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"Trevor Ginn runs the online baby and nursery shop Hello Baby. Hello Baby\u2019s first iPhone app, Peek-a-boo Baby Rattle, cost the company $750 and receives 3,000 downloads a week.\nMany leading major brands, including Audi, Zippo, Orange and Cadbury, are using branded iPhone apps as a way to reach their target audience. It's not hard to see why when more than 3 billion apps have been downloaded, and iPhone users are generally young and affluent. A branded iPhone app is a combination of product and entertainment, but most importantly, it cannot be perceived as advertising. When done right, it's a great way to not only increase brand awareness but drive direct traffic.\nThese days, branded apps are not just for big corporations with money to burn. They are well within the reach of every small business. A simple, but effective iPhone app can be launched for as little as $750. Here\u2019s how.\nStep 1: Pin Down a Useful Idea\nDon\u2019t fall into the trap of thinking that your app has to be groundbreaking or fiendishly clever. Develop a simple app that has a real use for your target audience. For example:\n\nA world clock that converts multiple time zones (for a watch manufacturer or retailer)\nA customized MMS message generator to celebrate special occasions (for a gift store)\nA baby rattle (baby product manufacturer or retailer)\n\nThe app need not be revolutionary or unique, but should be visually attractive, easy to use and serve a useful purpose. The iPhone is designed to be simple and intuitive to use, so your app should be too.\nStep 2: Write Up a Spec\n\n\u00A0\nWriting a specification document will focus your ideas. It is also the blueprint for the app, which is to be given to the development team. The better the initial specification, the more likely it is that the app will be a success. Never assume that a developer is a psychic and will automatically know what you want. A good spec should have the following elements:\n\nA functional description. Draft a detailed explanation of the functionality of the product. You should detail, for example, the navigation, functions of each screen and what happens when buttons are pressed.\nDiagrams (or \"wireframes\") of the screens. This can be done using Google Docs, Visio or even PowerPoint.\nStyle guidelines. To help the designer determine the look and feel, describe the target audience for the app and give examples of designs you admire. Remember, to cut costs, stock images can be cheaply bought from sites like iStockPhoto.\n\nStep 3: Find a Developer/Designer\n\n\u00A0\nYou can usually hire freelancers at a lower cost than an agency. Building an app will require both design and coding skills. You may not be able to find someone who is good at both, so hiring two freelancers is not uncommon.\nSites such as Elance and oDesk allow freelancers to be sourced from all over the world. By posting the spec on one of these sites and asking for quotes, you will receive multiple offers. Create a shortlist and ask these people for examples of work and references before making a choice. Finally, before staring the project, you should agree on a deadline and specific milestones. The freelancers may require an upfront payment before starting, which is normal, but don\u2019t pay more than 50% up front.\nStep 4: Design, Build and Test\nOnce you have selected your team, the project is ready to start. Each project will have three basic stages.\n1. Design. The designer will turn the wireframes into a visual design.2. Build. The coder will build the app based on the spec using the visuals.3. Test. Testing should ensure that the functionality detailed in the spec is present and also that the app is robust enough to deal with real users.\nOnce the work has started, monitor the progress carefully and ask for frequent updates. Always encourage your team to talk directly to each other during the build as this will speed up the development process.\nStep 5: Launch It\nApps are published in the iTunes store through a service called iTunes Connect. Once submitted, an app can take several weeks to be approved and be available for download.\nThere are numerous press and blog outlets that may be interested in covering the release and features of your app, so use the launch as an opportunity to get some PR for your business. Write a press release and distribute it to:\n\nPress release distribution sites\niPhone app directories, review sites and blogs\nPublications in your industry\n\nAlso, don\u2019t forget to talk up your app on your company\u2019s own blog, Facebook and Twitter pages.\nMore App Dev Resources from Mashable:\n- 5 Musts for Mobile App Marketing- HOW TO: Build an App for Your Small Business- Top iPhone Developer Discusses the Future of Media Apps [VIDEO]- HOW TO: Develop iPhone Apps With Staying Power\nImage courtesy of Flickr, mzdoherty."^^<http://www.w3.org/2001/XMLSchema#string>
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