<http://schema.org/description>
"When GODUS, the god game Kickstarter project from Peter Molyneux&amp;#39;s 22cans studio, launched in November its promise to reinvent the genre made headlines. But behind Molyneux&amp;#39;s characteristically bombastic rhetoric we caught sight of a curiously beautiful game world - part playground, part architecture model and entirely the responsibility of Paul McLaughlin. I caught up with the 22cans self-styled"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/godus-interview/>