<http://schema.org/description>
"Ever since its open beta began in December 2012, Hawken&amp;#39;s basics have been easy to pick up. Big, stompy robots shoot and scoot with agile dodges. The modes are a slice from the same shooter pie everyone&amp;#39;s familiar with, and it&amp;#39;s a snap to load up and jump into a team deathmatch in less than a minute. Maps paint worlds of well-worn neon-lit cityscapes and desolate badlands. Hawken is like the"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/hawken-on-steam-examining-the-state-of-the-game-after-two-years-of-new-mechs-and-balance-changes/>