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"var digg_url = 'http://digg.com/gaming_news/Spore_space_phase_is_15_20_hours_has_one_ending';  Will Wright's Spore is aiming to set precedents in many ways, and it's also set to break a long-standing Maxis tradition: the game ends. Producer Thomas Vu told us that the space phase of the game is what he considers the RPG phase, with 15 to 20 hours of gameplay and -- prepare to be floored -- one ending. No matter how your species lives its existence, it always ends the same way as you make your way to the center of the universe.Unsurprisingly, Vu said the game has a twist ending. Also unsurprisingly, he was mum on what that twist is. We'll have more from our exhaustive session with Spore later this week.Update: Vu contacted us to clarify that the ending is optional and wanted to stress that, if anything, the space phase is sandbox like the rest of the game. The 15- to 20-hour statistic is an estimated minimum to reaching the end."^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2008/07/17/spore-space-phase-is-15-20-hours-has-one-ending/>