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"A promised patch to adjust the difficulty found during a late game combat sequence in God of War: Ascension has been deployed. Santa Monica Studio Community Strategist Aaron Kaufman posted on the PlayStation Blog to explained the changes introduced by the game's patch.Found in Chapter 28 of the game's single-player campaign, the 'Trial of Archimedes' pits Kratos against waves of enemies as he ascends a tower toward Ascension's final chapter. The tweak will now provide players across all difficulties with a slew of \"green health orbs and a nominal amount of blue magic orbs\" after each successive wave, of which there are three.\"In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us. Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced,\" Kaufman wrote.The 1.03 patch also adds new, visual multiplayer customization options called \"Marks\" that players can obtain based on a number of criteria, including selected allegiance. For more details, check the PlayStation Blog."^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2013/03/26/god-of-war-ascension-patch-to-tweak-trial-of-archimedes-diffi/>