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"Haven't we heard this story before? A relatively small developer touts its desire to make a good-looking mature game on Wii, only to have the project shot down by the major publishers. Then, the developer releases tons of media of the in-development game to the public, and hardcore Nintendo fans rally the troops demanding the game's release. If this sounds familiar, it's because you've been following The Conduit.n-Space (developer of Geist on Gamecube) looks to be repeating history yet again by revealing its in-limbo Wii game, Winter. The survival horror game reminds us a little bit of Fahrenheit (Indigo Prophecy): an inexplicable snowstorm shuts in a Midwest town, and the main character must figure out the dark secret behind the situation. The developers wanted to create a HUD-less world, where the Wii Remote and Nunchuck became extensions of the player's hands.Speaking to IGN, n-Space president Dan O'Leary explained that publishers simply couldn't get behind marketing a mature game on the Wii. \"In almost every case we got hung up with the sales and marketing groups. They simply could not get behind a survival horror title on the Wii ... The idea of an 'adult' game on what they perceived to be a 'kids' console was simply too big a leap for them.\"If given the opportunity to finish development of the game, one of the goals would be to drastically improve the visuals, \"making the best looking Wii game possible.\" See video footage after the break."^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2009/01/21/winter-yet-another-publisher-deprived-mature-wii-game/>