<http://schema.org/articleBody>
"First Released: Arcade (1986) Now Available On: PC (as an online Flash game) There are few things more therapeutic than smashing objects into a thousand pieces, which is probably why Bally Midway developed Rampage in 1986. The arcade classic saw three gigantic monsters lay waste to various American cityscapes while fending off military intervention. As far as concepts go, this was an ideal one for a coin-op title, but how does it hold up today? Rampage supported up to three players simultaneously, offering a choice between a giant ape named George, a female Godzilla-esque creature called Lizzie and the oversized werewolf Ralph. According to the game&amp;#039;s backstory, the monsters were former humans that mutated following laboratory experimentations, a concept that had only been done before in half a million B-movies. Stages consisted of a single screen, and the object was to demolish every building in the vicinity. This was achieved by climbing the structures and pounding holes in them from top to bottom. Despite taking on the role of a formidable creature, the player was far from invincible. The US military were on hand to thwart your destructive efforts, sending in troops, tanks and helicopters armed with missiles. They were nothing a well-aimed punch couldn&amp;#039;t take out, but their assault was relentless, and they weren&amp;#039;t the only potential hazard on screen.  Although Rampage remained popular for years after its release, an official sequel did not hit arcades until a decade later. Rampage: World Tour, released in 1997, saw the same trio of monsters embark on a global destruction spree. It later appeared on Sega Saturn, Nintendo 64, Game Boy Color, PlayStation and PC. Numerous console-only entries in the series emerged in the ensuing years, the most recent being 2006&amp;#039;s Rampage: Total Destruction. The original game has been reissued multiple times. It was included in the Arcade Party Pak on PlayStation in 1999, as well as the Midway Arcade Treasures collection on GameCube, PlayStation 2, and Xbox. It was also licensed to Macromedia in 2000, so the firm could showcase its Shockwave web technology. Rampage still plays reasonably well two-and-a-half decades on, particularly in three-player mode. Granted, it&amp;#039;s repetitive, but there&amp;#039;s something incredibly gratifying about smashing things, even if said things are made up of blocky pixels. Its legacy remains strong today. Although it doesn&amp;#039;t look like we&amp;#039;re going to be subjected to another sub-par sequel anytme soon, New Line Cinema recently announced plans to adapt the game for the big screen. Of all the video game adaptations out there, this is sure to be the most unorthodox, but is there anyone out there that can honestly say they aren&amp;#039;t curious to see how it turns out? Do you have any fond memories of Rampage? Write a comment below!      "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/retro-corner/news/a352909/retro-corner-rampage/>