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" LOS ANGELES \u2014 Some of the most impressive games that we saw at E3 were third-party titles for Sony&amp;#039;s PlayStation 3, but two unveilings for the console here really set themselves apart. PixelJunk&amp;#039;s Eden and TGC&amp;#039;s Flower are far from the FPSs and MPOs that dominated a lot of attention at the show\u2014they&amp;#039;re far-out, not to mention two of the most relaxing and beautiful games we&amp;#039;ve seen of late.  Eden With it&amp;#039;s trancey music and soft, glowing color pallet, Eden is a psychedelic adventure that&amp;#039;s really hard to explain. Your character is called a Grimp, and it gets its name from its two basic functions: gripping and jumping. You have to guide your Grimp from through each level by swinging and jumping from plant to plant, making your way through each level&amp;#039;s five spectra (which is basically a ball of light you jump into). Every time you reach a new spectra, the plants and background change from one soothing color-pallet to another. Balls of pollen fill the air, and you have to release the pollen to spur new plant growth to help you climb to the edges of the garden. Each level is a race against time, which can be collected by finding a spectra or running into little dashes in the air that add to your clock.  Maybe it&amp;#039;s the visuals of watching hyper-colored plants grow in 1080p HD, or the super-chill beats playing in the background, but the game&amp;#039;s totally relaxing. Naturally, your Grimp never really dies, you just re-spawn somewhere else in the level. If you&amp;#039;re playing co-op mode (which allows up to three players), you work together to reach the next garden, and if you die, you re-spawn where your teammates are. Eden will be available in late July.  Flower Flower is the second title from ThatGameCompany, a lo-fi but cutting-edge developer that we&amp;#039;ve been following since its equally enthralling flOw. Although the game&amp;#039;s still a ways off from release, creator Jenova Chen walked us through the playable demo, explaining that while most games are a story, Flower is a poem. Essentially, your character is the wind, and you move around by tilting the controller to whiz through fields and fields of grass, carrying flower pedals behind you. As you breeze through different color flowers, the game&amp;#039;s Zen-like soundtrack and colors change\u2014it&amp;#039;s unlike anything we&amp;#039;ve seen in a video game.  And Flower makes full use of the PS3 engine, creating breathtakingly stunning graphics. Each scene shows more than 200,000 individual blades of grass, swaying in your wind. In fact, when asked if the main character is indeed the wind, Chen didn&amp;#039;t even want to commit to that, suggesting that maybe it&amp;#039;s the grass and insisting that like poetry, it&amp;#039;s totally open to interpretation. &amp;quot;I wanted something that expands the &amp;#039;video game emotional palette&amp;#039;,&amp;quot; he explained. &amp;quot;I&amp;#039;ve played all the war games since I was a kid. I don&amp;#039;t need to be on Omaha Beach anymore.&amp;quot;  Expand the emotional palette this game does. The changing soundtrack and colors, combined with the stellar visuals and uncomplicated game play make Flower more of an experience than a game. Same goes for Eden, we say. It&amp;#039;s titles like these that make PlayStation 3 super-attractive to those who get nothing from mega-name PS3 franchises like Call of Duty and Resistance. But it was clear from the line in front of the demos that even the hardcore gamers get into this kind of abstract, adventure play. \u2014Erin Scottberg  RELATED STORIES \u2022 Q&amp;amp;amp;A: Talking the Future of Games With TGC&amp;#039;s Flower Devs  \u2022 LIVE @ E3 2008: More Hands-on Reviews, Analysis &amp;amp;amp; Video!   "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.popularmechanics.com/technology/gadgets/a2845/4274126/>