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"Plants Vs Zombies 2&amp;#039;s premium content has been revealed. Aside from a small number of plants, all content in the free-to-play sequel will be fully playable without spending money.  Four plants from the original - Squash, Jalapeno, Snow Pea, Torchwood - as well as the new Power Lily, which spawns a new currency named plant food, must be purchased with real currency to unlock. As well as standalone purchases, each will be available as part of bundles with coins and upgrades, such as a bonus plant slot or additional starting sunlight. Pricing has yet to be confirmed, but PopCap&amp;#039;s &amp;quot;intention&amp;quot; is to see each plant cost around $1 (69p). &amp;quot;Our intention is to soft launch in Australia and New Zealand for about a month to test prices, test behaviours around certain things, and our server capabilities,&amp;quot; lead producer Alan Murray told Digital Spy. Plants Vs Zombies 2 will introduce themed worlds, each with a map screen that allows players to easily access stages and explore optional branching paths.  Branching paths will be unlocked with keys, which are collected as random drops or purchased as an in-app purchase, which lead to additional plant unlocks or mini-games. Each world will also end with a Star Gate, unlocked by collecting stars. These will encourage replayability, as players must return to previous levels again to beat new objectives and unlock stars. &amp;quot;It taps into the way we hope to monetise on the game,&amp;quot; Murray explained. &amp;quot;You can unlock all these through gameplay, or if you wish, you can pay to just bypass them. &amp;quot;We really tried to make a consumer trade-off for time versus money. In this arrangement, time is far better value, because we&amp;#039;re asking you to go back and replay levels for stars and keys, but we&amp;#039;ve created new ways for you to play them.  &amp;quot;We&amp;#039;re asking you to do more of what we hope you wanted to do anyway, which was play Plants Vs Zombies,&amp;quot; he added. As well as new plant and zombie types, Plants Vs Zombies 2 will introduce plant food, a new currency that is randomly dropped or purchased, that boosts the skill of a plant for a short period of time. For example, Sunflowers will drop additional sun, while Peashooters will turn into a Gatling Pea temporarily. There are also touch-enabled power-ups which will also allow you to pinch the heads from zombies or move them around the map, which was described as being ideal for dispatching zombies near ledges. While Murray assures that the tempo is &amp;quot;very very similar&amp;quot; to the original, the new features allow players to become &amp;quot;more engaged&amp;quot;.  &amp;quot;In [the original] Plants Vs Zombies, there&amp;#039;s setting up your garden then sitting back and watching it run. This allows us to be a bit more interactive,&amp;quot; he said. Plants Vs Zombies 2 will launch with three worlds - Ancient Egypt, Pirate Seas and Wild West - with more to come shortly after release. Originally scheduled for launch this month, PopCap recently delayed Plants Vs Zombies 2 until &amp;quot;later this summer&amp;quot;. Plants Vs Zombies 2 will be available first on iPhone and iPad, with other platforms expected to follow. EA announced third-person shooter spinoff Plants Vs Zombies: Garden Warfare for consoles at E3. Gallery: Images of Plants Vs Zombies 2:  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a495304/plants-vs-zombies-2-premium-content-in-app-purchases-detailed/>