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"Fable: The Journey will not offer any tutorials, according to Peter Molyneux. The creative director said that he does not want &amp;quot;a single tutorial in the whole game&amp;quot; and will never &amp;quot;tell you what to do&amp;quot;. &amp;quot;Not even going to tell you, hold your hands like this, do that, pull back, push forward. We&amp;#039;re going to let you solve the problem,&amp;quot; he told Digital Spy. &amp;quot;Because when I, as a gamer, solve a problem, it feels great. When I follow a set of rules it feels okay.&amp;quot;   Molyneux later continued: &amp;quot;What if I do push my hands together, and I&amp;#039;m relying on the fact that us human beings loved messing around with this s**t. And if I rely on that, why lose confidence by bringing up innumerable tutorials that most people either forget after five minutes, or skip through? &amp;quot;Why not just rely on the fact that people will try either intentionally or inadvertently. It&amp;#039;s like controlling the spells through your voice. I&amp;#039;m not going to tell people about that at all. &amp;quot;I&amp;#039;m just relying on that one moment in time they feel comfortable enough to shout at the screen, maybe in frustration, maybe because they want to show off to someone else in the room, and when that happens, I&amp;#039;ve got them. &amp;quot;I&amp;#039;ve got them in a way that&amp;#039;s ten times more powerful than any tutorial ever could be, because they&amp;#039;ve discovered it rather than I&amp;#039;ve told them about it. And that&amp;#039;s the delight of entertainment, I think.&amp;quot;   Molyneux said that Fable: The Journey will open with a horse playing in a field, and gamers have to somehow get its attention before they can return to a wagon trail and start their adventure. &amp;quot;There&amp;#039;s your first problem. How do you solve it? You call to your horse. You wave at him. You say, &amp;#039;Hey, over here!&amp;#039; Your horse&amp;#039;s ears prick up, his head turns, he looks at you. That is a magical moment, because you&amp;#039;ve solved the problem. I could have said, wave at Kinect, I could have said shout at Kinect.&amp;quot; He added that there will be tutorial-style elements that work &amp;quot;in a different way&amp;quot;, such as a &amp;quot;sting camera&amp;quot; that shows the horse&amp;#039;s mouth &amp;quot;painfully pulling back&amp;quot; when users overcompensate pulling the reins when riding.  Molyneux has also said that he is &amp;quot;f**king bored of controllers&amp;quot;, describing them as the &amp;quot;Hollyoaks of gaming&amp;quot;. Fable: The Journey will be available exclusively on Xbox 360 later this year, with a rumoured September release date. &amp;gt; Peter Molyneux to leave Lionhead Studios, Microsoft &amp;gt; Peter Molyneux&amp;#039;s career in pictures - Theme Park, Fable, more View a gallery of Fable: The Journey screenshots below: "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a370267/fable-the-journey-wont-feature-any-tutorials-says-peter-molyneux/>