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"Brink will receive a new batch of downloadable content next week. The &amp;#039;Agents of Change&amp;#039; pack will be available from August 3 via Xbox Live, PlayStation Network and Steam, Bethesda has announced. Users who download the content within the first two weeks will receive it free of charge. Those who acquire it after this period will be charged $9.99 or 800 Microsoft Points. &amp;#039;Agents of Change&amp;#039; includes new maps, abilities, character outfits and weapon attachments, as well as extra achievements and trophies. The pack was originally slated for June before being hit by successive delays. In addition to the DLC, Bethesda has released a title update for the PS3 and Xbox 360 editions of Brink. The patch includes networking improvements for multiplayer optimisation and other fixes. Brink was developed by Splash Damage and released for Xbox 360, PC and PS3 in May. &amp;gt; Read our review of Brink See below for a full list of changes and improvements in the title update: Xbox 360  * Optimised snapshot sizes to reduce bandwidth usage  * Added new snapshot compression code to reduce bandwidth usage  * Implemented new system for gathering QoS data and scaling bandwidth usage * Improved network syncing when placing HE charges and hack devices * Fixed issue with Bot AI continually dropping * Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling) * Extensive weapon balance changes * Changed default matchmaking from &amp;quot;My Rank&amp;quot; to &amp;quot;My Rank or Higher&amp;quot; * Removed the Advanced config from the list to reduce number of matchmaking buckets * Added Stopwatch review screen * Changed stopwatch rules to keep track of number of objectives during calculation of winning team * Removed the delay when team switching in match warm-up * Added respawn and time limit values to netvars for future tweaking * Added body-type health to netvars for future tweaking * Optimised small command buffers (slight performance improvement) * Updated Terminal &amp;amp; Reactor to work with changes to atmosphere code * Fixed Light body types being able to wield Heavy weapons * Fixed Combat Intuition ability revealing disguised Operatives * Fixed several stat reporting issues * Fixed overtime not kicking in on Shipyard first objective * Fixed overtime not ending on Reactor when the hackbox is removed * Fixed bots not performing objectives on Security Tower after map migration * Fixed an &amp;#039;unable to recover from auto save&amp;#039; error * Fixed server/client aim inconsistencies * Fixed issue with diminishing returns on wall jumps not being applied * Fixed game audio being incorrectly ducked when radio is used * Fixed incorrect command post screens being shown after cutscenes * Added support for dummy sound files to improve loading times in FIGS * Fixed being able to place mines on certain walls * Fixed 3rd person hacking animation not playing * Fixed various issues with decls being cleaned up incorrectly which could cause crashes * Fixed being able to see through walls when peeking * Fixed an issue with FIGS voiceovers not always being played * Fixed some logic bugs in stopwatch winner calculations * Fixed objective completion count on Aquarium * Fixed player nametags disappearing after flash bang even when they are not affected * Fixed thin white bar found to the extreme right of round edged UI boxes * Fixed conflicts in the French code language causing some default strings to appear * Fixed dark shadow-band appearing on narrow fields-of-view * Fixed debug text appearing at the end of the credits PlayStation 3  * Optimised snapshot sizes to reduce bandwidth usage * Improved network syncing when placing HE charges and hack devices * Fixed issue with Bot AI continually dropping * Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling) * Extensive weapon balance changes * Changed default matchmaking from &amp;quot;My Rank&amp;quot; to &amp;quot;My Rank or Higher&amp;quot; * Removed the &amp;quot;Advanced&amp;quot; config from the list to reduce number of matchmaking buckets * Added Stopwatch review screen * Changed stopwatch rules to keep track of number of objectives during calculation of winning team * Removed the delay when team switching in match warm-up * Added/moved respawn and time limit values into Netvars for future tweaking * Added body-type health to the netvars for future tweaking * Updated Terminal &amp;amp; Reactor to work with changes to atmosphere code * Fixed Light body types being able to wield Heavy weapons * Fixed Combat Intuition ability revealing disguised Operatives * Fixed several stat reporting issues * Fixed bullets&amp;#039; point of impact varying from client to client * Fixed overtime not kicking in on Shipyard first objective * Fixed overtime not ending on Reactor when the hackbox is removed * Fixed bots not performing objectives on Security Tower after map migration * Fixed issue with diminishing returns on wall jumps not being applied * Fixed incorrect command post screens being shown after cutscenes * Added support for dummy sound files to improve loading times in FIGS * Fixed being able to place mines on certain walls * Fixed 3rd person hacking animation not playing * Fixed being able to see through walls when peeking * Fixed an issue with FIGS voiceovers not always being played * Fixed some logic bugs in stopwatch winner calculations * Fixed objective completion count on Aquarium * Fixed player nametags disappearing after flash bang even when they are not affected * Fixed default save data icon not being displayed * Fixed thin white bar found to the extreme right of round edged UI boxes * Fixed conflicts in the French code.lang causing some default strings to appear * Fixed dark shadow-band appearing on narrow fields-of-view * Fixed debug text appearing at the end of the credits "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a332538/brink-free-expansion-coming-next-week/>