<http://schema.org/description>
"With a backing track that makes Firaxis studios feel a bit like that hotel from The Shining, lead programmer Casey O&amp;#39;Toole talks about the joys and difficulties of birthing a new XCOM game into the world. The combat will still be entirely turn based, but with some actions your soldiers will still exchange fire with the alien invaders between turns to keep the battlefield feeling lively. You can"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/xcom-enemy-unknown-dev-diary-discusses-modernising-a-classic-has-spooky-music/>