;s not just the controller and graphics that have advanced for Forza 5. Using the Xbox One cloud servers, Forza 5 will be able to store much more data, allowing for each user to have his or her own AI that learns the user&amp;#039;s individual style of play. The Forza folks are calling this drivatar, which they claim will blur the line between multiplayer and single player. This new system can now re-create an agent that represents you, even when you are not playing and even on tracks that you&amp;#039;ve never driven. This isn&amp;#039;t a ghost or a replay feature\u2014it&amp;#039;s actually powerful machine learning.   Choose the highest difficulty setting and you will not be playing against the game&amp;#039;s AI, but competing against the actual best players in the real world represented in the game. Lower the difficulty settings and you will be playing against the absolute worst, which could be good for beginners or maybe for players in need of a few good laughs.  Still, Forza 5 is a game designed for pleasure. So while it&amp;#039;s easy to get wrapped up in all the new features and functions behind the game, it&amp;#039;s important to remember the core reason for this game&amp;#039;s existence. &amp;quot;The goal here is to get kids excited about cars,&amp;quot; Greenawalt says. &amp;quot;We don&amp;#039;t need them to understand it, but we do want them to enjoy cars in a way that might be familiar to them when they actually get behind the wheel of the real thing.&amp;quot; "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.popularmechanics.com/culture/gaming/a9013/indycar-coming-to-forza-5-on-xbox-one-15599471/>