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" Release Date: April 23 Platforms available on: Xbox 360, PS3, PC, Wii U Price: \u00A37.99 / $10 / 800 Microsoft Points Developer: Ubisoft Publisher: Ubisoft Genre: Action/Adventure Though not as radical as Ubisoft&amp;#039;s recent Far Cry 3: Blood Dragon expansion, the Assassin&amp;#039;s Creed 3 &amp;#039;Tyranny of King Washington&amp;#039; DLC certainly has its fair share of unique ideas. Not content with transforming an American icon like George Washington into a power mad super villain, Ubisoft has given the game&amp;#039;s lead character a number of animal-based powers that wouldn&amp;#039;t look out of place on a superhero. Despite a less than satisfactory ending, &amp;#039;Tyranny of King Washington: Episode Three&amp;#039;, titled The Redemption, is probably the best episode so far to play, adding another power, transforming one of the game&amp;#039;s environments beyond recognition, and even throwing in some naval warfare. The story picks up almost immediately after the events of &amp;#039;Episode Two&amp;#039;, with Connor and his crew setting sail to New York to end Washington&amp;#039;s reign of terror once and for all. Unfortunately, any momentum the developers had with the story is soon lost, and &amp;#039;The Redemption&amp;#039; does very little to develop and explore Washington&amp;#039;s motivations, culminating in a weak and unsatisfactory ending.  Though the story disappoints, the action is more varied than previous episodes, while the radically altered New York landscape will motivate players to fully explore the city for a second time. The centrepiece of this grand new vision of New York is a giant pyramid built as a palace for Washington. It&amp;#039;s a stunning shrine, and one that you&amp;#039;ll have ample opportunity to explore within the game&amp;#039;s half a dozen missions and countless side quests. The surrounding area, meanwhile, is littered with derelict buildings, beggars and guards, the latter of which makes it incredibly difficult to move around unseen. &amp;#039;The Redemption&amp;#039; does very little to develop and explore Washington&amp;#039;s motivations, culminating in a weak and unsatisfactory ending. More so than previous episodes, the final chapter really feels like the game takes place in an alternative timeline, which makes it far more interesting. Beginning with another excellent naval battle, complete with a not so subtle reference to Assassin&amp;#039;s Creed 4: Black Flag, episode three&amp;#039;s missions are much more diverse than previous chapters, though still not as experimental as we would have liked. One mission sees Connor attempt to cause civil unrest by performing lots of little tasks, such as hanging a Bluecoat and generally causing mayhem. Another mission sees Connor use his new Bear power to destroy structures and escape from a compound.  Unfortunately, the side quests remain very much the same, involving little more than feeding the poor and preventing varying injustices. It&amp;#039;s a shame, because with all three powers in place, there&amp;#039;s much more scope for experimentation, but the only genuinely unique missions are reserved for the main quest. As for new abilities, there&amp;#039;s only one this time around, but it&amp;#039;s a good one, enabling Connor to use the power of the bear to pound the ground and clear out groups of enemies. Unfortunately, the side quests remain very much the same, involving little more than feeding the poor and preventing varying injustices. It&amp;#039;s a shame, because with all three powers in place, there&amp;#039;s much more scope for experimentation, but the only genuinely unique missions are reserved for the main quest. It&amp;#039;s particularly useful when combined with the eagle flight, enabling Connor to perch out of sight and jump into the middle of a group of soldiers and clear the lot. Because of its power, it will seriously drain your health bar after a couple of uses, which limits the ability to use it with previous powers like the wolf-based invisibility cloak. We can see why the game decides to limit its usage, but it would have been nice to be able to combine all three powers without having to worry too much about your health.  The mission to retrieve the bear power is also one of the best of its kind, certainly from an aesthetic point of view, with Connor confronted by the spirit of an injured bear, whose giant frame must be scaled in order to save it from certain death. It&amp;#039;s another excellent quest in an episode that&amp;#039;s full of them.  If you stick to the main campaign, the DLC offers no more than a couple of hours of game time. It&amp;#039;s worth attempting to find the hidden scrolls, however, which flesh out the ending a little more, without necessarily providing the closure fans will crave. By itself, &amp;#039;The Redemption&amp;#039; is the best entry in the Assassin&amp;#039;s Creed 3 &amp;#039;Tyranny of King Washington&amp;#039; trilogy. The main quests are more varied, all three powers can be used together - albeit sparingly - and the altered landscape is the most interesting to explore. However, while the story showed a great deal of promise early on, it&amp;#039;s not fully developed and ends in an unsatisfactory manner. The sense of freedom you get with the main campaign is also lost, and the developers weren&amp;#039;t quite experimental enough with the missions, particularly the side quests. Out of the three, we&amp;#039;d recommend &amp;#039;The Redemption&amp;#039; over the previous episodes - and you don&amp;#039;t need to purchase the other two to play it - but ultimately, the series fails to live up to its promising premise.    "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/assassins-creed/review/a478457/assassins-creed-3-tyranny-of-king-washington-episode-3-review-360/>