<http://schema.org/description>
"This is a plea to game developers around the globe. We understand you want to put some boss fights in your game. They can be a lot of fun, those epic battles with the most ferocious of foes. But there are some things we&amp;#39;d like you to consider - some things that could help you create a boss fight that&amp;#39;ll leave us in awe, rather than banging our heads against the monitor in frustration. So here,"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/how-to-make-a-great-boss-fight/>