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"Killzone Shadow Fall will feature dedicated multiplayer servers. Lead designer Eric Boltjes revealed that the servers will act as a hub between different clients, with game logic such as running and shooting stored locally to ensure the online modes function as smoothly as possible.  &amp;quot;These servers do not run the logic of the game - they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game,&amp;quot; he wrote in a blog post. &amp;quot;This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you runs on your local PS4, with only a very small portion of the game logic running on the &amp;#039;session master&amp;#039;, one PS4 in the game selected for its connection quality.&amp;quot; It was recently confirmed that Killzone Shadow Fall&amp;#039;s multiplayer modes will be based on challenges rather than experience points, and details of the game&amp;#039;s season pass have been released.  Announced during the PlayStation 4 unveiling in February, Killzone: Shadow Fall is set 30 years after the events of Killzone 3.  The game will be playable after the menu and first level is downloaded on the PS4, and also takes advantage of the system&amp;#039;s share feature. It will launch alongside the PS4 on November 15 in North America and November 29 in Europe. Watch a trailer for Killzone: Shadow Fall below:  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/playstation-4/news/a519434/killzone-shadow-fall-multiplayer-gets-dedicated-servers/>