<http://schema.org/articleBody>
"Ken Levine has revealed his vision for BioShock on PlayStation Vita. The head of Irrational Games, whose publisher 2K Games signed a deal with Sony to bring the franchise to the handheld in 2011, said the project would have been a turn-based game similar to Final Fantasy Tactics, and set in pre-fall Rapture.  He added that Sony and 2K Games &amp;quot;couldn&amp;#039;t put a deal together&amp;quot; recently, despite being &amp;quot;way more optimistic&amp;quot; about the partnership in 2011. on the Vita game: 2k and sony couldn&amp;#039;t put a deal together when I last checked. They seemed way more optimistic about this back in 2011. \u2014 Ken Levine (@IGLevine) July 8, 2014   RT @chaddukes: @IGLevine what you had in mind for that game? --I was thinking a Final Fantasy Tactics style thing set in pre-fall Rapture. \u2014 Ken Levine (@IGLevine) July 8, 2014   something that would work well on the vita and not be a compromise in any way. also, as some know, i&amp;#039;m a turn based whore. \u2014 Ken Levine (@IGLevine) July 8, 2014 Why BioShock Infinite&amp;#039;s ending was one of 2013&amp;#039;s biggest moments In February, 2K Games refused to comment on the status of the PS Vita project. Ken Levine decided to downsize his studio Irrational Games following the release of BioShock Infinite&amp;#039;s add-on content. At GDC earlier this year, Levine outlined his plans for constructing replayable narrative for his future games. "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a582729/ken-levine-reveals-bioshock-on-vita-would-have-been-turn-based/>