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"Gone Home is currently being considered for consoles, Oculus Rift and tablets. Developer The Fullbright Company&amp;#039;s co-founder Steve Gaynor said that like the recently released developer commentary, potential Oculus Rift support would work because it&amp;#039;s simply adding &amp;quot;additional aspects&amp;quot; to the story exploration game.  &amp;quot;Gone Home as a pitch, as a concept, is really hard to expand in any meaningful way,&amp;quot; he told Digital Spy at this year&amp;#039;s GameCity festival in Nottingham. &amp;quot;I think that for all intents and purposes, we accomplished what we wanted to with Gone Home. &amp;quot;I&amp;#039;m really glad that we could add something like commentary mode, and if it makes sense for it to have Oculus Support or whatever, that&amp;#039;ll be cool.&amp;quot; When it comes to next-generation platforms, while the team has had &amp;quot;contact&amp;quot; with Sony and say consoles could be &amp;quot;a really good match&amp;quot;, the idea is &amp;quot;definitely very much early&amp;quot; and far from confirmed. &amp;quot;We don&amp;#039;t have any concrete plans yet, just because we don&amp;#039;t know what the best way to handle it is, but it seems like a real straightforward match for next-gen consoles,&amp;quot; Gaynor explained. &amp;quot;As far as I know the hardware for next-gen consoles is as good as the PC requirements, so we just put the game on it, and we&amp;#039;ve designed the game to be fully controller compatible, and to be couch playable.  &amp;quot;I would think we could get it running on whatever the equivalent of the console&amp;#039;s OS is, and change the graphics so instead of saying &amp;#039;Y&amp;#039; it says &amp;#039;Triangle&amp;#039;, and just get it onto a next-gen console.&amp;quot; He added: &amp;quot;Making that happen is as simple as it sounds, just as there&amp;#039;s all these other layers of making it happen. But if we could get all those things to line up, I think it would be a really good match.&amp;quot; Tablets, meanwhile, &amp;quot;would be a lot harder&amp;quot; because of the hardware requirements and the way Gone Home was made. &amp;quot;We built the game as just one giant level, and we just load it into memory,&amp;quot; Gaynor revealed. &amp;quot;There&amp;#039;s sound streaming and some texture loading on the fly, but for the most part, we built the game in such a way that we were relying on a device that has 2GB of onboard RAM, plus 512MB of video RAM dedicated at the very least. &amp;quot;I don&amp;#039;t think that&amp;#039;s true of any of the iPads yet, which means that if we were going to take it to a lower spec device there would have to be some serious re-engineering that would go on.  &amp;quot;It doesn&amp;#039;t make it impossible, it&amp;#039;s just less of an obvious slam dunk, because we have to change the way the game is constructed to get it on these lower spec platforms, versus we need to get it wrapped up and get all the business deal stuff going for a console.&amp;quot; He added: &amp;quot;We&amp;#039;re interested in all that stuff, because I think if you get over the technical problems, touch controls could work for Gone Home. It&amp;#039;s not a twitch game, it&amp;#039;s not about super fast reflexes; it&amp;#039;s just move your view and walk around. &amp;quot;Just like Oculus Rift, we have to see whether we can actually make it work and take a form that we don&amp;#039;t feel is compromised in any way. &amp;quot;I&amp;#039;d rather not put out an additional version of the game compared to putting out an additional version that&amp;#039;s not really what it should be. So it&amp;#039;s all just figuring it out.&amp;quot; Gone Home is a first-person exploration game set in 1995 where the protagonist comes home to an empty house and has to figure out where her family, including little sister Sam, have gone. The Fullbright Company was founded by former BioShock series developers, who previously collaborated on BioShock 2 DLC &amp;#039;Minerva&amp;#039;s Den&amp;#039;. &amp;gt; Our Gone Home review: Top class interactive storytelling Watch a trailer for Gone Home below:  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a527057/gone-home-discussed-for-oculus-rift-consoles-a-good-match/>