<http://schema.org/description>
"During the self-reflective journey of personal growth and Sergeant rank iterations constituting Call of Duty&amp;#39;s multiplayer, players have historically connected via a matchmaking system that used their regions as the sole basis for grouping together soldiers with similar connection speeds. In a tweet sent earlier this week, Treyarch Design Director David Vonderhaar revealed that Black Ops 2"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/black-ops-2-matchmaking-ping-latency/>