<http://schema.org/description>
"Forget about smashing voxel castles for a second\u2014that&amp;#39;s crazy, but EverQuest Next is also kicking down the pillars of its own D&amp;amp;amp;D foundation. SOE is changing fantasy MMO tropes it helped define and which its fans are used to\u2014we&amp;#39;re talking getting rid of traditional leveling and introducing a multiclassing system, as well as handling expansions with Rallying Calls, which are grand scale,"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/everquest-next-interview/>