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"Papo &amp;amp; Yo cost developer Minority Media $1.5 million to make, and its exclusive release on PS3 in 2012 earned back some of that cost. It came to Steam last week, and during GDC creator Vander Caballero told us the PC launch should \"cover the whole cost of the game.\" If it weren't for Sony and that exclusive PS3 launch, however, Papo &amp;amp; Yo may have never seen the light of day.\"If you are an independent you have zero marketing money,\" Caballero told Kotaku. \"You have nothing. Then you need someone to support your project. So, if someone asks you for exclusivity and it's going to help you to bring out your product into the market, I think that can be good. Sometime, I think it's the only way to get something out.\"Caballero's next game with Minority is Silent Enemy, an exploration and puzzle game set in a harsh, mystical Canadian tundra, but with a message about bullying. Minority doesn't have any platforms locked down for Silent Enemy just yet, but Caballero is considering PS4, PC, tablets and Ouya."^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2013/04/22/exclusive-launches-are-sometimes-necessary-papo-and-yo-creator-sa/>