<http://schema.org/description>
"There\u2019s nothing quite like Supreme Commander, even six years on. It\u2019s a real-time strategy game on a scale normally reserved for turn-based campaigns. A thousand robotic tanks and walkers of varying sizes stomp across country-sized maps, and every shot is physically modelled. It has three factions with 60 unit types each, monstrous top-tier units the size of city blocks, and unnaturally smart AI"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/the-making-of-supreme-commander/>