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"Early Xbox One adopters will be unable to connect to Xbox Live until closer to the console&amp;#039;s launch date, it has been revealed. A number of Xbox One consoles were mistakenly sent to customers following a system error at North American retailer Target, reports Endgadget.  Acknowledging the error, Microsoft&amp;#039;s Larry Hyrb said that while the team puts the finishing touches to its games and online services, Xbox Live will be inaccessible. &amp;quot;Due to a retail partner&amp;#039;s system issue, a very small number of Xbox One consoles were shipped to consumers before the 11/22 street date,&amp;quot; Hryb explained. &amp;quot;We&amp;#039;re pleased to see the initial response to Xbox One has been so positive, but given we are still putting the finishing touches on our games, UI and online services, as well as confidential partner and media agreements, these console units will be restricted from connecting to Xbox Live until closer to our launch date.&amp;quot; The Xbox One reportedly requires a 500MB update during installation, and takes 17 seconds to fully boot up. According to reports, downloadable versions of NBA 2K14 and Call of Duty: Ghosts use up 43GB and 39GB of respective hard drive space, while Forza 5 and Dead Rising 3 downloads measure in at 31GB and 19GB.  Xbox One will be available on November 22 in North America and parts of Europe. It will launch alongside entertainment apps including Netflix, Lovefilm, 4oD and Twitch. Users will also receive 100 free Skype minutes every month for six months after the service is first activated on the platform. Watch Digital Spy go hands-on with Xbox One:  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/xbox-one/news/a530238/xbox-one-blocks-xbox-live-for-prematurely-shipped-consoles/>